PTE This Weekend
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30-03-2012, 10:24 PM | Post: #101
Offline NiddHogg 
I forgot: you should consider nerfing PP19... xD

Im not alone cause the TVs on,
Im not crazy cause I take the right pills everyday!
30-03-2012, 10:25 PM | Post: #102
Offline BabeTheBlueOx 
Finally the usas got a nerf. Big Grin Smile

30-03-2012, 10:30 PM | Post: #103
Offline wodzumc 
can we have some numbers here or pte?

30-03-2012, 10:33 PM | Post: #104
Offline The:.Prototype 
(30-03-2012 09:40 PM)Dr.Floris Wrote:  Pff, I bought this week a usas -_- 10000 Funds O_O And now it gonna nerfed? I wanna have my funds back!

You should pay attention to the forums then, a USAS nerf has been in the works for a while now.

[Image: GwHFD.gif]
30-03-2012, 10:40 PM | Post: #105
Offline ~PipooH~ 
Nice work on the shotguns, althought the handguns could use some minor tweak like the M1911 damage at long range etc.[/align]
30-03-2012, 10:42 PM | Post: #106
Offline AJoao611
(30-03-2012 09:40 PM)Dr.Floris Wrote:  Pff, I bought this week a usas -_- 10000 Funds O_O And now it gonna nerfed? I wanna have my funds back!

Just 4 words: impatient spoiled noskilled kid.

(30-03-2012 10:24 PM)NiddHogg Wrote:  I forgot: you should consider nerfing PP19... xD

Been playing with that gun today: not OP at all. Yes, it SEEMS to have tons of ammo, but u run out of ammo pretty quick, and it sounds like a fucking paintball gun on the 3rd person sound, wtf is that?! ._.
(This post was last modified: 30-03-2012 10:57 PM by AJoao611.)
30-03-2012, 11:04 PM | Post: #107
Offline {XM8AR} 
Did they include the new outfits cuz last time it was kinda boring to have the normal sets cuz it's old and i don't like it anymore
30-03-2012, 11:08 PM | Post: #108
Offline {XM8AR} 
BTW I played BFH since it's closed beta why is that I don't have a BFH beside my name? Is this because I didn't played the closed beta? cuz if EA is MOTHERFKNG GOD why did you do that I LOVED BFH!!! don't you dare do that to me!JUST FOR CLOSED BETA!!! WTF!
30-03-2012, 11:20 PM | Post: #109
Offline alphaninerbravo 
(30-03-2012 02:54 PM)laggalot101 Wrote:  it will go up next week? truly? I CAN'T FREAKING WAIT!!!

only thing that worries me now is the pistol accuracy. now, i don't play the PTE myself, but i'm not reading anything about pistol accuracy adjustments. isn't it the accuracy that made the M1911 and the REX overpowered in the first place? seriously. or otherwise the recoil. it worries me that the pistols can actually 3-hit kill at long range with a pistol with headshots.
sounds like a lot of work, but considering how accurate certain pistols are, i fear it may be easier then it seems...

*edit* oh yeah, before i forget. what makes what i mentioned up there ^ even worse is that the REX actually gets a rate of fire boost.

I have the veterans m1911 and the new change made it 15 hit kill and at short range, the balance is unfair to people who paid

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30-03-2012, 11:36 PM | Post: #110
Offline AJoao611
(30-03-2012 11:20 PM)alphaninerbravo Wrote:  
(30-03-2012 02:54 PM)laggalot101 Wrote:  it will go up next week? truly? I CAN'T FREAKING WAIT!!!

only thing that worries me now is the pistol accuracy. now, i don't play the PTE myself, but i'm not reading anything about pistol accuracy adjustments. isn't it the accuracy that made the M1911 and the REX overpowered in the first place? seriously. or otherwise the recoil. it worries me that the pistols can actually 3-hit kill at long range with a pistol with headshots.
sounds like a lot of work, but considering how accurate certain pistols are, i fear it may be easier then it seems...

*edit* oh yeah, before i forget. what makes what i mentioned up there ^ even worse is that the REX actually gets a rate of fire boost.

I have the veterans m1911 and the new change made it 15 hit kill and at short range, the balance is unfair to people who paid

Now that's just exhaggerating, I kill in 11 with the basic grach, the m1911, especially the version, kills in a lot less. Unless it's some bug.
30-03-2012, 11:43 PM | Post: #111
Offline St0mpy 
Pistols - what im not so keen about is the way pistols have been buffed for headshots so much at the short and medium range, eg here is a comparison of the M1911 and MP412, the top one is as they are now, the bottom are this weekends test values on PTE.

[Image: m1911rexvspte.png]


Note the Headshot figures! Thats way OP. The Rex is even worse since its virtually unchanged except for a slight long range nerf - it even gets a Rate of Fire buff too.

The community has been asking for nerfs on these pistols, and this weekends tweaks have only reduced the long range a tiny bit more. Nothings been changed in short or medium range leaving the headshot figures very OP. If these go through, if you want to one shot kill a group of people reasonably fast up to 25M, get a Rex. (and I dont call 25M reasonable, many main weapons fall to long range around 25M)

Fair enough let short range have headshots 1 shot kills, but medium range too? Main weapons are still taking 2, 3 and even 4 headshots at medium range, even the mighty XM8AR takes 3 HS to kill at medium. I thought we were trying to create a balance here?
30-03-2012, 11:43 PM | Post: #112
Offline NeedSomeHP 
(30-03-2012 10:24 PM)NiddHogg Wrote:  I forgot: you should consider nerfing PP19... xD

Enemy troll spotted, over
31-03-2012, 12:02 AM | Post: #113
Offline BuckTester 
(30-03-2012 08:48 PM)NeedSomeHP Wrote:  
(30-03-2012 06:56 PM)BuckRaven Wrote:  ALL pistols needs to have their long range damage and accuracy nerfed. Pistols are close quarters/backup weapons nothing else. Pistols out-sniping sniper-rifles as easy as they currently do is totally unacceptable.

Pistols already have a horrible accuracy, the only ones that shot straight are M1911 and the REX but they have low ammo capacity and a slower reload than other pistols.
I'm going to venture a guess that you're not very good at shooting the pistols that are currently in the game and that you've never been playing a recon and been outsniped by pistol-snipers.

The pistols on the current release are ridiculously accurate and lethal. The pistols in the PTE this weekend are still pretty darn accurate, just not as lethal over long range. Which is perfectly fine in my opinion. Pistols are backup weapons, nothing else.

(30-03-2012 11:43 PM)St0mpy Wrote:  Pistols - what im not so keen about is the way pistols have been buffed for headshots so much at the short and medium range, eg here is a comparison of the M1911 and MP412, the top one is as they are now, the bottom are this weekends test values on PTE.

[Image: m1911rexvspte.png]


Note the Headshot figures! Thats way OP. The Rex is even worse since its virtually unchanged except for a slight long range nerf - it even gets a Rate of Fire buff too.

The community has been asking for nerfs on these pistols, and this weekends tweaks have only reduced the long range a tiny bit more. Nothings been changed in short or medium range leaving the headshot figures very OP. If these go through, if you want to one shot kill a group of people reasonably fast up to 25M, get a Rex. (and I dont call 25M reasonable, many main weapons fall to long range around 25M)

Fair enough let short range have headshots 1 shot kills, but medium range too? Main weapons are still taking 2, 3 and even 4 headshots at medium range, even the mighty XM8AR takes 3 HS to kill at medium. I thought we were trying to create a balance here?
The only pistol which has 1-shot kill capability on medium range is the Rex as far as I can tell from the game files (manual comparison).

When I compared them all, this is how it turned out:

Rex: 4/2/2
M9/Only-the-Few: 5/3/3
All other pistols: 4/2/2

Which basically means that the default pistol kinda sucks which is to be expected, the Rex rewards accuracy more but suffers a slightly lower RoF and ammunition whereas the rest of the pistols are exactly the same damage-wise.

Correct me if I'm wrong, seeing as you've got that neat comparison tool (which you should release whether finished or not *hint-hint-wink-wink*). Wink

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31-03-2012, 12:27 AM | Post: #114
Offline Francotirador8 
nicee and good

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I´m the master recon
31-03-2012, 12:59 AM | Post: #115
Offline BuckTester 
I'll cross-post this here as well since not all can be bothered to check the PTE-forums:

Here's the base-numbers for all handguns (I'll do the calculations and post a summary of those as well):
    M9:
      ObjectTemplate.initialMinDamage 16
      ObjectTemplate.mediumMinDamage 15
      ObjectTemplate.longMinDamage 8
      ObjectTemplate.initialMaxDamage 22
      ObjectTemplate.mediumMaxDamage 19
      ObjectTemplate.longMaxDamage 18


    Only the Few:
      ObjectTemplate.initialMinDamage 16
      ObjectTemplate.mediumMinDamage 15
      ObjectTemplate.longMinDamage 8
      ObjectTemplate.initialMaxDamage 22
      ObjectTemplate.mediumMaxDamage 19
      ObjectTemplate.longMaxDamage 18


    MP443:
      ObjectTemplate.initialMinDamage 23
      ObjectTemplate.mediumMinDamage 23
      ObjectTemplate.longMinDamage 13
      ObjectTemplate.initialMaxDamage 29
      ObjectTemplate.mediumMaxDamage 27
      ObjectTemplate.longMaxDamage 17


    V-MP443:
      ObjectTemplate.initialMinDamage 27
      ObjectTemplate.mediumMinDamage 26
      ObjectTemplate.longMinDamage 12
      ObjectTemplate.initialMaxDamage 31
      ObjectTemplate.mediumMaxDamage 28
      ObjectTemplate.longMaxDamage 18


    E-MP443:
      ObjectTemplate.initialMinDamage 31
      ObjectTemplate.mediumMinDamage 28
      ObjectTemplate.longMinDamage 13
      ObjectTemplate.initialMaxDamage 33
      ObjectTemplate.mediumMaxDamage 30
      ObjectTemplate.longMaxDamage 17


    M1911:
      ObjectTemplate.initialMinDamage 26
      ObjectTemplate.mediumMinDamage 24
      ObjectTemplate.longMinDamage 10
      ObjectTemplate.initialMaxDamage 32
      ObjectTemplate.mediumMaxDamage 28
      ObjectTemplate.longMaxDamage 18


    V-M1911:
      ObjectTemplate.initialMinDamage 30
      ObjectTemplate.mediumMinDamage 28
      ObjectTemplate.longMinDamage 12
      ObjectTemplate.initialMaxDamage 34
      ObjectTemplate.mediumMaxDamage 30
      ObjectTemplate.longMaxDamage 18


    E-M1911:
      ObjectTemplate.initialMinDamage 34
      ObjectTemplate.mediumMinDamage 31
      ObjectTemplate.longMinDamage 13
      ObjectTemplate.initialMaxDamage 36
      ObjectTemplate.mediumMaxDamage 33
      ObjectTemplate.longMaxDamage 17


    P226
      ObjectTemplate.initialMinDamage 30
      ObjectTemplate.mediumMinDamage 27
      ObjectTemplate.longMinDamage 13
      ObjectTemplate.initialMaxDamage 34
      ObjectTemplate.mediumMaxDamage 29
      ObjectTemplate.longMaxDamage 17


    Rex
      ObjectTemplate.initialMinDamage 62
      ObjectTemplate.mediumMinDamage 48
      ObjectTemplate.longMinDamage 16
      ObjectTemplate.initialMaxDamage 68
      ObjectTemplate.mediumMaxDamage 52
      ObjectTemplate.longMaxDamage 20




Headshot modifier (assuming they haven't changed it again): 2.5
Bodyshot modifier (assuming they haven't changed it again): 0.77

Code:
M9            Body-shots                    Head-shots            
ObjectTemplate.initialMinDamage    16        0,77    12,32    100    8,1        2,5    40    100    2,5
ObjectTemplate.mediumMinDamage    15        0,77    11,55    100    8,7        2,5    37,5    100    2,7
ObjectTemplate.longMinDamage    8        0,77    6,16    100    16,2        2,5    20    100    5,0
ObjectTemplate.initialMaxDamage    22        0,77    16,94    100    5,9        2,5    55    100    1,8
ObjectTemplate.mediumMaxDamage    19        0,77    14,63    100    6,8        2,5    47,5    100    2,1
ObjectTemplate.longMaxDamage    18        0,77    13,86    100    7,2        2,5    45    100    2,2
                                            
Only-the-Few:                                            
ObjectTemplate.initialMinDamage    16        0,77    12,32    100    8,1        2,5    40    100    2,5
ObjectTemplate.mediumMinDamage    15        0,77    11,55    100    8,7        2,5    37,5    100    2,7
ObjectTemplate.longMinDamage    8        0,77    6,16    100    16,2        2,5    20    100    5,0
ObjectTemplate.initialMaxDamage    22        0,77    16,94    100    5,9        2,5    55    100    1,8
ObjectTemplate.mediumMaxDamage    19        0,77    14,63    100    6,8        2,5    47,5    100    2,1
ObjectTemplate.longMaxDamage    18        0,77    13,86    100    7,2        2,5    45    100    2,2
                                            
MP443:                                            
ObjectTemplate.initialMinDamage    23        0,77    17,71    100    5,6        2,5    57,5    100    1,7
ObjectTemplate.mediumMinDamage    23        0,77    17,71    100    5,6        2,5    57,5    100    1,7
ObjectTemplate.longMinDamage    13        0,77    10,01    100    10,0        2,5    32,5    100    3,1
ObjectTemplate.initialMaxDamage    29        0,77    22,33    100    4,5        2,5    72,5    100    1,4
ObjectTemplate.mediumMaxDamage    27        0,77    20,79    100    4,8        2,5    67,5    100    1,5
ObjectTemplate.longMaxDamage    17        0,77    13,09    100    7,6        2,5    42,5    100    2,4
                                            
V-MP443:                                            
ObjectTemplate.initialMinDamage    27        0,77    20,79    100    4,8        2,5    67,5    100    1,5
ObjectTemplate.mediumMinDamage    26        0,77    20,02    100    5,0        2,5    65    100    1,5
ObjectTemplate.longMinDamage    12        0,77    9,24    100    10,8        2,5    30    100    3,3
ObjectTemplate.initialMaxDamage    31        0,77    23,87    100    4,2        2,5    77,5    100    1,3
ObjectTemplate.mediumMaxDamage    28        0,77    21,56    100    4,6        2,5    70    100    1,4
ObjectTemplate.longMaxDamage    18        0,77    13,86    100    7,2        2,5    45    100    2,2
                                            
E-MP443:                                            
ObjectTemplate.initialMinDamage    31        0,77    23,87    100    4,2        2,5    77,5    100    1,3
ObjectTemplate.mediumMinDamage    28        0,77    21,56    100    4,6        2,5    70    100    1,4
ObjectTemplate.longMinDamage    13        0,77    10,01    100    10,0        2,5    32,5    100    3,1
ObjectTemplate.initialMaxDamage    33        0,77    25,41    100    3,9        2,5    82,5    100    1,2
ObjectTemplate.mediumMaxDamage    30        0,77    23,1    100    4,3        2,5    75    100    1,3
ObjectTemplate.longMaxDamage    17        0,77    13,09    100    7,6        2,5    42,5    100    2,4
                                            
M1911:                                            
ObjectTemplate.initialMinDamage    26        0,77    20,02    100    5,0        2,5    65    100    1,5
ObjectTemplate.mediumMinDamage    24        0,77    18,48    100    5,4        2,5    60    100    1,7
ObjectTemplate.longMinDamage    10        0,77    7,7    100    13,0        2,5    25    100    4,0
ObjectTemplate.initialMaxDamage    32        0,77    24,64    100    4,1        2,5    80    100    1,3
ObjectTemplate.mediumMaxDamage    28        0,77    21,56    100    4,6        2,5    70    100    1,4
ObjectTemplate.longMaxDamage    18        0,77    13,86    100    7,2        2,5    45    100    2,2
                                            
V-M1911:                                            
ObjectTemplate.initialMinDamage    30        0,77    23,1    100    4,3        2,5    75    100    1,3
ObjectTemplate.mediumMinDamage    28        0,77    21,56    100    4,6        2,5    70    100    1,4
ObjectTemplate.longMinDamage    12        0,77    9,24    100    10,8        2,5    30    100    3,3
ObjectTemplate.initialMaxDamage    34        0,77    26,18    100    3,8        2,5    85    100    1,2
ObjectTemplate.mediumMaxDamage    30        0,77    23,1    100    4,3        2,5    75    100    1,3
ObjectTemplate.longMaxDamage    18        0,77    13,86    100    7,2        2,5    45    100    2,2
                                            
E-M1911:                                            
ObjectTemplate.initialMinDamage    34        0,77    26,18    100    3,8        2,5    85    100    1,2
ObjectTemplate.mediumMinDamage    31        0,77    23,87    100    4,2        2,5    77,5    100    1,3
ObjectTemplate.longMinDamage    13        0,77    10,01    100    10,0        2,5    32,5    100    3,1
ObjectTemplate.initialMaxDamage    36        0,77    27,72    100    3,6        2,5    90    100    1,1
ObjectTemplate.mediumMaxDamage    33        0,77    25,41    100    3,9        2,5    82,5    100    1,2
ObjectTemplate.longMaxDamage    17        0,77    13,09    100    7,6        2,5    42,5    100    2,4
                                            
P226                                            
ObjectTemplate.initialMinDamage    30        0,77    23,1    100    4,3        2,5    75    100    1,3
ObjectTemplate.mediumMinDamage    27        0,77    20,79    100    4,8        2,5    67,5    100    1,5
ObjectTemplate.longMinDamage    13        0,77    10,01    100    10,0        2,5    32,5    100    3,1
ObjectTemplate.initialMaxDamage    34        0,77    26,18    100    3,8        2,5    85    100    1,2
ObjectTemplate.mediumMaxDamage    29        0,77    22,33    100    4,5        2,5    72,5    100    1,4
ObjectTemplate.longMaxDamage    17        0,77    13,09    100    7,6        2,5    42,5    100    2,4
                                            
Rex                                            
ObjectTemplate.initialMinDamage    62        0,77    47,74    100    2,1        2,5    155    100    0,6
ObjectTemplate.mediumMinDamage    48        0,77    36,96    100    2,7        2,5    120    100    0,8
ObjectTemplate.longMinDamage    16        0,77    12,32    100    8,1        2,5    40    100    2,5
ObjectTemplate.initialMaxDamage    68        0,77    52,36    100    1,9        2,5    170    100    0,6
ObjectTemplate.mediumMaxDamage    52        0,77    40,04    100    2,5        2,5    130    100    0,8
ObjectTemplate.longMaxDamage    20        0,77    15,4    100    6,5        2,5    50    100    2,0

Summary (average shots required) [B-s/H-s]:
    M9/Only-the-Few:
      Short/Medium: 8/3
      Long: 13/4


    MP443:
      Short/Medium: 6/2
      Long: 9/4


    V-MP443:
      Short/Medium: 5/2
      Long: 10/4


    E-MP443:
      Short/Medium: 5/2
      Long: 9/4


    M1911:
      Short/Medium: 5/2, 6/2
      Long: 11/4


    V-M1911:
      Short/Medium: 5/2
      Long: 10/4


    E-M1911:
      Short/Medium: 4/2, 5/2
      Long: 9/4


    P226:
      Short/Medium: 5/2
      Long: 9/4


    Rex:
      Short/Medium: 3/1
      Long: 8/3





As you can see, there are some discrepancies but overall, the handguns are pretty equal now. The M9 being the worst one (as it should be) and the Rex only slightly better damage-wise. The rest of them are pretty much the same.

j47o10

I am a Community Moderator, not an Official EA Representative
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(This post was last modified: 31-03-2012 04:41 PM by BuckTester.)
31-03-2012, 01:08 AM | Post: #116
Offline NiddHogg 
(30-03-2012 11:20 PM)alphaninerbravo Wrote:  I have the veterans m1911 and the new change made it 15 hit kill and at short range, the balance is unfair to people who paid

Thats what Im saying...

Im not alone cause the TVs on,
Im not crazy cause I take the right pills everyday!
31-03-2012, 01:10 AM | Post: #117
Online 5n1p3r 
Why is REX only slightly better, it has slower reload and ROF; hence it was made to have MORE damage.


31-03-2012, 01:15 AM | Post: #118
Offline NiddHogg 
(30-03-2012 10:42 PM)AJoao611 Wrote:  Been playing with that gun today: not OP at all. Yes, it SEEMS to have tons of ammo, but u run out of ammo pretty quick, and it sounds like a flipping paintball gun on the 3rd person sound, wtf is that?! ._.

I like the PP19, but sooner or later it will get the standard Increased Recoil and Reduce Damage procedure. Big Grin

Im not alone cause the TVs on,
Im not crazy cause I take the right pills everyday!
31-03-2012, 01:18 AM | Post: #119
Offline [MIA]hercules 
(30-03-2012 09:11 PM)RyuRonin Wrote:  Please learn more about weapons before making comments like your a master of weapon stats. Better yet shoot said weapons in real life assuming you can shoot accurately past 25-50 yards. Thank you

+1

ABDO-TOTTI'alt account
31-03-2012, 01:23 AM | Post: #120
Offline NiddHogg 
Boring, has nothing to do with the topic...

Im not alone cause the TVs on,
Im not crazy cause I take the right pills everyday!



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