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18-07-2012, 06:53 AM | Post: #21
Offline BuckTester 
(18-07-2012 04:09 AM)Str1000ac Wrote:  is it true chopper's IFF no longer detects infatry?

No, it still does.

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18-07-2012, 07:11 AM | Post: #22
Offline Strac.CRO 
(18-07-2012 06:53 AM)BuckRaven Wrote:  
(18-07-2012 04:09 AM)Str1000ac Wrote:  is it true chopper's IFF no longer detects infatry?

No, it still does.

ah, I probably misread this:
(13-06-2012 05:49 PM)IamCampingFegget Wrote:  IFF no longer detects Infantry.
Good thread by the way Smile
it was a suggestion

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(This post was last modified: 18-07-2012 07:12 AM by Strac.CRO.)
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18-07-2012, 09:39 AM | Post: #23
Offline Stachu 
/sign

[Image: QZItE.png]
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18-07-2012, 05:47 PM | Post: #24
Offline Kzmx 
AH-1, AH-2, AH-3, AH-4, AH-5 ,AH-9 ,AH-8, UH-1, UH-2, UH-3, Mi-1, Mi-2, Mi-3, Mi-4, Mi-8, LB-1, LB-2, LB-3, LB-4
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21-07-2012, 02:10 AM | Post: #25
Offline [O]SkyWolf 
Updated

As far as IFF, it still targets infantry

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25-07-2012, 10:00 AM | Post: #26
Offline UreAllAwesome
Quote:Something I would like to see though is that the helicopter skills affect all gunner positions and all helicopters.
Example:
Decreased flare cooldown currently doesn't affect transport helicopters. I'd like to see that changed.
Perhaps decrease reload times for gunners using the main heli-skills as well?

Add this idea to the OP, I need to vote for this! Smile

EDIT: Also, answer my questions on the post above, please.

EDIT2: And add my votes to AH-7 and AH-8.
(This post was last modified: 25-07-2012 10:03 AM by UreAllAwesome.)
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26-07-2012, 09:35 PM | Post: #27
Offline [O]SkyWolf 
(25-07-2012 10:00 AM)UreAllAwesome Wrote:  EDIT: Also, answer my questions on the post above, please.

EDIT2: And add my votes to AH-7 and AH-8.

The extra missile systems would all be controlled by the copilot (the 7th seat). I would think that they should operate as air-to-air missiles, otherwise they might be to OP

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26-07-2012, 09:47 PM | Post: #28
Offline Kylo1 
-The three seat on the behind would be the paratropers. The helicopter driver could have the possibility to "command" it's passenger to drop down (by parachute, if too high), or by a rope.

-The driver could have the possibility to drop the rope next to an infantary unit on the ground to put him on board.

[Image: signature-1.jpg]
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30-07-2012, 09:14 AM | Post: #29
Offline [O]SkyWolf 
Halo drops ftw

I could totally see a ladder drop from a heli to allow a gunner to climb up.
It's never gonna happen tho. But it's a cool idea for a different game

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31-10-2012, 05:53 AM | Post: #30
Offline PHJosukPH 
/sign

[Image: 2yxhie9.jpg]
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31-10-2012, 08:48 AM | Post: #31
Offline i6n0r4n7e 
This are my votes: AH-5, AH-6, AH-9, AH-8, UH-1, Mi-1, Mi-3, Mi-5, LB-3.

[Image: signaturepl.png]
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31-10-2012, 09:36 AM | Post: #32
Offline Avenger-7 
All told, not enough helicopters! I found the solution! see attachment!!! Big Grin

Attached File(s)
.jpg  007.jpg (Size: 33.94 KB / Downloads: 5)

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01-11-2012, 08:40 AM | Post: #33
Offline AMMO 
/sign they should remove iff.

[Image: ammo.png]
[size=9] #2
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02-11-2012, 11:07 AM | Post: #34
Offline RexAgentrds 
Wow this should come up again.

[Image: M8BdrRI.png]
Hai
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