The new Unlock Tree - Signs all over the place.
16-06-2012, 11:11 AM | Post: #1Matsuwa
[size=15]Welcome to my official
Level 50+ Training Tree
From Lv 25 you will get some more training. You can't select the training as known, it will simply be added to your charakter once you reach Lv 25.
You will recieve more and more special trainings with each 5 ranks up. (30, 35, 40, 45, 50) after the Level Cap has been increased ofc. ;D
Standard Assault (Lv 25):
Makes ALL Assault Rifles controlable by adding a foregrip. (Foregrip will be shown as a Barrel add-on from now.) It will last FOREVER from now. If you're not Lv 25 and want to equip it you will see it as "Locked" and a window will appear if you try to add it ("You need to reach Lvl 25"). Exceptions: STG77AUG, it has a foregrip already.
Foregrip Stats: Control +3, Precision +1
Skilled Assault (Lv 30):
Unlocks the ACOG x4 Scope. Lasts forever. Can be equipped to all ARs.
Elite Assault (Lv 35):
Unlocks the IRNV Scope with x1 "zoom" (=normal ironsight zoom). And your lazy ARs become all-range-combines.
Master Assault (Lv 40):
Unlocks the option to switch the fire mode from current fire mode (AN94 = Burst, AEK = Full) to Semi Automatic. Will disable the option of adding a Stock Addon. Alternatly add it as "Grip Add-On".
Super Assault (Lv 45):
Unlocks Silencers as Barrel Add-On.
UBER Assault (Lv 50):
Unlocks Grenade Lunchers as a Barrel Add-On.
You need to have the Nade Skill. Full Nade skill = 1/4 nades for your Nade Luncher. Nade Luncher won't be resupplied by Ammoboxes.
Standard Engineer (Lv 25):
Unlocks foregrip. [Control + 3, Precision +2] (Except: MP7, PP2000, P90, PDW-R)
Skilled Engineer (Lv 30):
Unlocks ACOG x4.
Elite Engineer (Lv 35):
Unlocks Full-Semi switch.
Master Engineer (Lv 40):
Unlocks Silencers. (Except for MP5)
Super Engineer (Lv 45):
Unlocks the SMAW as a more powerful Rocket Luncher (HORNET Dmg?). It doesn't follow Tracers!
It follows your aim. As said, maybe Stationary RPG Dmg? Anyway your maximum SMAW ammonation will be affected by your RPG Ammo Skill. Will NOT be resupplied by Ammo Boxes.
UBER Engineer (Lv 50):
Unlocks the JAVELIN. It follows any target if you just aim on it for 5 seconds. Maximum Load out 1/1. Will not be resupplied by Ammo boxes.
Standard Support (Lv 25):
Unlocks foregrip. [Control +4, Precision +2] (Except for M60, it has one already!)
Skilled Support (Lv 30):
Unlocks ACOG x4.
Elite Support (Lv 35):
Unlocks the Stationary Mortar (-> BF3)
Difference: Once placed it can't be picked up again. If you leave the Mortar it disappears.
Will NOT be resupplied by Ammo Boxes. Will not show enemys on your mini map. Except they are marked (spotted) by teammates.
Master Support (Lv 40):
Unlocks the IRNVx1 Scope (->BF3) which gives you a better overview at all ranges. If you can hit'em with your LMG.
Super Support (Lv 45):
Unlocks Silencers (if necassary).
UBER Support (Lv 50):
Unlocks puppet. Puppet you ask? That's right. It has the name Tag "Puppet" above it and it looks like a soldier from the front (ofc not from the side) and it confuses your enemys as hell. + It offers you cover. "Puppet" will also be avialable on Training Tree now Tier 1, 0/4 -> 4/4 = only a RPG can destroy your "Puppet". Sounds OP. It is.
EDIT: Since the puppet isn't worth playing until Level 50 for most people my other thought is some kinda gas grenade. It's an anti-medic box. It unlocks the Gas Grenade as a skill. It has 4 steps. First 3 steps = maximum loadout (1: 1/1, 2: 1/2 3: 1/3) the last is Damage. With 1-3 it's around 2-3 dmg per second and with 4 it's around 5-6 per second. If you stand near the gas Grenade you will lose the mentioned amount of health.
Lasts 1 minute. (Except when it's being shot/something detonating close to it)
Standard Recon (Lv 25):
Unlocks Silencers. (Except Vss and SVU-A [already silenced]) [+ Unlocks Pistol Silencers (Except MP412, Black Deagle)?]
Skilled Recon (Lv 30):
Unlocks x8 Scope for everyone and x12 Scope for those who bought the Enhanced Scope M95 back that time.
Elite Recon (Lv 35):
Unlocks the Ghillie Suit which makes your name Tag disappear for ENEMYS only! (If it would completely disappear who could see the difference between enemy/friend?)
Master Recon (Lv 40):
Unlocks the G18 (19 round version) for the Recon class. (It will last forever, other classes = 33 round version + need to reach Lv. 40 AND buy it with Funds.)
Super Recon (Lv 45):
Bi-Pod will be added as Stock add-on, it will not be used like in BF3 (pull it down) it will just be there and it will make your aim steady. Always. (Many SRs already have a Bipod, so you won't get a tripod but the scope sway will just disappear.)
UBER Recon (Lv 50):
Unlocks the PTRD, a soviet Anti-Tank/Material Rifle using 14.9mm rounds (M95=12.7mm). BUT: PTRD is now unlocked, it doesn't last forever. You can buy it now permanent ONLY with 1999 Funds (Because reaching Lv 50 is already hard enough!) DMG: Very High (Best in Class), RoF= Very Low, Range = Very High (Best in Class) Accuracy = Medium, Ammo = 3/3.
As it would be damn hard to reach level 50 if it takes an infinite amount of XP, the XP which are needed to rank up will not grow, once reached Lv 25. No, actually it's lower! From now every Level up takes 250k XP (which is more than fair, since you can easily reach Level 50 after 6~8 months. It wouldn't be nice to see everyone running around with a PTRD-41 after only 1 months or smth.
So the total amount of XP it would take from Level 25 to Level 50 = 24x250k = 6'000'000 XP.
That's not much more than the double it takes from 1-25.
Tell me guys, isn't this the best Unlocking Tree ever?
What can I improve?
What is perfect?
(16-06-2012 11:29 AM)[UHU]TedMosby Wrote:
More Trainings which are being unlocked from Level 25, suggested by ClessAlvein, adapted by me.
v0.5: Start version
v0.51 added sign-list in the thread itself
v0.52 changed several Attachments from Stock to Barrel Attachment
v0.6 added "Additional Note(s)"
v1.0 ~v0.6 w/ version log;
v1.1 Added STG77 and PP2000 to foregrip exceptions (have a foregrip already)
v1.2 Edited Support Lv. 50
v1.3 Edited Bipods (Recon)
v1.31 Added some more guns to Foregrip exceptions! PLUS: Edited Mortar.
v1.32 Updated (PDW-R)
v1.40 Added Skills as suggsted by ClessAlvein + changed font and size
v1.41 Edited ForeGrip generally
v2.0: Official Signature and more.[/size]
© made in germany!
(This post was last modified: 15-04-2013 02:51 PM by Matsuwa.)
16-06-2012, 11:29 AM | Post: #2Ted1Mosby
(Title shortened, Replies should be possible now. Sorry. )
AND WILL YOU JUST SIGN ALREADY?!
▓▓▓▓▓ 1-10 ▓▓▓▓▓
(I think I quit ._.)
1. Me (Youu, Raiden btw)
▓▓▓▓▓ 11-20 ▓▓▓▓▓
▓▓▓▓▓ 21-30 ▓▓▓▓▓
(so many signs left)
▓▓▓▓▓ 31-40 ▓▓▓▓▓
(we can do a lot better)
▓▓▓▓▓ 41-50 ▓▓▓▓▓
▓▓▓▓▓ 51-60 ▓▓▓▓▓
(we can do better)
▓▓▓▓▓ 61-70 ▓▓▓▓▓
▓▓▓▓▓ 71-80 ▓▓▓▓▓
▓▓▓▓▓ 81-90 ▓▓▓▓▓
▓▓▓▓▓ 91-100 ▓▓▓▓▓
(100 goddamn sign! Awesome!)
>>>>>>>>>> 100. youwilldie <<<<<<<<<<
▓▓▓▓▓ 101-110 ▓▓▓▓▓
▓▓▓▓▓ 111-120 ▓▓▓▓▓
114. 20 times pacad
▓▓▓▓▓ 121-130 ▓▓▓▓▓
▓▓▓▓▓ 131-140 ▓▓▓▓▓
▓▓▓▓▓ 141-150 ▓▓▓▓▓
▓▓▓▓▓ 151-160 ▓▓▓▓▓
▓▓▓▓▓ 161-170 ▓▓▓▓▓
WORST SIGNATURE EVER! If anyone (Pellets, Gam3King, no idea) could make a better one I'd surly appreciate that and I would mind adding you to the VIP zone which I will create at some point.
Goto: User CP -> Change Signature -> enter this:
-> Enable for all my existing posts -> save.
(This post was last modified: 04-09-2012 12:20 PM by Ted1Mosby.)
16-06-2012, 11:33 AM | Post: #3irfanGF
M95 cant be equipped with silencer
(This post was last modified: 16-06-2012 11:35 AM by irfanGF.)
16-06-2012, 11:35 AM | Post: #4HIKOL
Good idea, but first EAsy must decrease exp for lvl up i would lvl up from 49 to 50 in a year(24/7 every day for 365 days).
(This post was last modified: 16-06-2012 11:36 AM by HIKOL.)
16-06-2012, 11:36 AM | Post: #5Ted1Mosby
Anyway, thanks for the sign.
No matter how long it'll take until EAsy will do it, I just want this to be ingame. To me it would be the best reason to play it until I become old and nasty.
16-06-2012, 11:39 AM | Post: #6Stormcaller
I love this idea!...
Stormy the Cat
16-06-2012, 11:40 AM | Post: #7Ted1Mosby
16-06-2012, 11:48 AM | Post: #8Snake.
16-06-2012, 11:59 AM | Post: #9Dr.Wodnik
16-06-2012, 01:21 PM | Post: #10Ted1Mosby
Yeah, I know, I actually wanted to write it down. But who cares. The silencer shouldn't be a simple attachment, on the M95 it needs to change something.
16-06-2012, 02:09 PM | Post: #11soldiersoldier
really like this idea
16-06-2012, 02:12 PM | Post: #12Switchblade94
16-06-2012, 02:21 PM | Post: #13xCorvinusx
It seems to good to be implemented but what gives.
(This post was last modified: 16-06-2012 02:21 PM by xCorvinusx.)
16-06-2012, 02:22 PM | Post: #14NonJaBLOBS
Well, this is certainly a well thought suggestion in my opinion.
Just that i feel that there are some things that need to be worked out. The foregrip part is nice. Silencers.. There are no real benefits of that in this game, other than concealing gunfire to a certain extent.
Grenade Launchers.. My only concern is that it will become the 'noob-tube', and they're gonna make you buy a booster
SMAW and Javelin, im concerned that if you have the RPG equipped as well..... Im sure vehicles don't stand a chance.
Well for the zoom levels, (From the comparison tool) The normal Level 5 zoom scope zoom factor is x3.85.
If you have the Ballistic Scope, the maximum zoom factor is x9.43...... So i'm not sure about a 4x ACOG because that would be more than the Level 5 Zoom for Sniper Rifles.
However, all in all, an awesome suggestion. If balance issues and some things that the game cannot handle gets fixed, i would 'sign' this.
16-06-2012, 02:47 PM | Post: #15Ted1Mosby
(16-06-2012 02:22 PM)NonJaBLOBS Wrote: Well, this is certainly a well thought suggestion in my opinion.
You can only have the SMAW, Javelin OR RPG equipped, ofc, otherwise it would be OP.
Nade Lunchers will not be like the XM25(?), these will have a lower range, lower rate of fire due to single shot, lower damage (since they're 25mm and not 40mm rounds) but in exchange for that a bigger damage radius and more damage against small vehicles such as DPV, Hummve, ... .
As for the ACOG it needs to be adapted so it's like the M145 with a little more zoom. (x1.6-x1.8 maybe).
The "x12" Scope would have a total zoom of 10. The x8 maybe 6-7? I don't know. Both would be pretty easy to handle (maybe they should be digital, it shows the distance to the thing you aim on, you got marks in the scope for 100m, 200m etc so you can easily kill on high distances. Just like you should with an M95 in RL.)
16-06-2012, 03:00 PM | Post: #16irfanGF
how about change the PTRD into ANZIO? its cooler
16-06-2012, 03:16 PM | Post: #17Ted1Mosby
And even more powerful.
I don't want this to become too OP.
20mm rounds? Remember, some Grenade Luncher use 25mm Grenades.
16-06-2012, 03:21 PM | Post: #18Realist
I love it :O
16-06-2012, 03:27 PM | Post: #19irfanGF
(16-06-2012 03:16 PM)Youu Wrote:
2 round mag 3 sec bolt and 8 sec reload
and how about .50 cal? it takes 2 shot to kill
16-06-2012, 03:30 PM | Post: #20VForVendetta
I don't think assault rifles need a 7x scope...