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27-07-2011, 12:51 AM | Post: #41
Offline Harzach 
Nice double-necro, BTW.

[Image: harzachatar-2-2.gif]
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27-07-2011, 01:24 AM | Post: #42
Offline dk6789 
(27-07-2011 12:50 AM)Harzach Wrote:  
(27-07-2011 12:46 AM)dk6789 Wrote:  the truth
bs

common do u actually belive in teamwork in p4f?
sure there is some people that coaperate during a game but thats just a few

have you ever been in placed in a game with a team that is be compleatly raped? like they have no flags or barly one? u tell me how to turn something around like that?
u might say that team switch will fix it but how come when the game changes one team is still dominating? oh and im talking about oman 24-7 maps

mabye i did exagerate some things and saying teamwork is key is indeed tru BUT its rly unrealist in this game UNLESS u now everyone on ur team and have voice chat
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27-07-2011, 01:34 AM | Post: #43
Offline Harzach 
(27-07-2011 01:24 AM)dk6789 Wrote:  
(27-07-2011 12:50 AM)Harzach Wrote:  
(27-07-2011 12:46 AM)dk6789 Wrote:  the truth
bs

common do u actually belive in teamwork in p4f?
sure there is some people that coaperate during a game but thats just a few

have you ever been in placed in a game with a team that is be compleatly raped? like they have no flags or barly one? u tell me how to turn something around like that?
u might say that team switch will fix it but how come when the game changes one team is still dominating? oh and im talking about oman 24-7 maps

mabye i did exagerate some things and saying teamwork is key is indeed tru BUT its rly unrealist in this game UNLESS u now everyone on ur team and have voice chat

There are many fundamental principles of teamwork that do not rely upon direct communication with other team members to be effective.

- Stick together* and support each other.
- Go for the flags.
- Tag and spot armor, dispense ammo and medpacks, use MS tactically.

*Close enough to supply class-relevant support and set up withering fire on the enemy, not so close as to be vulnerable to a well-placed grenade/MBT round/etc.

[Image: harzachatar-2-2.gif]
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27-07-2011, 01:44 AM | Post: #44
Offline mono 
(27-07-2011 01:34 AM)Harzach Wrote:  There are many fundamental principles of teamwork that do not rely upon direct communication with other team members to be effective.

- Stick together* and support each other.
- Go for the flags.
- Tag and spot armor, dispense ammo and medpacks, use MS tactically.

*Close enough to supply class-relevant support and set up withering fire on the enemy, not so close as to be vulnerable to a well-placed grenade/MBT round/etc.

That's pretty much a surefire way of winning the round. Doesn't need squads, doesn't need voice chat. Just requires common sense and sensible players.

[Image: monosignam2.png]
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27-07-2011, 04:07 AM | Post: #45
Offline Sgt.TmH 
(27-07-2011 01:44 AM)mono Wrote:  That's pretty much a surefire way of winning the round. Doesn't need squads, doesn't need voice chat. Just requires common sense and sensible players.

No, not 'sensible', 'experienced'.

Those of us who've played other BF games for awhile tend to recognize when another has got their sheet together and we gravitate together.

Newbies simply don't know better.

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28-07-2011, 01:41 AM | Post: #46
Offline sadfangire 
(27-02-2011 10:28 PM)exair Wrote:  i played one round, writing everything down

credits before the round: 11531
k/d: 25/10
captured flags: 2
offensive kills: 7
defensive kills: 1
score: 5256
we lost the round 953-1000

credits after the round: 11565
so basically you get rewarded for: winning/losing the round (30 for losing and 80 for winning) and capturing a flag (2 credits), but that doesn't explain the odd numbers so there might be things that give you 0,5 or 0,25 credits, idk

Offensive and Defensive Kills?

[Image: BFP4F_Mini_Sig030.jpg]
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28-07-2011, 01:47 AM | Post: #47
Offline Sgt.TmH 
(28-07-2011 01:41 AM)sadfangire Wrote:  
(27-02-2011 10:28 PM)exair Wrote:  i played one round, writing everything down

credits before the round: 11531
k/d: 25/10
captured flags: 2
offensive kills: 7
defensive kills: 1
score: 5256
we lost the round 953-1000

credits after the round: 11565
so basically you get rewarded for: winning/losing the round (30 for losing and 80 for winning) and capturing a flag (2 credits), but that doesn't explain the odd numbers so there might be things that give you 0,5 or 0,25 credits, idk

Offensive and Defensive Kills?

No.

Read all about it - "How to earn Credits" - http://battlefield.play4free.com/en/foru...?tid=20007

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28-07-2011, 02:16 AM | Post: #48
Offline exair 
(28-07-2011 01:47 AM)Sgt.TmH Wrote:  
(28-07-2011 01:41 AM)sadfangire Wrote:  
(27-02-2011 10:28 PM)exair Wrote:  i played one round, writing everything down

credits before the round: 11531
k/d: 25/10
captured flags: 2
offensive kills: 7
defensive kills: 1
score: 5256
we lost the round 953-1000

credits after the round: 11565
so basically you get rewarded for: winning/losing the round (30 for losing and 80 for winning) and capturing a flag (2 credits), but that doesn't explain the odd numbers so there might be things that give you 0,5 or 0,25 credits, idk

Offensive and Defensive Kills?

No.

Read all about it - "How to earn Credits" - http://battlefield.play4free.com/en/foru...?tid=20007

Yeah I was wrong back then, but the whole desc. on the site was misleading, it said that 'You can earn credits by capturing flags and many other things', it turned out to be only using the win/loss to determine how much credits do you get. ;D

[Image: kDGVL]
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06-08-2011, 08:05 PM | Post: #49
Offline RabidCat 
Hi, I thought I would find a table of credit earning here in the forum, but I did not. I also noticed destroying tanks give more credits. Could it be damage dealt without killing what you earn in credits?
(Plus 30 - 80 at the end of the battle).Dodgy
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06-08-2011, 08:29 PM | Post: #50
Offline PedoBear_69 
I think you might get a credit boost if u get extremely high scores or kills.

I was once a care bear that cared a little too much.
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07-08-2011, 11:20 AM | Post: #51
Offline GinjaNinja 
I was thinking the other day that you should get credits for flag caps, you know, credit where it's due >Smile, rewarding team players. Maybe some sort of multiplyer for when more then one person caps a flag.

...Pun intended
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07-08-2011, 11:27 AM | Post: #52
Offline [SAS]V4iN 
You last 3 guys seem to be confusing XP with credits.

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11-09-2011, 01:18 PM | Post: #53
Offline Pegasus2600 
I sometimes get 130 credits. Anyone care to comment on that?
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11-09-2011, 01:25 PM | Post: #54
Offline DeadNight 
(11-09-2011 01:18 PM)Pegasus2600 Wrote:  I sometimes get 130 credits. Anyone care to comment on that?

http://battlefield.play4free.com/en/foru...?tid=20007
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04-10-2011, 10:22 PM | Post: #55
Offline Retribu7ion 
Im like level 5 and i have like 280-300 credits. If u got 500/level why dont i have more then.
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04-10-2011, 11:22 PM | Post: #56
Offline Asfodhell-A 
(04-10-2011 10:22 PM)Retribu7ion Wrote:  Im like level 5 and i have like 280-300 credits. If u got 500/level why dont i have more then.

Things have changed since the chitiest update of p4f !

http://battlefield.play4free.com/en/foru...?tid=49901

Quote: - We have increased the number of experience points need to attain level up.
- Credit bonus upon levelling up has been removed.
- The amount of Credits dispensed at the end of a round has been reduced.

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05-10-2011, 01:41 AM | Post: #57
Offline Aranornth 
I thought with the update they made it so no credits with leveling up, or did they fix this?

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09-11-2011, 01:07 PM | Post: #58
Offline alirecon111 
do u still get credits in 2011?
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09-11-2011, 02:45 PM | Post: #59
Offline [AUS]WhiteDeath 
^ Yes, by finishing a round. Level up credit was nerfed but was compensate by giving 20K Credits at a fresh account.


Finishing a round gives you credits by the amount of time you spent on that team until the end of round. Winning doubles the credit.
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