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Todays update: They managed to screw us again! - Printable Version +- Battlefield Play4Free (/en/forum) +-- Forum: Community Discussion (/forumdisplay.php?fid=4) +--- Forum: General Discussion (/forumdisplay.php?fid=3) +--- Thread: Todays update: They managed to screw us again! (/showthread.php?tid=78712) |
Todays update: They managed to screw us again! - [BFT]TriviumF22 - 15-05-2012 07:27 PM They screwed us AGAIN! Why the hell would anyone buy the RDS if it was the same as the Holo for the medic?! They screwed us over! They actually gave the medic a decent setup when it had the .2 delay to ADS. FIX IT BACK! The .36 is atrocious, and makes the Medic the only class whose time was added to. MG: 0.2 -> 0.36 AR : 0.2 -> 0.18 SMG: 0.2 -> 0.045 SR : 0.2 -> 0.225 RE: Todays update: They managed to screw us again! - [TA]Stufa - 15-05-2012 07:31 PM It wasn't meant to give a fast ADS to begin with. RE: Todays update: They managed to screw us again! - 3Stan2112 - 15-05-2012 07:32 PM It's a bugfix. Medic ADS time is supposed to be 0.4 seconds; the RDS incorrectly changed ADS for all classes to 0.2 seconds. Chill out. RE: Todays update: They managed to screw us again! - [BFT]TriviumF22 - 15-05-2012 07:34 PM (15-05-2012 07:31 PM)Stufa Wrote: It wasn't meant to give a fast ADS to begin with. Actually it was... hence the name Rapid-Aim red dot sights. They already had holosights out for a simple red dot, field of view sight. RE: Todays update: They managed to screw us again! - 303ConArtist - 15-05-2012 07:36 PM You bought it knowing it was bugged and it would be changed. It's still faster than the holo, so you are fine. RE: Todays update: They managed to screw us again! - [BFT]TriviumF22 - 15-05-2012 07:38 PM (15-05-2012 07:36 PM)303ConArtist Wrote: You bought it knowing it was bugged and it would be changed. Was bought the first day of release, and was not bugged. Already have the holo, the whole point of the RAPID AIM sight was that it allows you to RAPIDLY AIM DOWN SIGHTS!!! The medic class is at a huge disadvantage in ADS. RE: Todays update: They managed to screw us again! - Chang - 15-05-2012 07:38 PM (15-05-2012 07:31 PM)Stufa Wrote: It wasn't meant to give a fast ADS to begin with. +3 Also, if you bothered to read threads instead of just visiting the forums to post pissy-pant outburts, you'd know that the 0.2 ADS time was confirmed as a bug on the same day the sight was released. So your gun is 0.16 seconds slower to aim now. That's not that much longer, is it? Dry your eyes. (In other news, I use it on my MP7, so I'm as pleased as punch with the update. Nyaa ).*edit (15-05-2012 07:38 PM)[BFT]TriviumF22 Wrote: the whole point of the RAPID AIM sight was that it allows you to RAPIDLY AIM DOWN SIGHTS!!! The medic class is at a huge disadvantage in ADS. You're expecting your 20+ lb machine gun to handle as quickly as an assault rifle? I'm afraid it doesn't work like that, pal. RE: Todays update: They managed to screw us again! - ay.j.eng - 15-05-2012 07:44 PM When did they ever say that you'll get a faster ADS time - specifically 0.2 for medics? If you bought it based on some random forum post instead of reading the official description/stats or doing in-game tests (as some people proved that you don't really notice the faster ADS time), your bad. RE: Todays update: They managed to screw us again! - [TA]Stufa - 15-05-2012 07:45 PM In a way you do aim faster, you have more view
RE: Todays update: They managed to screw us again! - Thyrion - 15-05-2012 07:45 PM its also smaller than the holosight so it blocks less of your view, so its better in every aspect RE: Todays update: They managed to screw us again! - shotblasted - 15-05-2012 08:01 PM (15-05-2012 07:44 PM)ay.j.eng Wrote: When did they ever say that you'll get a faster ADS time - specifically 0.2 for medics? If you bought it based on some random forum post instead of reading the official description/stats or doing in-game tests (as some people proved that you don't really notice the faster ADS time), your bad. but this has nerfed the three medic weapons that had a 0.2 time normally, anyone with a pkm, m60 or QJY has had what little advantage the gun has naturally taken away from them if they use that sight RE: Todays update: They managed to screw us again! - KillBilly - 15-05-2012 08:22 PM (15-05-2012 07:38 PM)Chang Wrote: Also, if you bothered to read threads instead of just visiting the forums to post pissy-pant outburts, you'd know that the 0.2 ADS time was confirmed as a bug on the same day the sight was released. - I bought mine before Diwan wrote this was probably going to change. - It is named 'RAPID-AIM' but now it aims slower than holo on lmg's, and takes away the only advantage of my pkm (except the cool factor ofc, they can never take that away). - I had a lot of zoom-bugs today and with the increased ads time it's just freaking me out. So yeah, I don't really like the new ads time. You're probably pretty happy that it's now lightning fast on your smg, but imagine it was the other way around. (15-05-2012 07:44 PM)ay.j.eng Wrote: When did they ever say that you'll get a faster ADS time - specifically 0.2 for medics? If you bought it based on some random forum post instead of reading the official description/stats or doing in-game tests (as some people proved that you don't really notice the faster ADS time), your bad. They called the freaking thing 'rapid-aim'. What's a guy supposed to think? I mean really? I bought it based on the name AND the time in the game files, that's not some random post. And when I bought it, it was not rentable for credits, so no way to test it. Maybe 0.2s is too fast for lmg's, but they could have thought of that before releasing and selling it, no? RE: Todays update: They managed to screw us again! - [TA]Stufa - 15-05-2012 08:26 PM (15-05-2012 08:22 PM)KillBilly Wrote:(15-05-2012 07:38 PM)Chang Wrote: Also, if you bothered to read threads instead of just visiting the forums to post pissy-pant outburts, you'd know that the 0.2 ADS time was confirmed as a bug on the same day the sight was released. It's perfectly fine as it is, I have a medic with it and having the old ADS doesn't bother me, it's hardly noticeable. Go cry somewhere else, deal with it. It was a bug anyway. Rapi-Aim Dot....yes and? it's the name of the attachment, it doesn't mean that you'll suddenly have a weightless LMG. RE: Todays update: They managed to screw us again! - Chang - 15-05-2012 08:28 PM (15-05-2012 08:22 PM)KillBilly Wrote: So yeah, I don't really like the new ads time. You're probably pretty happy that it's now lightning fast on your smg, but imagine it was the other way around. I don't mean this in a patronising way, but what you have to remember is that LMGs aren't meant to be as fast as other weapons - they'd break the game. Okay, so you medic boys aren't happy about having your 0.2 ADS snatched away from you, but that's just how it is. SMG fast, LMG slow. If an attachment was added that increased an SMG's magazine capacity to that of an LMG, that wouldn't be fair either. It is a bit cruel, but the sight was never meant to be that fast on an LMG, and Diwan did confirm as much a few hours after the release. RE: Todays update: They managed to screw us again! - 3Stan2112 - 15-05-2012 08:28 PM (15-05-2012 08:22 PM)KillBilly Wrote:(15-05-2012 07:38 PM)Chang Wrote: Also, if you bothered to read threads instead of just visiting the forums to post pissy-pant outburts, you'd know that the 0.2 ADS time was confirmed as a bug on the same day the sight was released.- I bought mine before Diwan wrote this was probably going to change. 1. You should know by now what happens when you spend $ on this game. 2. No, for LMGs, ADS on Holo is 0.4 second, ADS on RDS is 0.36 sec. It's technically faster but I guarantee you can't tell. RE: Todays update: They managed to screw us again! - Ghostrider0067 - 15-05-2012 08:31 PM (15-05-2012 07:34 PM)[BFT]TriviumF22 Wrote:(15-05-2012 07:31 PM)Stufa Wrote: It wasn't meant to give a fast ADS to begin with. The only part that was to be more "rapid" about the sight was the sight picture itself, thus making target acquisition faster by not having to blur out the background or have a zoom effect. That's it. To be honest, the times between the RDS and the Holo should be exactly the same. RE: Todays update: They managed to screw us again! - KillBilly - 15-05-2012 08:32 PM (15-05-2012 08:28 PM)Chang Wrote: I don't mean this in a patronising way, but what you have to remember is that LMGs aren't meant to be as fast as other weapons - they'd break the game. I slap a rapid-aim sight on my pkm and ads time increases by 90%. And you claim that's how it is supposed to be? (and to think I never knew the pkm was a game-breaker) RE: Todays update: They managed to screw us again! - [TA]Stufa - 15-05-2012 08:35 PM The PKM was a game breaker sometimes, really loved that LMG until....meh RE: Todays update: They managed to screw us again! - Chang - 15-05-2012 08:38 PM (15-05-2012 08:32 PM)KillBilly Wrote:(15-05-2012 08:28 PM)Chang Wrote: I don't mean this in a patronising way, but what you have to remember is that LMGs aren't meant to be as fast as other weapons - they'd break the game. Dude, I'm not arguing about it. I'm just saying that I sympathise, but it was confirmed as a bugged release, which was going to be amended soon after. Any advantage or disadvantage the sight conveyed at the time of release was liable to change - I've been using it on my MP7, because I knew that it would likely be buffed for SMGs. By that same token, prudent medic players should have known not to get too used to it. I'm not telling you how to play or what weapons to use, but the same information which informed me that the ADS times for each weapon would change, was also available to everyone else. It was confirmed on the day of release that the ADS time was not going to stay at 0.2 seconds for LMGs, so there's little point in complaining now. If it's a hindrance to your PKM, don't use it. RE: Todays update: They managed to screw us again! - 3Stan2112 - 15-05-2012 08:40 PM (15-05-2012 08:32 PM)KillBilly Wrote:(15-05-2012 08:28 PM)Chang Wrote: I don't mean this in a patronising way, but what you have to remember is that LMGs aren't meant to be as fast as other weapons - they'd break the game. Default LMG ADS time is 0.4 seconds. You should be lucky it's 0.36 with Rapid-Aim. They fixed a bug. Get on with your lives. |