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17-06-2013, 07:22 PM | Post: #1
Offline CG1993 

CG1993's Recon Guide


Hi everyone! This is a guide about the Recon Class, mainly based on it's tactics. This guide is designed to help you understand what the Recon Class is, and will maybe help you become the Lean Mean Ultimate Supreme Recon Machine. It is based on my knowledge, and also a few other guides. If there is anything that can be added to this guide, let me know and I'll update it right away.


Table Of Contents:
1. General Information About The Recon Class
[*]Introduction To The Recon Class
[*]Weapons
[*]Training Points Expertise
2. Types Of Recon Soldiers
[*]1. Sniper
[*]You and your Sniper Rifle
[*]Bullet Drop
[*]Tactics
[*]2. Assault Recon
[*]Description
[*]Full-Auto Sniper Rifle
[*]Shotgun
[*]Tactics
3. Hints and Tips


1. General Information About The Recon Class


Introduction To The Recon Class:
The Recon class in Battlefield Play4Free specializes in long-range combat and quick kills. While Recon players can aid teammates who are involved in close-quarters fighting, Recons themselves are ill-suited to such situations. Instead, effective Recon players function in a support role for the frontline fighters on their team. They track enemies and spot them for teammates, cover friendlies by bringing down the health of enemy infantry, use motion sensors to provide valuable information about the enemy's location, and take out targets of priority with their sniper rifles.

Weapons:
  • SV-98: This is your default Sniper Rifle. It is bolt-action, and it has a decent amount of ammo. Its scope is better suited for short to mid-ranges since its zoom is not really powerful. However, it can be used some times for long ranges, but it will take skill and a bit of luck to calculate the bullet drop and consider movement of the target.
  • SVU-A: This is one of 2 full-auto Sniper Rifles in the game. It has a lot of recoil, so it's best suited for close ranges.
  • SVD: The SVD is a semi-auto Rifle. Due to its semi-automatic nature, it has a higher rate of fire when compared to bolt-action sniper rifles, but has lower damage, and moderate recoil. It also uses the same scope reticule as the SV-98.
  • M24: The M24 is bolt-action, and it has the second higher damage of snipers.
  • M14 EBR:. A semi-auto Sniper Rifle that features a larger magazine, lower recoil, and a higher fire rate than other sniper rifles. However, the weapon also has a decreased range and firepower.
  • VSS Vintorez: This is the second full-auto sniper rifle. It is primarily used for shorter ranged sniping.
  • M110: The M110 is a semi-auto sniper rifle. It features moderate damage, rate of fire, and accuracy. Unfortunately, this sniper rifle is no longer available in store and can only be obtained via the Daily Draw.
  • GOL: The GOL is bolt-action, and it is a low damage, high velocity sniper rifle. It has an average rate of fire with long range and a small magazine.
  • SKS: A semi-auto sniper rifle that shares similar traits and patterns with the M14 EBR behaving like a intermediate between an assault rifle and a sniper rifle.
  • M95: A bullpulp bolt-action sniper rifle that has the most damage for a sniper rifle on par with the M82A3. This benefit is offset by its slow bolt cycle, reload time, lower magazine capacity, and high recoil.
  • L96A1: A bolt-action sniper rifle that has a large magazine, medium damage, fast reload and the highest rate of fire amongst bolt-action sniper rifles. It is more suited to quick recon and urban sniping.
  • M82A3: The M82A3 is a very slow, semi-automatic sniper rifle, sharing many damage characteristics of its similar .50 calibre bolt-action, the M95. However, being semi-automatic, it allows the user to stay zoomed on targets, allowing for constant watch on hostile forces, unlike the other bolt-actions which require the user to cycle its bolt between every shot. Remember, every time you shoot this rifle, you have to wait a few seconds before you can make your next shot. When it's ok to fire your next shot, you'll hear a clicking sound.

Training Points Expertise:
Ok, I don't think I'm going to add this just yet. For now, I would rather get down to the more important details of the Recon Guide. I apologize for any the inconvenience.


2. Types Of Recon Soldiers


If you thought that the Recon Class was just based on being a sniper, well guess what? There are 2 types of Recon Soldiers. First you have your Sniper, then you have your Assault Sniper. More details on both types of Recon Soldiers are below.

1. Sniper
The Sniper specializes in long-range combat and quick kills. Snipers function in a support role for the frontline fighters on their team. They track enemies and spot them for teammates, cover friendlies by bringing down the health of enemy infantry, use motion sensors to provide valuable information about the enemy's location, and take out targets of priority with their sniper rifles.

You and Your Sniper Rifle:
Your Sniper Rifle is your "go-to" weapon, so you got to make good use of it. The best way to utilize a Sniper Rifle is to keep your distance from the enemy, stay behind cover, take your time making a precise and accurate shot, and have patience in taking them out. Each Sniper Rifle is different, so I recommend that you try out a few Sniper Rifles to get the feeling of which Sniper Rifle is best suited for you before you even buy one. There are a couple of things you should keep in mind: When you use a bolt-action Sniper Rifle, the scope automatically zooms out each time you make a shot; however, you can hold the left mouse button down after your shot to confirm where the bullet hits to assist in adjusting your next shot if you miss. Unlike bolt-action Rifles, semi-auto, and full-auto Sniper Rifles stay zoomed in. A good way to be able to get used to sniping fast is a set reference point that you can snipe from in any given map. What I mean by this is take cover behind crates, cars, or any type of cover in a specific position of any map. For example: taking cover behind the fence by C on Oman. Having a fixed position like this will help you get the feel of your rifle even more and how to approximate your shots in the centered area, and giving you a keen eye on knowing enemy distances, and the type of shots you need to make. When you make your shots, have patience and take your time. Don't shoot like crazy, because every round you fire leaves a bullet trail, and it can give away your position. Make your shot one bullet at a time, and try to make it count. If you miss then take cover and prepare yourself for the next shot. Recon may be a class, but sniping is a skill, and it takes time and patience to master this skill, and when you become skilled enough, you could perform quick scope and no-scope kills, and even take out a helicopter pilot. Now, onto Bullet Drop.

Bullet Drop:
Bullet Drop is one of the most important aspects of Sniper Rifles. Bullet Drop is the effect of gravity on a projectile in flight. It is important to understand the effect of gravity when zeroing the sighting components of a gun. To plan for bullet drop and compensate properly, one must understand parabolic shaped trajectories. Keep a couple of things in mind when doing this: The further out your enemy is, the higher you will need to aim your crosshair to make the shot. Also, if it's a moving target, you will need to lead your shot as well, which means you have to aim ahead of them in the direction they're going to make your shot count. Remember this equation: Enemy Distance + Velocity of the Bullet = Projected Headshot, IF on an even plain. However, if the enemy is on a lower plain than you are, you can aim a little more on target because the bullet is already going in a downward motion. If the enemy is higher than you, aim a little higher than you normally would to compensate for your Bullet Drop.

Tactics:
There are 2 types of tactics that you should keep in mind when it comes to being a Sniper. First is the Defensive Sniping, which is when you are sniping from within your spawn point, then it is the Offensive Sniping, which is when you are sniping from within the enemy's spawn point.

1. Defensive Sniping:
Some of you may call this "camping". However, unlike some "campers", I am going to discuss the right way to "camp", which of course is Defensive Sniping. First of all, I recommend that you find a nice spot to hide within your spawn point, and take cover. If you decide to do this, then I also recommend that you do it at the spawn point nearest the enemy flag, that way you are at least helping your team in the process. Please don't do this at the furthest spawn point back, it won't help your team, and you will most likely be sitting there the whole round doing nothing. When you find a position, then you look around to see if you can spot any enemies. If you do, then spot them, it helps your team be aware of enemy presence coming their way. You can also throw a motion sensor to detect enemies(make sure you upgrade these maximum). If you see any enemy infantry within your Rifle's range, then anticipate your shot, and try to make it count. You don't have to hit them in the head, just hit them anywhere. If you want to, you can set some Claymore Mines around the perimeter of the flag, that way if anyone tries to get sneaky, then they're in for a nasty wake-up call. After you have killed a few enemies, you should consider finding a new hiding spot because after you kill someone, then they become aware of your position, and your whereabouts. If you see an enemy vehicle, don't panic, just use your tracer dart and trace them, or if you have a mortar strike, then get sneaky and use it to your advantage. You can also use your mortar strikes on infantry as well as vehicles, but I only recommend this when there is a group of enemy infantry, as it would be a waste if you just use it on one person. Now, onto Offensive Sniping.

2. Offensive Sniping:
Offensive Sniping is when you snipe from the enemy's spawn point. This is a bit controversial because some people abuse it, which is called "Spawn Camping". Offensive Sniping is effective because you are covering your teammates backs with your Sniper Rifle, and when you spot the enemy, it makes it easier for your teammates to try to cap the flag, which is the most important goal for your team. Now, what you do is the same steps as above, only this time, you're in enemy territory, so you got to be more aware of the enemy's presence around you. Cover your back with some Claymore Mines, and throw a motion sensor out there. Here, is when the mortar strikes become very effective. Point your binoculars at the enemy spawn point, and hold the left mouse button down until it's ready to fire, and if you're lucky, you'll get a few kills. Also, try to keep your distance from the enemy's spawn point because if you get too close, you are more likely to encounter the enemy, and you'll be caught dead in the water. Remember: Positioning is important to Recon soldiers; they should always seek to find a good position that allows them to strike at enemy soldiers quickly before retreating and attacking from a different angle.

If you have followed these tips, you will become a better Sniper, which could potentially make you the deadliest Sniper ever.

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2. Assault Recon
Who thought Recons were only good for sniping? Well let me tell you something, they can also go out into the frontlines as well as sniping. There are two ways to do this. 1. You can get a shotgun, or 2. you can get a full-auto Sniper Rifle.

1. Shotgun:
There's already an excellent tutorial on this, so I'll just post the link to it. Here it is:
Solid's Shotcon Manual

2. Full-Auto Sniper Rifle:
What you do here is get yourself a Full-Auto Sniper Rifle. You have 2 choices: The SVU-A, and the VSS Vintorez. For beginners, I would recommend the VSS Vintorez because the SVU-A has a lot of recoil, but if you can manage the SVU-A's recoil, it can still be a deadly weapon in the right hands of a well trained Recon Soldier. You do the same as an Assault Soldier would do: try to cap flags, and help your team win, hence the name "Assault Recon". But here's the perks of being an Assault Recon: You have your motion sensors, which you can use to you advantage to be more aware of the enemy's presence and whereabouts on any given map. Although your role is the same as an Assault Soldier; however, unlike the Shotgun Assault Soldier, you have to be a bit more sneaky because Sniper Rifles don't have hipfire crosshairs like the other weapons in Battlefield Play4free. Your best bet in approaching the enemy is to flank them and catch them by surprise, that way they can't see you coming, and you are less likely to be gunned down.

3. Hints & Tips


Hints & Tips:

Stay Mobile: Some Recons use a sniper rifle as their primary weapon. Many Recon players tend to find a high sniping spot and camp out there for the duration of a match, but this isn't always the best way to play the class. Positioning is important to Recon players; they should always seek to find a good position that allows them to strike at enemy soldiers quickly before retreating and attacking from a different angle. Obvious sniper positions like the roofs of buildings aren't always effective spots since enemies often expect to see players in those areas. The Recon class is best suited to a hit-and-run playing style that keeps enemies guessing about the position of the sniper. Even if you choose a position that isn't known to be used by snipers, it's best not to hang around one place for too long. Shots fired from a sniper rifle will leave trails that make it easy to trace back the location of a sniper, so even one shot can reveal your position to the other team. In addition, the killcam reveals your location to enemy players, and many players go straight back to a sniper's location to get revenge once they respawn.

Don't Camp At The Back Of The Map: Recons who sit at the back of the map waiting for an enemy to enter their crosshairs may get a few kills per match, but those kills likely won't matter much in the grand scheme of the round and there are more points to be had nearer to the frontlines. To really shoot up the scoreboard as a Recon, you'll need to be comfortable in a support role for your teammates who are in the thick of close-range fighting. A skilled Recon can help his teammates capture a control point by spotting nearby enemies and then eliminating them with a quick headshot.

Motion Sensors, Use Them: Recons have access to a special piece of equipment: the motion sensor. This ball functions as a small radar that displays the locations of enemies on the mini-map. Motion sensors can be greatly helpful to teammates capturing a control point; toss a motion sensor in the area of the flag and your teammates won't be caught off-guard by any enemy soldiers. Recons have an unlimited number of motion sensors, but the ability has a short recharge time before it can be used again. There's no reason not to use them, so don't be stingy! Recons can invest training points into the motion sensor, which decreases the cooldown time of the motion sensor ability, allowing the sensors to be used more frequently, and also increasing the radius of the motion sensor.

Claymores, Use Them Too: Recons have Claymore Mines as well as motion sensors. Use these to set up a defense around your flag's perimeter, and also use them to cover your back, so that the enemy doesn't try to sneak up on you and kill you. Another thing that you may want to do is to lay Claymore Mines about 2-2.5 meters apart from each other ensures that the triggering of one sets them all off.
This compensates for those enemies who use the "Avoid Trip Wire" Skill.

Priorities: There are two priority targets which Recons should always look out for: enemy infantry capturing friendly control points and manned AA sites.
  • Recons should always pay close attention to the flow of a match, as they can be a great influence on its outcome. Their sniper rifles allow them to take out targets at long ranges that are impossible to cover in a short amount of time for the other classes. Listen for the warnings that friendly control points are being neutralized; if you act quickly upon hearing the notification, you may be in range to quickly take out the enemy infantry capturing the point. You only have a few seconds between the time the flag is neutralized and when it's captured by the enemy, so act quickly unless you're already under fire! Eliminating the enemies capturing a point will give your team more time to travel to the point and take it back. If the enemy has vehicles at the control point, you can still help out your team by spotting those vehicles and tagging them with a tracer dart; you may even get points for a tracer kill assist if your teammates take out the vehicle, and it will be a much easier task with the vehicle tagged.
  • The Recon's other priority target is the AA (anti-aircraft) site. On maps with air vehicles such as Oman, Recons can be a great help to friendly jets and helicopters by diligently covering the AA sites on the map. The AA in Battlefield: Play4Free has quite a long range and tends to be very accurate, so a map full of manned hostile AA sites can be a nightmare for jet and helicopter pilots. As a Recon, take a few minutes to learn the locations of all the AA sites on the map and make it a priority to cover them. Enemy soldiers manning the AA sites are an immobile target, making them an easy kill, and you'll be helping your team greatly by eliminating them.
If You Are A Sniper, Don't Run Out Into The Frontlines: Unless You Have A Full-Auto Sniper Rifle, Or A Shotgun As A 2nd Primary Weapon, this will be the biggest mistake you can ever make. If you go out into the frontlines like the other classes, you'll be caught dead in the water, and gunned downed by the enemy.

Don't Underestimate The Enemy: Just because you are a good Recon doesn't mean that you should underestimate your enemy. Keep this in mind: Even if you are a good Sniper, don't overlook the other classes. Also remember that a Soldier with an L85A2, FAMAS, AS-Val, G53, MG36, and QBB-95 can out-snipe you with the right attachments, so be aware of what equipment the enemy has, and also the competence and skill of the enemy as well.

Conlusion:
That's it everyone. I hope you enjoyed the guide and find it useful.

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(This post was last modified: Yesterday 04:15 PM by CG1993.)
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17-06-2013, 07:57 PM | Post: #2
Offline MainGuyBS 
Many small mistakes. M24 does not have the largest mag for sniper rifles. SV-98 comes with decent amount of ammo, it's not low.

AND GOT DAMN, rifle descriptions need to be more in depth, I can help with that. Or you could just list stats to each rifle and then write in brackets if that is a good stat or bad stat

BUT, you are going in the right direction. The only problem is that almost no one will see it, because tutorials section of forums is lost and forgotten. Seriously, the only two really populated are "General Discussion" and Off-topic. But it's not your fault that it is like that. Great job, keep improving it

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17-06-2013, 08:10 PM | Post: #3
Offline CG1993 
(17-06-2013 07:57 PM)MainGuyBS Wrote:  Many small mistakes. M24 does not have the largest mag for sniper rifles. SV-98 comes with decent amount of ammo, it's not low.

AND GOT DAMN, rifle descriptions need to be more in depth, I can help with that. Or you could just list stats to each rifle and then write in brackets if that is a good stat or bad stat

BUT, you are going in the right direction. The only problem is that almost no one will see it, because tutorials section of forums is lost and forgotten. Seriously, the only two really populated are "General Discussion" and Off-topic. But it's not your fault that it is like that. Great job, keep improving it

Sure thing, I would appreciate some help. Thanks

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Yesterday, 02:41 PM | Post: #4
Offline Tempo_Rarity 
Laying Clays about 2 - 2.5 meters apart from each other ensures that the triggering of one sets them all off .
This compensates for those enemies who usie Clay-avoidance skills .

Nice guide , but I'd change the font colours to 'dirt' browns and 'tree' greens ; going camo-style Smile

Wise Man Say : Don't Shoot Mouth Off Unless Brain Loaded
Tempo_Rarity - R . . . Hammerfix - E . . . HeadFood - M . . . Squeamish - A
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Yesterday, 04:16 PM | Post: #5
Offline CG1993 
(Yesterday 02:41 PM)Tempo_Rarity Wrote:  Laying Clays about 2 - 2.5 meters apart from each other ensures that the triggering of one sets them all off .
This compensates for those enemies who usie Clay-avoidance skills .

Nice guide , but I'd change the font colours to 'dirt' browns and 'tree' greens ; going camo-style Smile

The part about the Claymore Mines has been added. Thanks for the information. I might change the colors as well.

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(This post was last modified: Yesterday 04:17 PM by CG1993.)
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