Battlefield P4F WIKI
Hello There, Guest!

27-04-2012, 12:57 PM | Post: #1
Offline Merlini 
[Image: vucqs.png]
26th May 2012: Okay guy, since i pretty much got these infomation down. I would like to know if i'm missing any contents that you came here to look for. Please simply reply to this thread, no quote needed.

Thanks:
  • Wizlawz - For the style comments and uploading apparel images.
  • ay.j.eng - Alerting new updates
  • Healin4ev3r - Various typos
  • Roennel - Supporting the thread by linking it from his P4FTools(a community tool)
  • SirPhunkee - Image Rotator
  • Solid - Cause i imitate the template from his outdated(sort of) Vehicle Stats


┌─────────────┐►►►►►►
-Important Information-►►►►►►
└─────────────┘
►►►►►►

►►►►►►Forum Rules
►►►►►►● System Requirements
►►►►►►►■ Minimum System Requirements
►►►►►►►■ Packages needed in order to play BFP4F
►►►►►►Technical Support
►►►►►►Store Support
►►►►►►● Bug Reporting
►►►►►►►Game Bugs
►►►►►►►Web Bugs
►►►►►►● Read more...link
►►┌────────────┐
►►- Table Content -
►►└────────────┘

►►►►[0001] Weapons
►►►►[0002] Apparel
►►►►[0003] Boosters
►►►►[0004] Classes
►►►►[000X] Vehicles
►►►►[0005] Attachments
►►►►[0006] Trainings
►►►►►►[006A] Assault
►►►►►►[006M] Medic
►►►►►►[006E] Engineer
►►►►►►[006R] Recon
►►►►►►[006C] Common
►►►┌────────────┐
►►►- Wiki Guide -
►►►└────────────┘

►►►►► Some Weapon Links may be outdated: Old Stats.

►►►►► Press CTRL+F then enter the strings of number on
►►►►► Table Content to jump directly to that section

►►►►► Or simply click the underlined table content to instantly jump

►►►►► If you have things to add, simply PM me here

0004 Classes 0004

[Image: yOfDgyN.png]
[Image: attachment.php?attachhash=4df5bf2333be39...8e97d18b48]
  • Assault Rifle
  • Ammo Box
  • Smoke Grenades
  • Request Reinforcements
  • C4 Explosive

[Image: attachment.php?attachhash=9c68cff1aa76db...9efe4d8426]
  • Light Machine Gun
  • Medic Box
  • Defibrillator
  • Front Line Flare
  • Medivac

[Image: attachment.php?attachhash=b9daa0387fc68c...a7183e206a]
  • Sub-Machine Gun
  • Rocket Launcher
  • Vehicle Repair Tool
  • AT-Mine
  • Field Repair Vehicle
  • Airburst Grenade Launcher

[Image: attachment.php?attachhash=beb5452dbd96fd...1964a7d977]
  • Sniper Rifle
  • Motion Sensor
  • Advance Reconnaissance
  • Claymore
  • Mortar Strike
  • Combat Infiltration

(This post was last modified: 07-05-2013 10:54 PM by Merlini.)
Quote
27-04-2012, 12:58 PM | Post: #2
Offline Merlini 

0003 Boosters 0003


[Image: 7000.png]
Extra Weapon Slot
Allow soldier to carry two primary weapon
[Image: 7001.png]
Body Armor
Reduce incoming damage by 10%
[Image: 7002.png]
Grenade Booster
Provide 2 extra frag grenades
[Require Frag Grenade training]
[Image: 7003.png]
Claymore Booster
Provides 3 extra claymore

[Require Claymore training]
[Image: 7004.png]
Mortar Strike Booster
Call in 3 extra Mortar Shells

[Require Mortar Strike training]
[Image: 7005.png]
RPG Booster

Increase direct damage by 200
[Image: 7006.png]
Anti-Tank Mine Booster

Increase explosion damage by 200 & provide 4 extra mines

[Require Anti-Vehicle Mine training]
[Image: 7007.png]
XM25 Airburst Grenade Launcher Booster

Provides 3 extra magazine

[Require Airburst Grenade training]
[Image: 7008.png]
C4 Booster
Provides 3 extra C4 packs

[Require C4 training]
[Image: 7009.png]
Tank Armor
Reduce incoming damage by 10%
[Image: 7010.png]
APC Armor
Reduce incoming damage by 10%
[Image: 7011.png]
Helicopter Armor
Reduce incoming damage by 10%

[Require Helicopter Piloting training]
[Image: 7012.png]
Jet Armor
Reduce incoming damage by 10%

[Require Jet Pilot Training]
(This post was last modified: 07-05-2013 07:22 PM by Merlini.)
Quote
27-04-2012, 01:00 PM | Post: #3
Offline Merlini 

0001 Weapons 0001

    Unlock
  • (Default)
  • Level 3
  • Level 6
  • Level 9
  • Level 12
  • Level 15
  • Level 16
  • Level 18
  • Level 20
  • Level 21
  • Level 22
  • Level 24
  • Level 27
  • Level 28
  • Level 30








000? SCOPE RETICLE 000?

[Image: 4005.png]
[Image: prJoFs.jpg]

x
x

Holographic Sight

[Image: 4329.png]
[Image: J8rN7s.jpg]

x
x

PSO-1 Simonov Scope

[Image: 4311.png]
[Image: 1gjRRs.jpg]

x
x

Desert Holographic Sight

[Image: 4329.png]
[Image: VLwrNs.jpg]

x
x

PSO-1 SVD Scope

[Image: 4336.png]
[Image: Jgvd3s.jpg]

x
x

Rapid Aim Reflex Sight

[Image: 4353.png]
[Image: wcWkKs.jpg]

x
x

Vulcan Deadeye Scope

[Image: 4140.png]
[Image: yKeOxs.jpg]

x
x

M145 Elcan Sight

[Image: 4353.png]
[Image: vIHO1s.jpg]

x
x

Vulcan Range Ace Scope

[Image: 4328.png]
[Image: tWHmWs.jpg]

x
x

M145 Red Dot Elcan Sight
(This post was last modified: 01-10-2013 10:13 AM by Merlini.)
Quote
27-04-2012, 01:01 PM | Post: #4
Offline Merlini 
ATTACHMENTS

0005

  • Assault Rifle
    • Ammo
      • CQC Ammo (8)
        +6~6 In.Damage
        +3~3 Md.Damage
        +2~2 Lr.Damage
      • Soft Point Ammo (2)
        +3~3 all.Damage
      • Hi-power Ammo (20)
        +2~2 In.Damage
        +3~3 Me.Damage
        +5~5 Lr.Damage
      • Casket Mags (15)
        +16 Rounds per mags
      • High Capacity Mags (18)
        +8 Rounds per mags
        +1 Magazine
      • Extra Magazines (3)
        +2 Magazines
      • Dominator Ammo (?)
        +8~8 In.Damage
        +8~8 Md.Damage
        +8~8 Lr.Damage
      • Viper Magazine (24)
        +6 Rounds per mags
        +3~3 In.Damage
        +4~4 Md.Damage
        +6~6 Lr.Damage
      • Barrakuda Mags (11)
        +7~7 In.Damage
        +4~4 Md.Damage
        +3~3 Lr.Damage
        0.1/0.1/0 Up.Recoil
        -0.033/0.033/0 L/R.Recoil
      • Nimrod Mags (13)
        -0.1/-0.1/0 Up.Recoil
        +8 Rounds per mags
        -2~2 In.Damage
        -2~2 Me.Damage
        -2~2 Lr.Damage
      • Piranha Mags (18)
        +4~4 In.Damage
        +5~5 Md.Damage
        +7~7 Lr.Damage
        0.1/0.1/0 Up.Recoil
        -0.033/0.033/0 L/R.Recoil
      • Stingray Mags (22)
        +8 Rounds per mags
        +5~5 In.Damage
        +4~4 Md.Damage
        +4~4 Lr.Damage
        -4 Me.Range
        -7 Lr.Range
      • Sidewinder Mags (16)
        +9~9 In.Damage
        +0~0 Md.Damage
        -5~5 Lr.Damage
    • Barrel
      • Stand-off Barrel (9)
        +20 Lr.Range
      • Close-in Barrel (6)
        +10 Me.Range
        +5 Lr.Range
      • Precision Barrel (19)
        +250 Velocity
      • Heavy Barrel (14)
        +100 Velocity
        +10 Lr.Range
      • Predator Barrel (23)
        +150 Velocity
        +7 Me.Range
        +7 Lr.Range
        Barrakuda Barrel (10)
        -4 Rounds per mags
        +7 Me.Range
        +7 Lr.Range
        Scorpio Barrel (24)
        -2~2 In.Damage
        -2~2 Me.Damage
        -2~2 Lr.Damage
        +10 Me.Range
        +15 Lr.Range
      • Copperhead Barrel (17)
        +0.11/+0.11/0 Up.Recoil
        -0.029/0.029/0 L/R.Recoil
        +150 Velocity
        +5 Me.Range
        +10 Lr.Range
      • Sidewinder Barrel (12)
        +100 Velocity
        -5 Me.Range
        +7 Lr.Range
    • Stock
      • Balanced Stock (11)
        -0.1 min.Dev
        -0.15, -0.055, 0.00375 Fire.Dev
      • Precision Stock (5)
        -0.25 ADSmod.dev
      • Tactical Stock (16)
        -0.05 min.Dev
        -0.15, -0.0275, -0.0031 Fire.Dev
        -0.1 ADSmod.recoil
      • Stabilized Stock (21)
        0.45/-0.45/0 L/R.Recoil
      • Thunderbolt Stock (25)
        -0.3/-0.3/0 Up.Recoil
        0.1/-0.1/0 L/R.Recoil
      • Barrakuda Stock (14)
        -0.1 min.Dev
        -0.15, -0.069, 0.0028 Fire.Dev
        -0.08 ADSmod.recoil
        -75 Velocity
      • Nemesis Stock (23)
        -0.18 ADSmod.dev
        -0.17 ADSmod.recoil
        -3 In.damage
        -3 Me.damage
        -3 Lr.damage
      • Cerberus Stock (20)
        -0.27/-0.27/0 Up.Recoil
        0.12/-0.12/0 L/R.Recoil
        -5 Me.Range
        -5 Lr.Range
      • Sidewinder Stock (15)
        -0.32 ADSmod.dev
        +0.18 ADSmod.recoil
    • Scope
      • Holographic sight (7)
        > 0.2 ADS.Delay
        +0.984 Zoom.ADS
        +DisableMuzzleFlash.ADS
      • M145 sight (12)
        > 0.3 ADS.Delay
        +0.462 Zoom.ADS
        +DisableMuzzleFlash.ADS
      • Desert M145 sight (17)
        > 0.3 ADS.Delay
        +0.462 Zoom.ADS
        +DisableMuzzleFlash.ADS
      • ACOG sight (?)
        > 0.2 ADS.Delay
        +0.6 Zoom.ADS
        +DisableMuzzleFlash.ADS
      • RapidAim RedDot (19)
        > 0.18 ADS.Delay
        +0.984 Zoom.ADS
        +DisableMuzzleFlash.ADS



  • Light Machine Gun
    • Ammo
      • CQC Ammo (8)
        +6~6 In.Damage
        +3~3 Md.Damage
        +2~2 Lr.Damage
      • Soft Point Ammo (2)
        +3~3 all.Damage
      • Hi-power Ammo (20)
        +2~2 In.Damage
        +3~3 Me.Damage
        +5~5 Lr.Damage
      • Casket Mags (15)
        +60 Rounds per mags
      • High Capacity Mags (18)
        +30 Rounds per mags
        +1 Magazine
      • Extra Magazines (3)
        +3 Magazines
      • Dominator Ammo (?)
        +8~8 In.Damage
        +8~8 Md.Damage
        +8~8 Lr.Damage
      • Viper Magazine (24)
        +24 Rounds per mags
        +3~3 In.Damage
        +4~4 Md.Damage
        +5~5 Lr.Damage
      • Barrakuda Mags (11)
        +7~7 In.Damage
        +4~4 Md.Damage
        +3~3 Lr.Damage
        0.082/0.082/0 Up.Recoil
        -0.025/0.025/0 L/R.Recoil
      • Nimrod Mags (13)
        -0.8/-0.8/0 Up.Recoil
        +30 Rounds per mags
        -2~2 In.Damage
        -2~2 Me.Damage
        -2~2 Lr.Damage
      • Piranha Mags (18)
        +4~4 In.Damage
        +5~5 Md.Damage
        +7~7 Lr.Damage
        0.082/0.082/0 Up.Recoil
        -0.025/0.025/0 L/R.Recoil
      • Stingray Mags (22)
        +30 Rounds per mags
        +5~5 In.Damage
        +4~4 Md.Damage
        +4~4 Lr.Damage
        -4 Me.Range
        -7 Lr.Range
      • Sidewinder Mags (16)
        +9~9 In.Damage
        +0~0 Md.Damage
        -5~5 Lr.Damage
    • Barrel
      • Stand-off Barrel (9)
        +20 Lr.Range
      • Close-in Barrel (6)
        +10 Me.Range
        +5 Lr.Range
      • Precision Barrel (19)
        +250 Velocity
      • Heavy Barrel (14)
        +100 Velocity
        +10 Lr.Range
      • Predator Barrel (23)
        +100 Velocity
        +7 Me.Range
        +7 Lr.Range
      • Barrakuda Barrel (10)
        -16 Rounds per mags
        +7 Me.Range
        +7 Lr.Range
        Scorpio Barrel (24)
        -2~2 In.Damage
        -2~2 Me.Damage
        -2~2 Lr.Damage
        +10 Me.Range
        +15 Lr.Range
      • Copperhead Barrel (17)
        +0.09/+0.09/0 Up.Recoil
        -0.022/0.022/0 L/R.Recoil
        +150 Velocity
        +5 Me.Range
        +10 Lr.Range
      • Sidewinder Barrel (12)
        +100 Velocity
        -5 Me.Range
        +7 Lr.Range
    • Stock
      • Balanced Stock (11)
        -0.4 min.Dev
        -0.17, -0.04, 0.01 Fire.Dev
      • Precision Stock (5)
        -0.3 ADSmod.dev
      • Tactical Stock (16)
        -0.2 min.Dev
        -0.17, -0.2, 0.0075 Fire.Dev
        -0.05 ADSmod.recoil
      • Stabilized Stock (21)
        0.4/-0.4/0 L/R.Recoil
      • Thunderbolt Stock (25)
        -0.25/-0.25/0 Up.Recoil
        0.075/-0.075/0 L/R.Recoil
      • Barrakuda Stock(14)
        -0.4 min.Dev
        -0.17, -0.05, 0.0075 Fire.Dev
        -0.04 ADSmod.recoil
        -75 Velocity
      • Nemesis Stock (23)
        -0.15 ADSmod.dev
        -0.095 ADSmod.recoil
        -3 In.damage
        -3 Me.damage
        -3 Lr.damage
      • Cerberus Stock (20)
        -0.225/-0.225/0 Up.Recoil
        0.09/-0.09/0 L/R.Recoil
        -5 Me.Range
        -5 Lr.Range
      • Sidewinder Stock (15)
        -0.25 ADSmod.dev
        +0.13 ADSmod.recoil
    • Scope
      • Holographic sight (7)
        > 0.4 ADS.Delay
        +0.984 Zoom.ADS
        +DisableMuzzleFlash.ADS
      • M145 sight (12)
        > 0.6 ADS.Delay
        +0.462 Zoom.ADS
        +DisableMuzzleFlash.ADS
      • Desert M145 sight (17)
        > 0.6 ADS.Delay
        +0.462 Zoom.ADS
        +DisableMuzzleFlash.ADS
      • ACOG sight (?)
        > 0.2 ADS.Delay
        +0.6 Zoom.ADS
        +DisableMuzzleFlash.ADS
      • RapidAim RedDot (19)
        > 0.36 ADS.Delay
        +0.984 Zoom.ADS
        +DisableMuzzleFlash.ADS



  • Sub Machine Gun
    • Ammo
      • CQC Ammo (8)
        +8~8 In.Damage
        +4~4 Md.Damage
        +2~2 Lr.Damage
      • Soft Point Ammo (2)
        +3~3 all.Damage
      • Hi-power Ammo (20)
        +2~2 In.Damage
        +3~3 Me.Damage
        +5~5 Lr.Damage
      • Casket Mags (15)
        +16 Rounds per mags
      • High Capacity Mags (18)
        +8 Rounds per mags
        +1 Magazine
      • Extra Magazines (3)
        +3 Magazines
      • Dominator Ammo (?)
        +8~8 In.Damage
        +8~8 Md.Damage
        +5~5 Lr.Damage
      • Viper Magazine (24)
        +6 Rounds per mags
        +2~2 In.Damage
        +3~3 Md.Damage
        +5~5 Lr.Damage
      • Barrakuda Mags (11)
        +5~5 In.Damage
        +3~3 Md.Damage
        +2~2 Lr.Damage
        0.066/0.066/0 Up.Recoil
        -0.016/0.016/0 L/R.Recoil
      • Nimrod Mags (13)
        -0.06/-0.06/0 Up.Recoil
        +8 Rounds per mags
        -2~2 In.Damage
        -2~2 Me.Damage
        -2~2 Lr.Damage
      • Piranha Mags (18)
        +4~4 In.Damage
        +5~5 Md.Damage
        +7~7 Lr.Damage
        0.66/0.66/0 Up.Recoil
        -0.016/0.016/0 L/R.Recoil
      • Stingray Mags (22)
        +8 Rounds per mags
        +5~5 In.Damage
        +4~4 Md.Damage
        +4~4 Lr.Damage
        -4 Me.Range
        -7 Lr.Range
      • Sidewinder Mags (16)
        +9~9 In.Damage
        +0~0 Md.Damage
        -5~5 Lr.Damage
    • Barrel
      • Stand-off Barrel (9)
        +20 Lr.Range
      • Close-in Barrel (6)
        +10 Me.Range
        +5 Lr.Range
      • Precision Barrel (19)
        +250 Velocity
      • Heavy Barrel (14)
        +100 Velocity
        +7 Me.Range
      • Predator Barrel (23)
        +150 Velocity
        +7 Me.Range
        +7 Lr.Range
      • Barrakuda Barrel (10)
        -4 Rounds per mags
        +7 Me.Range
        +7 Lr.Range
        Scorpio Barrel (24)
        -2~2 In.Damage
        -2~2 Me.Damage
        -2~2 Lr.Damage
        +10 Me.Range
        +15 Lr.Range
      • Copperhead Barrel (17)
        +0.073/+0.073/0 Up.Recoil
        -0.014/0.014/0 L/R.Recoil
        +150 Velocity
        +5 Me.Range
        +15 Lr.Range
      • Sidewinder Barrel (12)
        +100 Velocity
        -5 Me.Range
        +7 Lr.Range
    • Stock
      • Balanced Stock (11)
        -0.25 min.Dev
        -0.3, -0.07, 0.025 Fire.Dev
      • Precision Stock (5)
        -0.3 ADSmod.dev
      • Tactical Stock (16)
        -0.125 min.Dev
        -0.3, -0.025, 0.0015 Fire.Dev
        -0.1 ADSmod.recoil
      • Stabilized Stock (21)
        -0.17 min.Dev
        -0.015, -0.025, 0.0015 Fire.Dev
        0.27/-0.27/0 L/R.Recoil
      • Thunderbolt Stock (25)
        -0.2/-0.2/0 Up.Recoil
        0.05/-0.05/0 L/R.Recoil
      • Barrakuda Stock (14)
        -0.25 min.Dev
        -0.3, -0.0625, 0.0015 Fire.Dev
        -0.08 ADSmod.recoil
        -75 Velocity
      • Nemesis Stock (23)
        -0.15 ADSmod.dev
        -0.18 ADSmod.recoil
        -2 In.damage
        -2 Me.damage
        -2 Lr.damage
      • Cerberus Stock (20)
        -0.18/-0.18/0 Up.Recoil
        0.08/-0.08/0 L/R.Recoil
        -5 Me.Range
        -5 Lr.Range
      • Sidewinder Stock (15)
        -0.31 ADSmod.dev
        +0.224 ADSmod.recoil
    • Scope
      • Holographic sight (7)
        > 0.05 ADS.Delay
        +1 Zoom.ADS
        +DisableMuzzleFlash.ADS
      • Desert Holographic sight (10)
        > 0.05 ADS.Delay
        +1 Zoom.ADS
        +DisableMuzzleFlash.ADS
      • M145 sight (12)
        > 0.3 ADS.Delay
        +0.462 Zoom.ADS
        +DisableMuzzleFlash.ADS
      • ACOG sight (?)
        > 0.2 ADS.Delay
        +0.6 Zoom.ADS
        +DisableMuzzleFlash.ADS
      • RapidAim RedDot (19)
        > 0.045 ADS.Delay
        +0.984 Zoom.ADS
        +DisableMuzzleFlash.ADS



  • Sniper Rifle
    • Ammo
      • CQC Ammo (2)
        +10~10 In.Damage
        +5~5 Md.Damage
        +3~3 Lr.Damage
      • Soft Point Ammo (11)
        +5~5 all.Damage
      • Hi-power Ammo (21)
        +3~3 In.Damage
        +5~5 Me.Damage
        +10~10 Lr.Damage
      • Casket Mags (3)
        +6 Rounds per mags
      • High Capacity Mags (16)
        +3 Rounds per mags
        +1 Magazine
      • Extra Magazines (8)
        +3 Magazines
      • Dominator Ammo (?)
        +10~10 In.Damage
        +10~10 Md.Damage
        +10~10 Lr.Damage
      • Viper Magazine (24)
        +3 Rounds per mags
        +3~3 In.Damage
        +5~5 Md.Damage
        +10~10 Lr.Damage
      • Barrakuda Mags (12)
        +4~4 In.Damage
        +5~5 Md.Damage
        +9~9 Lr.Damage
        0.13/0.1/0 Up.Recoil
        -0.033/0.033/0 L/R.Recoil
      • Nimrod Mags (13)
        ZoomModifier -0.05
        -0.13/-0.13/0 Up.Recoil
        +3 Rounds per mags
        -3~3 In.Damage
        -3~3 Me.Damage
        -3~3 Lr.Damage
      • Piranha Mags (16)
        +5~5 In.Damage
        +7~7 Md.Damage
        +10~10 Lr.Damage
        0.13/0.1/0 Up.Recoil
        -0.033/0.033/0 L/R.Recoil
      • Stingray Mags (20)
        +5 Rounds per mags
        +5~5 In.Damage
        +6~6 Md.Damage
        +8~8 Lr.Damage
        -8 Me.Range
        -12 Lr.Range
      • Sidewinder Mags (15)
        -7~7 In.Damage
        +0~0 Md.Damage
        +12~12 Lr.Damage
    • Barrel
      • Stand-off Barrel (9)
        +30 Lr.Range
      • Close-in Barrel (5)
        +15 Me.Range
        +7 Lr.Range
      • Precision Barrel (19)
        +200 Velocity
      • Heavy Barrel (14)
        +75 Velocity
        +10 Lr.Range
      • Predator Barrel (23)
        +100 Velocity
        +10 Me.Range
        +10 Lr.Range
      • Barrakuda Barrel (10)
        -2 Rounds per mags
        +10 Me.Range
        +10 Lr.Range
        Scorpio Barrel (24)
        -4~4 In.Damage
        -4~4 Me.Damage
        -4~4 Lr.Damage
        +15 Me.Range
        +24 Lr.Range
      • Copperhead Barrel (17)
        +0.14/+0.11/0 Up.Recoil
        -0.029/0.029/0 L/R.Recoil
        +100 Velocity
        +7 Me.Range
        +15 Lr.Range
      • Sidewinder Barrel (12)
        +100 Velocity
        -8 Me.Range
        +12 Lr.Range[/color]
    • Stock
      • Precision Stock (15)
        -0.35 ADSmod.dev
      • Tactical Stock (12)
        -0.17 min.Dev
        -0.1 ADSmod.recoil
      • Stabilized Stock (20)
        -0.17 min.Dev
        0.45/-0.45/0 L/R.Recoil
      • Thunderbolt Stock (25)
        -0.1 ADSmod.recoil
        -0.3/-0.3/0 Up.Recoil
        -0.1/0.1/0 L/R.Recoil
      • Barrakuda Stock (14)
        -0.17 min.Dev
        -0.1 ADSmod.recoil
        -56 Velocity
      • Nemesis Stock (23)
        -0.16 ADSmod.dev
        -0.23 ADSmod.recoil
        -4 In.damage
        -4 Me.damage
        -4 Lr.damage
      • Cerberus Stock (22)
        -0.115 ADSmod.recoil
        -0.2/-0.2/0 Up.Recoil
        -0.12/0.12/0 L/R.Recoil
        -8 Me.Range
        -12 Lr.Range
      • Sidewinder Stock (16)
        -0.226 ADSmod.dev
        +0.21 ADSmod.recoil
    • Scope
      • Holographic sight (6)
        > 0.4 ADS.Delay
        +1 Zoom.ADS
        +DisableMuzzleFlash.ADS
      • M145 sight (18)
        > 0.3 ADS.Delay
        +0.462 Zoom.ADS
        +DisableMuzzleFlash.ADS
      • ACOG sight (?)
        > 0.2 ADS.Delay
        +0.6 Zoom.ADS
        +DisableMuzzleFlash.ADS
      • Ballistic Scope (13)
        > 0.25 ADS.Delay
        +0.26 Zoom.ADS
        +0.106 Zoom.ADS
        +DisableMuzzleFlash.ADS
      • Desert Ballistic Scope (17)
        > 0.25 ADS.Delay
        +0.26 Zoom.ADS
        +0.106 Zoom.ADS
        +DisableMuzzleFlash.ADS
      • RapidAim RedDot (17)
        > 0.225 ADS.Delay
        +0.984 Zoom.ADS
        +DisableMuzzleFlash.ADS
      • PSO-1 (4)
        > 0.3 ADS.Delay
        +0.512 Zoom.ADS
        +DisableMuzzleFlash.ADS
      • Panthera (11)
        > 0.25 ADS.Delay
        +0.412 Zoom.ADS
        +DisableMuzzleFlash.ADS
      • Vulcan (21)
        > 0.25 ADS.Delay
        +0.26 Zoom.ADS
        +DisableMuzzleFlash.ADS



(This post was last modified: 20-11-2013 04:16 PM by Merlini.)
Quote
27-04-2012, 01:04 PM | Post: #5
Offline Merlini 
V E H I C L E S

[Image: BFP4FWiki.gif]



Vehicle
US / RU
Jet
US / RU
Transport Helicopter
US / RU
Scout Helicopter
US / RU
Attack Helicopter
US / RU
APC
US / RU
Tank
US / RU
Buggy
US / RU
Armored Transport
Boat

Territory
Hit Points
Seats

Air
500
1

Air
US 1000/RU 1200
6

Air
500
3

Air
800
2

Ground
600
5

Ground
1000
2

Ground
300
3

Ground
400
4

Sea
600
4










Pilot's Primary
Auto Cannon
N/A
Minigun | UB MG
Hydra
Auto-Cannon
120mm Cannon
N/A
N/A
N/A
Damage
Magazine Size
Reload Time (sec)
Rate of Fire
Velocity
Explosion Damage
Explosion Radius
Velocity
40~100
60
5 seconds
900
500
50
4 meters
12~18
220
8
1800
550
50
3
100
15
20
0
120
100
6
60
5
3
300
375
40
2
300
1
3
30
150
45
125
3










Pilot's Secondary
Sidewinder | Bombs
N/A
Hellfire
TOW
Coaxial Machinegun
Damage
Magazine Size
Reload Time (sec)
Rate of Fire
Velocity
Explosion Damage
Explosion Radius
1 | None
2 | 2
20 | 25
120 | 200
75 | 0
300 | 350
8 | 20
1
2
5
0
100
400
20
200
1
16
N/A
40
125
2
25~30
25
5
600
500
0
0










Co-Pilot(s) Primary
N/A
Minigun(2,3)/HMG(2,3)
N/A
20mm Cannon
M16/AK
(2, 3, 4, 5)
HMG(2)
HMG(2)
HMG(2)
HMG(2)
Damage
Magazine Size
Reload Time (sec)
Rate of Fire
Velocity
Explosion Damage
Explosion Radius
12~18 | 17~23
200 | 50
8 | 3
1200 | 450
550 | 500
50 | 0
3 | 0
20~40
25
5
300
400
40
6
11~23
60
3
900
1000
0
0
17~23
50
3
450
500
0
0
17~23
50
3
450
500
0
0
17~23
50
3
450
500
0
0
17~23
50
3
450
500
0
0










Co-Pilot(s) Secondary
Damage
Magazine Size
Reload Time (sec)
Velocity
Tracer

5
5
0
800

Facts
  • Vehicles (All)
    • Wreckage has 1000HP
    • Wreckage last for 30 seconds before disappearing
  • Aircraft (Jets & Helicopters)
    • Ramming/Kamikaze with Aircraft will deal 400 damage in 15 meters
    • Heat Seeking has 1.5 seconds lock delay
    • Heat seeking can only travel up to 375 meters
    • Heat Seeking travels at 175
  • Tracer Darts
    • Attack Helicopter: Deals 5 damage, Last 10 seconds
    • Tracer Gun: Deals 1 damage, Last 15 seconds
    • 1000 Velocity = Glass Penetration
    • US APC weak spot: Top
    • Tank weak spot: Below
    • US Tank unfixed ammo box weak spot
    • Sprinting towards a sprinting enemy infantry deals damage
    • Jumping slows you down
    • Jumping does not save you from explosion



Common Gadgets

[Image: 8002.png]

Field Bandage
[1]


Heals (60)4HP per second for 15 seconds.
Usage interval: 30s





[Image: 8004.png]

Combat Bandage

[1]



Heals (75)5HP per second for 15 seconds.
Usage interval: 35s





[Image: 8000.png]

Adrenaline Shot




Heals 50HP Instantly.
Usage interval: 60s





[Image: 8003.png]

Advanced Adrenaline Shot




Heals 60HP Instantly.
Usage interval: 65s





[Image: 2168.png]

Tracer Dart




Deals 1 damage, Last 15 seconds
Use on enemy vehicle to trace it, activating allied Hellfire Missile, RPG homing ability





[1] cancels when user receives(any) damage or exits infantry mode(climbing ladder, driving, piloting, gunning a vehicle)
(This post was last modified: 07-05-2013 05:30 AM by Merlini.)
Quote
27-04-2012, 01:05 PM | Post: #6
Offline Merlini 
  • TRAININGS 0006
    • Assault 006A
    • Equipment Expertise
      • T I E R 1
        • Ammo Box [4]
          ■ This box carries ammunition for all weapons. Standing near the box gradually resupply all of your weapons.
          □ Each level increases the resupply rate from 10 to 13.3/16.7/20/30 ammo per second
          □ Only able to resupply from 300 to 400/500/600/700 ammunition per box
          □ Takes 1 damage to be destroy
          □ Disappears on respawn
          □ Can replenish the following gadgets:
          □ Smoke Grenades* (refer to Smoke Grenades)
          C4
          □ RPG
          □ Anti-Tank Mines
          □ Airburst Grenade
          □ Claymore
      • T I E R 2
        • Advanced Combat Supply [1]
          ■ Advanced Logistical Training allows you to deploy 2 ammo boxes at the same time
          □ Enables the soldier to have 2 ammo boxes on the battlefield
        • Smoke Grenades [5]
          ■ Deploy a Smoke Grenade that will hide your movements from the enemy. You can not be spotted or revealed while moving within the smoke cloud.
          □ Can be replenished via Assault's Ammo Box when Training is at Level 4 and 5
          □ Removes tracer tag on vehicles
          □ Removes spotted effect on allies and self while moving withing the smoke cloud
          □ Is a quick use ability. Which throws automatically when used instead of equipping it
      • T I E R 3
        • C4 Charges [3]
          ■ Training to use C4 High explosives charges. Place charges and then detonate them at the opportune moment.
          □ Provides soldier with 2/4/6 C4 Charges
          □ Deals 350 damage in 8 meters
          □ Deals 30% of splash damage to owner
          □ Able to place 4/5/7 C4 Charges via Ammo Box Replenishment
          □ C4 can no longer by replenished from ammo-boxes.
          □ Takes 3 and 1 unBoosted C4 Charges to take out a Tank and an APC when placed at the right spot

    • Combat Expertise
      • T I E R 1
        • Request Reinforcements [3]
          ■ When activated the team mates who die in your general area will respawn on you.
          □ Has 60 seconds cooldown
          □ Level 2 and 3, reduced reload time by 10 and 20 seconds
          □ Last for 25 seconds
          □ "General Area" varies on the maps, which is fixed to 0.5 of map size
          □ Max spawns is 5/8/12

    • Medic 006M
    • Equipment Expertise
      • T I E R 1
        • Medic Box [4]
          ■ Deploy a Medic Box that will gradually heal you and any team mates.
          □ Heals by the 2
          □ Has 4/5/6/7/8 instance per second
          □ Only able to heal from 100 to 110/120/130/140 HP per box
          □ Radius is 10/11/12/13/14 meters
          □ Also heals enemy infantry
          □ Does not stack with other Medic Boxes
      • T I E R 2
        • Defibrillator [3]
          ■ Allows you to revive fallen team mates with a quick electric shock. This tool can also be used to eliminate enemies.
          □ Revives a fallen team mate for 60/80/100 HP
          □ Rewards soldier +50 points for revival at all level
          □ Does work on enemy thats using the stationary weapons like AA's and TOW's
          □ Only works if fallen ally infantries thats been killed by non-explosion damage
        • Advanced Tactical Deployment: Medic Box [2]
          ■ Allows you to deploy multiple Medic Boxes at the same time
          □ Allows soldier to deploy 2 and 3 medic box at the same time
        • Medivac Vehicle [1]
          ■ Heal nearby team mates when you pilot a vehicle.
          □ Heal radius is 25 meters
          □ Heals by 2% of reciever's max HP every 0.5 seconds
          □ Radius is 25 meter
          □ Does not work on stationary weapons like AA's and TOW's
          □ Only works if soldier is the driver/pilot
      • T I E R 3
        • Front Line Medic [1]
          ■ Train yourself to act as a spawn point for any team mate who dies nearby.
          □ Has a reload time of 2 minutes
          □ Spawn radius requirement is varied on the maps, which is fixed to 0.1 of map size
          □ Using it while in DPV when driver is driving slow will launch the DPV up into the air for up to 200 meters (:

    • Combat Expertise
      • T I E R 2
        • Combat Triage [2]
          ■ Displays team mate and enemy health status at level 2.
          □ Shows 3 stage of infantry health.
          □ Full or Healthy
          □ Injured
          □ Critical

    • Engineer 006E
    • Equipment Expertise
      • T I E R 1
        • Vehicle Repair Tool [4]
          ■ Equip and fire this tool while standing near any vehicle to repair any damage that has been done
          □ Repairs by 3/4/5/6/7 HP per hit
          □ Does 600 rounds per minute
          □ Can be used to pick up Anti-Tank Mine, friend and foes.
          □ Cannot damage an enemy nor an ally
        • Increase RPG Ammo [2]
          ■ Expands your combat harness to allow you to carry more RPG ammo.
          □ Increase total RPG can be carried from 2 to 4 and 6
          □ Deals 300 damage on impact
          □ Velocity of 55
          □ Has 60 unBoosted splash damage within 5 meters
          □ Deals 100% of splash damage to self
          □ Can be replenished via Assault's Ammo Box
      • T I E R 2
        • Field Repair Vehicle [1]
          ■ Repair nearby team mate vehicle while piloting any vehicle.
          □ Heals by 2% of Allies vehicle max HP every 0.5 seconds
          □ Has 10 meter radius
          □ Does not work on stationary weapons like AA's and TOW's
          □ Only works if soldier is the driver/pilot
        • Anti-Vehicle Mine [5]
          ■ Deploy a set of anti-vehicle mines that will detonate when an enemy vehicle moves over them
          □ Deals 1000 damage in 8 meters
          □ Deals 10% of splash damage to self
          □ Number of AT-Mines can be carried is equal to AT-Mine level
          □ To detonate, enemy vehicle must be moving or simply blowing up the AT-Mines
          □ AT-Mines can be destroyed via any explosion and fire arms
          □ Be creative with your team mate: Claymore + AT-Mine + C4 charge
          □ Can be reclaim via Repair Tool
          □ Reclaimed AT-Mine will go to soldier's AT-Mine ammunition if learned and isn't full, else disappear.
          □ Can be replenished via Assault's Ammo Box
      • T I E R 3
        • Airburst Grenade [4]
          ■ The XM25 Airburst Grenade Launcher allows for explosive delivery to concealed targets. Your target's range is automatacally set when you activate zoom-view. The set range is adjusted by using the mouse-wheel.
          □ Mouse-wheel adjustment by default is Next/Previous slot
          □ Seleted range will make the Grenade explode in mid air, removing the disadvantage of requiring an impact to explode
          □ Minimum distance is 20 meters
          □ Has a magazine size of 4 and extra magazine of 2/3/4/5
          □ Deals 34 explosion damage within 3 meters
          □ Velocity of 85
          □ Deals 34 impact damage at all range
          □ Deals 100% of explosion damage to self
          □ Has explosion force, Airburst jump possible
          □ Can be replenished via Assault's Ammo Box

    • Combat Expertise
      • T I E R 2
        • Engineering Damage Assesment [1]
          ■ Allows you to view the current healt of any occupied vehicle.
          □ Only works on both allied and enemy occupied vehicles
          □ Shows 3 stage of vehicle health.
          □ Full or Healthy
          □ Injured or Damaged
          □ Critical

    • Recon 006R
    • Equipment Expertise
      • T I E R 1
        • Motion Sensor [4]
          ■ Deploy a sensor ball that will detect the movement of enemy infantry and vehicles.
          □ Radius 15 meters
          □ Pings twice and reveals moving enemy every 2 second
          □ Revealing last for 1 second
          □ Has a cooldown of 60 seconds
          □ Motion sensor last for 30 seconds
          □ Reduce reload time by 4/8/12 seconds and increae radius by 5/10/15 meters
      • T I E R 2
        • Claymore [5]
          ■ Place an anti-infantry explosive that will detonate whenever an enemy approaches too close.
          □ Provides soldier with 1/2/3/4/5 claymores
          □ Deals 100 damage in over 6 meter
          □ Deals 80% of the damage to self if within range
          □ Has explosion force, claymore jump possible
          □ Max explosion depth penetration 2 meters
          □ Can be replenished via Assault's Ammo Box
      • T I E R 3
        • Mortar Strike [5]
          ■ Use Binoculars to target an area and call in a long range ballistic strike.
          □ Calls in unBoosted 4/5/6/7/8 mortar shells
          □ Reduce reload time of Mortar Strike to 140/130/120/110 seconds at Level 2/3/4/5 from 150 seconds
          □ Can hold fire button to stay Zoomed In
          □ Takes 2.5 seconds charging up to call in mortar strike
          □ Target location and user must stay stationary or charge up will be canceled
          □ Max Distance 135, but only 134 meter is allowed
          □ Has explosion force, mortar jump possible
          □ Deals 80 damage in 9 meters per shell
          □ Max explosion depth penetration 2 meters
          □ Switching to another form(parachute, falling, entering vehicle, etc) or gun will trigger the cooldown

    • Combat Expertise
      • T I E R 1
        • Advanced Reconnaisance [5]
          ■ When using your spotted action you will also reveal other enemies near your target.
          □ Increase number of enemy targets spotted from 1 to 2/3/4/5/6
          □ Max distance to spot enemy is 300
          □ Distance between enemies for training to work, 20 meters
          □ Spotting last for 12 blips or seconds[?]
      • T I E R 2
        • Tactical target Selection [1]
          ■ Reveal enemies current HP when you target them.
          □ Only works on enemy infantries
          □ Shows 3 stage of enemy infantry health.
          □ Full or Healthy
          □ Injured
          □ Critical
      • T I E R 3
        • Identify Target [1]
          ■ Reveal Enenmy Class when targeting them.
          □ Class icon will be shown next to unit diamond
          □ Also work to allies
        • Combat Infiltration [1]
          ■ You become nearly undetectable avoiding enemy attempts to scout your position.
          □ Hides yourself from being detected to enemy satellite scan

    • Common 006C
    • Equipment Expertise
      • T I E R 1
        • Frag Grenade [3]
          ■ Training to throw fragmentation Grenade at you enemies.
          □ First point provides you with 2 grenades
          □ Second and Third will provide an additional 1 and 2 frag grenade to the first 2 = 4 max(unboosted)
          □ Deals 100 Explosion Damage within 6 meter
          □ Deals 40% of splash damage to user
          □ Has an Explosion Force, Grenade Jump possible.
          □ Deals 40% of Explosion damage to self
          □ Is a Quick Throw gadget, meaning it will throw upon usage instead of equiping it.
          □ Can be thrown back at the enemy by using Throw Back Grenades Training
        • TOW Missile System [3]
          ■ Train to use the TOW Missile System when piloting the Armoured Personnel Carrier.
          □ To use, press Right Mouse Button(RMB)
          □ Reduce reload time by 3 and 7 seconds at Level 2 and 3
          □ Deals varying Impact Damage
          □ TOW missile follows where the turret is aiming.
        • Tank Coaxial Machinegun [3]
          ■ Train to use the Tank Coaxial Machinegun when piloting heavy tanks..
          □ To use, press Right Mouse Button(RMB)
          □ Increase ammo by 10 and 20 at Level 2 and 3
        • Helicopter Piloting [3]
          ■ Train to pilot combat, scout and transport helicopter vehicles.
          □ Reduces the reload time of your attack helicopter's main weapon by 5 and 10 seconds.
          □ Does not reduce Scout Helicopter's Machinegun reload time.
          □ Also works on gunner seat.
        • Jet Pilot Training [3]
          ■ Train to pilot fixed wing aircraft.
          □ Reduce the reload time of Air to Air missiles by 10 and 15 seconds.
          □ To use Air to Air Missile, press Right Mouse Button(RMB)
          □ Can be used on ground targets by diving at an angle.
          □ Decent damage on cars and infantry
      • T I E R 2
        • Enhanced Smoke Deployment [2]
          ■ Reduce the Smoke Deployment reload time for both Tank and APC vehicle types.
          □ Reduce the reload time of smoke deployment by 5 and 10 seconds.
          □ Can be used to help cover allied infantry
        • Attack Chopper Anti-Armor Missile System [3]
          ■ Train to use your Attack Helicopter's Anti-Armor Missile System.
          □ Reduce the reload time of Helicopter Anti-Armor Missiles by 5 and 10 seconds.
          □ To use Anti-Armor Missiles, press Right Mouse Button(RMB)
          □ Has a homing ability that will track down tracer tagged enemy vehicle
          □ Deals 400 damage in 20 meter
        • Missile Countermeasure Deployment [2]
          ■ Reduce the reload time of your Chaff Deployment System
          □ Reduce reload time by 5 and 10 seconds
        • Advanced Counter Measure Deployment [2]
          ■ Reduce the reload time of your Chaff Deployment System
          □ Reduce cooldown by 3 and 6 seconds
      • T I E R 3
        • Attack Chopper IFF Radar System [2]
          ■ The Attack Helicopter Identify Friend or Foe radar system highlights vehicles on the battlefield.
          □ Next level increases the radar's range to 400 meters from 150 meters
          □ Radar will mark every friend and foe, X marks as friendly while an Empty Mark indicates an enemy.
          □ Works great on Recon since they do not have Improve Threat Awareness and their Advanced Reconnaissance works great with the Radar
        • JDAM Weapon System [2]
          ■ Equips your Jet Vehicles with bombs that can be dropped on enemy ground troops
          □ Next level reduces the reload time by 5 and 10 seconds
          □ Press [ B ] to change secondary fire from Air-to-Air Mode to Bombing Mode
          □ While in Bombing Mode, it does not give any lock-on warning to an enemy aircraft(Jets and Helicopters)
          □ Can still be used on Enemy Vehicles
        • Ground Crew Support [3]
          ■ Allows your Jet and Helicopter vehicles to be repaired and resupplied when you return to home base areas.
          □ Increases the speed your air vehicle is repaired and refills ammo by 10%, 30% and 50%
        • Advanced Aircraft IFF System [2]
          ■ Increase the range of aircraft IFF radar to locate targets that are further away.
          □ Increase radar's range by 5% and 10%
          □ Level 1: Increases Radar to 250m for Air to Air Missile
          □ Level 2: Increases Radar to 500m for Jet Bomb

    • Combat Expertise
      • T I E R 1 & 2
        • Avoid Trip Wire Basic [1]
          ■ Avoid trip wires of enemy claymores while jogging to prevent them from detonating.
          □ Delays the claymore explosion by 4 seconds
        • Avoid Trip Wire Advanced [3]
          ■ Avoid trip wires of enemy while sprinting to prevent them from detonating.
          □ Delays the claymore explosion by 4/6/8 seconds
        • Grenade Combat Awareness [3]
          ■ Reveal nearby enemy grenades with a tactical icon
          □ Detects grenade within 8, 16 and 24 meters
          □ Red grenade icon indicates enemy grenade
          □ Blue grenade icon indicates allied grenade
        • Combat Resilience [3]
          ■ Increase the health you recieve from all sources.
          □ Increase healing bonus by 4, 8 and 12%
        • Physical Training Power Climb [1]
          ■ Increase the speed you climb ladders.
          □ Climbing speed 1.5 times faster
        • Physical Training: Safe Fall [1]
          ■ Increase the height from which you can safely fall.
          □ Reduce fall damage by -50%
        • Physical Training: Jog Speed [1]
          ■ Increase your maximum speed while jogging.
          □ Jogging speed is 1.2 times faster
        • Physical Training: Increase Sprint Speed [2]
          ■ Increase your maximum speed when sprinting.
          □ Sprinting is 1.1/1.2 times faster on level 1 & 2
        • Improved Threat Awareness [4]
          ■ Reveal enemy name tags more quickly when scoouting down range
          □ Name tag is clear up to 80 meters and almost invisible at 101 meters
          □ Improve the dot angle of revealing enemy name tags to 0.991, 0.986, 0.98, 0.964
        • Tactical Threat Awareness [4]
          ■ Any enemy that fires upon you will have their name tag revealed for a short time.
          □ Reveals the shooter's name tag for 6/8/10/12 seconds
          □ Name tag is clear up to 80 meters and almost invisible at 101 meters
        • Tactical Reflexes [2]
          ■ Upgrade your HUD to indicate the direction from which damage is inflicted
          □ Higher level increases the amount of direction it can show
          □ Level 1: Front, Back, Left, Right
          □ Level 2: Front + Sides, Back + Sides
          □ Level 3: Indicates damage source general direction
        • Mortar Strike Combat Awareness [1]
          ■ Target location of enemy Mortar Strikes are revealed with a tactical icon
          □ Detects mortar shells within 600 meters
        • Sniper Combat Awareness [1]
          ■ An alert will sound when an enemy sniper is targeting you. The snipers' position will be revealed to you when you are fired upon
          □ Plays a 'breathe-in' sound whenever a Recon is aiming at you with a sniper rifle
          □ Automatically spots the Recon when you are being shot by it with a special Recon Icon on the map to your allies
          □ Up to 120m Detection
      • T I E R 3
        • Grenade Toss-Back Combat Skill [1]
          ■ Press "E" default to gather all nearby enemy grenades and toss them in the direction you are facing.
          □ Throws back all of the grenade in your general area
        • Dead Mans Trigger [4]
          ■ Drop a grenade when you are killed by an enemy.
          □ Increasing level will increase splash radius instead of trigger radius
          □ Automatically drops a grenade whenever someone is within the drop radius after you have respawned
          □ Using suicide after dying will force your dead body to drop the grenade
          □ 120 Damage in 7/8/9/10 Meters
          Grenade will detonate after 3 seconds. Was 1.5 seconds
        • Satellite Surveillance [3]
          ■ Request a satellite scan of your area. Reveals current location of all enemies for a short period.
          □ Taking damage will cancel the request
          □ Takes 2.2 seconds to confirm Satellite Scan Request
          □ Receiving damage will interrupt the request
          □ Reveals every single enemy on your minimap when request is confirmed
          □ Does not share information with team mate
          □ Cooldown is 70/50/30 seconds
          □ Scan last for 4/7/10 seconds
        • Physical Training Toughness [2]
          ■ Increase your total hitpoints.
          □ Increase HP beyond 100 to 105 and 110 HP.




(This post was last modified: 13-03-2014 02:10 PM by Merlini.)
Quote
27-04-2012, 01:09 PM | Post: #7
Offline Healin4ev3r 
Nice Big Grin Maybe start fixing some invalid points in old topic now? Like US tank's ammo box bug is fixed now.

[Image: xhUzq]

Honey Badger
PTFO
Quote
27-04-2012, 01:15 PM | Post: #8
Offline Merlini 
(27-04-2012 01:09 PM)Healin4ev3r Wrote:  Nice Big Grin Maybe start fixing some invalid points in old topic now? Like US tank's ammo box bug is fixed now.

You sure? Cause i think i did it 2-3 days ago..

I realize they decrease the flag capture size on Karkand A flag Sad you use to be able to capture it by the ladder and stairs, now you have to be inside Sad
Quote
27-04-2012, 01:18 PM | Post: #9
Offline ay.j.eng 
(27-04-2012 01:15 PM)Merlini Wrote:  I realize they decrease the flag capture size on Karkand A flag Sad you use to be able to capture it by the ladder and stairs, now you have to be inside Sad

Yeah, they did that when they fixed the server crash bug on karkand. It also means that you can't capture it from the corner near the stairs. Sad

(This post was last modified: 27-04-2012 01:19 PM by ay.j.eng.)
Quote
27-04-2012, 01:19 PM | Post: #10
Offline Mitchell 
You deleted my post. Sad

I was trying to help.

[Image: 30w0511.jpg]
Quote
27-04-2012, 01:20 PM | Post: #11
Offline Healin4ev3r 
(27-04-2012 01:15 PM)Merlini Wrote:  
(27-04-2012 01:09 PM)Healin4ev3r Wrote:  Nice Big Grin Maybe start fixing some invalid points in old topic now? Like US tank's ammo box bug is fixed now.

You sure? Cause i think i did it 2-3 days ago..

I realize they decrease the flag capture size on Karkand A flag Sad you use to be able to capture it by the ladder and stairs, now you have to be inside Sad

but inside is better than outside, unless you want to spawncamping and cap flag at the same time Undecided

BTW, isn't this thread's name all-caps? Report report report!

[Image: xhUzq]

Honey Badger
PTFO
(This post was last modified: 27-04-2012 01:25 PM by Healin4ev3r.)
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27-04-2012, 01:33 PM | Post: #12
Offline Merlini 
Tongue

Haha, title changed.
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27-04-2012, 01:41 PM | Post: #13
Offline Healin4ev3r 
Humvee/Vodnik have 4 seats, not 3 Rolleyes

[Image: xhUzq]

Honey Badger
PTFO
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27-04-2012, 01:43 PM | Post: #14
Offline Merlini 
=____= Noooowww you tell me..haha.

Guess i was driving off too fast
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27-04-2012, 01:47 PM | Post: #15
Offline Healin4ev3r 
also info of thunderbolt stocks are outdated. They slightly nerfed the decrease of vertical recoil and added a decrease of vertical recoil returns before released it.

Just saying -__-

[Image: xhUzq]

Honey Badger
PTFO
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27-04-2012, 01:55 PM | Post: #16
Offline Merlini 
Still wish theres a [spoiler] tag
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27-04-2012, 02:39 PM | Post: #17
Offline IWontHealYou 
Anyone can explain the new armor plates to me?
Is the apparel useful in the future or did I get it wrong?

[Image: 34a3aeb9.png]
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27-04-2012, 02:54 PM | Post: #18
Offline Merlini 
(27-04-2012 02:39 PM)ImmortalSniper Wrote:  Anyone can explain the new armor plates to me?
Is the apparel useful in the future or did I get it wrong?

http://battlefield.play4free.com/en/foru...?tid=74938

Short answer: Clothes will have slots in the future, then you put item on 'em, item = advantage(e.g. more nades) & disadvantage(e.g. slow movement due to heavy load)
(This post was last modified: 27-04-2012 02:56 PM by Merlini.)
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27-04-2012, 04:36 PM | Post: #19
Offline IWontHealYou 
(27-04-2012 02:54 PM)Merlini Wrote:  
(27-04-2012 02:39 PM)ImmortalSniper Wrote:  Anyone can explain the new armor plates to me?
Is the apparel useful in the future or did I get it wrong?

http://battlefield.play4free.com/en/foru...?tid=74938

Short answer: Clothes will have slots in the future, then you put item on 'em, item = advantage(e.g. more nades) & disadvantage(e.g. slow movement due to heavy load)

Thx
And nice wiki btw Big Grin

[Image: 34a3aeb9.png]
(This post was last modified: 27-04-2012 04:37 PM by IWontHealYou.)
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28-04-2012, 03:09 AM | Post: #20
Offline shodhu 
i dont get why the other one closed wasnt that fine? o.o im confused

[Image: shodu.jpg]
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