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21-04-2012, 04:06 AM | Post: #1
Offline [BFT]Stretched 
how about a decent auto balance I get tired of winning by huge margins sometimes the other team cant even hold a base and yes I have been on that side too

When it is our side overbearing noone gets any decent number of kills and score
when the other side is overbearing you notice most the team wont even leave base which then entices the other team in order to get kills start shooting into spawn areas

I like close games , they are the most fun and exciting

I know with all the knowledge you can get a DECENT autobalance going

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21-04-2012, 04:24 AM | Post: #2
Offline Juzernejm 
I've noticed that the player who is making a killstreak is often moved to the other team when he dies.

a good autobalance would be one that gives an equal number of engineers, medics, assaults, recons to both teams and that it would take their rank into account when dividing them
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21-04-2012, 06:05 PM | Post: #3
Offline felixfj007 
/sign

haha...
no but I agree it's very annoying when you can't capture a flag at all. even when you captured one you'll immediately getting killed.

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felixfj007's posts: click the picture to see all his posts.
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21-04-2012, 06:29 PM | Post: #4
Offline JPoling 
(21-04-2012 04:24 AM)Juzernejm Wrote:  I've noticed that the player who is making a killstreak is often moved to the other team when he dies.

a good autobalance would be one that gives an equal number of engineers, medics, assaults, recons to both teams and that it would take their rank into account when dividing them

^this right here

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22-04-2012, 12:10 AM | Post: #5
Offline [BFT]Stretched 
(21-04-2012 06:29 PM)JPoling Wrote:  
(21-04-2012 04:24 AM)Juzernejm Wrote:  I've noticed that the player who is making a killstreak is often moved to the other team when he dies.

a good autobalance would be one that gives an equal number of engineers, medics, assaults, recons to both teams and that it would take their rank into account when dividing them

^this right here


I Agree completely how about random numbers until both sides reach 10 -12 players then autobalance kicks in with this idea and restricts number of type of char. Ie ( eng, med, recon, assault) then by rank of level

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