Hello There, Guest!
Damage, range of weapons in BFP4F and their mechanic |
|
22-04-2012, 08:46 AM |
Post: #141
Akantokiller
|
|
thx for clearing that up!
that sucks. >_< |
|
22-04-2012, 10:59 AM |
Post: #142
Healin4ev3r
|
|
This comfirmed that effect of stand-off barrel is much less than expected. I regret buying that
|
|
22-04-2012, 02:38 PM |
Post: #143
Akantokiller
|
(22-04-2012 10:59 AM)Healin4ev3r Wrote: This comfirmed that effect of stand-off barrel is much less than expected. I regret buying thatanti-awesome. I have it for 3 classes... So heavybarrel is better? |
|
22-04-2012, 03:45 PM |
Post: #144
Healin4ev3r
|
(22-04-2012 02:38 PM)Akantokiller Wrote:(22-04-2012 10:59 AM)Healin4ev3r Wrote: This comfirmed that effect of stand-off barrel is much less than expected. I regret buying thatanti-awesome. I have it for 3 classes... So heavybarrel is better? close-in barrrel is, in most situations. Or predator. Predator seems to be better now
|
|
22-04-2012, 04:04 PM |
Post: #145
strangers123
|
|
The precision barrel seems to be the only functional barrel right now...
|
|
22-04-2012, 04:14 PM |
Post: #146
Paki80
|
|
Good work, guys,
thank You for clearing up this mystery |
|
23-04-2012, 12:06 AM |
Post: #147
Healin4ev3r
|
(22-04-2012 04:04 PM)strangers123 Wrote: The precision barrel seems to be the only functional barrel right now... So do heavy barrel and predator barrel. But a small increase in mid range doesn't mean much right now. |
|
23-04-2012, 12:48 AM |
Post: #148
CapValla
|
|
Very nice work guys and thanks for revealing the secret.
Now i understand why i've never seen a 30 with AEK. ![]() |
|
24-04-2012, 02:08 PM |
Post: #149
Akantokiller
|
|
*bump*
|
|
24-04-2012, 03:05 PM |
Post: #150
strangers123
|
|
I thought I might post some NUMBERS here (from my testing vids).
Click ME to go to the thread with some hand drawn CHARTS. Click THIS text to go to the post containing the same numbers (and also stay up to date on any edits I make) The first column is the damage I saw in XP, the second column is the damage wtfwtf took and the last one is the range, not the damage taken by wtfwtf. Code: M14BR +3 with CQC ammo. All ranges are approximateCode: This code box shall be for the MP7 +3. All ranges are approximate.Code: PP19 CQC ammo and close in barrel. |
|
25-04-2012, 12:10 AM |
Post: #151
Healin4ev3r
|
|
^ yea the new damage charts of comparison tool is taken from the mechanic here, and it's approved to be the correct mechanic, so no need to do that much tests lol.
|
|
26-04-2012, 10:58 AM |
Post: #152
Healin4ev3r
|
|
/dabump
HATE is on teh forum *put hopes on* |
|
03-05-2012, 02:35 PM |
Post: #153
ay.j.eng
|
(25-03-2012 10:27 PM)wtfwtf Wrote: And i also kinda think that the Hellfire/Jeep bug is somewhere in there Your post here made me check the files again and I think the reason havoc's hellfires don't work correctly might be because they have the wrong "explosionMaterial" value. The Apache uses "33" which is Missile_Hellfire while Havoc uses "7005" which is Glass_AttackHeli (?!). Here are some relevant lines from material file regarding damage done by "Glass_AttackHeli" against other materials: PHP Code: // soldier body: x1 = full damage (400) |
|
03-05-2012, 05:52 PM |
Post: #154
roennel
|
(03-05-2012 02:35 PM)ay.j.eng Wrote:(25-03-2012 10:27 PM)wtfwtf Wrote: And i also kinda think that the Hellfire/Jeep bug is somewhere in there Nice one, maybe i defended them too much i actually just kinda 'overlooked' it, and it was some time ago...i just honestly thought it can't be that, because that would be entirely logical, not even really worth the name 'bug'.I'll check again also, still got the formatted material lists up btw: http://bfp4f.alchemical.ch/tmp/BFP4F-Materials_All.html |
|
03-05-2012, 06:30 PM |
Post: #155
roennel
|
|
Your right:o
at first i thought it can't be, since the effective material of the hellfire itself is right, but it's the explosion material which is different, and weirdly enough (like you said) "Glass_AttackHeli", whats up with that:o I mean they can at least try it, it looks perfectly logical. Now i feel kinda bad for saying it wasn't that, on the other hand you found it because of that, so now i'm perfectly neutral, yay. |
|
03-05-2012, 06:32 PM |
Post: #156
road-runn3r
|
|
LOL that's nice, pls pm some dev and tell him.
![]() Oh and nice find ay.j.eng! |
|
04-05-2012, 11:08 PM |
Post: #157
ay.j.eng
|
|
So.. I found a backup from around late october (when hellfires used to work against everything but US APCs) and compared the current files with those from the old version...
The explosionMaterial was wrong back then too (7005). But there were no damage modifiers defined for tank_armor, transport_heli_armor and attack_heli_armor; there was a damageMod 0 for apc_armor though.. explains why they did no damage against APCs but worked fine against other targets. |
|
05-05-2012, 06:42 AM |
Post: #158
Healin4ev3r
|
|
The mechanic for intial/mid/long range seems to be correct now, but a lot of people claim that the headshot multiplier they got with SR is less than 2,1 ( only 102-108 dmg with normal M95 per HS ).
Same occured with me and SV98 : HS a guy from 10 meters away and got just 105 damage, always 105. Something must be wrong here. |
|
09-05-2012, 02:59 PM |
Post: #159
Army89Delta
|
|
Wow, I just love finding out that my cool and special +3 weapons (sarcasm) don't actually give any true benefit against anything else.
Dear EA,Paper is okay,Rock is overpowered,Please nerf rock. -Regards, scissors My list of +3's for my medic; M249+3, M60+3, XM8AR+3 , FN Minimi PARA +3, MG36+3, M240B+3, QJY88+3 Other account's +3's upon request Literally every gun in game permed for all classes. Desert skins too! DIE HIPPIE DIE! |
|
12-05-2012, 01:01 PM |
Post: #160
Abrams1
|
|
In my opinion mg36 is the best,most ammo,super accuracy,super killpower,range.... and if i see one enemy close to me i knife him,or 2 headshots and dead
|


![[Image: Abandon.gif]](http://www.reactiongifs.com/wp-content/uploads/2012/07/Abandon.gif)

![[Image: 359mhqw.png]](http://i47.tinypic.com/359mhqw.png)

![[Image: t4g-blacklist_logo-3.png]](http://blacklist.tools4games.com/img/t4g-blacklist_logo-3.png)
