Hello There, Guest!

24-03-2012, 04:49 PM | Post: #21
Offline TaxManD 
(24-03-2012 04:06 PM)ay.j.eng Wrote:  
(24-03-2012 03:56 PM)TaxManD Wrote:  I knew there was something that mod the dmg, at first I thought it was because the guy had body armor, but everyone I hit shows the same result, which made me think something was not right. With the recent announcement on pistol nerf it's even clearer.
For the M16, in close range it's never 27-29, so definitely there must be a modifier.
Same thing for M14+3 with CQC ammo, you should be able to 2 hits anyone at close range body shot, but it always take 3 hits.
Maybe the modifier is not client-side?

No, it looks like the code is client side. See wtfwtf's post above.

And yeah, I always felt like there was more to it than just damage values in those weapon files. I still believe there's an additional mod for ROF and the ROF in the weapon config files doesn't tell the whole story (e.g. some weapons clearly feel slower while the ROF in the tool and the weapon file is same).
Body: 1.0
Head: 2.1
Limbs: 1.0
yet, the body damage is lower than the in the config file, which is why I said maybe there's another modifier that is not client-sided.

Quote
25-03-2012, 01:03 AM | Post: #22
Offline Healin4ev3r 
(24-03-2012 04:44 PM)Nick.Rush Wrote:  hmm.. seems like I'm not the only one noticed the less damage but thats since like a month ago or more, just thought I mislead myself of the powerloss of all my Weapons and the slowlyness of them.
It's really weird shooting a full mag with my MP5 at someone at close range and then I think whack him over the head instead with your MP5 kills him faster.

well I started to play again since last month ( after MS/RPG booster nerf ) and noticed the same thing.

[Image: xhUzq]

Honey Badger
PTFO
Quote
25-03-2012, 01:40 AM | Post: #23
Offline DeltaForce 
(24-03-2012 03:05 PM)wtfwtf Wrote:  Ok i guess i found out how the system works...

Lookup the Material ID in the Weapon Config file (ObjectTemplate.material) then search for MaterialManager.createCell YourChoosenMaterialID in materialManagerSettings.con.



For the lazy's Material ID List:
AR's/LMG's/SMG's: 38
SR's: 39
SG's: 41
New Pistols: 59



Then search for Entries with the EffectTemplate 0 e_bloodhit.

For AR's and some others it looks like this:

Code:
MaterialManager.setEffectTemplate 0 e_bloodhit_1
MaterialManager.setSoundTemplate 0 S_Impact_Flesh
MaterialManager.createCell 38 24
MaterialManager.damageMod 1
MaterialManager.setEffectTemplate 0 e_bloodhit_1
MaterialManager.setSoundTemplate 0 S_Impact_Flesh
MaterialManager.createCell 38 25
MaterialManager.damageMod 2.1

To find out which part those Modifiers actually modify you need to lookup the second number from MaterialManager.createCell in materialManagerDefines.con, there you'll find the corresponding Material.name

Here's a list of the SOLDIER Materials:

Code:
Material.active 24
Material.name "SOLDIER_BODY"
Material.type 4
Material.friction 1.1
Material.elasticity 0
Material.resistance 0.01
Code:
Material.active 25
Material.name "SOLDIER_HEAD"
Material.type 4
Material.friction 1.1
Material.elasticity 0
Material.resistance 0.01
Material.pythonEvent 8
Code:
Material.active 77
Material.name "SOLDIER_LIMBS"
Material.type 4
Material.friction 0.6
Material.elasticity 0
Material.resistance 0.01
Code:
Material.active 43
Material.name "SOLDIER_DEFAULT"
Material.type 4
Material.friction 1.1
Material.elasticity 0
Material.resistance 0.01



BTW, i've just checked all the weapons and they all have (besides the new Pistols) the same Modifiers:
Body: 1.0
Head: 2.1
Limbs: 1.0

But i don't understand, how do i calculate the real damage values with this information?

UH-60 Blackhawk: Guide Video
[Image: 5mLZc.png]
Quote
25-03-2012, 01:53 AM | Post: #24
Offline Merlini 
(25-03-2012 01:40 AM)DeltaForce Wrote:  But i don't understand, how do i calculate the real damage values with this information?

Damage * Damage Modifier = Output Damage

Gun does 20 damage * Hits the head(x2.1 Damage Modifier) = 42 Damage Dealt to The Victim(Output Damage)
Quote
25-03-2012, 01:53 AM | Post: #25
Online roennel 
(24-03-2012 04:06 PM)ay.j.eng Wrote:  And yeah, I always felt like there was more to it than just damage values in those weapon files. I still believe there's an additional mod for ROF and the ROF in the weapon config files doesn't tell the whole story (e.g. some weapons clearly feel slower while the ROF in the tool and the weapon file is same).

Are you sure? the tool use's RoF Modifiers for every weapon besides bolt-actions, they're not the same as in the weapon .con files. I've only let them unmodified on Pistols, as their RoF mostly depends on your connection/pc speed.

And i'm still unsure about if they really exists, some weapons with the same speeds do have different RoF Sounds, but i got an official (but not 100% confirmed) answer that the sound file does not necessarily correspond to the actual RoF.

(24-03-2012 03:56 PM)TaxManD Wrote:  Maybe the modifier is not client-side?

IDK, it would seem pretty weird, it could also be hardcoded in the .exe, but that would be weird too, there's no real reason for them to do that if they already have this material system available.

(25-03-2012 01:40 AM)DeltaForce Wrote:  But i don't understand, how do i calculate the real damage values with this information?

You don't really need this information as it turns out, the Modifier's are still the same as they are (BS: x1.0, HS: x2.1) right now.

So the "Real" Damage's should be the one's you find in the Weapon .con Files or the Comparison Tool.

At least that's what we know, the OP and others seem to suggest that there is even more to it, however unknown what exactly.

Edit: And what Merlini said above.



Could someone do a video with shooting someone at absolute close range, like 1m?

(This post was last modified: 25-03-2012 01:56 AM by roennel.)
Quote
25-03-2012, 02:18 AM | Post: #26
Offline DeltaForce 
Nevermind then, i was just confused by that big amount of "material".

UH-60 Blackhawk: Guide Video
[Image: 5mLZc.png]
(This post was last modified: 25-03-2012 02:21 AM by DeltaForce.)
Quote
25-03-2012, 03:38 AM | Post: #27
Offline Healin4ev3r 
I did a small test with MP5, focus on close range damage mostly. Died few time due to trying to get too close to the enemy before start shooting :








M16a2's vid will come later.

[Image: xhUzq]

Honey Badger
PTFO
(This post was last modified: 25-03-2012 11:58 AM by Healin4ev3r.)
Quote
25-03-2012, 03:40 AM | Post: #28
Offline Healin4ev3r 
in semi-auto, close range :





I'm getting just 19-21 damages per shot instead of 21-23, even if the enemy was just 1 meter away.
(This post was last modified: 25-03-2012 11:58 AM by Healin4ev3r.)
Quote
25-03-2012, 01:48 PM | Post: #29
Offline Healin4ev3r 
/bump
Quote
25-03-2012, 01:50 PM | Post: #30
Offline TaxManD 
(25-03-2012 03:40 AM)Healin4ev3r Wrote:  in semi-auto, close range :

I'm getting just 19-21 damages per shot instead of 21-23, even if the enemy was just 1 meter away.
Yeah I think it does the same with all weapons, damage over long range seems correct but in close range they're lower than the config.

(This post was last modified: 25-03-2012 01:51 PM by TaxManD.)
Quote
25-03-2012, 01:53 PM | Post: #31
Offline Gam3King 
(24-03-2012 01:57 PM)Healin4ev3r Wrote:  
(24-03-2012 01:48 PM)Gam3King Wrote:  
(24-03-2012 01:24 PM)Healin4ev3r Wrote:  my M249+3, which should does 20-24 damage per long range hit, is actually doing just 18-19.

My normal M249 saw does the same amount.

That makes the problem even more strange, isn't it?

It shows how the +3 is just an illusion scam by EAsy.

[Image: TurtleSwag.gif]

Quote
25-03-2012, 02:08 PM | Post: #32
Offline Healin4ev3r 
(25-03-2012 01:50 PM)TaxManD Wrote:  
(25-03-2012 03:40 AM)Healin4ev3r Wrote:  in semi-auto, close range :

I'm getting just 19-21 damages per shot instead of 21-23, even if the enemy was just 1 meter away.
Yeah I think it does the same with all weapons, damage over long range seems correct but in close range they're lower than the config.

No, in medium range, the weapon lose damage, too. If you look carefully at the first seconds of my longer testing vid, you'll see MP5 doing just 14-17 damages in mid-range ( I use close-in barrel on my MP5, so mis range extends to 40 meters ) instead of 16 to 20. Its damage seems to be normal on long range.


(25-03-2012 01:53 PM)Gam3King Wrote:  
(24-03-2012 01:57 PM)Healin4ev3r Wrote:  
(24-03-2012 01:48 PM)Gam3King Wrote:  
(24-03-2012 01:24 PM)Healin4ev3r Wrote:  my M249+3, which should does 20-24 damage per long range hit, is actually doing just 18-19.

My normal M249 saw does the same amount.

That makes the problem even more strange, isn't it?

It shows how the +3 is just an illusion scam by EAsy.

So they're still scamming +3 owners? This is getting more insane each day Confused

[Image: xhUzq]

Honey Badger
PTFO
Quote
25-03-2012, 02:15 PM | Post: #33
Offline Gam3King 
(25-03-2012 02:08 PM)Healin4ev3r Wrote:  
(25-03-2012 01:53 PM)Gam3King Wrote:  
(24-03-2012 01:57 PM)Healin4ev3r Wrote:  
(24-03-2012 01:48 PM)Gam3King Wrote:  
(24-03-2012 01:24 PM)Healin4ev3r Wrote:  my M249+3, which should does 20-24 damage per long range hit, is actually doing just 18-19.

My normal M249 saw does the same amount.

That makes the problem even more strange, isn't it?

It shows how the +3 is just an illusion scam by EAsy.

So they're still scamming +3 owners? This is getting more insane each day Confused

Well, they just changed the name of weapon by adding +3 at the end and saying it's a more game balancing version of the Elite weapons while it's just the same as the none +3 weapon as we have clearly noticed with that M249 example.

[Image: TurtleSwag.gif]

(This post was last modified: 25-03-2012 02:16 PM by Gam3King.)
Quote
25-03-2012, 03:15 PM | Post: #34
Offline Healin4ev3r 
(25-03-2012 02:15 PM)Gam3King Wrote:  Well, they just changed the name of weapon by adding +3 at the end and saying it's a more game balancing version of the Elite weapons while it's just the same as the none +3 weapon as we have clearly noticed with that M249 example.

Hmm can you take some screenshot of your M249's damage at long range? ( I can't play atm )

[Image: xhUzq]

Honey Badger
PTFO
Quote
25-03-2012, 03:40 PM | Post: #35
Offline [HB]Akanto 
And I wrote I will spend money again... GIVE ME MY FUCKING +3 DAMAGE!!!
I MAD NAO
I REALLY hope this is just a bug...

[Image: 9iu6zq8c.png]

Quote
25-03-2012, 03:53 PM | Post: #36
Offline coax. 
Have you guys tried any Damage modifiying attachments?
My MP5+3 with High Power Ammo always does the damage it should.
26-28 at close, 22-26 at medium and 18-22 at long range.
Quote
25-03-2012, 03:55 PM | Post: #37
Offline Healin4ev3r 
(25-03-2012 03:53 PM)coax. Wrote:  Have you guys tried any Damage modifiying attachments?
My MP5+3 with High Power Ammo always does the damage it should.
26-28 at close, 22-26 at medium and 18-22 at long range.

How about the damage when you put off hi-power ammo? Will it be 24-26,19-23,13-17 all the time?

[Image: xhUzq]

Honey Badger
PTFO
Quote
25-03-2012, 03:56 PM | Post: #38
Offline Merlini 
MP5 Noob (:
Quote
25-03-2012, 03:58 PM | Post: #39
Offline Cheezy.Badger 
I took the liberty to make a clip and this is what I get with my MP5 +3.
It looks normal to me.



Quote
25-03-2012, 03:59 PM | Post: #40
Offline coax. 
(25-03-2012 03:55 PM)Healin4ev3r Wrote:  
(25-03-2012 03:53 PM)coax. Wrote:  Have you guys tried any Damage modifiying attachments?
My MP5+3 with High Power Ammo always does the damage it should.
26-28 at close, 22-26 at medium and 18-22 at long range.

How about the damage when you put off hi-power ammo? Will it be 24-26,19-23,13-17 all the time?

Will do some testing now.

EDIT: Just a thought: Don't all of you guys use Casket Mags on your weapons? Maybe they somehow are the cause of the problem.

EDIT2: Just tested it with Casket Mags: Correct Damage at all ranges. Now testing without any ammo attachment.
(This post was last modified: 25-03-2012 04:13 PM by coax..)
Quote



Forum Jump:


WEB_PLAYER_PROFILE_ADD_TO_FRIENDS
WEB_PLAYER_PROFILE_REMOVE_FROM_FRIENDS
/en/ajax/checkFriendStatus
/en/ajax/friend
Battlefield Play4Free requires Windows XP or newer, sorry!
Please upgrade to Internet Explorer 5 or newer.
The 64bit version of Internet Explorer is not currently supported, please use the 32bit version.
Please upgrade to Firefox 1.5 or newer.
Please try Internet Explorer, Firefox or Chrome.
Battlefield Play4Free does not currently work with your browser.