(15-05-2012 09:46 PM)JonSwift Wrote:
(15-05-2012 09:25 PM)Seljacina Wrote: Be happy that Medics can run as fast as other classes IN THE FIRST PLACE, because in a lot of other FPS games any "heavy" class moves slower because of the balance. So, you want to move as fast as the class that carries 5 times lighter weapon and to have ADS same as the light weapon? Where is the balance in that?!
I play as Medic too and you people should be slapped in the face to come into reality and look things more objectively.
You guys seem to mistake 1 question for another:
1. Should medics have fast ads time like 0.2 seconds?
=>Maybe not, but that's not the point. Remember there are already 4 lmg's that have 0.2 seconds, they have been that way since CB. I never heard anyone complain about it, most people don't even seem to know.
2. Should a sight sold seperately as 'Rapid-aim red dot sight' make the ads time faster or slower?
=> kind of a no-brainer if you ask me, unless you're missing the point.
And about the speed, what about an engineer running around with smg + ammo, pistol + ammo, 5 rpg's, 5 mines, 4 frags, airburst launcher + ammo and a repair tool. How does he not fall over? I'm pretty sure I'd rather carry an lmg and a cardboard flare.