Hello There, Guest!

25-06-2011, 10:42 PM | Post: #1
Online Solid 

Sadly rukqoa seems to be dead (again), so i updated a part of his Comprehensive Stats Chart and i aswell will make any requested Chart.



Correct me if i did something wrong and tell me when something changed, most of the time i will only check if the damage and recoil of the weapons were changed after an update.
Don´t worry i will update it with more stuff soon™!



The first Chart is mine, it contains the actual data values of the Primary and Secondary Weapons you can carry. Some things are diffrent to rukqoa´s Chart but in general it´s the same.

Update 26.06
Body- and Headshots to Kill, a Headshot does 2.1x Basic Damage

Update 27.06
Explainations added

Update 2.07
Prices added

Update 4.07
Firing Mode added

Update 9.07
Vehicles added

Update 10.07
Abilities added inclusive the T3 Abilities which aren´t released yet (it´s like a Preview)

Update 27.07
New Weapon Stats

Update 15.08
The Littlebird! Small, Fast, Deadly!

[Image: attachment.php?attachhash=308c0d623b2d10...dad7de25d8]

Save it! (Right-Click&Save)


.png  Version 1.6 Littlebird.png (Size: 479.83 KB / Downloads: 1316)


The second Chart is the big one from rukqoa himself, it´s unmodified and contains some descriptions for Recoil, Deviation, etc, aswell it contains much more Stats which i didn´t have (maybe: yet)

Save it! (Right-Click&Save)

.png  stats_04_27_11-1.png (Size: 229.27 KB / Downloads: 149)



Requested Charts:

Requested by solid5snake (Update 27.7)

[Image: attachment.php?attachhash=8fcdc075c8e53f...34c6fc8efa]


.png  Ranges 27.7.png (Size: 198.18 KB / Downloads: 1324)





List of my Guides:
-My BF Price List
-My Guide about Tanks and Tanking
-My Stat Charts for all your needs
-My Shotcon Manual
-My All you need to know about Defibs
-My Assault Guide
-My Karkand Maps
-My How to Spot and Report a possible Cheater
-My How to Search

Attached File(s)
.png  Weapon Chart 2506.png (Size: 156.02 KB / Downloads: 1401)
.png  Weapon Chart 2606.png (Size: 193.47 KB / Downloads: 2091)
.png  Version 1.2 2 July 2011.png (Size: 287.67 KB / Downloads: 1444)
.png  Version 1.2.5 4 July 2011.png (Size: 390.4 KB / Downloads: 1418)
.png  Version 1.3 9 July 2011.png (Size: 381.09 KB / Downloads: 1396)
.png  Version 1.4 10 July 2011.png (Size: 476.38 KB / Downloads: 1584)
.png  Stats 1.5 with the New Weapons.png (Size: 484.89 KB / Downloads: 1318)


[Image: b6975638bd.png]
(This post was last modified: 15-08-2011 10:31 PM by Solid.)
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02-07-2011, 02:12 PM | Post: #2
Online Solid 
I took some time to Update the Chart with a small Update though nobody Commented on this Chart.

I added some Explainations for those who aren´t used to handle such Charts, the Vehicle Stats will be Updated/Re-Posted soon [Update: Done!]


Archives:

15.08
[Image: attachment.php?attachhash=308c0d623b2d10...dad7de25d8]


27.7
[Image: attachment.php?attachhash=a798b681773131...237b383e71]


10 July
[Image: attachment.php?attachhash=30ac47c9e0fd05...8e8b60597b]

[Image: attachment.php?attachhash=63e16caa23b624...a9345488f5]


9 July 2011
[Image: attachment.php?attachhash=42941e88075f19...1d6d34d66b]


4 July 2011
[Image: attachment.php?attachhash=f00fb25ef92bdb...773cfd3620]


2 July 2011
[Image: attachment.php?attachhash=6e38195d1d848c...155a606818]


26 June
[Image: attachment.php?attachhash=b2790e6affed52...d22e866760]


25 June 2011
[Image: attachment.php?attachhash=f07029aeee28d6...ee6d269f22]

[Image: b6975638bd.png]
(This post was last modified: 15-08-2011 10:31 PM by Solid.)
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02-07-2011, 02:38 PM | Post: #3
Offline [AUS]WhiteDeath 
Req: AH Cannon & Minigun.

Also, do you know why Hellfire does +1 damage to US APC only?
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02-07-2011, 02:44 PM | Post: #4
Online Solid 
(02-07-2011 02:38 PM)0x5b;AUS0x5d;WhiteDeath Wrote:  Req: AH Cannon & Minigun.

Also, do you know why Hellfire does +1 damage to US APC only?

AH Cannon and Minigun are (nearly) unchanged, you can find them in the 2nd Chart by rukqoa i didn´t compare my Minigun Stats with rukqoa´s ones but afaik they are unchanged, rukqoa´s stats are not that old (CB Oman)

and the Hellfire-APC is a bug which happens when you use the Hellfire on a Traced APC, normally it does 400 on a direct hit

[Image: b6975638bd.png]
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02-07-2011, 03:16 PM | Post: #5
Offline [AUS]WhiteDeath 
Do you suggest a direct dumb fire or hit the ground next to it? Cause the tire seems like a weakspot.
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02-07-2011, 04:01 PM | Post: #6
Online Solid 
(02-07-2011 03:16 PM)0x5b;AUS0x5d;WhiteDeath Wrote:  Do you suggest a direct dumb fire or hit the ground next to it? Cause the tire seems like a weakspot.

Yes the Tires are weakspot but it´s just one for firearms from small 9mm to .50 and Miniguns aswell as Grenades.

Direct gives 400+1 Damage while the Explosion Damage scales down the wider the APC is away

[Image: b6975638bd.png]
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04-07-2011, 09:19 PM | Post: #7
Online Solid 
I updated a the Guide with the Firing Modes, it´s small but soon™ i´ve got the Vehicle Stats ready with the Littlebird.

Just to take note, i gave Johncze the original Data, it will be easy for me to modify the Charts for anyone, anytime. At least i expect to see rukqoa and me in the credits, aswell as a link to this thread, i don´t want any money, just the good old fame&glory for my and rukqoa´s lil work

Next Update: Vehicles! Or maybe i find something more interisting? Do you want to know the caliber? Or is it obvious?

[Image: b6975638bd.png]
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04-07-2011, 10:09 PM | Post: #8
Offline [AUS]WhiteDeath 
@ROF, even tho in the file/source it says 900, its actually isn't?

900 is fast for a norman weapon don't you think? MG3 Should 1000, others, 600 is enough.

Maybe its an issue of registering the hits.
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05-07-2011, 12:56 PM | Post: #9
Online Solid 
(04-07-2011 10:09 PM)0x5b;AUS0x5d;WhiteDeath Wrote:  @ROF, even tho in the file/source it says 900, its actually isn't?

900 is fast for a norman weapon don't you think? MG3 Should 1000, others, 600 is enough.

Maybe its an issue of registering the hits.

Like rukqoa already stated and other stated too, aswell i will now: The Real Rate of Fire is only 2/3 of the actual data given, aswell the Bolt Rifles and Pump Action Shotguns have a RoF which doesn´t fit with other values given, e.g the M95 seems to be as fast as the other ones but it isn´t, the "Bolt Reload" is longer.

[Image: b6975638bd.png]
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05-07-2011, 08:23 PM | Post: #10
Offline [AUS]WhiteDeath 
Damn this is complicated, Spas 12 is better than 870, now i have no idea why i should get it.

In-Game it says it has the most damage yet your chart says Spas 12 require 1 less shot at close range, which is the only effective range for a shotgun.


They need to bring back BF2 Shottys Smile
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09-07-2011, 01:02 AM | Post: #11
Online Solid 
I updated the Chart with some Vehicle Stats, i´d appreciate more feedback on the visual design and what i could do better, aswell as the Stats themselves, which Stats do you want to know? Which shall i highlight?

Next Update: More Stats! Tongue Like the Abilities (incl. T3) Big Grin

[Image: b6975638bd.png]
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10-07-2011, 04:13 PM | Post: #12
Online Solid 
(09-07-2011 01:02 AM)Solid Wrote:  Next Update: More Stats! Tongue Like the Abilities (incl. T3) Big Grin

Done Big Grin
Most Abilities are inserted into the Weapon Chart

maybe more Abilities will follow soon (like the effect of some e.g Sprint Modifier)

[Image: b6975638bd.png]
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10-07-2011, 06:38 PM | Post: #13
Offline GinjaNinja 
Cheers, that great! How about an excel sheet with freeze panes?
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11-07-2011, 01:54 AM | Post: #14
Offline solid5nake 
Nice chart, very helpful. As a suggestion maybe you could make a chart containing only the damage ratings and shots to kill at various ranges for each weapon, it seems like the most important information in my opinion and would make it easier to quickly compare weapons.

[Image: metalgearsolidp4fsignat.jpg]
(This post was last modified: 11-07-2011 01:56 AM by solid5nake.)
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13-07-2011, 07:12 PM | Post: #15
Online Solid 
(11-07-2011 01:54 AM)solid5nake Wrote:  Nice chart, very helpful. As a suggestion maybe you could make a chart containing only the damage ratings and shots to kill at various ranges for each weapon, it seems like the most important information in my opinion and would make it easier to quickly compare weapons.

Done:
The Values are the arithmetic average of the Damage and for the Shotguns i calculated the arithmetic average Damage multiplicated with the Number of Pellets, as you can guess: Green=Short Range, Yellow=Medium Range and Red=Long Range
[Image: attachment.php?attachhash=63e16caa23b624...a9345488f5]


.png  Ranges.png (Size: 189.11 KB / Downloads: 1574)

I may or may not make any requested Chart (which is related to BFP4F), so just request and i will do what i can do and then i´ll add these to the Main Posts

[Image: b6975638bd.png]
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14-07-2011, 10:45 AM | Post: #16
Offline Pandora_Fox 
Awesome Guide, Solid

I think an Issue you maybe having, is at first glance you cant see the stats until you upload it, and Zoom in

If your a Serious Player of course you Would Upload it, but most newbies or recreational players are looking for just a quick glance, to get the info, some people maybe lazy to DL it too look threw it

I Think they are mentally slower than "average" but, just a thought The Topic name change may help allot aswel

Keep up the awesome work dude

Weapon Cache Series
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15-07-2011, 08:05 PM | Post: #17
Offline WyldFox 
Went threw Some of The ADS, and Realized they were Wrong, Just letting you know the ADS Section i Double Checked some of your Guns in the Source Code are Incorrect.

I Looked at Some of the Assault Rifles and the Zoom Delay, for aim down Sites is accualy .2 seconds, after i found the mistake i will not be taking the time to Find the rest,

I Figured i could use this because it was already done, but if the info is Wrong, i am happy i did mine threw the source code from the start, The source code doesn't Lie, Don't mean to Point out anything, but since people pointed out all some of my mistakes i figured i would return the Favor

[Image: wildfox_boss.png]

The Weapon Cache Guide Series
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15-07-2011, 08:55 PM | Post: #18
Online Solid 
(15-07-2011 08:05 PM)WyldFox Wrote:  Went threw Some of The ADS, and Realized they were Wrong, Just letting you know the ADS Section i Double Checked some of your Guns in the Source Code are Incorrect.

I Looked at Some of the Assault Rifles and the Zoom Delay, for aim down Sites is accualy .2 seconds, after i found the mistake i will not be taking the time to Find the rest,

I Figured i could use this because it was already done, but if the info is Wrong, i am happy i did mine threw the source code from the start, The source code doesn't Lie, Don't mean to Point out anything, but since people pointed out all some of my mistakes i figured i would return the Favor

Sorry, but i actualy can´t find the Mistake(s)
Every Assault Rifle has 0.2 Zoom(s) in my Chart which is the ADS-Time

Did you think x ADS is it? Then you read wrong, x ADS is the factor "x" with which the base Deviation (which actualy is the Title of the whole Part) is multiplicated when you ADS and i checked it: The Values are Correct

[Image: b6975638bd.png]
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15-07-2011, 09:37 PM | Post: #19
Offline WyldFox 
It may have been an outdated one i Was looking down the x ADS and it said .7 but is is .2, Maybe im Just stoned but i looked it at three times may have been an older one,

[Image: wildfox_boss.png]

The Weapon Cache Guide Series
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15-07-2011, 09:39 PM | Post: #20
Offline WyldFox 
yea i appologize Solid you are Correct My Bad, dude

[Image: wildfox_boss.png]

The Weapon Cache Guide Series
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