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19-12-2010, 04:22 PM | Post: #1
Offline R0HYPN0LiZER-ENG 
i made some overview about all classes training abilities

if u can confirm something working what is marked as "not confirmed" atm pls leave a reply and ill edit the main posting, aswell do that when you think something needs to be changed


..::TRAINING POINT GUIDE::..

ASSAULT CLASS

Tier 1 Equipment Expertise:

Point: FRAG GRENADE (maxed out at lvl 4)
What its supposed to do: u can equip frag grenade; +1 grenade per lvl
Working Status: working

Point: AMMO BOX (maxed out at lvl 4)
What its supposed to do: faster output of ammo
Working Status: working

Point: TOW MISSILE SYSTEM (maxed out at lvl 3)
What its supposed to do: ability to fire tow missile from APC, right click to use; reduced reload time on 2/3 points)
Working Status: working

Point: TANK COAXIAL MACHINE GUN (maxed out at lvl 3)
What its supposed to do: enables coaxial tank gun; right click to use; reduced reload time on 2/3 points)
Working Status: working

Point: HELICOPTER PILOTING (maxed out at lvl 1)
What its supposed to do: be able to fly helo
Working Status: working

Point: JET PILOT TRAINING (maxed out at lvl 1)
What its supposed to do: able to fly jet
Working Status: working


Tier 2 Equipment Expertise:

Point: DEAD MAN'S TRIGGER (maxed out at lvl 1) (dependant on FRAG GRENADE)
What its supposed to do: will drop a grenade when killed by enemy
Working Status: working

Point: ADVANCED COMBAT SUPPLY (maxed out at lvl 1) (dependant on AMMO BOX)
What its supposed to do: drop two ammo boxes at once
Working Status: working

Point: SMOKE GRENADE (maxed out at lvl 5)
What its supposed to do: throw a smoke grenade
Working Status: working

Point: IMPROVED APC ARMOR PLATING (maxed out at lvl 2)
What its supposed to do: increases apc's armor
Working Status: working

Point: IMPROVED TANK ARMOR (maxed out at lvl 2)
What its supposed to do: increases tanks' armor
Working Status: working


Tier 1 Combat Expertise:

Point: GRENADE COMBAT AWARENESS (maxed out at lvl 3)
What its supposed to do: warning of a nearby greande by icon indicator
Working Status: working

Point: IMPROVED THREAD AWARENESS (maxed out at lvl 4)
What its supposed to do: reveal enemy name tags within higher range
Working Status: working

Point: MORTAR STRIKE COMBAT AWARENESS (maxed out at lvl 2) (dependant on GRENADE COMBAT AWARENESS)
What its supposed to do: warning of nearby incoming mortar shells
Working Status: NOT NEEDED ATM

Point: REQUEST REINFORCEMENTS (maxed out at lvl 1)
What its supposed to do: teammates dying in your nearby area will respawn on you
Working Status: working

Point: TACTICAL REFLEXES (maxed out at lvl 3)
What its supposed to do: indicate from which direction damage is coming from (lvl 1: back/front-indicator --> 2way; lvl 2: n/s/w/e--indicator --> 4way; lvl 3 --> clear 8way indicator)
Working Status: working

Point: COMBAT RESIELENCE (maxed out at lvl 3)
What its supposed to do: receive health from all sources faster
Working Status: working

Point: PHYSICAL TRAINING: POWER CLIMB (maxed out at lvl 1)
What its supposed to do: you can get up ladders more quick
Working Status: working

Point: PHYSICAL TRAINING: SAFE FALL (maxed out at lvl 1)
What its supposed to do: you can fall safely from greater height
Working Status: working


Tier 2 Combat Expertise:

Point: AVOID TRIP WIRE: BASIC (maxed out at lvl 1) (dependant on MORTAR STRIKE COMBAT AWARENESS)
What its supposed to do: prevent enemy claymores from detonating while jogging
Working Status: working

Point: AVOID TRIP WIRE: ADVANCED (maxed out at lvl 3) (dependant on AVOID TRIP WIRE: BASIC)
What its supposed to do: prevent enemy claymores from detonating while sprinting
Working Status: working

Point: TACTICAL THREAD AWARENESS (maxed out at lvl 4) (dependant on IMPROVED THREAD AWARENESS)
What its supposed to do: any enemy that fires upon you will have revealed their name tag for a short duration
Working Status: not confirmed yet

Point: PHYSICAL TRAINING: INCREASE JOG SPEED (maxed out at lvl 1)
What its supposed to do: increases maximum jogging speed
Working Status: working

Point: PHYSICAL TRAINING: INCREASE SPRINT SPEED (maxed out at lvl 1)
What its supposed to do: increases maximum sprint speed
Working Status: working


MEDIC CLASS

Tier 1 Equipment Expertise:

Point: FRAG GRENADE (maxed out at lvl 4)
What its supposed to do: u can equip frag grenade; +1 grenade per lvl
Working Status: working

Point: MEDIC BOX (maxed out at lvl 4)
What its supposed to do: faster healing, wider area covered
Working Status: working

Point: TOW MISSILE SYSTEM (maxed out at lvl 3)
What its supposed to do: ability to fire tow missile from APC, right click to use; reduced reload time on 2/3 points)
Working Status: working

Point: HELICOPTER PILOTING (maxed out at lvl 1)
What its supposed to do: be able to fly helo
Working Status: working

Point: TANK COAXIAL MACHINE GUN (maxed out at lvl 3)
What its supposed to do: enables coaxial tank gun; right click to use; reduced reload time on 2/3 points)
Working Status: working

Point: JET PILOT TRAINING (maxed out at lvl 1)
What its supposed to do: able to fly jet
Working Status: working


Tier 2 Equipment Expertise:

Point: DEAD MAN'S TRIGGER (maxed out at lvl 1) (dependant on FRAG GRENADE)
What its supposed to do: will drop a grenade when killed by enemy
Working Status: working

Point: DEFIBRILLATOR (maxed out at lvl 3)
What its supposed to do: reviving teammates
Working Status: working randomly

Point: ADVANCED TACTICAL DEPLOYMENT: MEDIC BOX (maxed out at lvl 1) (dependant on MEDIC BOX)
What its supposed to do: allows you to deploy two media boxes at the same time
Working Status: working

Point: MEDIVAC VEHICLE (maxed out at lvl 1) (dependant on ADVANCED TACTICAL DEPLOYMENT: MEDIC BOX)
What its supposed to do: heal nearby teammates when piloting a vehicle
Working Status: not confirmed yet

Point: IMPROVED APC ARMOR PLATING (maxed out at lvl 2)
What its supposed to do: increases apc's armor
Working Status: working

Point: IMPROVED TANK ARMOR (maxed out at lvl 2)
What its supposed to do: increases tanks' armor
Working Status: working


Tier 1 Combat Expertise:

Point: GRENADE COMBAT AWARENESS (maxed out at lvl 3)
What its supposed to do: warning of a nearby grenade by icon indicator
Working Status: working

Point: IMPROVED THREAD AWARENESS (maxed out at lvl 4)
What its supposed to do: reveal enemy name tags within higher range
Working Status: working

Point: SNIPER COMBAT AWARENESS (maxed out at lvl 1) (dependant on IMPROVED THREAD AWARENESS)
What its supposed to do: warning sound if sniper targets you, pos revealed when firing upon you
Working Status: working, shows sniper pos on the minimap

Point: TACTICAL REFLEXES (maxed out at lvl 3)
What its supposed to do: indicate from which direction damage is coming from (lvl 1: back/front-indicator --> 2way; lvl 2: n/s/w/e--indicator --> 4way; lvl 3 --> clear 8way indicator)
Working Status: working

Point: PHYSICAL TRAINING: POWER CLIMB (maxed out at lvl 1)
What its supposed to do: you can get up ladders more quick
Working Status: working

Point: PHYSICAL TRAINING: SAFE FALL (maxed out at lvl 1)
What its supposed to do: you can fall safely from greater height
Working Status: working


Tier 2 Combat Expertise:

Point: MORTAR STRIKE COMBAT AWARENESS (maxed out at lvl 2) (dependant on GRENADE COMBAT AWARENESS)
What its supposed to do: warning of nearby incoming mortar shells
Working Status: NOT NEEDED ATM

Point: AVOID TRIP WIRE: BASIC (maxed out at lvl 1) (dependant on MORTAR STRIKE COMBAT AWARENESS)
What its supposed to do: prevent enemy claymores from detonating while jogging
Working Status: working

Point: COMBAT TRIAGE (maxed out at lvl 1) (dependant on SNIPER COMBAT AWARENESS)
What its supposed to do: displays teammates and enemy health status
Working Status: working

Point: COMBAT RESIELENCE (maxed out at lvl 3)
What its supposed to do: receive health from all sources faster
Working Status: working

Point: PHYSICAL TRAINING: INCREASE JOG SPEED (maxed out at lvl 1)
What its supposed to do: increases maximum jogging speed
Working Status: working

Point: PHYSICAL TRAINING: INCREASE SPRINT SPEED (maxed out at lvl 1)
What its supposed to do: increases maximum sprint speed
Working Status: working


ENGINEER CLASS

Tier 1 Equipment Expertise:

Point: FRAG GRENADE (maxed out at lvl 4)
What its supposed to do: u can equip frag grenade; +1 grenade per lvl
Working Status: working

Point: VEHICLE REPAIR TOOL (maxed out at lvl 4)
What its supposed to do: speed of the repair tool
Working Status: working

Point: INCREASE RPG AMMO (maxed out at level 2)
What its supposed to do: stocks RPG ammo by +1
Working Status: working

Point: TOW MISSILE SYSTEM (maxed out at lvl 3)
What its supposed to do: ability to fire tow missile from APC; right click to use; reduced reload time on 2/3 points)
Working Status: working

Point: HELICOPTER PILOTING (maxed out at lvl 1)
What its supposed to do: be able to fly helo
Working Status: working

Point: TANK COAXIAL MACHINE GUN (maxed out at lvl 3)
What its supposed to do: enables coaxial tank gun; right click to use; reduced reload time on 2/3 points)
Working Status: working

Point: JET PILOT TRAINING (maxed out at lvl 1)
What its supposed to do: able to fly jet
Working Status: working


Tier 2 Equipment Expertise:

Point: DEAD MAN'S TRIGGER (maxed out at lvl 1) (dependant on FRAG GRENADE)
What its supposed to do: will drop a grenade when killed by enemy
Working Status: working

Point: FIELD REPAIR VEHICLE (maxed out at lvl 1) (dependant on VEHICLE REPAIR TOOL)
What its supposed to do: will repair nearby vehicles while piloting another vehicle
Working Status: not confirmed yet

Point: ANTI VEHICLE MINE (maxed out at lvl 5)
What its supposed to do: will deploy an anti vehicle mine, +1 per training point
Working Status: working

Point: IMPROVED APC ARMOR PLATING (maxed out at lvl 2)
What its supposed to do: increases apc's armor
Working Status: working

Point: IMPROVED TANK ARMOR (maxed out at lvl 2)
What its supposed to do: increases tanks' armor
Working Status: working


Tier 1 Combat Expertise:

Point: GRENADE COMBAT AWARENESS (maxed out at lvl 3)
What its supposed to do: warning of a nearby grenade by icon indicator
Working Status: working

Point: MORTAR STRIKE COMBAT AWARENESS (maxed out at lvl 2) (dependant on GRENADE COMBAT AWARENESS)
What its supposed to do: warning of nearby incoming mortar shells
Working Status: NOT NEEDED ATM

Point: IMPROVED THREAD AWARENESS (maxed out at lvl 4)
What its supposed to do: reveal enemy name tags within higher range
Working Status: working

Point: TACTICAL REFLEXES (maxed out at lvl 3)
What its supposed to do: indicate from which direction damage is coming from (lvl 1: back/front-indicator --> 2way; lvl 2: n/s/w/e--indicator --> 4way; lvl 3 --> clear 8way indicator)
Working Status: working

Point: PHYSICAL TRAINING: POWER CLIMB (maxed out at lvl 1)
What its supposed to do: you can get up ladders more quick
Working Status: working

Point: PHYSICAL TRAINING: SAFE FALL (maxed out at lvl 1)
What its supposed to do: you can fall safely from greater height
Working Status: working

Tier 2 Combat Expertise:

Point: AVOID TRIP WIRE: BASIC (maxed out at lvl 1) (dependant on MORTAR STRIKE COMBAT AWARENESS)
What its supposed to do: prevent enemy claymores from detonating while jogging
Working Status: working

Point: SNIPER COMBAT AWARENESS (maxed out at lvl 1) (dependant on IMPROVED THREAD AWARENESS)
What its supposed to do: warning sound if sniper targets you, pos revealed when firing upon you
Working Status: working

Point: ENGINEERING DAMAGE ASSESMENT (maxed out at lvl 1)
What its supposed to do: shows the current health of any occupied vehicle
Working Status: working

Point: COMBAT RESIELENCE (maxed out at lvl 3)
What its supposed to do: receive health from all sources faster
Working Status: working

Point: PHYSICAL TRAINING: INCREASE JOG SPEED (maxed out at lvl 1)
What its supposed to do: increases maximum jogging speed
Working Status: working

Point: PHYSICAL TRAINING: INCREASE SPRINT SPEED (maxed out at lvl 1)
What its supposed to do: increases maximum sprint speed
Working Status: working


RECON CLASS

Tier 1 Equipment Expertise:

Point: FRAG GRENADE (maxed out at lvl 4)
What its supposed to do: u can equip frag grenade; +1 grenade per lvl
Working Status: working

Point: MOTION SENSOR (maxed out at lvl 4)
What its supposed to do: deploys motion sensor; the higher the lvl the wider the area covered
Working Status: working

Point: INCREASE SNIPER RIFLE AMMO (maxed out at lvl 2)
What its supposed to do: increase ammo amount
Working Status: working, but bugged (not showing total ammo)

Point: TOW MISSILE SYSTEM (maxed out at lvl 3)
What its supposed to do: ability to fire tow missile from APC, right click to use; reduced reload time on 2/3 points)
Working Status: working

Point: HELICOPTER PILOTING (maxed out at lvl 1)
What its supposed to do: be able to fly helo
Working Status: working

Point: TANK COAXIAL MACHINE GUN (maxed out at lvl 3)
What its supposed to do: enables coaxial tank gun; right click to use; reduced reload time on 2/3 points)
Working Status: working

Point: JET PILOT TRAINING (maxed out at lvl 1)
What its supposed to do: able to fly jet
Working Status: working


Tier 2 Equipment Expertise:

Point: DEAD MAN'S TRIGGER (maxed out at lvl 1) (dependant on FRAG GRENADE)
What its supposed to do: will drop a grenade when killed by enemy
Working Status: working

Point: CLAYMORE (maxed out at lvl 5)
What its supposed to do: will drop a claymore anti-personal mine
Working Status: working

Point: IMPROVED APC ARMOR PLATING (maxed out at lvl 2)
What its supposed to do: increases apc's armor
Working Status: working

Point: IMPROVED TANK ARMOR (maxed out at lvl 2)
What its supposed to do: increases tanks' armor
Working Status: working

Tier 1 Combat Expertise:

Point: AVOID TRIP WIRE: BASIC (maxed out at lvl 1)
What its supposed to do: prevent enemy claymores from detonating while jogging
Working Status: working

Point: AVOID TRIP WIRE: ADVANCED (maxed out at lvl 3) (dependant on AVOID TRIP WIRE: BASIC)
What its supposed to do: prevent enemy claymores from detonating while sprinting
Working Status: working

Point: ADVANCED RECONNAISSANCE (maxed out at lvl 5)
What its supposed to do: using spotting action will also reveal nearby enemies
Working Status: not confirmed yet

Point: GRENADE COMBAT AWARENESS (maxed out at lvl 3)
What its supposed to do: warning of a nearby greande by icon indicator
Working Status: working

Point: COMBAT RESIELENCE (maxed out at lvl 3)
What its supposed to do: receive health from all sources faster
Working Status: working

Point: PHYSICAL TRAINING: POWER CLIMB (maxed out at lvl 1)
What its supposed to do: you can get up ladders more quick
Working Status: working

Point: PHYSICAL TRAINING: SAFE FALL (maxed out at lvl 1)
What its supposed to do: you can fall safely from greater height
Working Status: working


Tier 2 Combat Expertise:

Point: TACTICAL TARGET SELECTION (maxed out at lvl 1) (dependant on ADVANCED RECONNAISSANCE)
What its supposed to do: reveal enemy HP when targeting them
Working Status: working

Point: TACTICAL THREAD AWARENESS (maxed out at lvl 4)
What its supposed to do: any enemy that fires upon you will have revealed their name tag for a short duration
Working Status: not confirmed yet

Point: PHYSICAL TRAINING: INCREASE JOG SPEED (maxed out at lvl 1)
What its supposed to do: increases maximum jogging speed
Working Status: working

Point: PHYSICAL TRAINING: INCREASE SPRINT SPEED (maxed out at lvl 1)
What its supposed to do: increases maximum sprint speed
Working Status: working


----------------------------------------------------------------------------


UPDATE 1: done (thx to [Gud]Lloyd)
UPDATE 2: it seems unclear if more sniper rifle ammo is working, same for climbing up ladders more fast
UPDATE 3: sniper awareness/bugged ammo cap's (thx to diobot & snookers)
UPDATE 4: ladder climb speed confirmed working (thx to [Gud]Lloyd)
UPDATE 5: GRENADE COMBAT AWARENESS confirmed working (by myself as assault on lvl 1)
UPDATE 6: REQUEST REINFORCEMENTS confirmed working (thx to Remlish)
UPDATE 7: more thing as working confirmed, adjusted max INCREASE RPG AMMO (thx REMLISH to & [Gud]Lloyd & myself)
UPDATE 8: adjusted some things (dependencies, points gone after update); added TIER 2 to assault class)
UPDATE 9: added TIER 2 to engineer
UPDATE 10: adjusted some working statuses on tier 2 abilities
UPDATE 11: adjustments + Tier 2 abilities for medic added
UPDATE 12: general adjustments + Tier 2 abilities for recon added
UPDATE 13: some working status updates
UPDATE 14: 2011/03/10 game update brought two additional training points on TOW/COAXIAL MACHINE GUN

.: 1337 SIGNATURE HERE :. (This post was last modified: 10-03-2011 12:11 PM by R0HYPN0LiZER-ENG.)
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19-12-2010, 04:27 PM | Post: #2
Offline Solid 
Well like i wrote in the other Thread, i´ll help and i posted already a bit, e.g can confirm smth for the Motion Sensor, if you need more Space for Tier 2 and 3, i would update this post

I´m a Community Moderator, not an official EA Representative ~nya
Quote
19-12-2010, 04:28 PM | Post: #3
Offline R0HYPN0LiZER-ENG 
UPDATE 1 done (thanx to [Gud]Lloyd)

.: 1337 SIGNATURE HERE :.
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19-12-2010, 04:31 PM | Post: #4
Offline SkacikPL 
the "more ammo for sniper rifles" training has no effect atm
also i don't see the difference in my climbing speed
but falling damage has been reduced GREATLY
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19-12-2010, 04:33 PM | Post: #5
Offline KazMedic 
I can confirm the Coax gun on the tank. It seems to work better, unless I'm just getting better at it Huh

[Image: P4F-Sig.png]
Quote
19-12-2010, 04:35 PM | Post: #6
Offline Reminiscence 
Tank Coaxial Machine Gun gives you the option of using a machine gun on the tank's turret. Right Click for it.
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19-12-2010, 04:36 PM | Post: #7
Offline Firewave 
WHAT!!!

Tactical Awareness is working?

Why didnt anyone tell me...
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19-12-2010, 04:37 PM | Post: #8
Offline izeke 
TANK COAXIAL MACHINE GUN
It means u can use a machine gun as secondary weapons while you are the pilot. ( mg is not that wich is on the top of the tank)
It works for me with. (engineer)
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19-12-2010, 05:00 PM | Post: #9
Offline Diobot 
(19-12-2010 04:22 PM)CrazyLightHeaded Wrote:  Point: SNIPER COMBAT AWARENESS
What its supposed to do: warning sound if sniper targets you, pos revealed when firing upon you
Working Status: NOT CONFIRMED

I can confirm that! It shows a sniper aim on the minimap.

[Image: EasyTrollsBFP4F1.png]
(This post was last modified: 19-12-2010 05:01 PM by Diobot.)
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19-12-2010, 05:29 PM | Post: #10
Offline Snookers 
Quote:Point: INCREASE ASSAULT RIFLE AMMO
What its supposed to do: increase mag capacity
Working Status: not working

Actually, it is supposed to increase the max amount of ammo you can carry, so instead of 20/60 you can carry 20/80. However, it is bugged and only shows 20/60. The same bug effects the rest of the guns too, like the RPG ammo. So it does work, it's just bugged when showing the ammo.
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19-12-2010, 05:33 PM | Post: #11
Offline Solid 
Well, i could make everything clear because i know the where the Data of the Abilities in BFH are and so i could dig in the P4F ones but like i saw in BFH:
===============================================================
DO NOT MODIFY MANUALY!
THIS FILE IS AUTOGENERATED BY EASYSTUDIO

TRESPASSERS WILL BE SHOT
SURVIVORS WILL BE SHOT AGAIN!
===============================================================

I won´t write anything about what i woud see there, so i will find everything out on the sciencist kind of experimenting.

Wrote and done:

I just climbed up the biggest ladder with a stopwatch, with and without the skill and i come to the conclusion, that i climb up ~25% faster Tongue

I´m a Community Moderator, not an official EA Representative ~nya
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20-12-2010, 12:17 AM | Post: #12
Offline Remlish 
Point: REQUEST REINFORCEMENTS (confirmed up to lvl X)
What its supposed to do: teammates dying in your nearby area will respawn on you
Working Status: NOT CONFIRMED

I can confirm this ability does work. I use it regularly before attemting to capture a fortified flag and it does spawn recently killed teamates at my position.
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20-12-2010, 07:28 PM | Post: #13
Offline Remlish 
Point: AMMO BOX (confirmed up to lvl 0)
What its supposed to do: getting ammo faster? pls confirm when u have it equipped
Working Status: NOT CONFIRMED

Confirmed Working. Each point X/4 increases speed in which your ammo boxes give out ammo up to 100% increase with 4/4.
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20-12-2010, 08:06 PM | Post: #14
Offline BonkerMan 
ok, got it
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20-12-2010, 08:26 PM | Post: #15
Offline Solid 
Point: MOTION SENSOR (confirmed up to lvl 4)
What its supposed to do: deploys motion sensor; the higher the lvl the wider the area covered
Working Status: NOT really CONFIRMED

I put my hands into the fire for this, the circle of the Sensor gets bigger if you level it up

Point: ADVANCED RECON (confirmed up to lvl 5)
What its supposed to do: when using spotted action targets nearby enemies are also revealed
Working Status: NOT CONFIRMED

Can confirm it, too. Enemies around my enemy, which is spotted are revealed

Point: IMPROVED THREAD AWARENESS (confirmed up to lvl 0)
Depandancy: Needs SNIPER COMBAT AWARENESS unlocked
What its supposed to do: reveal enemy name tags within higher range
Working Status: NOT CONFIRMED

Up to three, the angle of spotting is wider, when you look threw the streets

Edit: I guess that the ammobox has a smaller cooldown and it will refill more ammo, will test that soon

I´m a Community Moderator, not an official EA Representative ~nya
(This post was last modified: 20-12-2010 08:28 PM by Solid.)
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20-12-2010, 11:45 PM | Post: #16
Offline R0HYPN0LiZER-ENG 
updated some things Sleepy

.: 1337 SIGNATURE HERE :.
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21-12-2010, 01:09 AM | Post: #17
Offline PaveMentman 
Excellent skill guide.
Me and my friend were actually a little confused what all these are supposed to do and why some of them seemed not to work. =)
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21-12-2010, 01:24 AM | Post: #18
Offline Rox.A 
Motion sensor is definitely confirmed. It was the first thing I went for with my recon guy. The level 4 motion sensor has a radius more than twice, maybe three times of that of the non-upgraded one. It works like a charm, though it doesn't seem to last any longer or have shorter cooldown as you upgrade it.

Tactical reflexes also works exactly like it should. Level 1 shows you whether you're taking damage from behind or in front of you. Level 2 has an 8-way indicator, and level 3 has a clearer, active thing that always points toward your attacker even if you look around while it's on the screen, like how it should be...
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24-12-2010, 05:33 AM | Post: #19
Offline Snookers 
bump...this is a good thread.
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24-12-2010, 05:41 AM | Post: #20
Offline Faranox 
Excellent work. This should be stickied.

Assault
"This isn't call of duty or halo, this is battlefield, we use our guns." -emb4
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