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31-01-2011, 12:35 AM | Post: #21
Offline Funk001 
Thanks for taking the time to make this guide mate, I know it helped me a lot

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31-01-2011, 04:49 AM | Post: #22
Offline aRkLeY 
(06-01-2011 10:11 AM)Kevooi Wrote:  Very comprehensive. Thank you.

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31-01-2011, 07:43 AM | Post: #23
Offline VrenziE 
Ooh.. thank you.. THANK YOU.. for the guide.
Would you mind posting it in an online sortable spreadsheet? (ex. google docs spreadsheet).
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31-01-2011, 11:28 AM | Post: #24
Offline XavandSo 
Wow....... I thought someone would do this after CB........
Though.... Thank yo so much Big Grin
(yo is not a typing error)

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Remember. Assault is Conquest. Remember. Indefinitely.
(This post was last modified: 31-01-2011 11:29 AM by XavandSo.)
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01-02-2011, 06:33 AM | Post: #25
Offline rukqoa 
(31-01-2011 07:43 AM)VerZerKer Wrote:  Ooh.. thank you.. THANK YOU.. for the guide.
Would you mind posting it in an online sortable spreadsheet? (ex. google docs spreadsheet).

Good idea. I'm getting on that when I get to my other computer. I'll try to make it unsearchable so only people who have the link can see it.

NEW stats chart: http://bit.ly/lDeAlV
Ballistics: http://bit.ly/fFJ0IK
Server Browsers: http://bit.ly/glSEgF
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04-02-2011, 07:01 PM | Post: #26
Offline JackTheStripper 
They need to remove the Turn Dev form LMG's and add it to the snipers
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06-02-2011, 02:38 AM | Post: #27
Offline GraveDisorder 
Thank you for taking the time to do this I have this bookmarked now Smile

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06-02-2011, 02:50 AM | Post: #28
Offline Flyght 
Thanks for the chart, it really helps to see people who take the time to help other players out. Big Grin And I have to admit, your chart has helped me with my decisions on which gun has the best damage output (factored in with the recoil).

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06-02-2011, 05:34 AM | Post: #29
Offline aRkLeY 
Although it still is quite comprehensive, maybe you could add some definitions for the various terms/numbers? Because some of them aren't immediately evident.

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06-02-2011, 07:03 PM | Post: #30
Offline ShadeyTex2.1 
Usually I would use AEK for "long range" firing. The Iron scope looks a little complicated though but I figured out how to use it.

M16A2... I find it best for me. About 2 burst fire equals 6 shots, which should actually take your enemies out (Unless they're Medics with Medbox, hate it). Kick G3A4 out and either take AEK or M16A2, your choice Tongue

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I got all types of ammo.
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07-02-2011, 08:11 PM | Post: #31
Offline DefaultWarrior 
M16A2, SV98, MP7, and M249 SAW.

These are my favorites and probably the best guns in each class.

BTW rukqoa thanks for making this guide Big Grin

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Click here for attack heli guide!
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25-02-2011, 06:29 PM | Post: #32
Offline Galekovic 
Hey, sorry if I missed the topic, but could anyone answer a question? Can we actually buy clothes/accessories/weapons with ingame credits for unlimited time?
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25-02-2011, 07:12 PM | Post: #33
Offline LazorFest 
(25-02-2011 06:29 PM)Galekovic Wrote:  Hey, sorry if I missed the topic, but could anyone answer a question? Can we actually buy clothes/accessories/weapons with ingame credits for unlimited time?

yup, you shot the wrong target. we're talking about gun stats here and not credits Big Grin. but to answer your question, no, that was just for us to test things out. after the wipe, what you buy is what you keep, so unlimited time with credit is no longer an option.

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IMA FIRIN MAH LAZOR!BLAHHHH!!!!!
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26-02-2011, 06:57 PM | Post: #34
Offline Aanvaller 
Dude, it looks like you don't have anything else to do nolifer Tongue
Great job though!

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27-02-2011, 09:07 PM | Post: #35
Offline Pantalaim0n 
The actual formula is (mindev*mindevmodzoom+firedev+speeddev+turndev+miscdev)*devmodzoom*stancemod

Which is why there are no deviation base values but simply mindev. These numbers you labeled "base" are actually the reset speed per frame (multiply with 30 to get reset/second, i.e. how fast the deviations go back to 0).

Don't worry however. Wink Not even the person responsible for the machine guns knows about it: http://battlefield.play4free.com/en/foru...p?tid=2265

That was two months ago. Rolleyes
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28-02-2011, 06:11 AM | Post: #36
Offline rukqoa 
(27-02-2011 09:07 PM)Pantalaim0n Wrote:  The actual formula is (mindev*mindevmodzoom+firedev+speeddev+turndev+miscdev)*devmodzoom*stancemod

Which is why there are no deviation base values but simply mindev. These numbers you labeled "base" are actually the reset speed per frame (multiply with 30 to get reset/second, i.e. how fast the deviations go back to 0).

Don't worry however. Wink Not even the person responsible for the machine guns knows about it: http://battlefield.play4free.com/en/foru...p?tid=2265

That was two months ago. Rolleyes

That answered one of the questions I've had. It's 30 resets/second, not 1/sec! Thanks.

NEW stats chart: http://bit.ly/lDeAlV
Ballistics: http://bit.ly/fFJ0IK
Server Browsers: http://bit.ly/glSEgF
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13-03-2011, 02:55 AM | Post: #37
Offline ROUGHRIDER13 
Are you going to update the shotguns's damage?

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17-03-2011, 10:30 PM | Post: #38
Offline RemarkaBil 
Awesome, as always. Thanks for taking the time to do this and updating it.
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18-03-2011, 09:41 PM | Post: #39
Offline Pantalaim0n 
Hilarious, they decided to finally remove that bugged turn deviation on the MGs. I'd like to quote what I said over three months ago (the "fixed" refers to a fixed bug rather than a set value).

(14-12-2010 03:11 PM)Pantalaim0n Wrote:  A gun with fixed turn deviation should end up with deviation (while standing, zoomed) of less than 0.07, the one right now has about 10 times as much.

If the gun is meant to be this inaccurate I'm fine with it, however just use mindev 3.5 and mindevmodzoom 0.376 to avoid confusion.

Of course mindevmodzoom was NOT changed so the gun indeed is about 10 times as accurate (as it used to be) right now; easily more accurate than assault rifles.
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18-03-2011, 09:56 PM | Post: #40
Offline retarded_player 
funny how the G3 chambers the same cartridge as the M24, and still doing shitty damage Sad
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