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[Discuss] New Attachments - Rapid Aim red dot sights + PIC's & VID's [27.04.2012] |
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28-04-2012, 01:39 AM |
Post: #101
OperatorFox
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(28-04-2012 12:56 AM)303ConArtist Wrote:(28-04-2012 12:47 AM)OperatorFox Wrote: gameplay of the new red dot on a VSS I use Heavy Barrel, Hi-Power Ammo and Stabilized stock. You should see it with the M110. Thus, Recon-Assault is born.
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28-04-2012, 01:43 AM |
Post: #102
Healin4ev3r
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(28-04-2012 12:47 AM)OperatorFox Wrote: gameplay of the new red dot on a VSS engineer + viper mags = assault mode. Now : LMG + Reflex sight = assault mode, SR + Reflex sight = assault mode. Poor assaults can be outgunned easily now
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28-04-2012, 01:50 AM |
Post: #103
==Rednos==
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I want a redeem code for it to test it out
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28-04-2012, 02:01 AM |
Post: #104
Wref
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* Edit: Please delete this post *
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28-04-2012, 02:55 AM |
Post: #105
St0mpy
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(28-04-2012 12:59 AM)TaxmanB Wrote:(28-04-2012 12:22 AM)St0mpy Wrote:This, at least it should remain 0.2 ADS for the following M60, PKM, QJY88, that's what holosight failed to do since it slow down the ADS of these weapons.(27-04-2012 11:13 PM)Diwan Wrote:(27-04-2012 03:19 PM)Chang Wrote:(27-04-2012 03:18 PM)ay.j.eng Wrote: Hm, that doesn't seem right. Holo's ADS delay depends on the weapon type: 0.2 for AR, 0.4 for LMG/SR and 0.05 for SMGs. This new reflex sight has the same 0.2 delay for all? Bug or feature? I dont think it can be, the ADS mod value is in the lmg file for the sight and affects them all - they either have to nerf the fast ones down or buff the slow ones ... and if they nerf the fast ones that takes away what small advantage those 0.2 ADS weapons have also if it was a bug, i have to ask why isnt the engineer sight isnt also 0.05 for the engineer weapons? ![]() |
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28-04-2012, 04:22 AM |
Post: #106
Healin4ev3r
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(28-04-2012 02:55 AM)St0mpy Wrote: also if it was a bug, i have to ask why isnt the engineer sight isnt also 0.05 for the engineer weapons? Well, the bug is that they copied AR's reflex sight's info into the other 3 reflex sights, so all 4 have 0,2 sec ADS, not making only medic's reflex sight bugged. |
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28-04-2012, 05:22 AM |
Post: #107
AfdsasZ
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I have my holosight
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28-04-2012, 05:36 AM |
Post: #108
GunnerZG
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Hmm.. might get this for the M249..
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28-04-2012, 09:07 AM |
Post: #109
5n1p3r
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(27-04-2012 11:13 PM)Diwan Wrote:(27-04-2012 03:19 PM)Chang Wrote:(27-04-2012 03:18 PM)ay.j.eng Wrote: Hm, that doesn't seem right. Holo's ADS delay depends on the weapon type: 0.2 for AR, 0.4 for LMG/SR and 0.05 for SMGs. This new reflex sight has the same 0.2 delay for all? Bug or feature? I think he meant that the other guns ADS time will be changed since its meant to be 0.2 for LMG hence the name 'rapid aim red dot'. I doubt they will increase ADS time for LMG's since the point of it is to reduce the ads time. |
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28-04-2012, 09:11 AM |
Post: #110
uDIEbecauseOFme
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why is it 899 funds to rent? i mean the holosight costs 29 funds to rent -.-....
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28-04-2012, 09:20 AM |
Post: #111
BuckTester
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(28-04-2012 09:11 AM)uDIEbecauseOFme Wrote: why is it 899 funds to rent? i mean the holosight costs 29 funds to rent -.-.... Because it's new.. |
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28-04-2012, 09:21 AM |
Post: #112
Diwan
Go to next Official Response...
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(28-04-2012 09:07 AM)5n1p3r Wrote:(27-04-2012 11:13 PM)Diwan Wrote:(27-04-2012 03:19 PM)Chang Wrote:(27-04-2012 03:18 PM)ay.j.eng Wrote: Hm, that doesn't seem right. Holo's ADS delay depends on the weapon type: 0.2 for AR, 0.4 for LMG/SR and 0.05 for SMGs. This new reflex sight has the same 0.2 delay for all? Bug or feature? What I meant is that I really don't know (since I didn't do the behavior design) but it sounds like a bug to me. Even with rapid aim LMG's should still have the slowest ADS time of all four classes and SMG's the fastest. |
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28-04-2012, 09:24 AM |
Post: #113
Sforek_HS_70+
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I'm not so sure that this is true 0,2 for LMGs
I compared it with Holoshight and there is no big difference when the new one should be as twice as fast. Then I tried it with AR. Both red dots for LMG and AR have the same 0,2 ASD delay. But the AR one is much faster than the LMG version. So there must be something else than delays from con files. |
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28-04-2012, 10:38 AM |
Post: #114
St0mpy
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(28-04-2012 09:21 AM)Diwan Wrote:(28-04-2012 09:07 AM)5n1p3r Wrote:(27-04-2012 11:13 PM)Diwan Wrote:(27-04-2012 03:19 PM)Chang Wrote:(27-04-2012 03:18 PM)ay.j.eng Wrote: Hm, that doesn't seem right. Holo's ADS delay depends on the weapon type: 0.2 for AR, 0.4 for LMG/SR and 0.05 for SMGs. This new reflex sight has the same 0.2 delay for all? Bug or feature? what about the LMGs that have always been 0.2? ![]() |
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28-04-2012, 10:39 AM |
Post: #115
GinjaNinja
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It's a lot of money for one day though isn't it?
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28-04-2012, 10:44 AM |
Post: #116
TaxmanB
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(28-04-2012 10:38 AM)St0mpy Wrote:This, I bought it for the fast ADS, so don't make it like holosight where you get 0.4 sec on all LMG, that would be stupid. At least the current 0.2 LMG should stay 0.2 with this reddot.(28-04-2012 09:21 AM)Diwan Wrote:(28-04-2012 09:07 AM)5n1p3r Wrote:(27-04-2012 11:13 PM)Diwan Wrote:(27-04-2012 03:19 PM)Chang Wrote: I hope it's a bug. Otherwise I've just wasted my money. |
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28-04-2012, 10:47 AM |
Post: #117
ShureSh0t
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(28-04-2012 10:44 AM)TaxmanB Wrote: This, I bought it for the fast ADS, so don't make it like holosight where you get 0.4 sec on all LMG, that would be stupid. At least the current 0.2 LMG should stay 0.2 with this reddot. Exactly, you can't call it 'rapid-aim' if it doesn't aim rapidly ^^ So just fix the ads time for smg to 0.05 and bob's your uncle. Don't go tinkering with ads time for lmg's. ![]() |
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28-04-2012, 10:56 AM |
Post: #118
ay.j.eng
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(28-04-2012 10:44 AM)TaxmanB Wrote: This, I bought it for the fast ADS, so don't make it like holosight where you get 0.4 sec on all LMG, that would be stupid. At least the current 0.2 LMG should stay 0.2 with this reddot. What about the LMGs that have 0.4? Holo (0.4 delay) and M145 (0.6) are based on 0.4 LMG ADS delay; I don't think this one should be any different. I agree it sucks that it increases the ADS delay for PKM/MG3 etc too much but if they're gonna change that, they should do it for all attachments not just RDS. Ideally, the attachments would just modify the existing ADS delay instead of replacing it.. that way, it can remain 0.2 for LMGs that have 0.2 ADS delay and 0.4 for others. And if this attachment is supposed to decrease the ADS delay then it should do it consistently for all classes. The current way of setting it to 0.2 for all classes clearly isn't right. |
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28-04-2012, 11:30 AM |
Post: #119
5n1p3r
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(28-04-2012 09:21 AM)Diwan Wrote:(28-04-2012 09:07 AM)5n1p3r Wrote:(27-04-2012 11:13 PM)Diwan Wrote:(27-04-2012 03:19 PM)Chang Wrote:(27-04-2012 03:18 PM)ay.j.eng Wrote: Hm, that doesn't seem right. Holo's ADS delay depends on the weapon type: 0.2 for AR, 0.4 for LMG/SR and 0.05 for SMGs. This new reflex sight has the same 0.2 delay for all? Bug or feature? Yea they should, but i mean if they reduce the ADS time for LMG's the designer should also do this for AR/SMG's. This way it brings something new (being the quicker ADS). I feel if they change it back to normal now its kind of a funds wasted since most medics probably bought it for the lower ADS time. (normal AR/SMG should still be 4 times faster if you leave it at 0.05 (or change it to 0.04/0.03 for non-LMG)) After reading some other posts, the PKM has 0.2 aldready which could be halfed too. But for SMG/AR the RDS should maybe reduce ADS to a bit quicker so its something which is worthwhile for those who have aldready bought it. |
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28-04-2012, 12:35 PM |
Post: #120
TaxmanB
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(28-04-2012 10:56 AM)ay.j.eng Wrote:well maybe they can get 0.3? it's already better. For assault could be like 0.15 or something. On recon it should definitely be 0.2.(28-04-2012 10:44 AM)TaxmanB Wrote: This, I bought it for the fast ADS, so don't make it like holosight where you get 0.4 sec on all LMG, that would be stupid. At least the current 0.2 LMG should stay 0.2 with this reddot. |


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