(06-07-2012 04:17 PM)Thyrion Wrote: they will most likely change the claymore/grenades training ... because so many gadgets is just redicilouse and no1 would buy the boosters.
nonboosted grenades will be most likely 2
Okay, that makes sense. So they nerf unboosted carrying capacity so we have to buy booster to have a slight increase in number of gadgets.
Nice? I don't know, I guess it justifies the boosters a bit, but then again, the community takes a hit so EAsy can make some cash...
Still, I guess, its an improvement to the current system. Although any tweak to damage would be an improvement.
(06-07-2012 04:22 PM)Healin4ev3r Wrote: unboosted claymore = 100dmg
unboosted XM25 = 34dmg ( 3 hits kill against 100HP enemy ).
unboosted frag grenade 100dmg.
unboosted AV mine 1000dmg ( wtf? )
unboosted C4 350.
Basically, in order to avoid instant death from gadgets, you need to have 110HP/kevlar and vehicle armor booster.
Thanx for info. Values aren't crazy anymore besides AV mine.
Yeah, It seems this upcoming booster tweak update is only laying the foundation for future clothing inserts.
In any case, I'm just glad I can finally use my grenade effectively once again. Although, I gotta admit the current grenade damage has really forced me to improve my accuracy of placing nades in camper's laps. Should be fun when I can 1 hit kill with them again.