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The Epic List - Bugs & Suggestions |
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23-04-2012, 06:08 PM |
Post: #81
[adicto]Orion2
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/sign
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23-04-2012, 06:15 PM |
Post: #82
Revy3
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/sign
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23-04-2012, 06:18 PM |
Post: #83
[CO2]Darkg12
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/sign
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23-04-2012, 06:28 PM |
Post: #84
keffren
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/sign
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23-04-2012, 06:37 PM |
Post: #85
[TNB]PWN3D^^
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/sign
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23-04-2012, 06:42 PM |
Post: #86
Cawdor.
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/sign
Please think about the clans! Right now, renaming a char is one of the most expensive items in the game at 6000 funds while it should be at 6000 CREDITS instead! And yes, as you might have guessed, there are some people who picked a name they thought would be funny when they first signed up - but in fact turned out to be _quite_ offensive to others. Now it's 8 char-bans later and still not worth the 6k funds Dx |
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23-04-2012, 06:43 PM |
Post: #87
CryFree
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im in /sign FIXX THIS Y GET MORE MONEY
for free just 20 FKIN bugs .. so hard easy ![]() i hope to SEE PTE ONLINE WITH THIS LIST ! .. no one cares i think lets do pressure guys ![]() .... etc about hellfire ... why i die today with my apah 2 times ... apc 40x2 dmgx yes ... and then apache ... 40 x2 yay thats ... forced me to use the ULTIMATE alt+f4
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23-04-2012, 08:14 PM |
Post: #88
Haeri
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(23-04-2012 06:42 PM)Hitholf_Adler Wrote: /sign *...* |
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23-04-2012, 10:54 PM |
Post: #89
303ConArtist
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What about the memory leak?
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23-04-2012, 10:56 PM |
Post: #90
DeltaForce
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(23-04-2012 06:42 PM)Hitholf_Adler Wrote: /sign I don't like your name. ![]() |
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23-04-2012, 11:16 PM |
Post: #91
Zbyluk
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Hallo
(23-03-2012 11:29 PM)Haeri Wrote: 9. Medic sign on minimap and helmet and arm But - it be easier for enemy to recognize medic - I disagree with THIS part, medic should be able to choose but ... (23-03-2012 11:29 PM)Haeri Wrote: In addition to that, they also should be marked on the minimap as crosses and not as default triangles. This is good idea IMHO. Zbyluk |
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24-04-2012, 12:01 AM |
Post: #92
Cloud90PL
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Also there could be a minor customization redesign, because somehow BFP4F is the first game where customization (weapons) is so crappy and non friendly to free players (you can't rent "attachments" on rented weapon and buying weapon with credits is matter of months) also there is no visualization of thoose "attachments" (except sights and paint jobs ofc). How is it that BF3 has proper weapon customization? How is it that MW3 (actually every MW) has proper customization? And how the hell is this posibble that other developers (Blacklight, War Inc. Battlezone) could make it right and devs at EAsy literally screwed it?
PS that weapon customization in BFP4F annoys me since 1st DEC ![]() btw: I do not have any F. acciden't... |
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24-04-2012, 01:48 AM |
Post: #93
CropedFrag
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Hey, thanks for highlighting Squad system. I have a feeling too many players are getting used to the idea of a COD Battlefield P4F: liking shorter maps, pointing teamwork and squads as pointless, and claiming big patience maps & rounds as the worst...
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24-04-2012, 02:33 AM |
Post: #94
AfdsasZ
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/ sign, but you forgot a bunch of bugs
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24-04-2012, 02:46 AM |
Post: #95
Peoples
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If this hasn't been mentioned already, some other pesky bugs include the distinct lack of a notification when you are team-switched, and also the collisions:
My tank is supposed to be one of the best in the world, but it spontaneously explodes when I drive over the little station wagon on Karkand? Also, the collisions with people standing on vehicles, and the like. Plus, there is a pesky bug on Low, and Super Low graphics settings with the M24 where on the scope glass, it shows a picture of the M24's skin/texture thing. I don't know for sure if they fixed it or not. A suggestion I have is to make lightposts and stop-signs destructible. By this, I mean that when you ram the signs with a tank, it should knock them over. This would make things much simpler. ![]() /=;|=--™ (I made that) Worried about the world ending? NASA has you covered: http://www.nasa.gov/topics/earth/features/2012.html |
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24-04-2012, 07:13 AM |
Post: #96
[adicto]Corraler
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/sign
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24-04-2012, 07:28 AM |
Post: #97
Galladrim
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Excellent Thread, agree with completely everything and support the implementations suggested 100%
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24-04-2012, 08:14 AM |
Post: #98
SpEnSAHH
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24-04-2012, 08:17 AM |
Post: #99
kayack1
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and what about the memory leak ?
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24-04-2012, 09:06 AM |
Post: #100
Haeri
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The memory leak was mentioned several times by kayack1, 303ConArtist and SirSniper. - I have to apologize. I don't understand what memory leak means. I've googled it and found out some information, but I can't see it in relation with this game... could someone explain it please?
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![[Image: 03f091ba.png]](http://bfp4f.alchemical.ch/signatures/03f091ba.png)
for free 
![[Image: image.png]](http://u.jimdo.com/www7/o/s0285c54a87d6e09e/img/i6e7b299043e033a2/1338143865/std/image.png)

![[Image: 7949_71bc.gif]](http://d.asset.soup.io/asset/3846/7949_71bc.gif)
![[Image: 5mLZc.png]](http://i.imgur.com/5mLZc.png)
![[Image: cloudfpssig.jpg]](http://imageshack.us/a/img26/89/cloudfpssig.jpg)
![[Image: Sig01.jpg]](https://lh5.googleusercontent.com/-yG6FBgrsx6c/Tf7X7p4c7KI/AAAAAAAAAIE/7ttT1jnGbzY/Sig01.jpg)
![[Image: clanak.jpg]](http://img861.imageshack.us/img861/4690/clanak.jpg)
![[Image: spensah.gif]](http://sig.grumpybumpers.com/host/spensah.gif)