I've been playing this game for a while now and always liked the less popular weapon choices and configs.
I've all 4 classes on at least lv27 (on 2 accounts). I have a big gun collection I've earned with credits.
My first conclusion is that most guns in the game are well competitive against each other. Sure there are OP guns, it's a shame really.
However they can
be beaten by their less powerful counterparts... with a few exceptions
Out of late afternoon boredom, I've come up a list of weapons that I've considered as the most challenging weapons you can use in the game
. All comparisons are made using the most effective attachment configuration for each gun.
Don't take me wrong. These weapons have been really fun to use, most guns have their own personality
, However these particular 5 have taken the most effort to compete with.
Each is ranked relatively according to their class counterparts (which means that number 1 is not necessarily worse than number 4, for example).
Top 5 most challenging weapons in BFP4F
S.T.A.R.S agent Chris Redfield kicked zombie ass big time with his Samurai Edge M9 in Resident Evil. If he had this version that 'only the few' have in BFP4F, he would've been eaten alive. In seconds.
Before the big pistol nerf everyone complained that they were just too snipey to compete with (and they really were, I mean do you remember those guys counter sniping your M95 with just a pistol, at 100 meters?). After EA reduced their long range damage (personally, I would have added them deviation instead of damage nerf, it would make more sense) pistols became a close quarters friend like they should be.
They reduced their short range damage as well, but only the M9 suffered a great damage reduction, relatively speaking, as it currently deals about half as much damage as the powerful P226 and E1911. If you hit someone in the chest at 10 meters distance, you'll deal around 10 damage. Headshots go for 25 so better aimed shots do reward, like on other pistols.
For some reason it has the slowest rate of fire of the non-handcannon pistols, which can make it seem like some of your shots just don't go off.
- It's free
- Damage comparable to that of a nerf gun
- Slower, buggy rate of fire
4) SVU-A (Long-range config)
The Dragunov SVU is the bullpop version of the SVD, and was redesigned for mobility and infiltration. In this game, it has absolutely nothing to do with it's longer-lenghted parent.
First of all, I just need to say that this gun does not really need a buff
for it is
a superb CQB killer with the right attachments. With Close in, CQC ammo, Stabilized Stock, and Rapid Aim Red Dot Sight, this gun is a beast
. Even with a reduced rate of fire, it will kill anything in 3 shots below 30 meters (100%). In theory, a headshot point-blank is able to take down an opponent in 1 shot.
But we're not here to brag about how good it is at CQC. This gun is supposed to be a sniper rifle
The sideways recoil is totally manageable for non-scoped sights, but when sniping out range it becomes a big factor. It's simply harder to reaim and will take you more time than the Vintorez, it's full-auto counterpart. It's low rate of fire makes it less damaging, and even with the right long range config (Precision, Vipers, Stabilized) it will deal as much damage per shot as the L85 (4-shot killer). A very low ammo count (16 bullets default), really long reload time and high deviation make it a huge challenge to get ranged kills.
- Rarely seen in the battlefield
- In CQC config, it's quite decent
- Very low ammo (16 default)
- Very long reload speed (6 sec)
- Sideways recoil (hard to snipe with even if you're experienced)
The old MG42 from World War II is back on the battlefield. It's lost most of its former glory, though.
Unlike the deadly G3A3 and PP2K, this starter gun has no hipfire capabilities, making it necessary to rely on it's 0.2 ADS time (altough the animation is much slower than that so it's hard to aim quickly). The iron sights
are currently bugged. They jump up and down with heavy breathing unlike all other guns in BFP4F, and the reticle is too bulky to help make accurate shots. If you try to add a sight to it, such as the Rapid Aim Red Dot Sight, the ADS time will be nerfed back to 0.36 or 0.4 due to the poor game design.
Damage is below average, requiring 5-6 shots to take down a target at any range (HP or V mags). Chaotic recoil enforces 3-5 shot bursts to make any good hits. The sound is off as well, very much unsync'd to the actual rate of fire. Overall, if this gun were to be fixed, it'd be much much easier to use as it should be.
- It's free.
- Bugged iron sights
- Sound out-of-sync
- Below-average damage
- Relatively high recoil and deviation per shot
*(btw Fixed That M14 Scope and scaling for You, Diwan )
First of all I know
these are two very different guns which handle very
differently. M14 has reliable hipfire and really fast RoF, making it decently effective for an eventual CQC encounter. SVD has dead-on accuracy at range. However both share the same DMR spirit: Hit moving targets with ease and without having to worry about tediously pushing new bullets into the chamber.
The philosophy is simple: If it's static first aim for the head and then the chest. If he's running, just shoot away until dead. There is bullet drop. SVD has a bit more than the L96 has if you want to compare to a more popular sniper rifle. Your targets will go down in 3 body shots most of the time (Vipers / HP ammo) which is not that great considering many ARs and some LMGs can kill in 4 shots with the same consistency, more rate of fire, less deviation, and quite importantly, no added bullet drop.
Don't take me wrong, these guns are really fun to play with. However they are among the most inefficient weapons in the game.
- Great ammo count per mag
- Rarely seen in the battlefield
- Good rate of fire (M14)
- Bullet drop
- Highest recoil in the game (takes longer to re-aim each shot)
- Very high deviation (M14)
- Very low rate of fire (SVD. It shoots about twice as fast as an L96 bolt action!)
With an effective range up to 350 meters, it's rugged build and cheap production costs, the AK47 has become one of the most popular assault rifles in the world.
However in this game it seems to be quite the opposite: It costs 90000 credits to buy permanent, and it's currently the highest recoil and deviation non-sniper rifle.
Interestingly the AEK, the SCAR-L, and the L85 deal more damage than the AK47. However with close-in barrel and CQC ammo, it's the only AR capable of 3-shot kills up to 10 meters. In its most efficient configuration (Precision, Vipers, Tactical) it is capable of 4-shot kills on any range 90% of the time (same damage output as the 416).
The recoil on this gun is comparable to that of the M110 (a high-recoil semi-auto sniper rifle). This makes it very hard to hit your target after the 3rd or 4th bullet. It's necessary to limit your bursts to 2-3 ticks at a time. I've put an M145 and used it as a DMR rifle (like I do on most guns anyway) and the first shot will always land on the target's head like other weapons, altough any AR is immensely easier to use and kill with.
This gun makes the definition
of a Hardcore weapon.
- Good damage (AEK/SCAR/L85 deal even more damage though)
- 30 bullets per mag (with V mags)
- Rarely seen on the battlefield
- Very expensive
- Extreme recoil
- Very high deviation per shot
Do you think other weapons should be on this list? Please share your opinions and thoughts