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05-05-2012, 11:50 AM | Post: #61
Offline RIC0H 
MAV for a Recon:

[Image: mav-white.jpg]


Here is the scale I am thinking of:

[Image: ReconMAV.png]



Would be nice to use it for:
    Spotting
    Mobile motion sensor (requires max motion sensor balls for this though)
    Maybe use it to guide RPGs like a tracer dart already does
    +Does not show up on IFF
    -Can only be deployed once per round



MAV for a medic (as they were left out of TIER 3):

[Image: mav-mk3-view-b.png]
[Image: mav-mk3-view-a.png]

Here is the scale I am thinking of:

[Image: MedicMAV.png]


Would be nice to use it for:
    Spotting
    Maybe use it to guide RPGs like a tracer dart already does
    Use it as a century gun
    +Does not show up on IFF
    -Can only be deployed once per round


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05-05-2012, 01:00 PM | Post: #62
Offline selda 
/sign for (grappling hook, zip line, radio beacon) and also Para-dropped vehicle could be nice (only vehicle maps) Wink

[Image: prefinalv4.php]
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05-05-2012, 01:30 PM | Post: #63
Offline Dredned 
Wouldn't it have been easier to say let''s add everything from COD that isn't in this game? Or wouldn't it be easier to just go play COD again?

-Ned

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05-05-2012, 01:35 PM | Post: #64
Offline RIC0H 
(05-05-2012 01:30 PM)Dredned Wrote:  Wouldn't it have been easier to say let''s add everything from COD that isn't in this game? Or wouldn't it be easier to just go play COD again?

-Ned

It's not about copying, it's about what you would find on a 'Battlefield' Wink

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05-05-2012, 05:22 PM | Post: #65
Offline Mr.Profesional 
(05-05-2012 01:35 PM)RIC0H Wrote:  It's not about copying, it's about what you would find on a 'Battlefield' Wink

I agree with RIC0H.

Thanks, I loved your suggested MAV's for Recon and Medic, I added them in [Part 2/2] post #10.

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05-05-2012, 08:25 PM | Post: #66
Offline [ANC]RicocheT-M 
[Image: scaled.php?server=401&filename=d...es=landing]

I will do my contribution, Desfusual kit for: mines , C4 charges and claymores
this should be useful, engineer class only Wink

[Image: a854cc70dca04fe59e069e831bd1a8c63bf8ef38.png]
(This post was last modified: 06-05-2012 11:17 PM by [ANC]RicocheT-M.)
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06-05-2012, 04:29 PM | Post: #67
Offline barkujman 
/sign

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06-05-2012, 04:32 PM | Post: #68
Offline ZevashMed 
/sign
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06-05-2012, 04:54 PM | Post: #69
Offline ZaZaBaBa 
Only Flash Bang /Sign

Team Alpha Website ONLY GERMAN SPEAKING PLAYERS!
http://teamalphabfp4f.jimdo.com/?logout=1
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06-05-2012, 09:28 PM | Post: #70
Offline Mr.Profesional 
(05-05-2012 08:25 PM)AfdsasZ Wrote:  [Image: scaled.php?server=401&filename=d...es=landing]

I will do my contribution, Desfusual kit for: mines and C4 charges
this should be useful, engineer class only Wink

Sorry, I think It's kinda useless gadget - this should be implemented for free...

(This post was last modified: 06-05-2012 09:28 PM by Mr.Profesional.)
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06-05-2012, 11:18 PM | Post: #71
Offline [ANC]RicocheT-M 
(06-05-2012 09:28 PM)Mr.Profesional Wrote:  
(05-05-2012 08:25 PM)AfdsasZ Wrote:  [Image: scaled.php?server=401&filename=d...es=landing]

I will do my contribution, Desfusual kit for: mines and C4 charges
this should be useful, engineer class only Wink

Sorry, I think It's kinda useless gadget - this should be implemented for free...

who said you have to buy it?
Engineers should have it for free. like RPG and repair tool.

[Image: a854cc70dca04fe59e069e831bd1a8c63bf8ef38.png]
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06-05-2012, 11:26 PM | Post: #72
Offline JuniorJr 
/sign

[Image: BFAAT.png]
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07-05-2012, 12:19 AM | Post: #73
Offline Conlin_Tom 
(18-04-2012 11:31 AM)Mr.Profesional Wrote:  
(18-04-2012 08:22 AM)CFghost Wrote:  you forgot one gadget....

Cigars lets you dominate Like A Boss.......

Smoking kills...

And explosives don't? Wink

Anyways, most of these gadgets would be cool to see ingame, the gadget store is quite empty...so...

/sign Smile

EDIT: Can you guys see what I wrote?

-Merge-
Sorry for this doublepost, but do you guys see what I wrote in my last post?
Because I don't... ._.
EDIT: Okay, whatever, more bugs to fix for Easy...
So it was a
/sign...

[Image: ConlinTomsSig.jpg]
Awesome signature made by Sgt.Standish!
(This post was last modified: 07-05-2012 12:22 AM by Conlin_Tom.)
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07-05-2012, 12:27 AM | Post: #74
Offline Mr.Profesional 
(07-05-2012 12:23 AM)Conlin_Tom Wrote:  Sorry for this doublepost, but do you guys see what I wrote in my last post?
Because I don't... ._.

We also...

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07-05-2012, 01:15 AM | Post: #75
Offline KillMaster21 
Cool gadgets.
May i suggest a stun gun, which disables the enemy for a short period of time.

/sign

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07-05-2012, 01:52 AM | Post: #76
Offline Schlottman 
M136 AT4!

I'm all about bein' knee deep in the stuff, and I need somethin' fast that's not affected by the tracer dart!

Watch the M136 AT4 in action here!

[Image: UZI.png]
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07-05-2012, 03:57 AM | Post: #77
Offline Abstergo. 
Some of this stuff is good, some is already in game, and the rest is stupid.

[Image: 8572895847_bc370b60e2_b.jpg]
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07-05-2012, 07:25 AM | Post: #78
Offline Mr.Profesional 
(07-05-2012 03:57 AM)ReconWarrior13 Wrote:  Some of this stuff is good, some is already in game, and the rest is stupid.

Name all stuff... good... already in game... and stupid.

(This post was last modified: 07-05-2012 07:25 AM by Mr.Profesional.)
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07-05-2012, 07:31 AM | Post: #79
Offline RIC0H 
(07-05-2012 12:19 AM)Conlin_Tom Wrote:  Sorry for this doublepost, but do you guys see what I wrote in my last post?
Because I don't...

Fixed that for you Smile

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07-05-2012, 09:28 AM | Post: #80
Offline mehul 
Dude I think the heat sensing thermo goggles should have range finder as well and should be made available to the recon only. It should be tier 2 training and there should be a rule that only 1 tier 2 training can be used - claymore or goggles
/sign

[Image: anigif-1.gif]

Click the sign to go to CAMOUFLAGE TUTORIAL [WRITTEN] BY PELLETS
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