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Damage, range of weapons in BFP4F and their mechanic |
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24-03-2012, 04:49 PM |
Post: #21
TaxManD
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(24-03-2012 04:06 PM)ay.j.eng Wrote:Body: 1.0(24-03-2012 03:56 PM)TaxManD Wrote: I knew there was something that mod the dmg, at first I thought it was because the guy had body armor, but everyone I hit shows the same result, which made me think something was not right. With the recent announcement on pistol nerf it's even clearer. Head: 2.1 Limbs: 1.0 yet, the body damage is lower than the in the config file, which is why I said maybe there's another modifier that is not client-sided. |
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25-03-2012, 01:03 AM |
Post: #22
Healin4ev3r
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(24-03-2012 04:44 PM)Nick.Rush Wrote: hmm.. seems like I'm not the only one noticed the less damage but thats since like a month ago or more, just thought I mislead myself of the powerloss of all my Weapons and the slowlyness of them. well I started to play again since last month ( after MS/RPG booster nerf ) and noticed the same thing. |
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25-03-2012, 01:40 AM |
Post: #23
DeltaForce
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(24-03-2012 03:05 PM)wtfwtf Wrote: Ok i guess i found out how the system works... But i don't understand, how do i calculate the real damage values with this information? ![]() |
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25-03-2012, 01:53 AM |
Post: #24
Merlini
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25-03-2012, 01:53 AM |
Post: #25
roennel
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(24-03-2012 04:06 PM)ay.j.eng Wrote: And yeah, I always felt like there was more to it than just damage values in those weapon files. I still believe there's an additional mod for ROF and the ROF in the weapon config files doesn't tell the whole story (e.g. some weapons clearly feel slower while the ROF in the tool and the weapon file is same). Are you sure? the tool use's RoF Modifiers for every weapon besides bolt-actions, they're not the same as in the weapon .con files. I've only let them unmodified on Pistols, as their RoF mostly depends on your connection/pc speed. And i'm still unsure about if they really exists, some weapons with the same speeds do have different RoF Sounds, but i got an official (but not 100% confirmed) answer that the sound file does not necessarily correspond to the actual RoF. (24-03-2012 03:56 PM)TaxManD Wrote: Maybe the modifier is not client-side? IDK, it would seem pretty weird, it could also be hardcoded in the .exe, but that would be weird too, there's no real reason for them to do that if they already have this material system available. (25-03-2012 01:40 AM)DeltaForce Wrote: But i don't understand, how do i calculate the real damage values with this information? You don't really need this information as it turns out, the Modifier's are still the same as they are (BS: x1.0, HS: x2.1) right now. So the "Real" Damage's should be the one's you find in the Weapon .con Files or the Comparison Tool. At least that's what we know, the OP and others seem to suggest that there is even more to it, however unknown what exactly. Edit: And what Merlini said above. Could someone do a video with shooting someone at absolute close range, like 1m? |
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25-03-2012, 02:18 AM |
Post: #26
DeltaForce
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Nevermind then, i was just confused by that big amount of "material".
![]() |
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25-03-2012, 03:38 AM |
Post: #27
Healin4ev3r
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I did a small test with MP5, focus on close range damage mostly. Died few time due to trying to get too close to the enemy before start shooting :
M16a2's vid will come later. |
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25-03-2012, 03:40 AM |
Post: #28
Healin4ev3r
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in semi-auto, close range :
I'm getting just 19-21 damages per shot instead of 21-23, even if the enemy was just 1 meter away. |
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25-03-2012, 01:48 PM |
Post: #29
Healin4ev3r
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/bump
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25-03-2012, 01:50 PM |
Post: #30
TaxManD
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(25-03-2012 03:40 AM)Healin4ev3r Wrote: in semi-auto, close range :Yeah I think it does the same with all weapons, damage over long range seems correct but in close range they're lower than the config. |
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25-03-2012, 01:53 PM |
Post: #31
Gam3King
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(24-03-2012 01:57 PM)Healin4ev3r Wrote:(24-03-2012 01:48 PM)Gam3King Wrote:(24-03-2012 01:24 PM)Healin4ev3r Wrote: my M249+3, which should does 20-24 damage per long range hit, is actually doing just 18-19. It shows how the +3 is just an illusion scam by EAsy. ![]() |
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25-03-2012, 02:08 PM |
Post: #32
Healin4ev3r
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(25-03-2012 01:50 PM)TaxManD Wrote:(25-03-2012 03:40 AM)Healin4ev3r Wrote: in semi-auto, close range :Yeah I think it does the same with all weapons, damage over long range seems correct but in close range they're lower than the config. No, in medium range, the weapon lose damage, too. If you look carefully at the first seconds of my longer testing vid, you'll see MP5 doing just 14-17 damages in mid-range ( I use close-in barrel on my MP5, so mis range extends to 40 meters ) instead of 16 to 20. Its damage seems to be normal on long range. (25-03-2012 01:53 PM)Gam3King Wrote:(24-03-2012 01:57 PM)Healin4ev3r Wrote:(24-03-2012 01:48 PM)Gam3King Wrote:(24-03-2012 01:24 PM)Healin4ev3r Wrote: my M249+3, which should does 20-24 damage per long range hit, is actually doing just 18-19. So they're still scamming +3 owners? This is getting more insane each day
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25-03-2012, 02:15 PM |
Post: #33
Gam3King
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(25-03-2012 02:08 PM)Healin4ev3r Wrote:(25-03-2012 01:53 PM)Gam3King Wrote:(24-03-2012 01:57 PM)Healin4ev3r Wrote:(24-03-2012 01:48 PM)Gam3King Wrote:(24-03-2012 01:24 PM)Healin4ev3r Wrote: my M249+3, which should does 20-24 damage per long range hit, is actually doing just 18-19. Well, they just changed the name of weapon by adding +3 at the end and saying it's a more game balancing version of the Elite weapons while it's just the same as the none +3 weapon as we have clearly noticed with that M249 example. ![]() |
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25-03-2012, 03:15 PM |
Post: #34
Healin4ev3r
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(25-03-2012 02:15 PM)Gam3King Wrote: Well, they just changed the name of weapon by adding +3 at the end and saying it's a more game balancing version of the Elite weapons while it's just the same as the none +3 weapon as we have clearly noticed with that M249 example. Hmm can you take some screenshot of your M249's damage at long range? ( I can't play atm ) |
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25-03-2012, 03:40 PM |
Post: #35
Akantokiller
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And I wrote I will spend money again... GIVE ME MY flipping +3 DAMAGE!!!
I MAD NAO I REALLY hope this is just a bug... |
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25-03-2012, 03:53 PM |
Post: #36
coax.
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Have you guys tried any Damage modifiying attachments?
My MP5+3 with High Power Ammo always does the damage it should. 26-28 at close, 22-26 at medium and 18-22 at long range. |
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25-03-2012, 03:55 PM |
Post: #37
Healin4ev3r
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(25-03-2012 03:53 PM)coax. Wrote: Have you guys tried any Damage modifiying attachments? How about the damage when you put off hi-power ammo? Will it be 24-26,19-23,13-17 all the time? |
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25-03-2012, 03:56 PM |
Post: #38
Merlini
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MP5 Noob (:
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25-03-2012, 03:58 PM |
Post: #39
Cheezy.Badger
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I took the liberty to make a clip and this is what I get with my MP5 +3.
It looks normal to me. |
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25-03-2012, 03:59 PM |
Post: #40
coax.
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(25-03-2012 03:55 PM)Healin4ev3r Wrote:(25-03-2012 03:53 PM)coax. Wrote: Have you guys tried any Damage modifiying attachments? Will do some testing now. EDIT: Just a thought: Don't all of you guys use Casket Mags on your weapons? Maybe they somehow are the cause of the problem. EDIT2: Just tested it with Casket Mags: Correct Damage at all ranges. Now testing without any ammo attachment. |


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