Hello There, Guest!

09-04-2012, 03:44 AM | Post: #81
Offline VForVendetta 
YES! /sign

[Image: vgtpZ.png?1]
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09-04-2012, 03:51 AM | Post: #82
Offline Mekanismi 
I also want to swich between charracters when i feel the need to snipe the bastard who just
knifed me.


NO.

You pick your stuff and stick with it. otherwise the skill tree is useless in delivering
differences between charracters.

this is some rotten cod thing again?.....

[Image: bfp4fsignerfcopy.jpg]
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09-04-2012, 03:58 AM | Post: #83
Offline Mekanismi 
You people disgust me... you tweak your charracters according to the maps?

ffs make the choises permanent... that should be more interesting.

[Image: bfp4fsignerfcopy.jpg]
(This post was last modified: 09-04-2012 03:58 AM by Mekanismi.)
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09-04-2012, 03:58 AM | Post: #84
Offline PrivateWolf 
Agree!
/sign

Assault: PrivateWolf
Engineer: CorporalFox
Medic: Idonthealnubs
Recon: Ionlysnipenubs
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09-04-2012, 04:00 AM | Post: #85
Offline Mekanismi 
whats the friggin challenge in playing mr. perfect for this map?


you are soft. all of you.

[Image: bfp4fsignerfcopy.jpg]
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09-04-2012, 04:10 AM | Post: #86
Offline VForVendetta 
(09-04-2012 04:00 AM)Mekanismi Wrote:  whats the friggin challenge in playing mr. perfect for this map?


you are soft. all of you.

If they are only going to give us a MAX of 25 training points for a tree that would take 89 points to fill up (for assault, I'm assuming the other classes would have a similar number), don't you think at least letting us use a MAX of 50 of those points would be fair? Your argument is ridiculous when you look at all the abilities available to each character and how we can only access so little of them at one time. Even HATE (a DEV) agrees with this suggestion. Have you paid for extra training points and that is why you are opposed to this idea? Don't want anyone else having a decent amount of abilities?

You confuse and disgust me...

but mostly confuse.

[Image: vgtpZ.png?1]
(This post was last modified: 09-04-2012 04:12 AM by VForVendetta.)
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09-04-2012, 04:14 AM | Post: #87
Offline KillerMoustache] 
(09-04-2012 04:00 AM)Mekanismi Wrote:  whats the friggin challenge in playing mr. perfect for this map?


you are soft. all of you.

dude, take ur pills and go to sleep...

[Image: firma0001_zps9a689c44.jpg]
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09-04-2012, 04:17 AM | Post: #88
Offline Mekanismi 
(09-04-2012 04:10 AM)VForVendetta Wrote:  
(09-04-2012 04:00 AM)Mekanismi Wrote:  whats the friggin challenge in playing mr. perfect for this map?


you are soft. all of you.

If they are only going to give us a MAX of 25 training points for a tree that would take 89 points to fill up (for assault, I'm assuming the other classes would have a similar number), don't you think at least letting us use a MAX of 50 of those points would be fair? Your argument is ridiculous when you look at all the abilities available to each character and how we can only access so little of them at one time. Even HATE (a DEV) agrees with this suggestion. Have you paid for extra training points and that is why you are opposed to this idea? Don't want anyone else having a decent amount of abilities?

You confuse and disgust me...

but mostly confuse.

I have never payed for training points. My point is that if you get to save your skill trees,
you are infact messing the whole idea of the skilltree up so bad that its all the same
if we even have the thing.

[Image: bfp4fsignerfcopy.jpg]
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09-04-2012, 05:00 AM | Post: #89
Offline Mekanismi 
(09-04-2012 04:14 AM)KillerMoustache] Wrote:  
(09-04-2012 04:00 AM)Mekanismi Wrote:  whats the friggin challenge in playing mr. perfect for this map?


you are soft. all of you.

dude, take ur pills and go to sleep...

Who are you?

[Image: bfp4fsignerfcopy.jpg]
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09-04-2012, 05:07 AM | Post: #90
Offline St0mpy 
(09-04-2012 04:17 AM)Mekanismi Wrote:  if you get to save your skill trees,
you are infact messing the whole idea of the skilltree up so bad that its all the same
if we even have the thing.

what?
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09-04-2012, 05:28 AM | Post: #91
Offline Healin4ev3r 
PMed HATE and asked him if he still remember this thread after 6 months Tongue . Waiting for an answer Shy

[Image: xhUzq]

Honey Badger
PTFO
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09-04-2012, 06:34 AM | Post: #92
Offline Mekanismi 
okay... explain to me what is it that you actually ment when you said:

Quote:We need the ability to save some loadout in Training tree for each of our soldiers . Like one for IO map, 1 for Airmaps , 1 for anti-vehicle, etc. It's just a waste of time since we have to reset all our points to rearrange them again, for example max out jet and heli tree takes 22 points already. Being able to same them will be a big help Exclamation .


You are just refiguring for certain maps right?

Im so far quite sure that i got this right.

Now my own argument is that if you can change the tree to your liking between the maps,
you could just ditch the skill tree all together because everybody would just
go for the most apropriate skill set for each map.

I personally get satisfaction from the fact that I am able to find the ground which suits
me in all occations. And i play my role.

so i gather that:

You are effectively asking for one more claymore when it suits you the most.

which is just bending the rules to the point that they become meaningless.

[Image: bfp4fsignerfcopy.jpg]
(This post was last modified: 09-04-2012 06:44 AM by Mekanismi.)
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09-04-2012, 06:55 AM | Post: #93
Offline St0mpy 
(09-04-2012 06:34 AM)Mekanismi Wrote:  okay... explain to me what is it that you actually ment when you said:

Quote:We need the ability to save some loadout in Training tree for each of our soldiers . Like one for IO map, 1 for Airmaps , 1 for anti-vehicle, etc. It's just a waste of time since we have to reset all our points to rearrange them again, for example max out jet and heli tree takes 22 points already. Being able to same them will be a big help Exclamation .


You are just refiguring for certain maps right?

Im so far quite sure that i got this right.

Now my own argument is that if you can change the tree to your liking between the maps,
you could just ditch the skill tree all together because everybody would just
go for the most apropriate skill set for each map.

I personally get satisfaction from the fact that I am able to find the ground which suits
me in all occations. And i play my role.

so i gather that:

You are effectively asking for one more claymore when it suits you the most.

which is just bending the rules to the point that they become meaningless.

So what you are saying is, because i like to fly a jet from time to time i have to run around on the ground with no skills in anything but flying, even if i dont intend to fly that day or week?
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09-04-2012, 06:58 AM | Post: #94
Offline Healin4ev3r 
Actually I'm just asking for a option to have multi presets at training window to save some times, not "change it when map loads" or similar. But the more the better.

[Image: xhUzq]

Honey Badger
PTFO
(This post was last modified: 09-04-2012 06:58 AM by Healin4ev3r.)
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09-04-2012, 07:18 AM | Post: #95
Offline Mekanismi 
(09-04-2012 06:58 AM)Healin4ev3r Wrote:  Actually I'm just asking for a option to have multi presets at training window to save some times, not "change it when map loads" or similar. But the more the better.

That goes.. to a degree....

Personally im against it because i beleve people should learn from their choises rather
than just be able to correct them when its convinient.

[Image: bfp4fsignerfcopy.jpg]
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09-04-2012, 07:20 AM | Post: #96
Offline Mekanismi 
(09-04-2012 06:55 AM)St0mpy Wrote:  So what you are saying is, because i like to fly a jet from time to time i have to run around on the ground with no skills in anything but flying, even if i dont intend to fly that day or week?

yes.
you deserve it.

[Image: bfp4fsignerfcopy.jpg]
(This post was last modified: 09-04-2012 07:20 AM by Mekanismi.)
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09-04-2012, 07:24 AM | Post: #97
Offline Nick.Rush 
/sign

[Image: l446vw]

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(This post was last modified: 09-04-2012 07:24 AM by Nick.Rush.)
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09-04-2012, 07:26 AM | Post: #98
Offline Strac.CRO 
I'm too lazy to constantly change training setup according to maps played.
My every class has it's setup and I don't change it.

[Image: journeyv.jpg]

(This post was last modified: 09-04-2012 12:06 PM by Strac.CRO.)
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09-04-2012, 08:01 AM | Post: #99
Offline Dracula666 
/sign

[Image: sniperw.png]
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09-04-2012, 08:08 AM | Post: #100
Offline Gero0oBG 
/Sign
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