Battlefield Play4Free
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Community Discussion
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split ammo damage and ammo capacity add-ons
split ammo damage and ammo capacity add-ons |
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13-03-2012, 03:12 AM |
Post: #21
BuckTester
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/no sign
I don't agree with any of it. I'd rather see that they removed the +3 across the board. |
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13-03-2012, 04:45 AM |
Post: #22
WhiteT
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yeah sign
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13-03-2012, 08:50 AM |
Post: #23
Strac.CRO
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(13-03-2012 03:12 AM)BuckRaven Wrote: /no sign Removing +3 across the board to be fair is just like giving every weapon +3 stats. Do you really want weapons (especially ARs) to be weak as a joke? (13-03-2012 01:31 AM)GinjaNinja Wrote: /sign, but they would have to bring in a disadvantages to stop it being OP that's why I suggested lowering total ammo type damage, maybe even +4+2+2, 2+3+3, +2+2+4 becasue the way it is now if I on my "+3" SAW put: (close-in or heavy or stand-off barrel) + any ammo type + stabilized stock I would be unstoppable, especially by newcommers. That kind of SAW is more powerful then old legacy SAW, the only thing missing is bullets but 95+95 and a good pistol is more then enough. ![]() |
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13-03-2012, 09:00 AM |
Post: #24
BuckTester
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(13-03-2012 08:50 AM)Str1000ac Wrote:(13-03-2012 03:12 AM)BuckRaven Wrote: /no sign This is where our opinions differ. The weapons aren't "weak as joke" I manage perfectly fine with them and I don't see any need for the +3 so removing the +3 weapons from the game would make little to no difference in my opinion. Seeing how the weapon balance is an ongoing project, I don't think 3 extra damage makes a difference either way so I'll just go for the removal of the +3 weapons. I also think that separating the ammo capacity/damage attachments only serves one purpose, forcing players to purchase more attachments. Deciding whether you want more damage or more ammunition is something that everybody has to do and depending on your play style, no choice is necessarily better than any other. |
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13-03-2012, 09:16 AM |
Post: #25
Strac.CRO
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@ BuckRaven ... well they said they introduced customization and +3 weapons for balance purpose (we know it's money related, not balance). The way it is now it's everything but balance.
I am either OP or UP (try basic 150 credits AN94 Abakan). P.S. +3 and more ammo makes a difference. ![]() |
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13-03-2012, 09:53 AM |
Post: #26
BuckTester
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I constantly play with the M4A1 which, correct me if I'm wrong, is often complained about. I have no problem playing with it unmodified to be honest, with some attachments it just gets a bit easier, nothing OP about it. Sure, some of the weapons could use some minor tweaks but beyond that, they're fine (shotguns/pistols excluded).
In my opinion, as I said, I don't think the +3 makes all that much of a difference as people tend to say. I've tried pretty much all weapons (SVD and the XM8-series being the only exceptions since I never liked them) since the update and I really don't have anywhere remotely as much problems as people claim. It's all about adjusting how you play to be honest. (This post was last modified: 13-03-2012 09:54 AM by BuckTester.) |
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13-03-2012, 04:17 PM |
Post: #27
dokk1e_1.
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(13-03-2012 01:31 AM)GinjaNinja Wrote: /sign, but they would have to bring in a disadvantages to stop it being OP your signature is way to big ![]() dokk1e_1.-27- Assault----dokk1e_2.-19- Engineer----Sgt.dokk1e-24- Recon----Cpt.dokk1e-14- Medic
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13-03-2012, 04:21 PM |
Post: #28
Fenderalac
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/sign, not gonna happen.
![]() |
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13-03-2012, 06:58 PM |
Post: #29
Strac.CRO
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(13-03-2012 04:21 PM)Fenderalac Wrote: /sign, not gonna happen. why not? Is it so hard to split ammo customization? ![]() |
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02-04-2012, 09:13 PM |
Post: #30
Strac.CRO
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just a bump
![]() |
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02-04-2012, 09:16 PM |
Post: #31
CybalA
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/sign
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03-04-2012, 01:04 PM |
Post: #32
GinjaNinja
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(13-03-2012 04:17 PM)dokk1e_1. Wrote:(13-03-2012 01:31 AM)GinjaNinja Wrote: /sign, but they would have to bring in a disadvantages to stop it being OP It's as big as it can be
![]() |
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25-05-2012, 07:49 PM |
Post: #33
Hmmmmmmm
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/antisign
It would destroy the object of customization if everything does the same thing. |
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26-05-2012, 05:35 AM |
Post: #34
Strac.CRO
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(25-05-2012 07:49 PM)Hmmmmmmm Wrote: /antisign they did it with viper ammo attachment = it adds more damage and adds few more bullets in mag ![]() |
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26-05-2012, 06:46 AM |
Post: #35
irfanGF
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/sign /sign /sign
PP19+casket mag+cqc mag+close in barrel+stabilized stock
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26-05-2012, 09:13 AM |
Post: #36
AntiBooster
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/unsigned , scar l/ aek + casket+ viper = 42 bullets and 25 damage min at long range. Very very unfair for the less paying people.
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26-05-2012, 05:59 PM |
Post: #37
Strac.CRO
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(26-05-2012 09:13 AM)AntiBooster Wrote: /unsigned , scar l/ aek + casket+ viper = 42 bullets and 25 damage min at long range. Very very unfair for the less paying people. I suggested it before VIPER ammo. ![]() |
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27-05-2012, 01:29 PM |
Post: #38
GinjaNinja
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(13-03-2012 08:50 AM)Str1000ac Wrote:(13-03-2012 01:31 AM)GinjaNinja Wrote: /sign, but they would have to bring in a disadvantages to stop it being OP I was thinking like cqc ammo being less accurate/ less bullet speed, but doing high damage ![]() |
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27-05-2012, 02:04 PM |
Post: #39
AllahUga
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- add +3+3+3 damage and "+3" ammo to all weapons, not only to legacy, to make game more fair for newcomers, give Soft Point, Tactical stock and/or Heavy barrel for free to "legacy" owners as a compensation
- make "ammo-type"'s total damage 10 = +5+3+2, +3+4+3, +2+3+5 or similar'
This signature has been removed by RIC0H due to it containing swearing |
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09-07-2012, 04:20 PM |
Post: #40
Dicot
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(07-02-2012 08:51 PM)Str1000ac Wrote: split ammo customization parts in 2 different buyable options:Dont give them cookies str1000 ! Proud to be Romanian ! |


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