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[Maps] We ♥ Backstab (1000+ Supporters)
[Maps] We ♥ Backstab (1000+ Supporters) |
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10-12-2011, 11:22 AM |
Post: #81
helo1993
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/sign
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10-12-2011, 11:28 AM |
Post: #82
RB1982
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/sign
![]() MERRY XMAS |
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10-12-2011, 04:00 PM |
Post: #83
kolbys
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sing
BORN TO KILL BORN TO KILL BORN TO KILL BORN TO KILL BORN TO KILL BORN TO KILL BORN TO KILL BORN TO KILL BORN TO KILL BORN TO KILL BORN TO KILL BORN TO KILL BORN TO KILL BORN TO KILL BORN TO KILL BORN TO KILL BORN TO KILL BORN TO KILL BORN TO KILL BORN TO KILL BORN TO KILL BORN TO KILL BORN TO KILL BORN TO KILL BORN TO KILL |
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10-12-2011, 04:58 PM |
Post: #84
Cheezy.Badger
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/sign
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10-12-2011, 06:40 PM |
Post: #85
eXchance9
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sign
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10-12-2011, 08:33 PM |
Post: #86
Regasus
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YEA!
/sign Excellent presentation btw |
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10-12-2011, 10:42 PM |
Post: #87
Fallofnoobs244
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/sign
![]() Guys stop flamming clearly EAsy studio's computers got hacked and all they see in the forums are "dis game is so awesome i feel like im not paying enough to play this Plz release moar updates to waste our money on useless things so I feel better." Calm down. |
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11-12-2011, 12:40 AM |
Post: #88
Greg-c
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/sign
i used to love playing on this map when i had bf2mc
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11-12-2011, 12:50 AM |
Post: #89
kfcpie
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/sign
epic looking post
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11-12-2011, 01:07 AM |
Post: #90
-=OG=-Olster
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/sign ... but please make "mortar strike" in a same way, like it was on this map on PS2.
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11-12-2011, 01:44 AM |
Post: #91
Gandler
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(11-12-2011 01:07 AM)Olster11 Wrote: /sign ... but please make "mortar strike" in a same way, like it was on this map on PS2.that is not a mortar strike that is an artillery strike in the video, in BFMC artillery strikes were operated by one computer that was located somewhere on the map (usually in a remote out of the way area, far away from control points and the main choke-points, so you had to go out of your way to get to the computer), and I forget the cool-down time but it was very long so you could only use the computer like every 5 mins or so. BFMC did have a mortar strike as well that the support class had but it was very very tiny, it was almost the equivalent of dropping 3 grenades where you target the strike for, so it was very insignificant compared to Play4free Mortar strikes. |
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11-12-2011, 03:26 PM |
Post: #92
Johnysnake
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(11-12-2011 01:44 AM)Gandler Wrote:(11-12-2011 01:07 AM)Olster11 Wrote: ...... in BFMC artillery strikes were operated by one computer that was located somewhere on the map (usually in a remote out of the way area, far away from control points and the main choke-points, so you had to go out of your way to get to the computer), and I forget the cool-down time but it was very long so you could only use the computer like every 5 mins or so. When i played on US side and as engineer i always dropped 2 mines at the bottom of the river near the artillery computer. So the MEC couldn´t cross the river with a vehicle. ![]() It was a risky place. Both teams always tried to camp there until they could use it. And once you were at the computer and tried to find a group of enemies with the satellite cam there was always a chance that you got killed and that the enemy used the artillery against your team. |
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11-12-2011, 03:42 PM |
Post: #93
Strac.CRO
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/sign
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11-12-2011, 04:11 PM |
Post: #94
stay-high-149
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/SIGN epic idea!
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11-12-2011, 08:36 PM |
Post: #95
NoobLame
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(06-12-2011 01:08 PM)303ConArtist Wrote: /sign, but if there is no team work or anything close to it to make some balance, it will just be another Counter Strike map with vehicles, just like the current ones. Exactly! |
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11-12-2011, 10:05 PM |
Post: #96
=LAMPA=
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/sign
and wow i love the background
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12-12-2011, 01:13 AM |
Post: #97
Ronaldomu07
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/sign
Moderator HomeSen edit:
Max. size for the full signature can not exceed 250 pixels in height and/or 900 pixels in width. This includes images, text, quotes and links. Maximum combined size may not exceed 500KB. Please read the FORUM RULES before posting a new one. http://img696.imageshack.us/img696/7349/sigua.jpg |
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12-12-2011, 07:23 AM |
Post: #98
Johnysnake
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12-12-2011, 07:34 AM |
Post: #99
Your_Own_Team
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/sign
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12-12-2011, 08:55 AM |
Post: #100
Johnysnake
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[/quote]
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