Hello There, Guest!
The Community Team servers are awesome again. |
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05-07-2012, 03:33 PM |
Post: #21
Solid
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05-07-2012, 03:44 PM |
Post: #22
HomeSen
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(03-07-2012 03:57 PM)RPGforYOU Wrote: idling can just be setted in the server files modmanager.con. Actually, it was already set ![]() ModManager itsself just wasn't installed properly, which got fixed this morning ![]() Also, this server now has some admins sitting in front of their screens, eating Pizza and kicking/banning random people without reason
I am a Community Moderator, not an Official EA Representative
![]() Thanks to cpt.stone for that awesome piece of art I'm currently on "parental leave" until 12th of July, so don't expect any immediate replies from me ;-) Help us to help you! (DxDiag.txt & HiJackThis.log) | Stuck on Loading screen? | How To: Properly uninstalling the game | PunkBuster issues? Read here. |
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05-07-2012, 03:47 PM |
Post: #23
-=OG=-RPGforYOU
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(05-07-2012 03:44 PM)HomeSen Wrote:(03-07-2012 03:57 PM)RPGforYOU Wrote: idling can just be setted in the server files modmanager.con. I can only admire the idle setting and the monitoring for glitchers. Cause they are really a pain these day's -,- God how much I don't have to warn/kick/ban players for it. Now they only gotta fix the IDLE time in ALL official servers. |
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05-07-2012, 04:04 PM |
Post: #24
DocOlds
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Fixing idle time will only help so much because you can stay active so easily while afk. The real solution is giving people with no xp no credits at the end.
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05-07-2012, 04:11 PM |
Post: #25
Chang
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(03-07-2012 05:16 AM)mono Wrote: My new favourite way to discourage the Mashtuur glitchers. You're a good man, mono. (What's going on with your new sig? Is that a theatre curtain?) ![]() |
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05-07-2012, 04:56 PM |
Post: #26
strangers123
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(05-07-2012 04:04 PM)DocOlds Wrote: Fixing idle time will only help so much because you can stay active so easily while afk. The real solution is giving people with no xp no credits at the end. The solution is to give credits based on team action (spotting, repair/heal/ammo, flags). That also gives players less incentive to sit on the carrier shooting teammates with AA guns and more incentive to go take a flag. So credit farmers dont get anything because they have not done anything and neither do the useless people in base shooting at each other waiting for vehicles. |
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05-07-2012, 05:05 PM |
Post: #27
tnoltil
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(05-07-2012 04:56 PM)strangers123 Wrote:(05-07-2012 04:04 PM)DocOlds Wrote: Fixing idle time will only help so much because you can stay active so easily while afk. The real solution is giving people with no xp no credits at the end. I agree to some extent, but I don't see how in-game actions will result in credits, unless there was some sort of third-column mid-game credit counter. Personally I think all this will do is create credit-padders, likened to already existent statpadders. Personally I think increased xp for the aforementioned team actions is more appropriate. It will encourage team-orientated play moreso, in my opinion, as in this pay2win environment credits have lost a lot of value, so team-actions resulting in credits will not make much difference. |
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05-07-2012, 05:06 PM |
Post: #28
mono
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(05-07-2012 03:44 PM)HomeSen Wrote:(03-07-2012 03:57 PM)RPGforYOU Wrote: idling can just be setted in the server files modmanager.con. That is awesome news, thank you! I shall amend the original post and title accordingly. (05-07-2012 04:11 PM)Chang Wrote: (What's going on with your new sig? Is that a theatre curtain?) Clicky! ![]() |
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05-07-2012, 05:11 PM |
Post: #29
ay.j.eng
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Btw, full story here! http://battlefield.play4free.com/en/foru...#pid899969
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05-07-2012, 06:18 PM |
Post: #30
DocOlds
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(05-07-2012 04:56 PM)strangers123 Wrote:(05-07-2012 04:04 PM)DocOlds Wrote: Fixing idle time will only help so much because you can stay active so easily while afk. The real solution is giving people with no xp no credits at the end. Your solution would be very hard to implement fairly since each class has very different abilities. There would be nonstop arguing over which ability doesn't pay enough credits, which is easiest to abuse, ect. It would be very easy and fair to not give credits to anybody that didn't get xp and it would make it impossible to credit farm while afk. Combine the lack of credits with stats when they come out and you won't ever worry about credit farmers again.
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