Hello There, Guest!
[Discuss] New Attachments - Rapid Aim red dot sights + PIC's & VID's [27.04.2012] |
|
29-04-2012, 02:18 PM |
Post: #141
Solid
|
(29-04-2012 02:12 PM)Nyze. Wrote: maybe it is a mistake by the devs? Obviously the ADS Animation is not dynamic but set like the Reload Animation which is obviously messed up for some weapons including the SAW (too long) and Airburst Launcher (too slow). I personally wished for some light weight magazines or casket mags which speed the reload up or down but that´s atm not possible. I hope that they find a way to make those animations dynamic so that the Sights work at least while it might be possible to have those Mags
|
|
29-04-2012, 03:17 PM |
Post: #142
sikpupMedic
|
|
not that exiting, cant buy with credits, crap, cant be bothered to play today so..cya another day.
Managed to get my AEK on free funds from sponsorpay but have become bored in the past few weeks. My weapon is not so good compared to someone who spent money. Im actually getting altogether bored of the entire game because of this and 1 or 2 other reasons. Edit: i planned to buy funds but prices keep changing, and dont want to be dissapointed a week later. Sickpuppy - sikpupMedic - sikpuppyEngi - kai_76 |
|
29-04-2012, 03:20 PM |
Post: #143
SpEnSAH
|
(29-04-2012 02:18 PM)Solid Wrote:(29-04-2012 02:12 PM)Nyze. Wrote: maybe it is a mistake by the devs? Are we 100% on this? Holo on M24 sure looks A LOT slower to me... |
|
29-04-2012, 04:28 PM |
Post: #144
Healin4ev3r
|
|
Still waiting for dev's confirmation.
|
|
29-04-2012, 07:05 PM |
Post: #145
5n1p3r
|
|
If the acutal time you can start shooting is decreased but animation remains the same there is no point. Both should be halved so we can actually aim down the site and shoot faster rather than spraying before aiming. If it means we can shoot faster all it does is allow you to shoot innaccurately, i would rather have a faster animation than actual increase in time to shoot since this seems faster to me.
|
|
29-04-2012, 09:46 PM |
Post: #146
ClosetMonkey
|
|
One thing for sure... It's bloody amazing on MP5.
|
|
29-04-2012, 10:02 PM |
Post: #147
Nyze.
|
(29-04-2012 09:46 PM)ClosetMonkey Wrote: One thing for sure... It's bloody amazing on MP5. yeah.... but still i like the holosight more
|
|
30-04-2012, 09:02 AM |
Post: #148
Diwan
Go to next Official Response...
|
|
Update on the ADS issue. I talked to the designer and he confirmed that it is a bug and it will be fixed very soon. Hopefully for next update.
|
|
30-04-2012, 09:04 AM |
Post: #149
TaxManD
|
(30-04-2012 09:02 AM)Diwan Wrote: Update on the ADS issue. I talked to the designer and he confirmed that it is a bug and it will be fixed very soon. Hopefully for next update.Can you give us a little more detail on it? like what exactly is gonna be changed? |
|
30-04-2012, 09:04 AM |
Post: #150
ay.j.eng
|
(30-04-2012 09:02 AM)Diwan Wrote: Update on the ADS issue. I talked to the designer and he confirmed that it is a bug and it will be fixed very soon. Hopefully for next update. Will it have the same stats as holosight or better/worse? Edit: BTW, thanks for the update! It really helps when devs give us informative replies on issues like this instead of just ignoring or saying "Wait&See"
|
|
30-04-2012, 09:06 AM |
Post: #151
Chang
|
(30-04-2012 09:02 AM)Diwan Wrote: Update on the ADS issue. I talked to the designer and he confirmed that it is a bug and it will be fixed very soon. Hopefully for next update. *sigh of relief* That's good news for us SMG users, thanks for the update. I'm sure the medic boys will want to know if the ADS for LMGs is going to remain at 0.2 seconds or not though. Are you able to divulge that information? ![]() |
|
30-04-2012, 09:10 AM |
Post: #152
pawlo4ever
|
|
nice attachments
|
|
30-04-2012, 09:40 AM |
Post: #153
Diwan
|
|
To early to give any definite answer on that, we need to test them more to find the right balance for all classes. One thing for sure is that it will at the very least by adjusted in par with the holosight.
|
|
30-04-2012, 09:43 AM |
Post: #154
Merlini
|
|
Test it before release it >_<
|
|
30-04-2012, 09:43 AM |
Post: #155
Healin4ev3r
|
(30-04-2012 09:40 AM)Diwan Wrote: To early to give any definite answer on that, we need to test them more to find the right balance for all classes. One thing for sure is that it will at the very least by adjusted in par with the holosight. So LMG's reflex sight will have 0,4 sec ADS like on holosight, right? I'm feeling sorry for all medics who bought that due to lower ADS time
|
|
30-04-2012, 09:49 AM |
Post: #156
ay.j.eng
|
(30-04-2012 09:40 AM)Diwan Wrote: To early to give any definite answer on that, we need to test them more to find the right balance for all classes. One thing for sure is that it will at the very least by adjusted in par with the holosight. Great I hope you change the stats to be same as holo. Making them better doesn't make sense with the current pricing (would make the holo kind-of obsolete).
|
|
30-04-2012, 09:51 AM |
Post: #157
[47]
|
(30-04-2012 09:49 AM)ay.j.eng Wrote:(30-04-2012 09:40 AM)Diwan Wrote: To early to give any definite answer on that, we need to test them more to find the right balance for all classes. One thing for sure is that it will at the very least by adjusted in par with the holosight. Not really. Holosight unlocks at lvl4, while reflex sight unlocks at lvl19 ( 17 for recons ). Kind of a upgrade for holosight with cheaper price for high-levels only. |
|
30-04-2012, 09:51 AM |
Post: #158
soldiersoldier
|
|
you don't test the stuff before realeasing it?
you are so proffesional EAsy...... |
|
30-04-2012, 09:56 AM |
Post: #159
TaxmanB
|
(30-04-2012 09:43 AM)Healin4ev3r Wrote:(30-04-2012 09:40 AM)Diwan Wrote: To early to give any definite answer on that, we need to test them more to find the right balance for all classes. One thing for sure is that it will at the very least by adjusted in par with the holosight. (30-04-2012 09:49 AM)ay.j.eng Wrote:What if they made it 0.3(30-04-2012 09:40 AM)Diwan Wrote: To early to give any definite answer on that, we need to test them more to find the right balance for all classes. One thing for sure is that it will at the very least by adjusted in par with the holosight. you two are gonna be like Fuuuuuuuu, must buy . Tbh the animation is probably the same but you could shoot before the animation is fully complete, so I guess it doesn't matter much. For recon and assault it should stay the same though 0.2 is perfect. Don't have it on Engi but it's gonna get buffed like it should. The thing I'm concerned is the M60, PKM, QJY, MG3 case, holo is pointless on them since it slows the ADS, this reddot shouldn't slow them down or I'm gonna be pissed. P.S: SAW and MG36 should get 0.6 ads :PPP |
|
30-04-2012, 10:07 AM |
Post: #160
ay.j.eng
|
(30-04-2012 09:51 AM)[47] Wrote:(30-04-2012 09:49 AM)ay.j.eng Wrote: Great I guess.. btw, holo unlocks at 7 for SMG/AR/LMG and 6 for SRs. (30-04-2012 09:56 AM)TaxmanB Wrote: What if they made it 0.3 FUUUU, don't give them ideas!!
|



![[Image: solidssignatureheader.png]](http://img819.imageshack.us/img819/8629/solidssignatureheader.png)
![[Image: button01m.png]](http://img24.imageshack.us/img24/1212/button01m.png)
![[Image: button02g.png]](http://img193.imageshack.us/img193/3365/button02g.png)
![[Image: button03h.png]](http://img703.imageshack.us/img703/149/button03h.png)
![[Image: iamacommunitymod.png]](http://img688.imageshack.us/img688/4554/iamacommunitymod.png)


![[Image: spensah.gif]](http://sig.grumpybumpers.com/host/spensah.gif)
![[Image: enjin-154189-13301157101863982607-green.png]](http://sigs.enjin.com/sig/enjin-154189-13301157101863982607-green.png)
![[Image: bfavqmc6.png]](http://s7.directupload.net/images/130424/bfavqmc6.png)
![[Image: DiwanSig.png]](http://dl.dropbox.com/u/628669/BFP4Free/DiwanSig.png)
![[Image: bfp4ftools_sharqi_serverbanner_s.png]](http://bfp4f.alchemical.ch/img/bfp4ftools_sharqi_serverbanner_s.png)

![[Image: c64_temp04.png]](http://i1050.photobucket.com/albums/s417/changp4f02/c64_temp04.png)
![[Image: 5236c2dd.png]](http://bfp4f.alchemical.ch/signatures/5236c2dd.png)