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Rendering and Lighting updates
Rendering and Lighting updates |
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17-01-2012, 06:18 AM |
Post: #181
[VGS]_Vulkanux
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Should be a night map!
To many deserts maps! |
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17-01-2012, 06:31 AM |
Post: #182
Cenon
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Oman is too yellow and green, its just.... soo... fkin.... green.
Also you need to change the pics of maps at load screens.
(This post was last modified: 17-01-2012 06:38 AM by Cenon.)
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17-01-2012, 06:40 AM |
Post: #183
BurgerKingKong
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In summary:
"We stole your expensive guns from you... BUT LOOK HOW SHINY THE MAPS ARE!" Joined Closed Beta: 12-21-2010.
Left Open Beta: 12-22-2011 |
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17-01-2012, 11:38 AM |
Post: #184
Kinky_Assault
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(16-01-2012 10:06 PM)Radiant_Recon Wrote: Hey, just a couple of things, don't nerf the guns, make them atleast 3 times stronger to really make this game more realistic./sign NOW THAT'S A BRILLIANT IDEA! We have a hardcore mode in BF3 and it plays awesome. We coud have something like that implemented in BFP4F as well, why not? Remove or nerf a few splash damage gadgets & and boosts (mortar, nade, RPG), and add more firepower to guns, and here we are, playing a challenging realistic gameplay. It may remind one the PROmod from COD series, but all in line with the unique Battlefield feeling. What do you think? Is it necessary to post this idea to the Suggestions forum section? |
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17-01-2012, 12:12 PM |
Post: #185
[CO2]Darkg12
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New basra in low mode = s*cks
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17-01-2012, 02:54 PM |
Post: #186
MasterOwner
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Great work, i think this is fine now.
(This post was last modified: 17-01-2012 02:55 PM by MasterOwner.)
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17-01-2012, 04:06 PM |
Post: #187
Syforce
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amazing just amazing!!!!!
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17-01-2012, 04:24 PM |
Post: #188
Arkinoth
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Karkand was alright . It had that dark "scenario" to it given to the fact that it was a city (or town) burning. Now it looks like just a typical middle east town were nothing happened , just a few poorly designed smokes.
Oman's sky looks kinda nice , but it really affects my eyes, and the sand looks fked up. It look literally like a tourist attraction and not a battlefield. Dragon Valley, the cold-mist-rainy type of this map was good. Dont know why you would change that. |
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17-01-2012, 05:00 PM |
Post: #189
GottamPootis
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Pootis Poot 'cause the pootis poot. Poot pootis 'cause the Pooti pootis. Pooti Pootis 'cause the pootis poot. |
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17-01-2012, 05:01 PM |
Post: #190
GottamPootis
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Still didnt fix the weps <.<
Pootis Poot 'cause the pootis poot. Poot pootis 'cause the Pooti pootis. Pooti Pootis 'cause the pootis poot. |
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17-01-2012, 06:43 PM |
Post: #191
Sigognac_UKRAINE
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Ea\Dice, please remove the rocket bug on MIL-MI-28( russian combat chopper) - it makes only 40 damage to vehicles. Thank you
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17-01-2012, 07:11 PM |
Post: #192
CropedFrag
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(17-01-2012 06:43 PM)Sigognac_UKRAINE Wrote: Ea\Dice, please remove the rocket bug on MIL-MI-28( russian combat chopper) - it makes only 40 damage to vehicles. Thank you It's EAsy, not Dice. And yeah. That glitch needs a fix
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17-01-2012, 07:40 PM |
Post: #193
-=OG=-SkinnyG
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(17-01-2012 05:01 PM)GottamPootis Wrote: Still didnt fix the weps <.< Nope indeed! At least we can see better how the +3 weps suck in comparison with our originally bought weapons! ![]() |
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17-01-2012, 08:27 PM |
Post: #194
OppressoLiber1
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Well, from the air everything looks cool. But down on the ground...
(This post was last modified: 17-01-2012 08:30 PM by OppressoLiber1.)
I guess "ATOMICBABOON" wanted to simulate the blinding light show from caused by a surface atomic explosion. He did it. Lighting effects look like crap. Not to mention the invention of a new world wonder: Babilonia had Floating Gardens. Oman has Floating Buildings. Outstanding. |
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17-01-2012, 08:52 PM |
Post: #195
mooning_cat
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(12-01-2012 05:33 PM)kayack1 Wrote: great but have you thought of that ? : basra is unplayable for me, every wall that used to be white hurts my eyes. |
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17-01-2012, 10:05 PM |
Post: #196
C4V3235
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(17-01-2012 06:40 AM)BurgerKingKong Wrote: In summary: Hahahahahhaaa........so true.... c4v3235 |
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18-01-2012, 08:15 PM |
Post: #197
NellaF
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that is nice, thank you, but...
our weapons? what are you gonna do about that? can't you see this is all that people want. It is nice job, really, but for God's sake give us back what we payed. NellaF Ultima13 Ivizoid Dr.Omega13 |
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18-01-2012, 08:42 PM |
Post: #198
AtomicBaboon
Go to next Official Response...
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Hello all,
(This post was last modified: 19-01-2012 08:32 PM by AtomicBaboon.)
I don't have much to add beyond the posts I've already made, but I am reading all the comments and I wanted to thank all those members of the community posting (and PMing) constructive criticism that includes the info mentioned in my earlier post! You guys (and girls?) are the bomb and it's great to see the passion you have for the game. One important note: It is a "live" product and we're always trying to include new tweaks, adjustments and feedback into the releases as well as new content where we can, but remember that different people have different roles on the project; an engineer cannot always fix a visual problem and a prop artist can't always fix a gameplay bug. ~AB [edit] the the = the |
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18-01-2012, 10:50 PM |
Post: #199
MattMinigun
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Díky lepší viditelnosti teď mají odstřelovači ráj na zemi! Ale grafika je skvělá. Nemohly byste trochu doladit vozidla???
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19-01-2012, 12:19 AM |
Post: #200
-=OG=-RPGforYOU
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(18-01-2012 08:42 PM)AtomicBaboon Wrote: Hello all, I like this one, he communicates. He asks, he responses and he acts. (referring to Oman patch) No guy that really is doing it good! *Virtual beer for you!*
(This post was last modified: 19-01-2012 12:19 AM by -=OG=-RPGforYOU.) |



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