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Yesterday, 05:46 PM | Post: #1
Offline my.balls.hurt 
HELIS!!!!!!! THis stuff are so damn overpowered. Most of you will say no blah blah the game is not dieng and stuff but it really is, more people still play BF2 over this like me because it is balanced. Everyone have the same weapons,vehicles etc...

Com'on EA and DICE you can really do much better than this! I want to say crap but they will ban me for that.

/Sign

Post your reason why the game is dying or why its not

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Yesterday, 06:00 PM | Post: #2
Online PitiRK 
So what do you suggest, oh mighty OP?

Have signature, nobody pays attention.


Use only text, and everybody loses their minds!
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Yesterday, 06:05 PM | Post: #3
Online Prodigy12321 
I know right! I hate OP guns

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Yesterday, 06:12 PM | Post: #4
Offline Broseph.Kony 
Very good suggestion!
/sign

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Yesterday, 06:57 PM | Post: #5
Offline my.balls.hurt 
Just balance everything out, let the helis only shoot the guided missiles when they can lock on to vehicles not freely to kill inf?

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Yesterday, 07:14 PM | Post: #6
Online SikXiks] 
again?! ohh..

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Thanks Bchezwillburn.
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Yesterday, 07:16 PM | Post: #7
Offline GbKnb 
(Yesterday 06:57 PM)my.balls.hurt Wrote:  Just balance everything out, let the helis only shoot the guided missiles when they can lock on to vehicles not freely to kill inf?

The game engine is not made for that kinda thing...

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Yesterday, 07:22 PM | Post: #8
Offline my.balls.hurt 
This engine is 10 times more powerfull than the BF2 one and look at Battlefield Project Reality Mod its almost better than ARMA 1 and 2 so ofcourse they can do it. you can do it with the pacman engine lol. Only takes a guy that need to do his work. Last thing this game was released to make money for DICE and by money i mean LOTS OF MONEY!. I have a friend from Sweden that is the 3D editor and Character creator for BF3 he told me everything> ...

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Yesterday, 07:32 PM | Post: #9
Offline Dorenn 
There are much more problems and possible causes of BFP4F's "death" than just helis and summarizing/analyzing them would require a pretty fat article Smile Helicopters are but one problem and if you balance them, there is no guarantee that the game will suddenly flourish and start to rejuvenate (secret tip: it will NOT).
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Yesterday, 07:37 PM | Post: #10
Offline my.balls.hurt 
Just saying this game was more fun on Closed Beta

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Yesterday, 07:45 PM | Post: #11
Offline Wanna2be 
well if u dont like helis, play on maps without helis. Helis arnt really a problem unless theres a really really really really good pilot doing the work.

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Yesterday, 07:46 PM | Post: #12
Offline 303ConArtist 
(Yesterday 07:16 PM)GbKnb Wrote:  
(Yesterday 06:57 PM)my.balls.hurt Wrote:  Just balance everything out, let the helis only shoot the guided missiles when they can lock on to vehicles not freely to kill inf?

The game engine is not made for that kinda thing...

If it wasn't possible, how can the hellfires kill traced vehicles? You just delete the code lines for free shooting, something I've repeatedly been saying since long ago.

God, aren't you making me wanna punch your face.

(This post was last modified: Yesterday 07:48 PM by 303ConArtist.)
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Yesterday, 08:22 PM | Post: #13
Offline Mischief909 
and what about op weapons?.... and when they "nerf" heli you ppl will start complaining about jets that are OP and sht starts over again.....

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Yesterday, 08:36 PM | Post: #14
Offline Wanna2be 
and what about op weapons?.... and when they "nerf" heli you ppl will start complaining about jets that are OP and sht starts over again.....

id rather people complain about helis, then the op weapons, either way though i wish we could stop complaining period since there allready trying to nerf the helis, and are going to eventually nerf the op weapons

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Yesterday, 08:55 PM | Post: #15
Offline Deytex[SRB] 
EAsy should change the name to LAzy
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Yesterday, 09:14 PM | Post: #16
Offline Revoic 
I think it should be harder to maneuver the helicopter but I am not sure how that could work...

Unless there could be some sort of acceleration effect from left to right and right to left when firing missiles but then having the hellfire sort of disable the controls (as if the mouse sensitivity were low) when fired for a second or two.

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