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18-04-2011, 02:55 PM | Сообщение: #1
Не на форуме Mobi 
Nearby teammates with the supplies you're requesting should auto-drop them. I can't think of a better solution to lack of teamwork concerning ammo, or medpacks, nor can I think of any problems it might cause.

Ideally people want to work to together etc, but its extremely common to never get the supplies you need. Its often easier/faster to die for ammo, this just isn't a good situation. I've also noticed a shocking amount of medics who never drop medpacks, not even for themselves.

Hopefully identifying your teammate's classes will be easier at some point, making teamwork easier and an all around smoother teamwork experience.
(Последний раз сообщение было отредактировано 18-04-2011 в 03:09 PM, отредактировал пользователь Mobi.)
18-04-2011, 03:20 PM | Сообщение: #2
Не на форуме Wizlawz 
ye i hear that
+1

[Изображение: WR.jpg]
18-04-2011, 03:27 PM | Сообщение: #3
Не на форуме Alec_Mason 
I think the minimap should display who is a medic and who is assault when you request for ammo or medic, this way when you are low on health/ammo you just need to get close to them and it will refill automaticly
18-04-2011, 03:28 PM | Сообщение: #4
Не на форуме Tho-1528 
(18-04-2011 03:27 PM)Alec_Mason писал(а):  I think the minimap should display who is a medic and who is assault when you request for ammo or medic, this way when you are low on health/ammo you just need to get close to them and it will refill automaticly

New sig required...
18-04-2011, 09:07 PM | Сообщение: #5
Не на форуме Mobi 
(18-04-2011 03:27 PM)Alec_Mason писал(а):  I think the minimap should display who is a medic and who is assault when you request for ammo or medic, this way when you are low on health/ammo you just need to get close to them and it will refill automaticly

Well I made a suggestion before that the icon above your teammates should display class, though including the icons in the mini-map is a good idea too. Teamwork needs to be more streamlined, currently its just too difficult.
23-08-2012, 07:42 PM | Сообщение: #6
Не на форуме Legorox 
But then people would just sit in corners with unlimited ammo and the need for assaults would go away.

Lazy cat... [Изображение: 87.gif]
...is lazy
24-08-2012, 12:33 AM | Сообщение: #7
Не на форуме BuckTester 
Simple and great idea, I love it.

(23-08-2012 07:42 PM)Legorox писал(а):  But then people would just sit in corners with unlimited ammo and the need for assaults would go away.
I think you need to re-read the suggestion.

/BIG FAT SIGN!

I am a Community Moderator, not an Official EA Representative
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(Последний раз сообщение было отредактировано 24-08-2012 в 12:33 AM, отредактировал пользователь BuckTester.)
24-08-2012, 12:53 AM | Сообщение: #8
Не на форуме coroev 
(24-08-2012 12:33 AM)BuckRaven писал(а):  /BIG FAT SIGN!

24-08-2012, 01:22 AM | Сообщение: #9
Не на форуме RapidFireDelta 
(18-04-2011 03:27 PM)Alec_Mason писал(а):  I think the minimap should display who is a medic and who is assault when you request for ammo or medic, this way when you are low on health/ammo you just need to get close to them and it will refill automaticly

agreed

Special Forces Delta

RapidFireDelta, FAMAS [Assault]
FieldMedicDelta, M27 IAR [Medic]
HeavySmokeDelta, AS-VAL [Engineer]
SniperReconDelta, L96A1 [Recon]

Playing since 25 of March of 2012.
24-08-2012, 01:34 AM | Сообщение: #10
Не на форуме Jarek2 
Have to say NO to this, it would create even less teamplay then we have already....
24-08-2012, 02:54 AM | Сообщение: #11
Не на форуме Ghost_ranger101 
/sign

I would say it in fact will encouage team play with soldiers sticking together to benefit from each other.

(My alt)
24-08-2012, 09:56 AM | Сообщение: #12
Не на форуме kloud247 
/sign

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