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05-07-2012, 03:33 PM | Post: #21
Offline Solid 
Angel

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05-07-2012, 03:44 PM | Post: #22
Offline HomeSen 
(03-07-2012 03:57 PM)RPGforYOU Wrote:  idling can just be setted in the server files modmanager.con.
No need for a program. Wink

Actually, it was already set Wink
ModManager itsself just wasn't installed properly, which got fixed this morning Wink

Also, this server now has some admins sitting in front of their screens, eating Pizza and kicking/banning random people without reason Big Grin

I am a Community Moderator, not an Official EA Representative
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I'm currently on "parental leave" until 12th of July, so don't expect any immediate replies from me ;-)
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05-07-2012, 03:47 PM | Post: #23
Offline -=OG=-RPGforYOU 
(05-07-2012 03:44 PM)HomeSen Wrote:  
(03-07-2012 03:57 PM)RPGforYOU Wrote:  idling can just be setted in the server files modmanager.con.
No need for a program. Wink

Actually, it was already set Wink
ModManager itsself just wasn't installed properly, which got fixed this morning Wink

Also, this server now has some admins sitting in front of their screens, eating Pizza and kicking/banning random people without reason Big Grin

I can only admire the idle setting and the monitoring for glitchers.
Cause they are really a pain these day's -,- God how much I don't have to warn/kick/ban players for it.

Now they only gotta fix the IDLE time in ALL official servers.

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05-07-2012, 04:04 PM | Post: #24
Offline DocOlds 
Fixing idle time will only help so much because you can stay active so easily while afk. The real solution is giving people with no xp no credits at the end.

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05-07-2012, 04:11 PM | Post: #25
Offline Chang 
(03-07-2012 05:16 AM)mono Wrote:  My new favourite way to discourage the Mashtuur glitchers.

Please note I did not abuse the glitch in any way to take advantage of the situation. All I have done is destroy team assets that should not have existed in that location at all, and walk around. No firing at enemies, no gadgets, no spotting etc.

Wait until they activate the glitch, then get yourself dragged down there.
Destroy original glitch flare.
Destroy all flares subsequently dropped in the glitched area.
In public chat, say what you are doing, and why.
Explain how to escape the glitch area for those who have been trapped accidentally.
Deliberately obstruct those abusing the glitch by standing between them and their targets.
Continue until they ragequit/suicide or run out of ammo.
In public chat, say when the area is clear.
Wait outside flag cap area until sure glitchers aren't coming back.
Suicide and return to playing normally.

Totally ruins your own game, but the satisfaction of knowing how much you are pissing off game abusers is kinda worth it, and they were seriously pissed off.

You're a good man, mono.

(What's going on with your new sig? Is that a theatre curtain?)

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05-07-2012, 04:56 PM | Post: #26
Offline strangers123 
(05-07-2012 04:04 PM)DocOlds Wrote:  Fixing idle time will only help so much because you can stay active so easily while afk. The real solution is giving people with no xp no credits at the end.

The solution is to give credits based on team action (spotting, repair/heal/ammo, flags). That also gives players less incentive to sit on the carrier shooting teammates with AA guns and more incentive to go take a flag. So credit farmers dont get anything because they have not done anything and neither do the useless people in base shooting at each other waiting for vehicles.

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05-07-2012, 05:05 PM | Post: #27
Offline tnoltil 
(05-07-2012 04:56 PM)strangers123 Wrote:  
(05-07-2012 04:04 PM)DocOlds Wrote:  Fixing idle time will only help so much because you can stay active so easily while afk. The real solution is giving people with no xp no credits at the end.

The solution is to give credits based on team action (spotting, repair/heal/ammo, flags). That also gives players less incentive to sit on the carrier shooting teammates with AA guns and more incentive to go take a flag. So credit farmers dont get anything because they have not done anything and neither do the useless people in base shooting at each other waiting for vehicles.

I agree to some extent, but I don't see how in-game actions will result in credits, unless there was some sort of third-column mid-game credit counter. Personally I think all this will do is create credit-padders, likened to already existent statpadders. Personally I think increased xp for the aforementioned team actions is more appropriate. It will encourage team-orientated play moreso, in my opinion, as in this pay2win environment credits have lost a lot of value, so team-actions resulting in credits will not make much difference.
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05-07-2012, 05:06 PM | Post: #28
Offline mono 
(05-07-2012 03:44 PM)HomeSen Wrote:  
(03-07-2012 03:57 PM)RPGforYOU Wrote:  idling can just be setted in the server files modmanager.con.
No need for a program. Wink

Actually, it was already set Wink
ModManager itsself just wasn't installed properly, which got fixed this morning Wink

Also, this server now has some admins sitting in front of their screens, eating Pizza and kicking/banning random people without reason Big Grin

That is awesome news, thank you!
I shall amend the original post and title accordingly.

(05-07-2012 04:11 PM)Chang Wrote:  (What's going on with your new sig? Is that a theatre curtain?)

Clicky!

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05-07-2012, 05:11 PM | Post: #29
Online ay.j.eng 
Btw, full story here! http://battlefield.play4free.com/en/foru...#pid899969 Big Grin

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05-07-2012, 06:18 PM | Post: #30
Offline DocOlds 
(05-07-2012 04:56 PM)strangers123 Wrote:  
(05-07-2012 04:04 PM)DocOlds Wrote:  Fixing idle time will only help so much because you can stay active so easily while afk. The real solution is giving people with no xp no credits at the end.

The solution is to give credits based on team action (spotting, repair/heal/ammo, flags). That also gives players less incentive to sit on the carrier shooting teammates with AA guns and more incentive to go take a flag. So credit farmers dont get anything because they have not done anything and neither do the useless people in base shooting at each other waiting for vehicles.

Your solution would be very hard to implement fairly since each class has very different abilities. There would be nonstop arguing over which ability doesn't pay enough credits, which is easiest to abuse, ect.

It would be very easy and fair to not give credits to anybody that didn't get xp and it would make it impossible to credit farm while afk. Combine the lack of credits with stats when they come out and you won't ever worry about credit farmers again.

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