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27-04-2012, 06:10 PM | Post: #81
Offline Krytech 
they should have used the rds from the bf games not the rds from call of duty uhh it looks so ugly
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27-04-2012, 06:21 PM | Post: #82
Offline KillBilly 
(27-04-2012 04:07 PM)Healin4ev3r Wrote:  Can you make a short vid ( 5-10 seconds ) showing the ADS animation with reflex sight?



- Always outnumbered, never outgunned -
Correction: Always out of ammo since they fckd with my gun
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27-04-2012, 06:22 PM | Post: #83
Offline gatecrasher 
tried to get this rds on earnfunds but guess what even them surveys dont work in the 30 minutes they claim and also made me install crap on my computer to get creds i did not receive .

so yeah nice move easy get off your rear ends and make it available for normal points.

not amused

[Image: HP6GE.jpg]
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27-04-2012, 06:58 PM | Post: #84
Offline enginman911 
wouldnt need it on the assault
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27-04-2012, 07:16 PM | Post: #85
Offline 0utburst 
The desert holo is better on engineers in my opinion. The red dot on the desert holo is very visible even on bright backgrounds. But I have yet to try this new reflex sight.

EDIT:

I just tried it on my AUG and Abakan and it works great! I never liked the holo on my AUG and preferred the iron sights but I think the Rapid Aim Sight is great. Same with the AN-94. The only issue is you can't see the red dot on bright backgrounds. I hope Diwan will fix it.

EDIT 2:
Oh G, it's so OP on my AUG. How much more for those AN-94 pros, AEK pros, MG36 pros, XM8AR pros, MP5 pros.

@EAsy on our Legacy Weapons/Attachments:
NERF for the sake of balance is ACCEPTABLE. REMOVAL without proper replacements or refund is NOT!

Meanwhile, I am having so much fun playing Ghost Recon Online. Tongue (This post was last modified: 27-04-2012 07:35 PM by 0utburst.)
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27-04-2012, 08:18 PM | Post: #86
Offline Cheezy.Badger 
Here are some pics of how it looks on some ARs.(the ones I have)

M16A2
[Image: bfp4f20120427204625018.png]


AN-94
[Image: bfp4f20120427205959537.png]


SCAR-L
[Image: bfp4f20120427210702804.png]


XM8
[Image: bfp4f20120427210823335.png]


Default
[Image: bfp4f20120427211023480.png]
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27-04-2012, 08:54 PM | Post: #87
Offline .Fenderalac 
Its a great sight, i've bought it already Big Grin M249 SAW Red Dot Big Grin

[Image: b2AU0.png]
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27-04-2012, 08:57 PM | Post: #88
Offline 5n1p3r 
(27-04-2012 08:54 PM).Fenderalac Wrote:  Its a great sight, i've bought it already Big Grin M249 SAW Red Dot Big Grin

+3 its awsome on M249. Just wait to see if they change ADS times for AR/SMG b4 buying those ones.


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27-04-2012, 08:57 PM | Post: #89
Offline DocOlds 
The reduced ads time for lmgs might get some more medics into action, which would be nice.

[align=center][Image: 8cf0f64a.png]
[/align
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27-04-2012, 08:58 PM | Post: #90
Offline 5n1p3r 
(27-04-2012 08:57 PM)DocOlds Wrote:  The reduced ads time for lmgs might get some more medics into action, which would be nice.

Totally agree, these days medic class don't give as much XP as other classes so hopefully if they add it for credits we shall see many more medics on the battlefield.


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27-04-2012, 10:16 PM | Post: #91
Offline .Fenderalac 
I cant believe im saying this, but good job EAsy.

[Image: b2AU0.png]
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27-04-2012, 11:13 PM | Post: #92
Offline Diwan  Go to next Official Response...
(27-04-2012 03:19 PM)Chang Wrote:  
(27-04-2012 03:18 PM)ay.j.eng Wrote:  Hm, that doesn't seem right. Holo's ADS delay depends on the weapon type: 0.2 for AR, 0.4 for LMG/SR and 0.05 for SMGs. This new reflex sight has the same 0.2 delay for all? Bug or feature?

I hope it's a bug. Otherwise I've just wasted my money. Tongue

This is probably a bug, I have to ask the designer about this first thing on Monday, we have had lots of other attachments in the pipeline at once might be that this one slipped through unnoticed. To me it sounds like a bug, but then again I have to talk to the designer to be sure. Thanks for the heads up, I'll keep you guys posted.

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27-04-2012, 11:29 PM | Post: #93
Offline .Fenderalac 
(27-04-2012 11:13 PM)Diwan Wrote:  
(27-04-2012 03:19 PM)Chang Wrote:  
(27-04-2012 03:18 PM)ay.j.eng Wrote:  Hm, that doesn't seem right. Holo's ADS delay depends on the weapon type: 0.2 for AR, 0.4 for LMG/SR and 0.05 for SMGs. This new reflex sight has the same 0.2 delay for all? Bug or feature?

I hope it's a bug. Otherwise I've just wasted my money. Tongue

This is probably a bug, I have to ask the designer about this first thing on Monday, we have had lots of other attachments in the pipeline at once might be that this one slipped through unnoticed. To me it sounds like a bug, but then again I have to talk to the designer to be sure. Thanks for the heads up, I'll keep you guys posted.

Just dont make it slow like elephant, ok?

[Image: b2AU0.png]
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27-04-2012, 11:33 PM | Post: #94
Offline TaxmanB 
(27-04-2012 11:13 PM)Diwan Wrote:  
(27-04-2012 03:19 PM)Chang Wrote:  
(27-04-2012 03:18 PM)ay.j.eng Wrote:  Hm, that doesn't seem right. Holo's ADS delay depends on the weapon type: 0.2 for AR, 0.4 for LMG/SR and 0.05 for SMGs. This new reflex sight has the same 0.2 delay for all? Bug or feature?

I hope it's a bug. Otherwise I've just wasted my money. Tongue

This is probably a bug, I have to ask the designer about this first thing on Monday, we have had lots of other attachments in the pipeline at once might be that this one slipped through unnoticed. To me it sounds like a bug, but then again I have to talk to the designer to be sure. Thanks for the heads up, I'll keep you guys posted.
It's fine for assault and recon, 0.2 seconds is standard, but for engineer it's definitely a problem, not sure about medic.

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27-04-2012, 11:39 PM | Post: #95
Offline caparzoIEMedic 
It's damn awesome!!
Take it on an MG36 with Thunderstock (=nearby 0 recoil) and shoot burst with this sight...EPIC!!

[Image: 7e79b2705d497bc489fd379c544af21c644b5c1e.png]
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28-04-2012, 12:08 AM | Post: #96
Offline Healin4ev3r 
(27-04-2012 06:21 PM)KillBilly Wrote:  
(27-04-2012 04:07 PM)Healin4ev3r Wrote:  Can you make a short vid ( 5-10 seconds ) showing the ADS animation with reflex sight?



Thanks Big Grin. MG36 is 2x OP now -___-

(27-04-2012 11:13 PM)Diwan Wrote:  This is probably a bug, I have to ask the designer about this first thing on Monday, we have had lots of other attachments in the pipeline at once might be that this one slipped through unnoticed. To me it sounds like a bug, but then again I have to talk to the designer to be sure. Thanks for the heads up, I'll keep you guys posted.

Glad that I haven't bought it for LMG yet Tongue

[Image: xhUzq]

Honey Badger
PTFO
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28-04-2012, 12:22 AM | Post: #97
Offline St0mpy 
(27-04-2012 11:13 PM)Diwan Wrote:  
(27-04-2012 03:19 PM)Chang Wrote:  
(27-04-2012 03:18 PM)ay.j.eng Wrote:  Hm, that doesn't seem right. Holo's ADS delay depends on the weapon type: 0.2 for AR, 0.4 for LMG/SR and 0.05 for SMGs. This new reflex sight has the same 0.2 delay for all? Bug or feature?

I hope it's a bug. Otherwise I've just wasted my money. Tongue

This is probably a bug, I have to ask the designer about this first thing on Monday, we have had lots of other attachments in the pipeline at once might be that this one slipped through unnoticed. To me it sounds like a bug, but then again I have to talk to the designer to be sure. Thanks for the heads up, I'll keep you guys posted.


but some of the medic LMGs do have 0.2 ADS, others have 0.4, listening to this lot makes it sound like all of the LMGs have 0.4 and thats simply not true.

I was actually going to buy this perm after I finished reading this thread, but now I read this im gonna keep them as they are.
(This post was last modified: 28-04-2012 12:30 AM by St0mpy.)
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28-04-2012, 12:47 AM | Post: #98
Online OperatorFox 
gameplay of the new red dot on a VSS






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28-04-2012, 12:56 AM | Post: #99
Offline 303ConArtist 
(28-04-2012 12:47 AM)OperatorFox Wrote:  gameplay of the new red dot on a VSS






Great, crap just got true.

Now everyone with VSS will put a stock, RDS and Hi-power ammo and will turn into an assault.

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28-04-2012, 12:59 AM | Post: #100
Offline TaxmanB 
(28-04-2012 12:22 AM)St0mpy Wrote:  
(27-04-2012 11:13 PM)Diwan Wrote:  
(27-04-2012 03:19 PM)Chang Wrote:  
(27-04-2012 03:18 PM)ay.j.eng Wrote:  Hm, that doesn't seem right. Holo's ADS delay depends on the weapon type: 0.2 for AR, 0.4 for LMG/SR and 0.05 for SMGs. This new reflex sight has the same 0.2 delay for all? Bug or feature?

I hope it's a bug. Otherwise I've just wasted my money. Tongue

This is probably a bug, I have to ask the designer about this first thing on Monday, we have had lots of other attachments in the pipeline at once might be that this one slipped through unnoticed. To me it sounds like a bug, but then again I have to talk to the designer to be sure. Thanks for the heads up, I'll keep you guys posted.


but some of the medic LMGs do have 0.2 ADS, others have 0.4, listening to this lot makes it sound like all of the LMGs have 0.4 and thats simply not true.

I was actually going to buy this perm after I finished reading this thread, but now I read this im gonna keep them as they are.
This, at least it should remain 0.2 ADS for the following M60, PKM, QJY88, that's what holosight failed to do since it slow down the ADS of these weapons.

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