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[Weapon] M27 IAR {In-Game}(+14 Supporters)
[Weapon] M27 IAR {In-Game}(+14 Supporters) |
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15-05-2012, 08:18 PM |
Post: #61
DeadlyChaos09
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Really? How did you find it?
This is a great achievement! However, this does not stop me from updating the thread. I will continue to provide new statistics and see if they can continue along with my preferred suggestions with minor tweaking. (This post was last modified: 15-05-2012 09:04 PM by DeadlyChaos09.) |
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15-05-2012, 09:18 PM |
Post: #62
Stelle
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and Who would've thought... you've got what you wished for
(which is extremely rare in EA games)
![]() |
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16-05-2012, 08:39 PM |
Post: #63
DeadlyChaos09
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It is confirmed. The M27 IAR is found in the game files! However, it is not confirmed if it would be for the Medic. It CAN be for the Assault, so hopefully, I try my hardest to see if I can get more information.
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17-05-2012, 12:53 AM |
Post: #64
GrandArc
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i just don't want another assault rifle with a lot of ammo for the medic.
there are plenty other lmgs that they could introduce. if anything, it should be for the assault. maybe make it the one with most ammo, to ensure that it does do its job as a support weapon. ![]() |
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17-05-2012, 02:32 AM |
Post: #65
DeadlyChaos09
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Once again, the whole weapon is to promote more mobility to the Medic. Also, that is like saying that the XM8AR and MG36 are just Assault Rifles with a lot more ammunition. Clearly, they are not.
You are judging a weapon by it's characteristics such as damage, accuracy, range, etc. yet, I have yet to release more statistics for the weapon. Many contributing factors that make a gun a Light-Machine Gun are things such as recoil, ammunition, ADS, reload time, etc. and I have only included ammunition and reload time. Be patient. Clearly, if I posted an Assault Rifle and just gave it a larger magazine size, then why go through all the trouble of averaging the total of Assault Rifles and Light-Machine Guns just to get other things such as damage? |
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17-05-2012, 03:14 AM |
Post: #66
AbdulEllahib
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/sign
Love this gun! ![]() |
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18-05-2012, 09:39 PM |
Post: #67
DeadlyChaos09
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Updating at the moment guys.
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18-05-2012, 10:49 PM |
Post: #68
DeadlyChaos09
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And updated. Check out what's new in the Version Log, and enjoy
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19-05-2012, 04:34 PM |
Post: #69
Healin4ev3r
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You should quote my post about recoil and damage to the first post
![]() And the recoil value you put on first post in just base value when hipfiring. There's a recoil modifier when you go ADS. Recoil up 2,21 is quite high also, it's be 0,9 ( as high as some ARs with biggest recoil ) even with ADS modifier of 0,4. |
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19-05-2012, 05:33 PM |
Post: #70
DeadlyChaos09
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To: Healin4ev3r
I don't know what post you are talking about. Also, the will come in time with more updates. I still have to test things out, calculate averages, and that's when an update comes. Me simply adding all the statistics makes me overwhelmed, and even now I added something ridiculous like a 2.21 Up. It should have been 1.9. I will fix that and the format coding in a quick 1.41 update. (This post was last modified: 19-05-2012 06:01 PM by DeadlyChaos09.) |
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20-05-2012, 01:09 AM |
Post: #71
Healin4ev3r
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(19-05-2012 05:33 PM)DeadlyChaos09 Wrote: To: Healin4ev3r (04-05-2012 02:18 PM)Healin4ev3r Wrote: My statics suggestion : |
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20-05-2012, 01:31 AM |
Post: #72
DeadlyChaos09
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(20-05-2012 01:09 AM)Healin4ev3r Wrote:(19-05-2012 05:33 PM)DeadlyChaos09 Wrote: To: Healin4ev3r As the XM8AR and MG36 have 60/3 Beta C-Drum Magazines, I'm going to add it to the M27 IAR as well. Anyways, I am updating possibly tomorrow to fix and include more statistics. Update will be coming out much more quicker to get it done as it's already in the game files. |
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20-05-2012, 02:09 PM |
Post: #73
Cereal.Kill
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/sign
![]() |
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23-05-2012, 02:43 AM |
Post: #74
DeadlyChaos09
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Will be updating tomorrow. Tune in to see what is new.
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23-05-2012, 01:14 PM |
Post: #75
[UHU]TedMosby
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They've probably planned it anyway.
But your stats are creepy. It's a bigger 416 Carbine so shouldn't it have 416's Stats just w/ bigger mag? |
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23-05-2012, 04:13 PM |
Post: #76
Dennis1234576
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Guys Easy make the M27 IAR because they are too lazy to do new animation the m27 Iar are the 416 Carabine only with a bigger magazine
(This post was last modified: 23-05-2012 04:14 PM by Dennis1234576.)
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23-05-2012, 04:16 PM |
Post: #77
[UHU]TedMosby
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(23-05-2012 04:13 PM)Dennis1234576 Wrote: Guys Easy make the M27 IAR because they are too lazy to do new animation the m27 Iar are the 416 Carabine only with a bigger magazine That is ... EXACTLY ... what I said. Feels great that people copy me.
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23-05-2012, 09:22 PM |
Post: #78
DeadlyChaos09
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To Youu:
Mind elaborating by "creepy"? Do they scare you ![]() They're at the moment numbers to fill in from calculated averages of the M4A1, M416, XM8AR, and MG36 statistics, but most on my own in which I implemented to show how it would look like. On the final update, they will basically be my final entry with more reasonable statistics. Also, the reason I wouldn't do that is because it adds no uniqueness to the weapon. Why would you want an M416 with a bigger magazine size? All you have to do is spend attachments which is cheaper than buying the weapon itself. I added it so that it is a SAW-like, yet heavy weapon, capable of being a mixture of LMG and AR in ways, yet in a more direct approach to LMG statistics. |
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23-05-2012, 11:15 PM |
Post: #79
Misfit1-3
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Why don't equip the M-27 IAR with a 100 rounds Drum C-mag? A clip size like: 100/2
REALLY GOOD FOR SUPPRESSION!
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24-05-2012, 03:39 AM |
Post: #80
DeadlyChaos09
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100/2 is mainly for belt-fed, pure LMGs, while this weapon will follow closely to the M4A1, M416, and the AR-like LMGs, XM8AR and MG36. 60/3 sounds reasonable to me.
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