(24-03-2012 04:06 PM)ay.j.eng Wrote: And yeah, I always felt like there was more to it than just damage values in those weapon files. I still believe there's an additional mod for ROF and the ROF in the weapon config files doesn't tell the whole story (e.g. some weapons clearly feel slower while the ROF in the tool and the weapon file is same).
Are you sure? the tool use's RoF Modifiers for every weapon besides bolt-actions, they're not the same as in the weapon .con files. I've only let them unmodified on Pistols, as their RoF mostly depends on your connection/pc speed.
And i'm still unsure about if they really exists, some weapons with the same speeds do have different RoF Sounds, but i got an official (but not 100% confirmed) answer that the sound file does not necessarily correspond to the actual RoF.
(24-03-2012 03:56 PM)TaxManD Wrote: Maybe the modifier is not client-side?
IDK, it would seem pretty weird, it could also be hardcoded in the .exe, but that would be weird too, there's no real reason for them to do that if they already have this material system available.
(25-03-2012 01:40 AM)DeltaForce Wrote: But i don't understand, how do i calculate the real damage values with this information?
You don't really need this information as it turns out, the Modifier's are still the same as they are (BS: x1.0, HS: x2.1) right now.
So the "Real" Damage's should be the one's you find in the Weapon .con Files or the Comparison Tool.
At least that's what we know, the OP and others seem to suggest that there is even more to it, however unknown what exactly.
Edit: And what Merlini said above.
Could someone do a video with shooting someone at absolute close range, like 1m?