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Rukqoa's Weapon Stats Charts
Rukqoa's Weapon Stats Charts |
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31-01-2011, 12:35 AM |
Post: #21
Funk001
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Thanks for taking the time to make this guide mate, I know it helped me a lot
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31-01-2011, 04:49 AM |
Post: #22
aRkLeY
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31-01-2011, 07:43 AM |
Post: #23
VrenziE
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Ooh.. thank you.. THANK YOU.. for the guide.
Would you mind posting it in an online sortable spreadsheet? (ex. google docs spreadsheet). |
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31-01-2011, 11:28 AM |
Post: #24
XavandSo
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Wow....... I thought someone would do this after CB........
Though.... Thank yo so much ![]() (yo is not a typing error) ![]() Remember. Assault is Conquest. Remember. Indefinitely.
(This post was last modified: 31-01-2011 11:29 AM by XavandSo.)
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01-02-2011, 06:33 AM |
Post: #25
rukqoa
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(31-01-2011 07:43 AM)VerZerKer Wrote: Ooh.. thank you.. THANK YOU.. for the guide. Good idea. I'm getting on that when I get to my other computer. I'll try to make it unsearchable so only people who have the link can see it. NEW stats chart: http://bit.ly/lDeAlV Ballistics: http://bit.ly/fFJ0IK Server Browsers: http://bit.ly/glSEgF |
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04-02-2011, 07:01 PM |
Post: #26
JackTheStripper
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They need to remove the Turn Dev form LMG's and add it to the snipers
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06-02-2011, 02:38 AM |
Post: #27
GraveDisorder
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Thank you for taking the time to do this I have this bookmarked now
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06-02-2011, 02:50 AM |
Post: #28
Flyght
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Thanks for the chart, it really helps to see people who take the time to help other players out.
And I have to admit, your chart has helped me with my decisions on which gun has the best damage output (factored in with the recoil).
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06-02-2011, 05:34 AM |
Post: #29
aRkLeY
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Although it still is quite comprehensive, maybe you could add some definitions for the various terms/numbers? Because some of them aren't immediately evident.
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06-02-2011, 07:03 PM |
Post: #30
ShadeyTex2.1
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Usually I would use AEK for "long range" firing. The Iron scope looks a little complicated though but I figured out how to use it.
M16A2... I find it best for me. About 2 burst fire equals 6 shots, which should actually take your enemies out (Unless they're Medics with Medbox, hate it). Kick G3A4 out and either take AEK or M16A2, your choice
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07-02-2011, 08:11 PM |
Post: #31
DefaultWarrior
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M16A2, SV98, MP7, and M249 SAW.
These are my favorites and probably the best guns in each class. BTW rukqoa thanks for making this guide
![]() Click here for attack heli guide! |
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25-02-2011, 06:29 PM |
Post: #32
Galekovic
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Hey, sorry if I missed the topic, but could anyone answer a question? Can we actually buy clothes/accessories/weapons with ingame credits for unlimited time?
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25-02-2011, 07:12 PM |
Post: #33
LazorFest
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(25-02-2011 06:29 PM)Galekovic Wrote: Hey, sorry if I missed the topic, but could anyone answer a question? Can we actually buy clothes/accessories/weapons with ingame credits for unlimited time? yup, you shot the wrong target. we're talking about gun stats here and not credits . but to answer your question, no, that was just for us to test things out. after the wipe, what you buy is what you keep, so unlimited time with credit is no longer an option.
O o /¯¯/__o___O___o___O___o___O__ IMA FIRIN MAH LAZOR!BLAHHHH!!!!! \__\¯O¯¯¯o¯¯¯O¯¯¯o¯¯¯O¯¯¯o¯¯¯ |
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26-02-2011, 06:57 PM |
Post: #34
Aanvaller
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Dude, it looks like you don't have anything else to do nolifer
![]() Great job though! ![]() Sig made by Chrome. |
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27-02-2011, 09:07 PM |
Post: #35
Pantalaim0n
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The actual formula is (mindev*mindevmodzoom+firedev+speeddev+turndev+miscdev)*devmodzoom*stancemod
Which is why there are no deviation base values but simply mindev. These numbers you labeled "base" are actually the reset speed per frame (multiply with 30 to get reset/second, i.e. how fast the deviations go back to 0). Don't worry however. Not even the person responsible for the machine guns knows about it: http://battlefield.play4free.com/en/foru...p?tid=2265That was two months ago.
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28-02-2011, 06:11 AM |
Post: #36
rukqoa
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(27-02-2011 09:07 PM)Pantalaim0n Wrote: The actual formula is (mindev*mindevmodzoom+firedev+speeddev+turndev+miscdev)*devmodzoom*stancemod That answered one of the questions I've had. It's 30 resets/second, not 1/sec! Thanks. NEW stats chart: http://bit.ly/lDeAlV Ballistics: http://bit.ly/fFJ0IK Server Browsers: http://bit.ly/glSEgF |
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13-03-2011, 02:55 AM |
Post: #37
ROUGHRIDER13
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Are you going to update the shotguns's damage?
![]() Proud Member of the Forsaken
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17-03-2011, 10:30 PM |
Post: #38
RemarkaBil
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Awesome, as always. Thanks for taking the time to do this and updating it.
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18-03-2011, 09:41 PM |
Post: #39
Pantalaim0n
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Hilarious, they decided to finally remove that bugged turn deviation on the MGs. I'd like to quote what I said over three months ago (the "fixed" refers to a fixed bug rather than a set value).
(14-12-2010 03:11 PM)Pantalaim0n Wrote: A gun with fixed turn deviation should end up with deviation (while standing, zoomed) of less than 0.07, the one right now has about 10 times as much. Of course mindevmodzoom was NOT changed so the gun indeed is about 10 times as accurate (as it used to be) right now; easily more accurate than assault rifles. |
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18-03-2011, 09:56 PM |
Post: #40
retarded_player
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funny how the G3 chambers the same cartridge as the M24, and still doing dirty damage
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Not even the person responsible for the machine guns knows about it:
![[Image: bfp4fsig3.jpg]](http://img819.imageshack.us/img819/4047/bfp4fsig3.jpg)