(06-12-2011 07:14 AM)EgonSpengler Wrote: Well Ghost I'm glad to hear you play the objective. However that doesn't make capping a flag any less challenging when a few recon with boosted mortar strike, or as I like to call it "tactical nukes", are dropping them ontop of you. I've been inside completely covered areas and been killed by its blast radius alone. I mean people were raving about how overpowered the rpg booster is, but boosted mortar strike is like a hail storm of boosted rpgs. Oh and I agree about how un-team oriented this game is.
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I just can't play the game any other way. It's not in my nature, and my training just takes over my brain and makes me move. LOL
It's extremely challenging when you've got very skilled opponents using MS since they, like me, will know just where to be, when to fire, and when to evade. However, I fully accept that challenge despite how pissed it may make me on occasion.
Realism clearly is not a strong point with this game (I'm not getting into that one again), but a certain measure of the lack needs to be considered. A standard field barrage from non-vehicle based mortars wouldn't put out that much focused hurt. The only thing that might would be vehicle based, 81mm or larger, mortar batteries or, more realistically, artillery. I know that this game is based on BF2 and arty was a factor and this is where the MS stems from, but the devs need to scale it back to make it accurate to how it is in the real world.
I would have preferred the recon to have a laser range finder and able to spot a position that they wish to have pounded by mortar fire. I would also have preferred that the engineer be given the option to carry either the RPG/AT weapon or a mortar with the latter focusing on the team aspect of a spotter and a mortar man/team. This would enable the engineer to function in a manner that's realistic and complementary to the recon. Here's how I wish it would work:
> Recon uses range finder/binoculars to spot a position which he/she wishes to have pummeled by locking in with left click. Scroll wheel functions as variable zoom. Emote still functions as normal.
> Engineer sees icon on the map and moves into a position to throw shells which will be shown as a radius circle on the map.
> Recon switches to primary weapon for offensive/defense fire and/or vacates position.
> Engineer sets up mortar and fires until all shells expended. Mortar shells can be replenished by ammo crate.
> Engineer has mortar cooldown of slightly less than current MS time.
> Recon can continue using binoculars/RF to spot targets further than fog of war visual range.