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[GUIDE] The Ultimate Training Point Guide 0.1 / FAQ |
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19-12-2010, 04:22 PM |
Post: #1
R0HYPN0LiZER-ENG
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i made some overview about all classes training abilities
if u can confirm something working what is marked as "not confirmed" atm pls leave a reply and ill edit the main posting, aswell do that when you think something needs to be changed ..::TRAINING POINT GUIDE::.. ASSAULT CLASS Tier 1 Equipment Expertise: Point: FRAG GRENADE (maxed out at lvl 4) What its supposed to do: u can equip frag grenade; +1 grenade per lvl Working Status: working Point: AMMO BOX (maxed out at lvl 4) What its supposed to do: faster output of ammo Working Status: working Point: TOW MISSILE SYSTEM (maxed out at lvl 3) What its supposed to do: ability to fire tow missile from APC, right click to use; reduced reload time on 2/3 points) Working Status: working Point: TANK COAXIAL MACHINE GUN (maxed out at lvl 3) What its supposed to do: enables coaxial tank gun; right click to use; reduced reload time on 2/3 points) Working Status: working Point: HELICOPTER PILOTING (maxed out at lvl 1) What its supposed to do: be able to fly helo Working Status: working Point: JET PILOT TRAINING (maxed out at lvl 1) What its supposed to do: able to fly jet Working Status: working Tier 2 Equipment Expertise: Point: DEAD MAN'S TRIGGER (maxed out at lvl 1) (dependant on FRAG GRENADE) What its supposed to do: will drop a grenade when killed by enemy Working Status: working Point: ADVANCED COMBAT SUPPLY (maxed out at lvl 1) (dependant on AMMO BOX) What its supposed to do: drop two ammo boxes at once Working Status: working Point: SMOKE GRENADE (maxed out at lvl 5) What its supposed to do: throw a smoke grenade Working Status: working Point: IMPROVED APC ARMOR PLATING (maxed out at lvl 2) What its supposed to do: increases apc's armor Working Status: working Point: IMPROVED TANK ARMOR (maxed out at lvl 2) What its supposed to do: increases tanks' armor Working Status: working Tier 1 Combat Expertise: Point: GRENADE COMBAT AWARENESS (maxed out at lvl 3) What its supposed to do: warning of a nearby greande by icon indicator Working Status: working Point: IMPROVED THREAD AWARENESS (maxed out at lvl 4) What its supposed to do: reveal enemy name tags within higher range Working Status: working Point: MORTAR STRIKE COMBAT AWARENESS (maxed out at lvl 2) (dependant on GRENADE COMBAT AWARENESS) What its supposed to do: warning of nearby incoming mortar shells Working Status: NOT NEEDED ATM Point: REQUEST REINFORCEMENTS (maxed out at lvl 1) What its supposed to do: teammates dying in your nearby area will respawn on you Working Status: working Point: TACTICAL REFLEXES (maxed out at lvl 3) What its supposed to do: indicate from which direction damage is coming from (lvl 1: back/front-indicator --> 2way; lvl 2: n/s/w/e--indicator --> 4way; lvl 3 --> clear 8way indicator) Working Status: working Point: COMBAT RESIELENCE (maxed out at lvl 3) What its supposed to do: receive health from all sources faster Working Status: working Point: PHYSICAL TRAINING: POWER CLIMB (maxed out at lvl 1) What its supposed to do: you can get up ladders more quick Working Status: working Point: PHYSICAL TRAINING: SAFE FALL (maxed out at lvl 1) What its supposed to do: you can fall safely from greater height Working Status: working Tier 2 Combat Expertise: Point: AVOID TRIP WIRE: BASIC (maxed out at lvl 1) (dependant on MORTAR STRIKE COMBAT AWARENESS) What its supposed to do: prevent enemy claymores from detonating while jogging Working Status: working Point: AVOID TRIP WIRE: ADVANCED (maxed out at lvl 3) (dependant on AVOID TRIP WIRE: BASIC) What its supposed to do: prevent enemy claymores from detonating while sprinting Working Status: working Point: TACTICAL THREAD AWARENESS (maxed out at lvl 4) (dependant on IMPROVED THREAD AWARENESS) What its supposed to do: any enemy that fires upon you will have revealed their name tag for a short duration Working Status: not confirmed yet Point: PHYSICAL TRAINING: INCREASE JOG SPEED (maxed out at lvl 1) What its supposed to do: increases maximum jogging speed Working Status: working Point: PHYSICAL TRAINING: INCREASE SPRINT SPEED (maxed out at lvl 1) What its supposed to do: increases maximum sprint speed Working Status: working MEDIC CLASS Tier 1 Equipment Expertise: Point: FRAG GRENADE (maxed out at lvl 4) What its supposed to do: u can equip frag grenade; +1 grenade per lvl Working Status: working Point: MEDIC BOX (maxed out at lvl 4) What its supposed to do: faster healing, wider area covered Working Status: working Point: TOW MISSILE SYSTEM (maxed out at lvl 3) What its supposed to do: ability to fire tow missile from APC, right click to use; reduced reload time on 2/3 points) Working Status: working Point: HELICOPTER PILOTING (maxed out at lvl 1) What its supposed to do: be able to fly helo Working Status: working Point: TANK COAXIAL MACHINE GUN (maxed out at lvl 3) What its supposed to do: enables coaxial tank gun; right click to use; reduced reload time on 2/3 points) Working Status: working Point: JET PILOT TRAINING (maxed out at lvl 1) What its supposed to do: able to fly jet Working Status: working Tier 2 Equipment Expertise: Point: DEAD MAN'S TRIGGER (maxed out at lvl 1) (dependant on FRAG GRENADE) What its supposed to do: will drop a grenade when killed by enemy Working Status: working Point: DEFIBRILLATOR (maxed out at lvl 3) What its supposed to do: reviving teammates Working Status: working randomly Point: ADVANCED TACTICAL DEPLOYMENT: MEDIC BOX (maxed out at lvl 1) (dependant on MEDIC BOX) What its supposed to do: allows you to deploy two media boxes at the same time Working Status: working Point: MEDIVAC VEHICLE (maxed out at lvl 1) (dependant on ADVANCED TACTICAL DEPLOYMENT: MEDIC BOX) What its supposed to do: heal nearby teammates when piloting a vehicle Working Status: not confirmed yet Point: IMPROVED APC ARMOR PLATING (maxed out at lvl 2) What its supposed to do: increases apc's armor Working Status: working Point: IMPROVED TANK ARMOR (maxed out at lvl 2) What its supposed to do: increases tanks' armor Working Status: working Tier 1 Combat Expertise: Point: GRENADE COMBAT AWARENESS (maxed out at lvl 3) What its supposed to do: warning of a nearby grenade by icon indicator Working Status: working Point: IMPROVED THREAD AWARENESS (maxed out at lvl 4) What its supposed to do: reveal enemy name tags within higher range Working Status: working Point: SNIPER COMBAT AWARENESS (maxed out at lvl 1) (dependant on IMPROVED THREAD AWARENESS) What its supposed to do: warning sound if sniper targets you, pos revealed when firing upon you Working Status: working, shows sniper pos on the minimap Point: TACTICAL REFLEXES (maxed out at lvl 3) What its supposed to do: indicate from which direction damage is coming from (lvl 1: back/front-indicator --> 2way; lvl 2: n/s/w/e--indicator --> 4way; lvl 3 --> clear 8way indicator) Working Status: working Point: PHYSICAL TRAINING: POWER CLIMB (maxed out at lvl 1) What its supposed to do: you can get up ladders more quick Working Status: working Point: PHYSICAL TRAINING: SAFE FALL (maxed out at lvl 1) What its supposed to do: you can fall safely from greater height Working Status: working Tier 2 Combat Expertise: Point: MORTAR STRIKE COMBAT AWARENESS (maxed out at lvl 2) (dependant on GRENADE COMBAT AWARENESS) What its supposed to do: warning of nearby incoming mortar shells Working Status: NOT NEEDED ATM Point: AVOID TRIP WIRE: BASIC (maxed out at lvl 1) (dependant on MORTAR STRIKE COMBAT AWARENESS) What its supposed to do: prevent enemy claymores from detonating while jogging Working Status: working Point: COMBAT TRIAGE (maxed out at lvl 1) (dependant on SNIPER COMBAT AWARENESS) What its supposed to do: displays teammates and enemy health status Working Status: working Point: COMBAT RESIELENCE (maxed out at lvl 3) What its supposed to do: receive health from all sources faster Working Status: working Point: PHYSICAL TRAINING: INCREASE JOG SPEED (maxed out at lvl 1) What its supposed to do: increases maximum jogging speed Working Status: working Point: PHYSICAL TRAINING: INCREASE SPRINT SPEED (maxed out at lvl 1) What its supposed to do: increases maximum sprint speed Working Status: working ENGINEER CLASS Tier 1 Equipment Expertise: Point: FRAG GRENADE (maxed out at lvl 4) What its supposed to do: u can equip frag grenade; +1 grenade per lvl Working Status: working Point: VEHICLE REPAIR TOOL (maxed out at lvl 4) What its supposed to do: speed of the repair tool Working Status: working Point: INCREASE RPG AMMO (maxed out at level 2) What its supposed to do: stocks RPG ammo by +1 Working Status: working Point: TOW MISSILE SYSTEM (maxed out at lvl 3) What its supposed to do: ability to fire tow missile from APC; right click to use; reduced reload time on 2/3 points) Working Status: working Point: HELICOPTER PILOTING (maxed out at lvl 1) What its supposed to do: be able to fly helo Working Status: working Point: TANK COAXIAL MACHINE GUN (maxed out at lvl 3) What its supposed to do: enables coaxial tank gun; right click to use; reduced reload time on 2/3 points) Working Status: working Point: JET PILOT TRAINING (maxed out at lvl 1) What its supposed to do: able to fly jet Working Status: working Tier 2 Equipment Expertise: Point: DEAD MAN'S TRIGGER (maxed out at lvl 1) (dependant on FRAG GRENADE) What its supposed to do: will drop a grenade when killed by enemy Working Status: working Point: FIELD REPAIR VEHICLE (maxed out at lvl 1) (dependant on VEHICLE REPAIR TOOL) What its supposed to do: will repair nearby vehicles while piloting another vehicle Working Status: not confirmed yet Point: ANTI VEHICLE MINE (maxed out at lvl 5) What its supposed to do: will deploy an anti vehicle mine, +1 per training point Working Status: working Point: IMPROVED APC ARMOR PLATING (maxed out at lvl 2) What its supposed to do: increases apc's armor Working Status: working Point: IMPROVED TANK ARMOR (maxed out at lvl 2) What its supposed to do: increases tanks' armor Working Status: working Tier 1 Combat Expertise: Point: GRENADE COMBAT AWARENESS (maxed out at lvl 3) What its supposed to do: warning of a nearby grenade by icon indicator Working Status: working Point: MORTAR STRIKE COMBAT AWARENESS (maxed out at lvl 2) (dependant on GRENADE COMBAT AWARENESS) What its supposed to do: warning of nearby incoming mortar shells Working Status: NOT NEEDED ATM Point: IMPROVED THREAD AWARENESS (maxed out at lvl 4) What its supposed to do: reveal enemy name tags within higher range Working Status: working Point: TACTICAL REFLEXES (maxed out at lvl 3) What its supposed to do: indicate from which direction damage is coming from (lvl 1: back/front-indicator --> 2way; lvl 2: n/s/w/e--indicator --> 4way; lvl 3 --> clear 8way indicator) Working Status: working Point: PHYSICAL TRAINING: POWER CLIMB (maxed out at lvl 1) What its supposed to do: you can get up ladders more quick Working Status: working Point: PHYSICAL TRAINING: SAFE FALL (maxed out at lvl 1) What its supposed to do: you can fall safely from greater height Working Status: working Tier 2 Combat Expertise: Point: AVOID TRIP WIRE: BASIC (maxed out at lvl 1) (dependant on MORTAR STRIKE COMBAT AWARENESS) What its supposed to do: prevent enemy claymores from detonating while jogging Working Status: working Point: SNIPER COMBAT AWARENESS (maxed out at lvl 1) (dependant on IMPROVED THREAD AWARENESS) What its supposed to do: warning sound if sniper targets you, pos revealed when firing upon you Working Status: working Point: ENGINEERING DAMAGE ASSESMENT (maxed out at lvl 1) What its supposed to do: shows the current health of any occupied vehicle Working Status: working Point: COMBAT RESIELENCE (maxed out at lvl 3) What its supposed to do: receive health from all sources faster Working Status: working Point: PHYSICAL TRAINING: INCREASE JOG SPEED (maxed out at lvl 1) What its supposed to do: increases maximum jogging speed Working Status: working Point: PHYSICAL TRAINING: INCREASE SPRINT SPEED (maxed out at lvl 1) What its supposed to do: increases maximum sprint speed Working Status: working RECON CLASS Tier 1 Equipment Expertise: Point: FRAG GRENADE (maxed out at lvl 4) What its supposed to do: u can equip frag grenade; +1 grenade per lvl Working Status: working Point: MOTION SENSOR (maxed out at lvl 4) What its supposed to do: deploys motion sensor; the higher the lvl the wider the area covered Working Status: working Point: INCREASE SNIPER RIFLE AMMO (maxed out at lvl 2) What its supposed to do: increase ammo amount Working Status: working, but bugged (not showing total ammo) Point: TOW MISSILE SYSTEM (maxed out at lvl 3) What its supposed to do: ability to fire tow missile from APC, right click to use; reduced reload time on 2/3 points) Working Status: working Point: HELICOPTER PILOTING (maxed out at lvl 1) What its supposed to do: be able to fly helo Working Status: working Point: TANK COAXIAL MACHINE GUN (maxed out at lvl 3) What its supposed to do: enables coaxial tank gun; right click to use; reduced reload time on 2/3 points) Working Status: working Point: JET PILOT TRAINING (maxed out at lvl 1) What its supposed to do: able to fly jet Working Status: working Tier 2 Equipment Expertise: Point: DEAD MAN'S TRIGGER (maxed out at lvl 1) (dependant on FRAG GRENADE) What its supposed to do: will drop a grenade when killed by enemy Working Status: working Point: CLAYMORE (maxed out at lvl 5) What its supposed to do: will drop a claymore anti-personal mine Working Status: working Point: IMPROVED APC ARMOR PLATING (maxed out at lvl 2) What its supposed to do: increases apc's armor Working Status: working Point: IMPROVED TANK ARMOR (maxed out at lvl 2) What its supposed to do: increases tanks' armor Working Status: working Tier 1 Combat Expertise: Point: AVOID TRIP WIRE: BASIC (maxed out at lvl 1) What its supposed to do: prevent enemy claymores from detonating while jogging Working Status: working Point: AVOID TRIP WIRE: ADVANCED (maxed out at lvl 3) (dependant on AVOID TRIP WIRE: BASIC) What its supposed to do: prevent enemy claymores from detonating while sprinting Working Status: working Point: ADVANCED RECONNAISSANCE (maxed out at lvl 5) What its supposed to do: using spotting action will also reveal nearby enemies Working Status: not confirmed yet Point: GRENADE COMBAT AWARENESS (maxed out at lvl 3) What its supposed to do: warning of a nearby greande by icon indicator Working Status: working Point: COMBAT RESIELENCE (maxed out at lvl 3) What its supposed to do: receive health from all sources faster Working Status: working Point: PHYSICAL TRAINING: POWER CLIMB (maxed out at lvl 1) What its supposed to do: you can get up ladders more quick Working Status: working Point: PHYSICAL TRAINING: SAFE FALL (maxed out at lvl 1) What its supposed to do: you can fall safely from greater height Working Status: working Tier 2 Combat Expertise: Point: TACTICAL TARGET SELECTION (maxed out at lvl 1) (dependant on ADVANCED RECONNAISSANCE) What its supposed to do: reveal enemy HP when targeting them Working Status: working Point: TACTICAL THREAD AWARENESS (maxed out at lvl 4) What its supposed to do: any enemy that fires upon you will have revealed their name tag for a short duration Working Status: not confirmed yet Point: PHYSICAL TRAINING: INCREASE JOG SPEED (maxed out at lvl 1) What its supposed to do: increases maximum jogging speed Working Status: working Point: PHYSICAL TRAINING: INCREASE SPRINT SPEED (maxed out at lvl 1) What its supposed to do: increases maximum sprint speed Working Status: working ---------------------------------------------------------------------------- UPDATE 1: done (thx to [Gud]Lloyd) UPDATE 2: it seems unclear if more sniper rifle ammo is working, same for climbing up ladders more fast UPDATE 3: sniper awareness/bugged ammo cap's (thx to diobot & snookers) UPDATE 4: ladder climb speed confirmed working (thx to [Gud]Lloyd) UPDATE 5: GRENADE COMBAT AWARENESS confirmed working (by myself as assault on lvl 1) UPDATE 6: REQUEST REINFORCEMENTS confirmed working (thx to Remlish) UPDATE 7: more thing as working confirmed, adjusted max INCREASE RPG AMMO (thx REMLISH to & [Gud]Lloyd & myself) UPDATE 8: adjusted some things (dependencies, points gone after update); added TIER 2 to assault class) UPDATE 9: added TIER 2 to engineer UPDATE 10: adjusted some working statuses on tier 2 abilities UPDATE 11: adjustments + Tier 2 abilities for medic added UPDATE 12: general adjustments + Tier 2 abilities for recon added UPDATE 13: some working status updates UPDATE 14: 2011/03/10 game update brought two additional training points on TOW/COAXIAL MACHINE GUN .: 1337 SIGNATURE HERE :. |
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19-12-2010, 04:27 PM |
Post: #2
Solid
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Well like i wrote in the other Thread, i´ll help and i posted already a bit, e.g can confirm smth for the Motion Sensor, if you need more Space for Tier 2 and 3, i would update this post
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19-12-2010, 04:28 PM |
Post: #3
R0HYPN0LiZER-ENG
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UPDATE 1 done (thanx to [Gud]Lloyd)
.: 1337 SIGNATURE HERE :. |
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19-12-2010, 04:31 PM |
Post: #4
SkacikPL
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the "more ammo for sniper rifles" training has no effect atm
also i don't see the difference in my climbing speed but falling damage has been reduced GREATLY |
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19-12-2010, 04:33 PM |
Post: #5
KazMedic
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I can confirm the Coax gun on the tank. It seems to work better, unless I'm just getting better at it
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19-12-2010, 04:35 PM |
Post: #6
Reminiscence
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Tank Coaxial Machine Gun gives you the option of using a machine gun on the tank's turret. Right Click for it.
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19-12-2010, 04:36 PM |
Post: #7
Firewave
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WHAT!!!
Tactical Awareness is working? Why didnt anyone tell me... |
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19-12-2010, 04:37 PM |
Post: #8
izeke
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TANK COAXIAL MACHINE GUN
It means u can use a machine gun as secondary weapons while you are the pilot. ( mg is not that wich is on the top of the tank) It works for me with. (engineer) |
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19-12-2010, 05:00 PM |
Post: #9
Diobot
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(19-12-2010 04:22 PM)CrazyLightHeaded Wrote: Point: SNIPER COMBAT AWARENESS I can confirm that! It shows a sniper aim on the minimap. ![]() |
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19-12-2010, 05:29 PM |
Post: #10
Snookers
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Quote:Point: INCREASE ASSAULT RIFLE AMMO Actually, it is supposed to increase the max amount of ammo you can carry, so instead of 20/60 you can carry 20/80. However, it is bugged and only shows 20/60. The same bug effects the rest of the guns too, like the RPG ammo. So it does work, it's just bugged when showing the ammo. |
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19-12-2010, 05:33 PM |
Post: #11
Solid
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Well, i could make everything clear because i know the where the Data of the Abilities in BFH are and so i could dig in the P4F ones but like i saw in BFH:
=============================================================== DO NOT MODIFY MANUALY! THIS FILE IS AUTOGENERATED BY EASYSTUDIO TRESPASSERS WILL BE SHOT SURVIVORS WILL BE SHOT AGAIN! =============================================================== I won´t write anything about what i woud see there, so i will find everything out on the sciencist kind of experimenting. Wrote and done: I just climbed up the biggest ladder with a stopwatch, with and without the skill and i come to the conclusion, that i climb up ~25% faster
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20-12-2010, 12:17 AM |
Post: #12
Remlish
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Point: REQUEST REINFORCEMENTS (confirmed up to lvl X)
What its supposed to do: teammates dying in your nearby area will respawn on you Working Status: NOT CONFIRMED I can confirm this ability does work. I use it regularly before attemting to capture a fortified flag and it does spawn recently killed teamates at my position. |
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20-12-2010, 07:28 PM |
Post: #13
Remlish
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Point: AMMO BOX (confirmed up to lvl 0)
What its supposed to do: getting ammo faster? pls confirm when u have it equipped Working Status: NOT CONFIRMED Confirmed Working. Each point X/4 increases speed in which your ammo boxes give out ammo up to 100% increase with 4/4. |
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20-12-2010, 08:06 PM |
Post: #14
BonkerMan
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ok, got it
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20-12-2010, 08:26 PM |
Post: #15
Solid
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Point: MOTION SENSOR (confirmed up to lvl 4)
What its supposed to do: deploys motion sensor; the higher the lvl the wider the area covered Working Status: NOT really CONFIRMED I put my hands into the fire for this, the circle of the Sensor gets bigger if you level it up Point: ADVANCED RECON (confirmed up to lvl 5) What its supposed to do: when using spotted action targets nearby enemies are also revealed Working Status: NOT CONFIRMED Can confirm it, too. Enemies around my enemy, which is spotted are revealed Point: IMPROVED THREAD AWARENESS (confirmed up to lvl 0) Depandancy: Needs SNIPER COMBAT AWARENESS unlocked What its supposed to do: reveal enemy name tags within higher range Working Status: NOT CONFIRMED Up to three, the angle of spotting is wider, when you look threw the streets Edit: I guess that the ammobox has a smaller cooldown and it will refill more ammo, will test that soon |
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20-12-2010, 11:45 PM |
Post: #16
R0HYPN0LiZER-ENG
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updated some things
.: 1337 SIGNATURE HERE :. |
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21-12-2010, 01:09 AM |
Post: #17
PaveMentman
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Excellent skill guide.
Me and my friend were actually a little confused what all these are supposed to do and why some of them seemed not to work. =) |
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21-12-2010, 01:24 AM |
Post: #18
Rox.A
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Motion sensor is definitely confirmed. It was the first thing I went for with my recon guy. The level 4 motion sensor has a radius more than twice, maybe three times of that of the non-upgraded one. It works like a charm, though it doesn't seem to last any longer or have shorter cooldown as you upgrade it.
Tactical reflexes also works exactly like it should. Level 1 shows you whether you're taking damage from behind or in front of you. Level 2 has an 8-way indicator, and level 3 has a clearer, active thing that always points toward your attacker even if you look around while it's on the screen, like how it should be... |
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24-12-2010, 05:33 AM |
Post: #19
Snookers
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bump...this is a good thread.
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24-12-2010, 05:41 AM |
Post: #20
Faranox
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Excellent work. This should be stickied.
Assault
"This isn't call of duty or halo, this is battlefield, we use our guns." -emb4
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