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12-11-2011, 11:47 AM | Post: #1
Offline Its-Hans-Zimmer 
Works well for me.
They dont register range kills on guys on turrets but you can see in the video.

http://www.youtube.com/watch?v=9Kn4FWxKUWc
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12-11-2011, 02:46 PM | Post: #2
Offline MineralDiled 
How stupid is that u could use mortar and dont waste it to see how far ur target is
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12-11-2011, 02:53 PM | Post: #3
Offline Its-Hans-Zimmer 
(12-11-2011 02:46 PM)MineralDiled Wrote:  How stupid is that u could use mortar and dont waste it to see how far ur target is

Well I had the need to range a target and what not. I know it gets wasted after you pull it up which is kinda ridiculous. Not stupid I just didn't know about it at the time.
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12-11-2011, 09:14 PM | Post: #4
Offline Persona-7 
It's a bug, should that should be fixed sometime in the future. So then you will be able to use it as a gauge for distances.

[Image: sign_by_theonewhostayed-d4alcqr.jpg]
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12-11-2011, 11:27 PM | Post: #5
Offline AbdulEllahib 
Nice job though Smile

[Image: signaturebfp4f.png]

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13-11-2011, 10:25 AM | Post: #6
Offline Its-Hans-Zimmer 
(12-11-2011 09:14 PM)Persona-7 Wrote:  It's a bug, should that should be fixed sometime in the future. So then you will be able to use it as a gauge for distances.

Yeah I really hate that. When your going to pull it out and then someone takes care of the problem you're going to put it away of course but then it has to charge up.
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13-11-2011, 06:02 PM | Post: #7
Offline Persona-7 
(13-11-2011 10:25 AM)Its-Hans-Zimmer Wrote:  
(12-11-2011 09:14 PM)Persona-7 Wrote:  It's a bug, should that should be fixed sometime in the future. So then you will be able to use it as a gauge for distances.

Yeah I really hate that. When your going to pull it out and then someone takes care of the problem you're going to put it away of course but then it has to charge up.

Well you can still run around with it so you dont have to put it away. Try to see if it starts charging when you get in a vehicle. If not you can use that mod of transportation to get to good areas to set the mortar strike off.

[Image: sign_by_theonewhostayed-d4alcqr.jpg]
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13-11-2011, 06:29 PM | Post: #8
Online iMuuh 
Actually a good sniper would instantly know where to aim^^ So there's no need to have a look with ur mortar...

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14-11-2011, 09:43 AM | Post: #9
Offline Deputy 
What are people complaining about the reason to keep the Mortar Range finder? oh come on guys it can be used to messure important situations like he did in his video - calculate how much aim above target is needed whit each chevron. Not to mention taking pictures about weapon's range situations.

Keep doing bullet drop tests !
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14-11-2011, 05:09 PM | Post: #10
Offline Persona-7 
(13-11-2011 06:29 PM)iMuuh Wrote:  Actually a good sniper would instantly know where to aim^^ So there's no need to have a look with ur mortar...

Good thing EVERYONE is a good sniper and can instantly tell what range someone is at.

[Image: sign_by_theonewhostayed-d4alcqr.jpg]
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25-11-2011, 01:39 AM | Post: #11
Offline Its-Hans-Zimmer 
(14-11-2011 05:09 PM)Persona-7 Wrote:  
(13-11-2011 06:29 PM)iMuuh Wrote:  Actually a good sniper would instantly know where to aim^^ So there's no need to have a look with ur mortar...

Good thing EVERYONE is a good sniper and can instantly tell what range someone is at.

The only problem is that I dont know what 1 mil is equal to. It could be equal to 100 or 200. In this video I was shooting with the 1 chevron (assuming it was the 200 chevron) I'm still getting used to the sights on these rifles.
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25-11-2011, 02:52 AM | Post: #12
Offline Wizlawz 
(25-11-2011 01:39 AM)Its-Hans-Zimmer Wrote:  The only problem is that I dont know what 1 mil is equal to. It could be equal to 100 or 200. In this video I was shooting with the 1 chevron (assuming it was the 200 chevron) I'm still getting used to the sights on these rifles.

http://battlefield.play4free.com/en/foru...?tid=52552

http://battlefield.play4free.com/en/foru...?tid=51674
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