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PTE is up! (booster balancing) |
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02-07-2012, 01:32 AM |
Post: #81
Astealoth
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i am really glad to see a uniform hotspot that is less than the grenade indicator range. this was really necessary, thanks so much for lookin at this HATE. i have posted so much about it in the last few months, as have many others. its great to see some work being done with it.
before even in max grenade indicator you could be 1 hit killed outside the indicator range. it seemed the indicator range and boosted hotspot were about the same number. so you could escape the grenade hotspot on your client and still die from hitreg resolution time difference. this smaller hotspot should clear up a lot of that trouble and make for a cleaner, more polished gameplay experience. ![]() |
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02-07-2012, 04:15 AM |
Post: #82
SmokeyJJ_(M)
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How come medics don't have any unique boosters? Flare demands a buff, booster or not.
(18-05-2012 02:33 PM)jjagged Wrote: The grenade booster is bugged, and will be nerfed, or rather fixed. And the congregation said, "Hallelujah!" |
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02-07-2012, 07:03 AM |
Post: #83
Strac.CRO
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(02-07-2012 04:15 AM)SmokeyJJ_(M) Wrote: How come medics don't have any unique boosters? Flare demands a buff, booster or not. Flare demands a buff in range ![]() |
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02-07-2012, 07:14 AM |
Post: #84
SpEnSAH
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(02-07-2012 07:03 AM)Str1000ac Wrote:(02-07-2012 04:15 AM)SmokeyJJ_(M) Wrote: How come medics don't have any unique boosters? Flare demands a buff, booster or not. sign. Also it's superbly bugged. Die on top of it: 25% chance you spawn on it, 75% spawn at flag. |
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02-07-2012, 08:31 AM |
Post: #85
SeanD
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and the PTE is offline atm ;(
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02-07-2012, 08:43 AM |
Post: #86
BremsySlo
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(02-07-2012 04:15 AM)SmokeyJJ_(M) Wrote: How come medics don't have any unique boosters? Flare demands a buff, booster or not. I think that the MG36 with attachments is on par with any boosters ![]() Flare needs a FIX not a booster or a buff! It's amazing at taking flags. It allows the medic to really change the course of the game. |
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02-07-2012, 09:08 AM |
Post: #87
ay.j.eng
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Yeah, PTE is dead again.
Tactical's post above summarizes the last state of the PTE pretty nicely. |
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02-07-2012, 09:31 AM |
Post: #88
HATE
Go to next Official Response...
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(01-07-2012 11:44 PM)TacticalS Wrote: Seeing that many thing were discussed with Hate ingame. The forums on PTE don`t give a complete picture of the things we might expect to change. Good summary, and thanks to everyone who joined into PTE for testing and conversation. So far the plan moving forward is that all boosters will provide more of the gadget, but not more power. In the case of grenades/airburst and placed explosives (clays, mines, c4) this means you get more in your pocket when boosted. In the case of mortar strike it means you will drop an additional 3 shells when boosted, but with no increase to damage, radius or direct damage. Also based on some feedback mortar strikes reload times are being reduced slightly, but the 5/5 reload is still just under 2 minutes. EAsy Studio Lead Designer HATE - Assault B15H09 - Recon |
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02-07-2012, 09:36 AM |
Post: #89
mono
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(02-07-2012 09:31 AM)HATE Wrote: So far the plan moving forward is that all boosters will provide more of the gadget, but not more power. I am totally cool with all of that. In fact, I think that if that system of boosters got implemented, I would no longer be too embarrassed to ever buy them. ![]() |
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02-07-2012, 10:14 AM |
Post: #90
Chang
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(02-07-2012 09:36 AM)mono Wrote:(02-07-2012 09:31 AM)HATE Wrote: So far the plan moving forward is that all boosters will provide more of the gadget, but not more power. +1. It seems as if I can welcome grenades back into my inventory now with a clear conscience. ![]() |
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02-07-2012, 10:32 AM |
Post: #91
Healin4ev3r
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(02-07-2012 09:31 AM)HATE Wrote: Good summary, and thanks to everyone who joined into PTE for testing and conversation. Gotta love this booster system redo . Obviously better than the sloppy system created 8 months ago.And for one time P4F gets more attention from devs than BFH ( no DoTD or Jersey price update in BFH forum for 2 days )
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02-07-2012, 10:35 AM |
Post: #92
HATE
Go to next Official Response...
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(02-07-2012 10:32 AM)Healin4ev3r Wrote: And for one time P4F gets more attention from devs than BFH ( no DoTD or Jersey price update in BFH forum for 2 days ) Hopefully we get a chance to do another test round before the changes go live. We shall see. Again - thanks to all those who contributed during PTE weekend. EAsy Studio Lead Designer HATE - Assault B15H09 - Recon |
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02-07-2012, 10:46 AM |
Post: #93
-=OG=-RPGforYOU
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(02-07-2012 10:35 AM)HATE Wrote: Again - thanks to all those who contributed during PTE weekend. If only I could have logged in!
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02-07-2012, 10:50 AM |
Post: #94
friday2nd
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Couldnt have the time during weekend to come in pte and test it but it seems you guys did a great job!
Only thing i could contribute afterwards is to please add killfeed for throwbacknades |
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02-07-2012, 10:54 AM |
Post: #95
Echo8ERA
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Is the mortar strike booster still going to be 1500? Unlike all the other items that can be boosted, it isn't reloaded upon death nor restocked by ammo packs.
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02-07-2012, 10:57 AM |
Post: #96
Healin4ev3r
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(02-07-2012 10:54 AM)Echo8ERA Wrote: Is the mortar strike booster still going to be 1500? Unlike all the other items that can be boosted, it isn't reloaded upon death nor restocked by ammo packs. The number of shells will be increased using booster only. Read TacticalS's posts above
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02-07-2012, 11:01 AM |
Post: #97
Strac.CRO
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"In the case of grenades/airburst and placed explosives (clays, mines, c4) this means you get more in your pocket when boosted. "
we'll have spam again ![]() |
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02-07-2012, 11:05 AM |
Post: #98
friday2nd
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(02-07-2012 11:01 AM)Str1000ac Wrote: "In the case of grenades/airburst and placed explosives (clays, mines, c4) this means you get more in your pocket when boosted. " Well, avoid trip wiring should work again ![]() Dont know about mortarstrike awarness, might get usef ul, if its fixed. Throwbackskill? |
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02-07-2012, 05:58 PM |
Post: #99
SpEnSAH
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Sounds excellent
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02-07-2012, 06:06 PM |
Post: #100
333Dirtbag333
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sounds good, had alott of fun testing the nades in pte, they seemed to be on a "normal" range again more like CB days, wich is great!
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