Hello There, Guest!

06-07-2012, 04:09 PM | Post: #161
Offline -=OG=-RPGforYOU 
(06-07-2012 04:03 PM)DeltaForce Wrote:  
(06-07-2012 03:56 PM)RPGforYOU Wrote:  
(06-07-2012 03:53 PM)XkS.Assassin.GEO Wrote:  
(06-07-2012 03:49 PM)RPGforYOU Wrote:  It will be open for the weekend I heard. Wink

Ye we were playing together.

Btw can't wait. If Grenade Booster gives more grenades,then it means that unboosted will do a good damage. Wanna :3

You don't get it do you?
They stept away from DAMAGE booster and stept into AMOUNT boosters! Wink
At least for the most! Smile

It seems like you don't get it. If Boosters allow mainly to carry more explosive, it means that the explosive itself will be more powerful, when compared to current unboosted explosives. So you have a useful, but not overpowered gadget, no matter if you use boost or not.

I'm not sure If I get your opinion correct! Tongue
I can see there is still an advantage, but I don't think in damage any more of the item.(for most then)


(06-07-2012 04:05 PM)HATE Wrote:  Delta I think you and RPG are talking down the same road using different words.

Big Grin My words are easier! Angry
(This post was last modified: 06-07-2012 04:10 PM by -=OG=-RPGforYOU.)
06-07-2012, 04:12 PM | Post: #162
Online Asfodhell-A 
To avoid spamming and keep some balance, we should get like only 3 grenades without booster (or 2 ?), 2 or 3 claymores and so on ...
It would be fair for Booster users to possibly get 6 grenades, 6 clays.

Who would need 7 or more grenades anyway ? Smile

06-07-2012, 04:14 PM | Post: #163
Offline XkS.Assassin.GEO 
(06-07-2012 04:05 PM)HATE Wrote:  Delta I think you and RPG are talking down the same road using different words.

Btw,PTE ON NAO!!! Plz 3:
06-07-2012, 04:15 PM | Post: #164
Offline Thyrion 
i love the new joining/leaving screen!! (not sure if im allowed to post this, but admins may delete it)

instead of an ugly popup, we now get this nice looking screen

[Image: 5a0xmr.jpg]


Not sure if this is final version, but it looks nice!

(This post was last modified: 06-07-2012 04:16 PM by Thyrion.)
06-07-2012, 04:16 PM | Post: #165
Offline DocZiLLa 
(06-07-2012 03:55 PM)ay.j.eng Wrote:  Quick summary of the new boosters:

Mine Booster:
  • Damage: +200
  • Amount: +4

C4 Booster:
  • Amount: +3

Claymore Booster:
  • Amount: +3

Grenade Booster:
  • Amount: +2

Mortar Strike Booster:
  • Shells: +3

Airburst:
  • Magazines: +3


This only shows the boosters; the base explosive damages/radius have changed too.

Damage has been tweaked for unboosted gadgets... I'm assuming they are buffs.
Boosters now only increase the number carried...

So potentially a sniper can have 8 claymores? If unboosted damage is increased to where it can kill in 1 shot...

Mother of God...

Anyone know the new stats for gadgets?

EDIT: I just noticed that Airburst gets +3 magazines...

Wow... Now people get to rage for all new reasons...
Eh, at least damage values aren't completely bugged anymore.

Good job?

"Trust me. I'm a Doctor."
[Image: 9kL8J.png]

DocZiLLa | xX-Gojira-Xx | GarTZilla | GZiLLa
(This post was last modified: 06-07-2012 04:21 PM by DocZiLLa.)
06-07-2012, 04:16 PM | Post: #166
Offline -=OG=-RPGforYOU 
(06-07-2012 04:15 PM)Thyrion Wrote:  Not sure if this is final version, but it looks nice!

Uhu, not bad new GFX also if error connecting it looks 'nicer' now! Big Grin
06-07-2012, 04:17 PM | Post: #167
Offline ay.j.eng 
(06-07-2012 04:16 PM)DocZiLLa Wrote:  Anyone know the new stats for unboosted gadgets?

On it. Comparison coming soon ™.

06-07-2012, 04:17 PM | Post: #168
Offline Thyrion 
(06-07-2012 04:16 PM)DocZiLLa Wrote:  
(06-07-2012 03:55 PM)ay.j.eng Wrote:  Quick summary of the new boosters:

Mine Booster:
  • Damage: +200
  • Amount: +4

C4 Booster:
  • Amount: +3

Claymore Booster:
  • Amount: +3

Grenade Booster:
  • Amount: +2

Mortar Strike Booster:
  • Shells: +3

Airburst:
  • Magazines: +3


This only shows the boosters; the base explosive damages/radius have changed too.

Damage has been tweaked for unboosted gadgets... I'm assuming they are buffs.
Boosters now only increase the number carried...

So potentially a sniper can have 8 claymores? If unboosted damage + radius is increased to where it can kill in 1 shot...

Mother of God...

Anyone know the new stats for unboosted gadgets?

they will most likely change the claymore/grenades training ... because so many gadgets is just redicilouse and no1 would buy the boosters.

nonboosted grenades will be most likely 2

06-07-2012, 04:18 PM | Post: #169
Online Asfodhell-A 
(06-07-2012 03:43 PM)HATE Wrote:  Keep in mind guys - this is a preview PTE. So while we will collect feedback the PTE version will be released.

So get in - try stuff out. Put up feedback and use this chance to adjust your tactics for the new version.

Yeah, I'd like to Tongue

RELEASE THE KRAKEN !!!

... I mean ... THE PTE !!

06-07-2012, 04:22 PM | Post: #170
Offline Healin4ev3r 
(06-07-2012 04:16 PM)DocZiLLa Wrote:  
(06-07-2012 03:55 PM)ay.j.eng Wrote:  Quick summary of the new boosters:

Mine Booster:
  • Damage: +200
  • Amount: +4

C4 Booster:
  • Amount: +3

Claymore Booster:
  • Amount: +3

Grenade Booster:
  • Amount: +2

Mortar Strike Booster:
  • Shells: +3

Airburst:
  • Magazines: +3


This only shows the boosters; the base explosive damages/radius have changed too.

Damage has been tweaked for unboosted gadgets... I'm assuming they are buffs.
Boosters now only increase the number carried...

So potentially a sniper can have 8 claymores? If unboosted damage is increased to where it can kill in 1 shot...

Mother of God...

Anyone know the new stats for gadgets?

unboosted claymore = 100dmg
unboosted XM25 = 34dmg ( 3 hits kill against 100HP enemy ).
unboosted frag grenade 100dmg.
unboosted AV mine 1000dmg ( wtf? )
unboosted C4 350.

Basically, in order to avoid instant death from gadgets, you need to have 110HP/kevlar and vehicle armor booster.

[Image: xhUzq]

Honey Badger
PTFO
(This post was last modified: 06-07-2012 04:22 PM by Healin4ev3r.)
06-07-2012, 04:23 PM | Post: #171
Offline ay.j.eng 
Base Explosives

Claymores:

Old
  • damage: 45
  • radius: 8
  • hotSpot: 0.1
  • selfdamage: 0.2

New
  • damage: 100
  • radius: 6
  • hotSpot: 0.4
  • selfdamage: 0.8

Mines:

Old
  • damage: 800
  • radius: 10
  • hotSpot: 0.4
  • selfdamage: 0.3
  • material: 13
  • triggerRadius: 2

New
  • damage: 1000
  • radius: 8
  • hotSpot: 0.8
  • selfdamage: 0.1
  • material: 90
  • triggerRadius: 3


XM-25:

Old
  • damage: 32*
  • hotSpot: 0.5

New
  • damage: 34*
  • hotSpot: 0.75


Mortar Strike:

Old
  • shells (batchSize): 6
  • damage: 50
  • radius: 10
  • hotSpot: 0.2
  • self damage: 0
  • + reload time changes

New
  • shells (batchSize): 4
  • damage: 80
  • radius: 9
  • hotSpot: 0.5
  • self damage: 1
  • + reload time changes




Boosters

Mine Booster:
  • Damage: +200
  • Amount: +4

C4 Booster:
  • Amount: +3

Claymore Booster:
  • Amount: +3

Grenade Booster:
  • Amount: +2

Mortar Strike Booster:
  • Shells: +3

Airburst:
  • Magazines: +3


(This post was last modified: 06-07-2012 04:38 PM by ay.j.eng.)
06-07-2012, 04:24 PM | Post: #172
Offline XkS.Assassin.GEO 
(06-07-2012 04:22 PM)Healin4ev3r Wrote:  
(06-07-2012 04:16 PM)DocZiLLa Wrote:  
(06-07-2012 03:55 PM)ay.j.eng Wrote:  Quick summary of the new boosters:

Mine Booster:
  • Damage: +200
  • Amount: +4

C4 Booster:
  • Amount: +3

Claymore Booster:
  • Amount: +3

Grenade Booster:
  • Amount: +2

Mortar Strike Booster:
  • Shells: +3

Airburst:
  • Magazines: +3


This only shows the boosters; the base explosive damages/radius have changed too.

Damage has been tweaked for unboosted gadgets... I'm assuming they are buffs.
Boosters now only increase the number carried...

So potentially a sniper can have 8 claymores? If unboosted damage is increased to where it can kill in 1 shot...

Mother of God...

Anyone know the new stats for gadgets?

unboosted claymore = 100dmg
unboosted XM25 = 34dmg ( 3 hits kill against 100HP enemy ).
unboosted frag grenade 100dmg.
unboosted AV mine 1000dmg ( wtf? )
unboosted C4 350.

Basically, in order to avoid instant death from gadgets, you need to have 110HP/kevlar and vehicle armor booster.

Oh well,at least now they are useful.
06-07-2012, 04:24 PM | Post: #173
Offline Thyrion 
(06-07-2012 04:22 PM)Healin4ev3r Wrote:  
(06-07-2012 04:16 PM)DocZiLLa Wrote:  
(06-07-2012 03:55 PM)ay.j.eng Wrote:  Quick summary of the new boosters:

Mine Booster:
  • Damage: +200
  • Amount: +4

C4 Booster:
  • Amount: +3

Claymore Booster:
  • Amount: +3

Grenade Booster:
  • Amount: +2

Mortar Strike Booster:
  • Shells: +3

Airburst:
  • Magazines: +3


This only shows the boosters; the base explosive damages/radius have changed too.

Damage has been tweaked for unboosted gadgets... I'm assuming they are buffs.
Boosters now only increase the number carried...

So potentially a sniper can have 8 claymores? If unboosted damage is increased to where it can kill in 1 shot...

Mother of God...

Anyone know the new stats for gadgets?

unboosted claymore = 100dmg
unboosted XM25 = 34dmg ( 3 hits kill against 100HP enemy ).
unboosted frag grenade 100dmg.
unboosted AV mine 1000dmg ( wtf? )
unboosted C4 350.

Basically, in order to avoid instant death from gadgets, you need to have 110HP/kevlar and vehicle armor booster.

do know that that is max damage, so the radius is also important, it will only do this damage when it explodes really really close to you.

But it does make having 110hp very usefull!
And it makes claymores usefull again

(This post was last modified: 06-07-2012 04:25 PM by Thyrion.)
06-07-2012, 04:24 PM | Post: #174
Offline -=OG=-RPGforYOU 
(06-07-2012 04:22 PM)Healin4ev3r Wrote:  Basically, in order to avoid instant death from gadgets, you need to have 110HP/kevlar and vehicle armor booster.

Yeh that was also Hate's point of those changes! Wink
Making a certain game balance with that as well.

(06-07-2012 04:24 PM)Thyrion Wrote:  do know that that is max damage, so the radius is also important, it will only do this damage when it explodes really really close to you.

Believe that range was 2m to 2,4m the effective 100dmg radius.
(This post was last modified: 06-07-2012 04:26 PM by -=OG=-RPGforYOU.)
06-07-2012, 04:25 PM | Post: #175
Offline HATE  Go to next Official Response...
Accuracy matters once again boys and ghouls.

EAsy Studio Lead Designer
HATE - Assault
B15H09 - Recon
06-07-2012, 04:26 PM | Post: #176
Offline -=OG=-RPGforYOU 
(06-07-2012 04:25 PM)HATE Wrote:  Accuracy matters once again boys and ghouls.

[Image: ghouls-en.jpg]


Dear god where do you find those creatures? Tongue
06-07-2012, 04:29 PM | Post: #177
Offline Healin4ev3r 
Claymores are death traps again Confused . I suggest making them deal 50dmg each, not 100.

(06-07-2012 04:25 PM)HATE Wrote:  Accuracy matters once again boys and ghouls.

But as hotspot radius is increased for all these gadgets, isn't accuracy less important?

[Image: xhUzq]

Honey Badger
PTFO
(This post was last modified: 06-07-2012 04:30 PM by Healin4ev3r.)
06-07-2012, 04:30 PM | Post: #178
Offline -=OG=-RPGforYOU 
(06-07-2012 04:29 PM)Healin4ev3r Wrote:  But as hotspot radius is increased for all these gadgets, isn't accuracy less important?

Not really cause you have to place those claymores to do the best damage! Tongue
06-07-2012, 04:33 PM | Post: #179
Offline ay.j.eng 
Finally, updated my post above with all gadget changes. Mortar strike has self damage now Big Grin

http://battlefield.play4free.com/en/foru...#pid902629

06-07-2012, 04:35 PM | Post: #180
Offline DocZiLLa 
(06-07-2012 04:17 PM)Thyrion Wrote:  they will most likely change the claymore/grenades training ... because so many gadgets is just redicilouse and no1 would buy the boosters.

nonboosted grenades will be most likely 2

Okay, that makes sense. So they nerf unboosted carrying capacity so we have to buy booster to have a slight increase in number of gadgets.

Nice? I don't know, I guess it justifies the boosters a bit, but then again, the community takes a hit so EAsy can make some cash...

Still, I guess, its an improvement to the current system. Although any tweak to damage would be an improvement.

(06-07-2012 04:22 PM)Healin4ev3r Wrote:  unboosted claymore = 100dmg
unboosted XM25 = 34dmg ( 3 hits kill against 100HP enemy ).
unboosted frag grenade 100dmg.
unboosted AV mine 1000dmg ( wtf? )
unboosted C4 350.

Basically, in order to avoid instant death from gadgets, you need to have 110HP/kevlar and vehicle armor booster.

Thanx for info. Values aren't crazy anymore besides AV mine.

Yeah, It seems this upcoming booster tweak update is only laying the foundation for future clothing inserts.

In any case, I'm just glad I can finally use my grenade effectively once again. Although, I gotta admit the current grenade damage has really forced me to improve my accuracy of placing nades in camper's laps. Should be fun when I can 1 hit kill with them again. Big Grin

"Trust me. I'm a Doctor."
[Image: 9kL8J.png]

DocZiLLa | xX-Gojira-Xx | GarTZilla | GZiLLa
(This post was last modified: 06-07-2012 04:38 PM by DocZiLLa.)



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