[Guide] Weapon Attachments
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08-01-2012, 02:54 AM | Post: #1
Offline BuckTester 
[Image: UnderConstructionRibbon.png]


[Image: Retro-Main-Title.png]


The update which brought us the weapon customization feature has been surrounded by a lot of rage, controversy, speculation and these forums have been filled with threads concerning this. This topic is not an attempt to address any of those issues. The only purpose of it is to help people who want to play and enjoy this game make informed decisions about which attachments they should choose.

I will go through the customization process step by step and show you how to do it and what motives you should have when picking the attachments. Throughout this guide I will be using the Battlefield Play4Free Comparison Tool which you can find here:



The images below show you an example of how the in-game stats look and then how the BFP4F-Tools show you the stats. The in-game stats are very arbitrary and sometimes even misleading.

[Image: Retro-In-Game-Stats-G3A4.png]

[Image: Retro-Tools-Stats-G3A4.png]

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(This post was last modified: 30-11-2012 10:23 PM by BuckTester.)
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08-01-2012, 02:55 AM | Post: #2
Offline BuckTester 
[Image: Retro-Customization-Basics.png]


To be able to customize a weapon you must have bought the weapon permanently. Rented guns can not be customized. The following images will take you through the process step by step.

[Image: Basics-01.png]


[Image: Basics-02.png]


[Image: Basics-03.png]




[Image: Retro-General-Recommendations.png]

What attachments should you pick? There are no definite answers to that question. There are several different things you need to consider before you decide.

[Image: Small-Green-Ribbon.png]

    [Image: pixel_arrow_03.png]
    Your style of play is probably the most important factor in deciding which attachments to pick. If you are a rooftop-camping sniper you most likely wont want the exact same attachments as a flag-rushing medic for example.


[Image: Small-Red-Ribbon.png]

[Image: spacing-large.png]

[Image: pixel_arrow_03.png]
Of course, what weapon you are using is also important. Familiarize yourself with your weapon. Know the stats and the perks of the weapon you're using.

[Image: Small-Yellow-Ribbon.png]

[Image: spacing-large.png]

[Image: pixel_arrow_03.png]
What attachments you rent depend on your budget for obvious reasons. Always remember that the most expensive attachments aren't always the best attachments.

Throughout this guide I will be using the Dynamic Weapon Comparison Tool to view the stats of weapons and attachments.

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(This post was last modified: 31-07-2012 01:07 PM by BuckTester.)
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08-01-2012, 02:56 AM | Post: #3
Offline BuckTester 
[Image: UnderConstructionRibbon.png]


[Image: Retro-Barrel-Guide.png]


Ok, this is the part where I will be guiding you through the different barrels.

[Image: Close-In-Barrel-3.png]

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(This post was last modified: 03-08-2012 12:48 AM by BuckTester.)
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08-01-2012, 02:57 AM | Post: #4
Offline BuckTester 
[Image: bg_web-box-tile4.jpg]

What does the barrels actually do? Let's look at the basic assault rifle, the G3A4 and see what they do.


So, let's take a look at those numbers.
    Close-in barrel:
      [Image: 2012-01-08%25252004-17-35.jpg]
      . [Image: 2012-01-08%25252008-04-27.jpg]

      Increases the short range segment by 10 meters making for assault rifles, LMGs and SMGs and medium range by 5 meters. Sniper rifles get an additional 5 meters (15 meter increase in total) to close range and 7 meters increase to medium range.
      The left image above apply to Assault/Medic/Engineer, the right one applies to Recon.

    Stand-off barrel:
      [Image: 2012-01-08%25252004-19-08.jpg]
      . [Image: 2012-01-08%25252008-04-07.jpg]

      Increases the medium range segment by 20 meters for assault rifles, LMGs and SMGs. Sniper rifles get an increase of 30 meters.
      The left image above apply to Assault/Medic/Engineer, the right one applies to Recon.

    Precision barrel:
      [Image: 2012-01-08%25252008-00-48.jpg]
      . [Image: 2012-01-08%25252008-04-49.jpg]

      Increases the Projectile Velocity of the weapon. All classes except Recon seems to be getting an increase of 250 where as sniper rifles only get an increase of 200.
      As far as I know, projectile velocity only really matters for snipers, reducing bullet-drop and the amount by which you have to lead a moving target. Those aspects are mostly useful for snipers, making this barrel pretty useless for anyone except snipers. Someone correct me if I'm wrong on that.
      The left image above apply to Assault/Medic/Engineer, the right one applies to Recon.

    Heavy barrel:
      [Image: 2012-01-08%25252004-19-56.jpg]

      Increases the Projectile Velocity by 100 and increases the mid-range segment by 10 meters for assault rifles and LMGs. For Engineers, the projectile velocity increases by 100 and the short-range segment increases by 7. Sniper rifles get an increase in velocity of 75 and the mid-range segment increases by 10 meters.



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(This post was last modified: 31-01-2012 05:25 PM by BuckTester.)
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08-01-2012, 03:00 AM | Post: #5
Offline BuckTester 
[Image: Ammo.jpg]

Continuing to use the G3A4 as the example, we move on to ammunition choice. Ammunitions only do one thing, they increase the damage of the weapons. They vary a bit from class to class in how much they actually add.


Onwards to the numbers.
    CQC Ammo:
      [Image: 2012-01-08%25252006-14-13.jpg]
      . [Image: 2012-01-08%25252008-22-41.jpg]

      CQC Ammo is obviously intended for short ranges. CQC Ammo adds +6/+3/+2 to assault rifles and LMGs, +8/+4/+2 to SMGs and +10/+5/+3 to sniper rifles.
      The left image above applies to Assault/Medic/Recon and the right image applies to Engineer.

    Soft Point Ammo:
      [Image: 2012-01-08%25252006-15-04.jpg]
      . [Image: 2012-01-08%25252008-22-58.jpg]

      Soft Point Ammo is the mid-range ammunition. Adding +3 to assault rifles, LMGs and SMGs, sniper rifles get +5. These bonuses apply to all ranges.
      The left image above applies to Assault/Medic/Recon and the right image applies to Engineer.

    Hi-power Ammo:
      [Image: 2012-01-08%25252006-15-46.jpg]
      . [Image: 2012-01-08%25252008-23-05.jpg]

      This is the long range variant. Hi-power Ammo adds +2/+3/+5 for assault rifles, LMGs and SMGs, sniper rifles get a slightly higher bonus +3/+5/+10.
      The left image above applies to Assault/Medic/Recon and the right image applies to Engineer.



As you can see, once again the in-game description doesn't tell the whole truth.

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(This post was last modified: 31-01-2012 05:25 PM by BuckTester.)
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08-01-2012, 07:21 AM | Post: #6
Offline BuckTester 
[Image: Ammo2.jpg]

As you all probably know, you can also choose to carry more ammunition rather than having a different type of ammo. Some weapons suffer a low default-ammunition count so you might want to do this instead.

There are three different types of additional ammunition to choose from.
    Extra Magazines:
      [Image: 2012-01-08%25252006-28-33.jpg]
      . [Image: 2012-01-08%25252006-37-05.jpg]
      . [Image: 2012-01-08%25252006-41-19.jpg]
      . [Image: 2012-01-08%25252006-44-59.jpg]

      You carry extra magazines. The amount varies depending on class.This option will give you the most extra ammunition of the available options in most cases, there are exceptions though. The AKS74U for example have a very small default mag, 15 round capacity only. In that case, the Casket-mag option is a lot better. There might be other exceptions as well so you'll have to look that up for yourself.
      The images above display the four classes, from left to right; Assault, Medic, Engineer and Recon.

    High Capacity Mags:
      [Image: 2012-01-08%25252006-28-54.jpg]
      . [Image: 2012-01-08%25252006-37-22.jpg]
      . [Image: 2012-01-08%25252006-41-26.jpg]
      . [Image: 2012-01-08%25252006-44-51.jpg]

      As indicated by the description, you carry high capacity mags. This will reduce the need to reload your weapon in the middle of fights but might not provide as much ammunition as simply carrying extra standard mags.
      The images above display the four classes, from left to right; Assault, Medic, Engineer and Recon.

    Casket Mags:
      [Image: 2012-01-08%25252006-28-46.jpg]
      . [Image: 2012-01-08%25252006-37-13.jpg]
      . [Image: 2012-01-08%25252006-41-12.jpg]
      . [Image: BFP4f%25202012-02-04%252001-31-11-40.jpg]

      Casket mags is the third and final option for carrying extra ammunition. This option drastically increase the capacity of your magazines but does not increase the number of magazines you carry.
      The images above display, from left to right; Assault, Medic and Engineer and Recon.



As a rule of thumb, if your weapon has a high default capacity, go for extra magazines. If your weapon has a low capacity, go for Casket-mags.

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(This post was last modified: 04-02-2012 01:33 AM by BuckTester.)
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08-01-2012, 07:27 AM | Post: #7
Offline BuckTester 
[Image: Stock.jpg]

Stock attachments deal with reducing the recoil of your weapon in different ways. Once again using the G3A4 as the example weapon, let's look at the different stocks that are available.

    Balanced Stock:
      [Image: 2012-01-08%25252010-29-10.jpg]

      The balanced stock will increase the accuracy on hipfire. This is the only stock that isn't available to a Recon.

    Precision Stock:
      [Image: 2012-01-08%25252010-29-03.jpg]
      . [Image: 2012-01-08%25252010-54-21.jpg]

      A precision stock will increase the accuracy while aiming down the sights (ADS).
      The right image above applies to Recon, the left image applies to the other three classes.

    Tactical Stock:
      [Image: 2012-01-08%25252010-28-51.jpg]
      . [Image: 2012-01-08%25252010-54-12.jpg]

      A tactical stock will slightly decrease the vertical and horizontal recoil while ADS and slightly increase accuracy on hipfire.
      The right image above applies to Recon, the left image applies to the other three classes.

    Stabilized Stock:
      [Image: 2012-01-08%25252010-29-43.jpg]
      . [Image: 2012-01-08%25252010-54-28.jpg]

      The stabilized stock will decrease horizontal recoil (about twice as much as for Tactical stock) of the gun.
      The right image above applies to Recon, the left image applies to the other three classes.



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(This post was last modified: 05-02-2012 01:26 PM by BuckTester.)
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08-01-2012, 07:51 AM | Post: #8
Offline BuckTester 
No TL,DR-part yet, still working on that part.

Quick distance-reference
[Image: Range7.jpg]
. [Image: Range15.jpg]


[Image: Range20.jpg]
. [Image: Range30.jpg]


[Image: Range55.jpg]
. [Image: Range100.jpg]


[Image: Range200.jpg]

http://battlefield.play4free.com/en/foru...?tid=46345

Table of contents:

  1. Section 1
  2. Section 2
  3. Section 3
  4. Section 4





    Header 1




Header 2


    Header 3



R1-C1
R1-C2
R2-C1
R2-C2


Additions/editions

Code:
Table of contents:
[color=#FFA500]
[list=1]
[*] Section 1
[*] Section 2
[*] Section 3
[*] Section 4
[/list]
[/color]

[hr]
[color=#FFA500][size=4]
[list]
[b]Header 1[/b]
[/list]
[/size][/color]

[color=#FFA500][size=2]
[b]Header 2[/b]
[/size][/color]

[color=#FFA500]
[list]
[b]Header 3[/b]
[/list]
[/color]

[table][tr][td]
[align=center][color=#FFA500][b]R1-C1[/b][/color][/align]
[/td][td]
[align=center][color=#FFA500][b]R1-C2[/b][/color][/align]
[/td][/tr][tr][td]
[align=center]R2-C1[/align]
[/td][td]
[align=center]R2-C2[/align]
[/td][/tr][/table]


[color=#4682B4]Additions/editions[/color]

[Image: 33nxcms.png]

Some personal favourite combinations:
M60 - Stand-Off barrel, Nimrod-mags, Thunderbolt-stock plus an optional Red-dot sight.
M240 - Heavy barrel, Viper-mags, Balanced stock plus an optional Red-dot sight.

[Image: testingtesting-1.jpg]


Comparison between G3A4, M16A2, AEK971, AN94, M4, SCL, STG77AUG, 416Carbine, XM8, AK47, 9A91, AKS74U, FNP90, MP5, MP7, PDWR, PP19, PP2000, UMP, UZI, XM8c

Comparison between AEK971 (Close-in Barrel / Piranha Mags / Balanced Stock), AN94 (Close-in Barrel / Piranha Mags / Balanced Stock), SCL (Close-in Barrel / Piranha Mags / Balanced Stock), 416Carbine, 416Carbine (Close-in Barrel / Piranha Mags / Balanced Stock)

Comparison between 416Carbine, 416Carbine (Balanced Stock), 416Carbine (Precision Stock), 416Carbine (Tactical Stock), 416Carbine (Stabilized Stock), 416Carbine (Thunderbolt Stock), 416Carbine (Barrakuda Stock), 416Carbine (Nemesis Stock), 416Carbine (Cerberus Stock), 416Carbine (Sidewinder Stock)

Comparison between 416Carbine, 416Carbine (CQC Ammo), 416Carbine (Soft Point Ammo), 416Carbine (Hi-Power Ammo), 416Carbine (Viper Mags), 416Carbine (Casket Mags), 416Carbine (High Capacity Mags), 416Carbine (Extra Magazines), 416Carbine (Barrakuda Mags), 416Carbine (Nimrod Mags), 416Carbine (Piranha Mags), 416Carbine (Stingray Mags)

Comparison between 416Carbine, 416Carbine (Stand-off Barrel), 416Carbine (Close-in Barrel), 416Carbine (Precision Barrel), 416Carbine (Heavy Barrel), 416Carbine (Predator Barrel), 416Carbine (Barrakuda Barrel), 416Carbine (Copperhead Barrel)

Comparison between 416Carbine, 416Carbine (Balanced Stock), 416Carbine (Piranha Mags / Balanced Stock), 416Carbine (Close-in Barrel / Piranha Mags / Balanced Stock)



(25-11-2012 01:47 AM)BuckRaven Wrote:  I've added the different scopes' zoom factor, feel free to use it of you like.

(27-04-2012 01:00 PM)Merlini Wrote:  
000? SCOPE RETICLE 000?


x1.0
Holographic Sight


x1.95
PSO-1 Simonov Scope


x1.0
Desert Holographic Sight


x1.95
PSO-1 SVD Scope


x1.02
Rapid Aim Reflex Sight


x3.85
Vulcan Deadeye Scope
x2.43
Panthera Deadeye Scope


x2.16
M145 Elcan Sight


x3.85
Vulcan Range Ace Scope
x2.43
Panthera Range Ace Scope


x2.16
M145 Red Dot Elcan Sight

x3.85
x9.43

Desert Ballistic Scope

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(This post was last modified: 26-11-2012 05:25 AM by BuckTester.)
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08-01-2012, 09:01 AM | Post: #9
Offline TaxManD 
Nice, keep it up

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08-01-2012, 11:30 PM | Post: #10
Offline NeedSomeHP 
Or... you can simply buy a shotgun (400-750Cr) and a grenade booster (700Cr) , and save time and money Rolleyes

[Image: sig1yx.jpg]
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09-01-2012, 12:20 AM | Post: #11
Offline BuckTester 
Feel free to discuss the use of boosters elsewhere, this topic is about attachments and what they do.

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(This post was last modified: 09-01-2012 06:06 AM by BuckTester.)
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10-01-2012, 07:12 AM | Post: #12
Offline afailedchief 
good work man!
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11-01-2012, 05:48 AM | Post: #13
Offline shockwave24 
last time i tried posting a guide i got trolled AngryAngryAngry
Quote
12-01-2012, 09:04 AM | Post: #14
Offline XkSAssassin 
(09-01-2012 12:20 AM)BuckRaven Wrote:  Feel free to discuss the use of boosters elsewhere, this topic is about attachments and what they do.

Dude,thank you! OMG I can't wait to buy any gun and start to customize it,so I need tip. I have 9611 credits. So first I wanted to buy P90,then after buying UMP for one day,I liked it,and now I'm thinking of buying it? How to you think,does buying P90 worth it? I just can't wait to buy and customize my wep. Smile

I still do.
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12-01-2012, 10:13 AM | Post: #15
Offline BuckTester 
Personally, I haven't used the P90 much. I went straight for the MP5 and never looked back.

The P90 does have the most ammunition per magazine but it has a really funky sideways-recoil. I'd recommend trying a few SMGs before deciding on any to get permanently.

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12-01-2012, 12:43 PM | Post: #16
Offline Chef9000 
Good stuff dude! thanks.
Quote
12-01-2012, 03:02 PM | Post: #17
Offline XkSAssassin 
(12-01-2012 10:13 AM)BuckRaven Wrote:  Personally, I haven't used the P90 much. I went straight for the MP5 and never looked back.

The P90 does have the most ammunition per magazine but it has a really funky sideways-recoil. I'd recommend trying a few SMGs before deciding on any to get permanently.

I tried all. And I already got used to P90. (Really good) So thats because I'm thinking to buy it... I just can't wait to buy any of them to play and customize!! Both are good but still it's hard for me to make a choice!

I still do. (This post was last modified: 12-01-2012 03:02 PM by XkSAssassin.)
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14-01-2012, 01:24 AM | Post: #18
Offline TrollEngineer 
(11-01-2012 05:48 AM)shockwave24 Wrote:  last time i tried posting a guide i got trolled AngryAngryAngry

Troooooooooooooold 8D

Quote
17-01-2012, 08:02 AM | Post: #19
Offline [MIA]hercules_2 
(14-01-2012 01:24 AM)TrollEngineer Wrote:  
(11-01-2012 05:48 AM)shockwave24 Wrote:  last time i tried posting a guide i got trolled AngryAngryAngry

Troooooooooooooold 8D

for me buying bfunds is like im getting roobed again

BTW i liked ur sig
(This post was last modified: 17-01-2012 08:03 AM by [MIA]hercules_2.)
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19-01-2012, 12:55 AM | Post: #20
Offline 33luke33 
Very Nice Job! This helped me alot, Thank YouSmile

[Image: bulletsig.png]
Quote



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