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15-06-2012, 04:35 PM | Post: #21
Offline SuxxHD 
Yep, awesome work pellets.. Superb tutorial too Smile Sadly, i cant use gimp and i tried something with photoshop, thanks for site too

I love m24 so i made desert camo for it - what do you think for my first try? C:
[Image: suxxm24.png]

[Image: Untitled-1.png]
(This post was last modified: 15-06-2012 04:42 PM by SuxxHD.)
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15-06-2012, 05:15 PM | Post: #22
Offline GameKing 
It SuxxHD (Means awesome)

[Image: GdrJf.png]

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15-06-2012, 05:31 PM | Post: #23
Offline jinn_rage 
I tried making one, not the best tho' Sad
But its got 'unicorn' on it, so its fine ;D
[Image: unicornmp5-2.png]

[Image: jinn.png]
(This post was last modified: 15-06-2012 05:32 PM by jinn_rage.)
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15-06-2012, 07:11 PM | Post: #24
Offline Pellets 
(15-06-2012 03:47 PM)CriscoSpectrum Wrote:  
(15-06-2012 12:17 PM)GameKing Wrote:  Merlini, Pellets. Would you mind taking over Diwan's job? Smile

Lol, changing a color or adding a texture is not the same as making a texture from the ground up. So I hope your statement doesnt happen Wink

This.

Diwan does an awesome job creating these skins and renders from the ground up, he should get so much more credit than he actually does. His job is extremely hard.

I know that I couldn't do it at all. Later on when I get so much more better at digital work, I'll have a go at making weapon renders. Until I get that good, though, its just skin-changes for me Big Grin

[Image: sJXS6s7.png]
My Lewd Twitter: https://twitter.com/a_neat_pelly | Teamspeak 3: london4.teamspeak.net:23443 | My Steam: http://steamcommunity.com/id/neatpelly | My Youtube: http://waa.ai/4aGu | My £339 CSGO Inventory http://waa.ai/4aGe |
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16-06-2012, 02:49 PM | Post: #25
Offline Onepu 
Nice tutorial. I tried to make a camo. And I made a "camo"...or what is it.
Maybe I'll try to make better in future.

Attached File(s)
.png  MP5 Red.png (Size: 279.07 KB / Downloads: 59)


[Image: showsig.php?id=4f86e5f46d80e5d3e2ebbe190d9d81a1]

Be still and know!
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16-06-2012, 09:47 PM | Post: #26
Offline BlakeAndrews 
Pellets do you want me to post one or give you screens for a psd tutorial?

[Image: sJkiJce.png]

CUSTOM GUNS AND SKINS
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17-06-2012, 12:47 AM | Post: #27
Offline AMMO 
(15-06-2012 03:47 PM)CriscoSpectrum Wrote:  
(15-06-2012 12:17 PM)GameKing Wrote:  Merlini, Pellets. Would you mind taking over Diwan's job? Smile

Lol, changing a color or adding a texture is not the same as making a texture from the ground up. So I hope your statement doesnt happen Wink

[Image: ammo.png]
2010 - 2013
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19-06-2012, 02:06 PM | Post: #28
Offline Medic_Alert 
(15-06-2012 03:47 PM)CriscoSpectrum Wrote:  
(15-06-2012 12:17 PM)GameKing Wrote:  Merlini, Pellets. Would you mind taking over Diwan's job? Smile

Lol, changing a color or adding a texture is not the same as making a texture from the ground up. So I hope your statement doesnt happen Wink

Yup. Making a weapon texture is quite hard if you want it to be optimized. You need the mesh's UV map and make the texture there then do it for each of its LODs. Then do a bumpmap and maybe use something else in the Render Engine for some detailed renders. Pain in the buttocks if you ask me.

[Image: lnr1O1l.png]
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24-06-2012, 04:01 PM | Post: #29
Offline Healin4ev3r 
How do I get rid of the grayish glowing parts around the original render?

[Image: xhUzq]

Honey Badger
PTFO
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24-06-2012, 05:47 PM | Post: #30
Offline Pellets 
Its a shadow thats been put into the actual PNG image the renders are saved from. Unfortunately, there's nothing you can do about it rather than cut around the gun to remove it

[Image: sJXS6s7.png]
My Lewd Twitter: https://twitter.com/a_neat_pelly | Teamspeak 3: london4.teamspeak.net:23443 | My Steam: http://steamcommunity.com/id/neatpelly | My Youtube: http://waa.ai/4aGu | My £339 CSGO Inventory http://waa.ai/4aGe |
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24-06-2012, 06:13 PM | Post: #31
Offline Tobias 
Y U NO COMMENT on your own goddamn shop?!

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24-06-2012, 06:39 PM | Post: #32
Offline JuniorJr 
(15-06-2012 03:47 PM)CriscoSpectrum Wrote:  
(15-06-2012 12:17 PM)GameKing Wrote:  Merlini, Pellets. Would you mind taking over Diwan's job? Smile

Lol, changing a color or adding a texture is not the same as making a texture from the ground up. So I hope your statement doesnt happen Wink

It's stil up for option if you learn to code Smile

[Image: BFAAT.png]
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24-06-2012, 07:13 PM | Post: #33
Offline [NwT]HopeNSpray 
(15-06-2012 04:35 PM)SuxxHD Wrote:  Yep, awesome work pellets.. Superb tutorial too Smile Sadly, i cant use gimp and i tried something with photoshop, thanks for site too

I love m24 so i made desert camo for it - what do you think for my first try? C:
[Image: suxxm24.png]

This looks as if you took straight out game files,good job Big Grin

[Image: nwty.jpg]
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26-06-2012, 04:44 AM | Post: #34
Offline Healin4ev3r 
(24-06-2012 05:47 PM)PeIIets Wrote:   Its a shadow thats been put into the actual PNG image the renders are saved from. Unfortunately, there's nothing you can do about it rather than cut around the gun to remove it

So I decided to manually remove the original shadow and added mine after finishing with the camo. Doesn't look too bad, thou :

[Image: gimpm27iar2.png]

[Image: xhUzq]

Honey Badger
PTFO
(This post was last modified: 26-06-2012 04:51 AM by Healin4ev3r.)
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26-06-2012, 09:28 AM | Post: #35
Offline Wisely-Done 
(24-06-2012 07:13 PM)BlindCrosshair Wrote:  
(15-06-2012 04:35 PM)SuxxHD Wrote:  Yep, awesome work pellets.. Superb tutorial too Smile Sadly, i cant use gimp and i tried something with photoshop, thanks for site too

I love m24 so i made desert camo for it - what do you think for my first try? C:
[Image: suxxm24.png]

This looks as if you took straight out game files,good job Big Grin

Thank you [Image: desismileys_3367.gif]


(26-06-2012 04:44 AM)Healin4ev3r Wrote:  
(24-06-2012 05:47 PM)PeIIets Wrote:   Its a shadow thats been put into the actual PNG image the renders are saved from. Unfortunately, there's nothing you can do about it rather than cut around the gun to remove it

So I decided to manually remove the original shadow and added mine after finishing with the camo. Doesn't look too bad, thou :

[Image: gimpm27iar2.png]

Looks awesome and do i see nationals skull there? Big Grin Haven't played bfh for a long time
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27-06-2012, 02:42 PM | Post: #36
Offline Healin4ev3r 
^ Yea it's the BFH national logo. And nice M24 Smile

[Image: xhUzq]

Honey Badger
PTFO
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14-07-2012, 04:40 AM | Post: #37
Offline JesusOfSuburbia 
Nice tuto pellets. Congrats Wink


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14-07-2012, 10:37 AM | Post: #38
Offline MeanMachine 
Nice tutorial Pellets, and yes,the free select tool can be found in the older versions of photoshop.

[Image: my_sig_bitches.jpg]
(This post was last modified: 14-07-2012 10:38 AM by MeanMachine.)
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18-07-2012, 09:01 AM | Post: #39
Offline CriscoSpectrum 
(24-06-2012 04:01 PM)Healin4ev3r Wrote:  How do I get rid of the grayish glowing parts around the original render?

Select the weapon in your layer (CTRL+click layer preview) > Refine edge (CTRL+ALT+R) > Put contrast at around 35 and Shift Edge to around -50 (these values differ per weapon so don't take that too literal) and press OK > Invert selection (CTRL+SHIFT+I) > Press delete > Deselect selection (CTRL+D).

You're done (for Photoshop users ofcourse).

Hope that helps.

[Image: p4f_signature.png]
Gameplay M60 - PDW-R
(This post was last modified: 18-07-2012 12:55 PM by CriscoSpectrum.)
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23-07-2012, 06:20 AM | Post: #40
Offline Tegix62E 
Amma try dis.

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