[game mode] Rush Detailed (~435 signs) (2 mods) (1 dev) (29 pages)
09-11-2011, 04:29 PM | Post: #1ThiDOD Go to next Official Response...
(Currently under construction.)
Many of us know the game mode called Rush (or Demolition in Call of Duty MW2)
It's one of the most intence game modes out there (and one that need's most team-work)
I will point out (over the time ofc) all about the rush, and what you get
Also i quoted the PM from Silvanoshi
I will later add Picrures
Attackers: US Army
Defenders: Russian Army
First line of defence: The beach
US Army: Carrier
RU Army: Close to B (The BTR will also Spawn here)
US army: Appache, UH-60 Black-Hawk, Boats and Jets
RU army: BTR-90, Vodnik and DPV (or what ever called Russian Buggy)
Stationary Weapons: Igla (RU)
M-con Station Area:
ALFA will be in the ruined house
BRAVO in the guard tower
They are realy close to heach other, so US army have easy in the beggining
So, americans Attack with With all the force to puch back the first line of defence. With enough team work, you can breach though the first line with only few losses. But if your team can't work together, it will be your death, because of MG-fire from beach (Remember to use Jet's and Choppers to remove the Gunners and APC's)
So that was first line of defence
Second line would be the Train Station (currently Flag B).
US Army will be able to chose between Carrier and the area you took from russians (or flag A).
RU army will Be able to Spawn close to wather (where you flak with boat's), close to DPV. Or At the construction site (Flag D)
US Army: M1A2 Abraham, LAV-25, UH-60, Appache, Jet, Humwie, Buggy, and Boats
RU Army: T-90, BTR-90, DPV and Vodnik
Stationary Weapons: Igla AA and Roacket launchers (how are they called?)
M-con Station area:
ALFA would be behind the train
BRAVO would be in the litle shed-house
This time Bouth Americans and Russian have heavy armor, but the US have still advantage in Air. This time it will be much harder to breach though the line. Few good sniping areas, mean that you will be supressed by them, while Assault's and Engineers will give you hard time at the defence line. But a good teamwork will do the trick.
Keep in mind. This is last attempt to get the best pilots on the team. Because after the breach, you will not be able to spaw at the carrier
Last line of defence
It was a crazy fight for bouth Russians and US, but US still breached the train depot. But what's that? US no longer have Air support, while there counter part have MiL's and MiG's, plus they spawn now realy close to the M-cons.
US Army: Spawn at the Train Depot (Flag B) or at Beach (Flag A)
RU Army: Spawn in the house with windows or at RU base.
US: M1A2 Abraham, LAV-25 and Humwies
RU: T-90, BTR-90, MiL-24, MiG-29 and Mi-8
Stationary weapons: STINGER at Train station (US)
ALFA At the Crane
BRAVO at the hotel Upper flor
That's it. US final push, but this time, teamwork is crutial. Lonewolfs snipers is good as useless (unless you can defend the M-cons) and Russians have the Air superioraty and they Spawn close to M-cons. You will be needed good medics, recons (the Motion sencors) and Engineers on the team. If not, RU will PWN with the choppers and defend the M-cons. So here need 4 things: Teamwork, Speed, Agresion and Luck.
But if your team have still some Jet's alive, that gives them an Advantage, because RU lack AA weapons
That was for OMAN, i will add first pics to the Idea and later i add the rest of the maps
RU spawns in their current base as of now (at the checkpoint before the bridges into the industrial part of Karkand.
US spawns at current B
Mcom Alfa: In the shed at D (the only shed that is completely within the cap radius of D)
Mcom Bravo: At the RU spawn building behind C, but in front of D (the one with a ladder that overlooks B and C), under the archway covered from US fire by the sandbags (and where the TOW missile is)
Vehicles: 2 Gaz 3927 "vodnik"s for the RU, no vehicles for the US
RU can either spawn at base (their base in conquest) or spawn in the field at the newly taken D.
US can spawn at A or US base for armor
Mcom Alfa: In the well at B
Mcom Bravo: Behind the building at B where the RU sometimes spawns, which has a tree and some rocks in it
Vehicles: Both sides get full armor that they usually have in conqest, at their normal spawns
RU spawns at newly taken A, or at their base
US spawns in their base
Full vehicle support (tank and APC + 2 jeeps for both teams), with the usual TOW missile at A for the US team.
MCOM alfa at A flag
MCOM Bravo: In a corner in the fence just outside of the US base. To the right of the main road looking out of the US base.
The reason I chose the US to defend even though (in BF2) its the US attacking into Karkand is because the US has the advantage of height on this map, meaning that more people will camp up on the roads/B instead of charging the Mcoms.
Thx to the strangers123. I will modifite it in some days
If you come from C you pass the edge where the guys from A can see you. You keep walking behind the hills. Now you're facing the two houses which are under construction. In one of them there should be the first station (A) in.
The little Spawn at B (the garage or whatever) should be another point for a station (A). The third (B) should be between the two stacked box-"towers". After that the next (A) is on the camper roof (A) and the next (B) is in the garden where you can shot the enemys spawning at A (Assault Mode) from. I don't know if there should be more stations.
I will add the ideas of Basra later.
Let's see, maybe I'll take Screens.
Thanks to Youu
UNDER CONSTRUCTION-- KEEP IN MIND THAT PICTURES BELOW IS NOT SYNCRONICED WITH PIC ABOVE, STILL UNDER CUNSTRUCTION
The USMC needs control of this vital mountain pass to reach the Russian mainland trough China. This once peaceful, idyllic lake has now become a warzone! The US needs to maintain their armor to push trough the well prepared Russian defenses.
Game mode description: 1 side defends while the other attacks. The attackers must arm and destroy pairs of Mcoms until they reach the enemy base. The defenders must stop them at all costs! The attackers have limited tickets, so make each life count!
First Mcoms: I suggest these being split across the lake
Mcom Alfa: Behind this building, being covered by the US side allowing snipers some use
This is fully inside a building, although the RU has some form of coverage of what happens inside.
US spawns in their usual base, with full ground vehicle support, no helicopters
RU spawns in paradrops over the second designated vehicle crossing of the lake going from B to C or at their base where they get 2 BTR-90s and 5 DPVs for those that didnt get a BTR.
1 TOW missile just behind each Mcom
Mcom Alfa: The Mcom should be behind the sandbags, but not inside of the tower
Mcom Bravo: To the left on the picture, by the staircase.
US spawns at C or at their base
RU spawns in their base or in paradrops from D. Beware of landing in the lake, it takes time to swim!
Vehicles: Both teams get the same vehicles, with the TOW missiles where they are at C and B as of now.
This Mcom should be placed behind my map in this checkpoint like building
This Mcom should be under the bridge, well covered by the Russians. A tank (wreck) can nicely cover the Mcom for the US to arm.
RU spawns in their base with full ground vehicle support
US spawns at C with full ground vehicle support and 2 transport helicopters at both the helipads. Can also spawn in base. The RU gets their TOW missile at D, with the addition of an IGLA on top of the roof of the large building over flag D. Out in the open, easy sniper bait.
Make the final push for the Russian base!! Surround the base and await reinforcements!
Mcom Alfa: In the first floor of the guard tower just outside of the RU base
Mcom Bravo: In the forest by the dam like structure, closer to the RU base behind the rocks covered by the US, even more coverage if the US holds the guard tower (Mcom A). As you can see in the screenshot below, the boundaries need a slight change to house an Mcom here.
US spawns at D, with FULL, NORMAL vehicle support, with the littlebird at B
RU spawns in their base with full vehicle support.
Background story for Karkand:
Over the night, the Russian Army has planned a full scale assault on the USMC invaders positions in the industrial city of Karkand. The Russians have weakened the US and are making the final counter attack to drive them out of the city...for good.
Planting time: 5 seconds (or same as in BF BC2)
Disarm time: 7 seconds (same as BF BC2)
Ways of destruction of M-con
There is 2 main ways to destroy the M-con:
Plant the charge: The charge will destroy the M-con at ones, but it takes 30-60 seconds before it blows. More riscky, but rewarding
Use the explosive stuff (C4, RPG, Mortar-strike, APC, MBT (tank), ETC) and High caliber bullets (M95 (but only 1-5 in damage), Co-gunner in the Chopper, .50 cals and KORD's on the vechicles and Jet MG). Less riscky, but can take more time to destroy
10 seconds. Suiside +5 seconds
Winners: Double of Conquest
Losers: Half of Conquest
1. ThiDOD (me)
15. AMMO, give me som ammo
19. [AUS]WhiteDeath: Sry i did't see you sign
34. fr4ser Yay, another Mod
75. Rhah <----- 75'th sign reached. I realy hope that Devs will answer on this one
Holly hell... We just hit 100!!!
140. EZHHascho9|EZHHascho9|EZHHascho9 He said tripple sign
201. whoppper2000... Now, im not 100% sure if those 2 are same guys or not
222. Stormcaller x4 (to lazycopiing his name 4 times )
252. Ladys and geltermens, let me intoduce the 1 time even: A DEV HAS SIGNED- The gloryos HATE
Madness? THIS IS BATTLEFILED P4F RUSH SUGGESTION. WARDOG000
307. ajmal (i guess it's a sign)
310. DeathRene2 DeathRene2 DeathRene2
314. kuratomi19506'ty kuratomi19506 kuratomi19506
360 (E-box). Nirvash
404 error . pay43
Not sure how many signs do you need before Developers begin to make the gamemode (HATE do it nao )
Consturctive Critics are welcome, but keep trolls out
Yes, i know that this was suggested many times before, but before sayning "Use search" give me links of such scale of suggestion
List over Updates:
9. November: Pictures added
16. November: Smaller pictures
20. November: Karkand is under construction/Pics added
21. November: Dragon Valley Added. Way of Destroyning the M-cons added
22. November: Sharqi Added
24. November: 75'th sign REACHED
7. December: 100 sign reached. I realy hope it will be here before summer
18. December: Johnysnake helps with pictures
19. December: First prototype of Dragon Vally finnish. 150'th sign reached
27. December: Dragon Valley is added with M-cons
Thinking we are finish? Than you wrong!
Quote:Instead of destorying M-cons you'd have to capture the flags that already exist, however there would exists certain new rules:Made by fr3ak1ll
A Quote from a blue
Silvanoshi Wrote:Hi ThiDOD,
Made by ThiDOD
Awesome design by Johnysnake
Assisted by Youu
ThiDOD: High detailed suggestion. Ideas for Credit earning, Arm/disarm time. Oman fully written
Johnysnake: Help with make Suggestion even better
Strangers123: Added Higly detailed Karkand and Dragon Valley (enough to i will call him a Co-owner)
Youu: Added Sharqi and Pics to it
Don't forget to support the rush with this signature:
Click the Sig for Rush(This post was last modified: 01-05-2012 07:54 PM by ThiDOD.)
09-11-2011, 05:26 PM | Post: #2redharvest
Best structured suggestion so far, if any of them should stay open, let it be this one.
* redharvest gusta
(This post was last modified: 09-11-2011 06:21 PM by redharvest.)
09-11-2011, 05:30 PM | Post: #3reivzjE
Moderator HomeSen edit:
Your signature violates the Forum Rules (no swearing/profanity allowed), and thus got removed. Please read the FORUM RULES before posting a new one.
09-11-2011, 05:45 PM | Post: #4Lai_Kasamuki
Very good idea
Signature removed by: Tanis
09-11-2011, 05:45 PM | Post: #5HomeSen
* HomeSen wants
I am a Community Moderator, not an Official EA Representative
Thanks to cpt.stone for that awesome piece of art
I'm currently on "parental leave" until 12th of July, so don't expect any immediate replies from me ;-)
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09-11-2011, 05:57 PM | Post: #6MurrayD
/sign Very good idea
09-11-2011, 05:59 PM | Post: #72Bad
09-11-2011, 06:11 PM | Post: #8Strac.CRO
09-11-2011, 07:18 PM | Post: #9Malacovics
"0wn1n' noobs since November 30th, 2010."
09-11-2011, 07:22 PM | Post: #10Gandler
I have never played rush in COD so I don't know how that is. But it is horrible (IMO) in Battlefield. Conquest is Battlefield. Rush feels like COD with some vehicles.
09-11-2011, 07:59 PM | Post: #11[AUS]WhiteDeath
I never understood the M-Com. Whats an M-Com? is it in real life? what does it actually do.(This post was last modified: 09-11-2011 08:02 PM by [AUS]WhiteDeath.)
/sign for multiple counter-strike demolition in a single round. Lol
PS: it is best if you, either thumbnail the images since it's a multiple images, and you can use [ hr] instead of making horizontal lines using underscores. example: ^
09-11-2011, 10:00 PM | Post: #12Medic_Alert
Cause i like COLORZ
09-11-2011, 10:24 PM | Post: #13303ConArtist
I suggest reconsidering the Mcom stations' positions, Oman is too big to having Mcoms this close to each other.
09-11-2011, 10:30 PM | Post: #14[AUS]WhiteDeath
(09-11-2011 10:24 PM)303ConArtist Wrote: /sign
i call Karkand 2.0
09-11-2011, 10:37 PM | Post: #15AFellowBrony
/sign but i think the alternate mcom at A in the guard tower would be a little... awkward, its a very tight area and a single explosive or C4 would mean instant death to everyone
09-11-2011, 10:43 PM | Post: #16Volga
... M1A2 Abraham?
The tank buff inside me just died a little...
09-11-2011, 10:47 PM | Post: #174SAX
10-11-2011, 02:05 AM | Post: #18Tegix62E
ooooooooo that'd be fawn.
10-11-2011, 02:20 AM | Post: #19AMMO
* AMMO wants
10-11-2011, 02:20 AM | Post: #20SkyDog13
Awesome, awesome idea, my friend. Very well thought out.