Hello There, Guest!

15-05-2012, 08:18 PM | Post: #61
Offline DeadlyChaos09 
Really? How did you find it?

This is a great achievement! However, this does not stop me from updating the thread. I will continue to provide new statistics and see if they can continue along with my preferred suggestions with minor tweaking.
(This post was last modified: 15-05-2012 09:04 PM by DeadlyChaos09.)
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15-05-2012, 09:18 PM | Post: #62
Offline Stelle 
and Who would've thought... you've got what you wished for Tongue (which is extremely rare in EA games)

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16-05-2012, 08:39 PM | Post: #63
Offline DeadlyChaos09 
It is confirmed. The M27 IAR is found in the game files! However, it is not confirmed if it would be for the Medic. It CAN be for the Assault, so hopefully, I try my hardest to see if I can get more information.
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17-05-2012, 12:53 AM | Post: #64
Offline GrandArc 
i just don't want another assault rifle with a lot of ammo for the medic.
there are plenty other lmgs that they could introduce. if anything, it should be for the assault. maybe make it the one with most ammo, to ensure that it does do its job as a support weapon.

[Image: TllRFUr.png]
|YouTube Channel|Media Thread| (This post was last modified: 17-05-2012 12:53 AM by GrandArc.)
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17-05-2012, 02:32 AM | Post: #65
Offline DeadlyChaos09 
Once again, the whole weapon is to promote more mobility to the Medic. Also, that is like saying that the XM8AR and MG36 are just Assault Rifles with a lot more ammunition. Clearly, they are not.

You are judging a weapon by it's characteristics such as damage, accuracy, range, etc. yet, I have yet to release more statistics for the weapon. Many contributing factors that make a gun a Light-Machine Gun are things such as recoil, ammunition, ADS, reload time, etc. and I have only included ammunition and reload time. Be patient. Clearly, if I posted an Assault Rifle and just gave it a larger magazine size, then why go through all the trouble of averaging the total of Assault Rifles and Light-Machine Guns just to get other things such as damage?
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17-05-2012, 03:14 AM | Post: #66
Offline AbdulEllahib 
/sign

Love this gun!

[Image: signaturebfp4f.png]

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18-05-2012, 09:39 PM | Post: #67
Offline DeadlyChaos09 
Updating at the moment guys.
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18-05-2012, 10:49 PM | Post: #68
Offline DeadlyChaos09 
And updated. Check out what's new in the Version Log, and enjoy Smile
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19-05-2012, 04:34 PM | Post: #69
Offline Healin4ev3r 
You should quote my post about recoil and damage to the first post Shy

And the recoil value you put on first post in just base value when hipfiring. There's a recoil modifier when you go ADS. Recoil up 2,21 is quite high also, it's be 0,9 ( as high as some ARs with biggest recoil ) even with ADS modifier of 0,4.

[Image: xhUzq]

Honey Badger
PTFO
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19-05-2012, 05:33 PM | Post: #70
Offline DeadlyChaos09 
To: Healin4ev3r

I don't know what post you are talking about.

Also, the will come in time with more updates. I still have to test things out, calculate averages, and that's when an update comes. Me simply adding all the statistics makes me overwhelmed, and even now I added something ridiculous like a 2.21 Up. It should have been 1.9. I will fix that and the format coding in a quick 1.41 update.
(This post was last modified: 19-05-2012 06:01 PM by DeadlyChaos09.)
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20-05-2012, 01:09 AM | Post: #71
Offline Healin4ev3r 
(19-05-2012 05:33 PM)DeadlyChaos09 Wrote:  To: Healin4ev3r

I don't know what post you are talking about.

(04-05-2012 02:18 PM)Healin4ev3r Wrote:  My statics suggestion :
  • Ammo : 42/4 ( stays between belt-fed and beta C-mag LMGs )
  • ADS time : 0,2 sec ( quicker than most current LMGs, for mobility )
  • Reload time : 5 to 6 second
  • Recoil ( in ADS ) : 0,5-0,7 up, -0,36/0,36 sideway .
  • Hipfire inaccuracy : 1,5 to 1,7 ( smaller than all current LMGs ( 1,9-2,5 ), due to itself a combination of LMGs and ARs )
  • Deviation gain per shot : 0,27-0,3 ( it comes with disadvantage )


So yea, the mobility LMG is here

[Image: xhUzq]

Honey Badger
PTFO
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20-05-2012, 01:31 AM | Post: #72
Offline DeadlyChaos09 
(20-05-2012 01:09 AM)Healin4ev3r Wrote:  
(19-05-2012 05:33 PM)DeadlyChaos09 Wrote:  To: Healin4ev3r

I don't know what post you are talking about.

(04-05-2012 02:18 PM)Healin4ev3r Wrote:  My statics suggestion :
  • Ammo : 42/4 ( stays between belt-fed and beta C-mag LMGs )
  • ADS time : 0,2 sec ( quicker than most current LMGs, for mobility )
  • Reload time : 5 to 6 second
  • Recoil ( in ADS ) : 0,5-0,7 up, -0,36/0,36 sideway .
  • Hipfire inaccuracy : 1,5 to 1,7 ( smaller than all current LMGs ( 1,9-2,5 ), due to itself a combination of LMGs and ARs )
  • Deviation gain per shot : 0,27-0,3 ( it comes with disadvantage )


So yea, the mobility LMG is here

As the XM8AR and MG36 have 60/3 Beta C-Drum Magazines, I'm going to add it to the M27 IAR as well.

Anyways, I am updating possibly tomorrow to fix and include more statistics. Update will be coming out much more quicker to get it done as it's already in the game files.
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20-05-2012, 02:09 PM | Post: #73
Offline Cereal.Kill 
/sign

[Image: 99nnef.jpg]
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23-05-2012, 02:43 AM | Post: #74
Offline DeadlyChaos09 
Will be updating tomorrow. Tune in to see what is new.
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23-05-2012, 01:14 PM | Post: #75
Offline Ted1Mosby 
They've probably planned it anyway.
But your stats are creepy.
It's a bigger 416 Carbine so shouldn't it have 416's Stats just w/ bigger mag?

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23-05-2012, 04:13 PM | Post: #76
Offline Dennis1234576 
Guys Easy make the M27 IAR because they are too lazy to do new animation the m27 Iar are the 416 Carabine only with a bigger magazine
(This post was last modified: 23-05-2012 04:14 PM by Dennis1234576.)
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23-05-2012, 04:16 PM | Post: #77
Offline Ted1Mosby 
(23-05-2012 04:13 PM)Dennis1234576 Wrote:  Guys Easy make the M27 IAR because they are too lazy to do new animation the m27 Iar are the 416 Carabine only with a bigger magazine

That is ... EXACTLY ... what I said.
Feels great that people copy me.
[Image: Smiley%2BHappy.gif]

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23-05-2012, 09:22 PM | Post: #78
Offline DeadlyChaos09 
To Youu:

Mind elaborating by "creepy"? Do they scare you Tongue

They're at the moment numbers to fill in from calculated averages of the M4A1, M416, XM8AR, and MG36 statistics, but most on my own in which I implemented to show how it would look like. On the final update, they will basically be my final entry with more reasonable statistics.

Also, the reason I wouldn't do that is because it adds no uniqueness to the weapon. Why would you want an M416 with a bigger magazine size? All you have to do is spend attachments which is cheaper than buying the weapon itself.

I added it so that it is a SAW-like, yet heavy weapon, capable of being a mixture of LMG and AR in ways, yet in a more direct approach to LMG statistics.
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23-05-2012, 11:15 PM | Post: #79
Offline Misfit1-3 
Why don't equip the M-27 IAR with a 100 rounds Drum C-mag? A clip size like: 100/2
REALLY GOOD FOR SUPPRESSION! Wink
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24-05-2012, 03:39 AM | Post: #80
Offline DeadlyChaos09 
100/2 is mainly for belt-fed, pure LMGs, while this weapon will follow closely to the M4A1, M416, and the AR-like LMGs, XM8AR and MG36. 60/3 sounds reasonable to me.
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