12-01-2012, 05:31 PM
Hello Battlefield players,
Jeremy Miller – Art Director of EASY - here to fill you in on the Battlefield PLAY4FREE‘s rendering and lighting update we’ve just released.
The art team approached this with two things in mind: First, to use this classic game engine more effectively while minimally impacting performance. Second, to make each map more visibly unique and instantly recognizable compared to the others. This effort will be ongoing, but I’m very excited with what we were able to do!
Using the engine more effectively:
Individualizing the maps:
There really are too many little tweaks to mention them all but here are some: balanced and optimized many of the textures used throughout the maps, improved the quality of some commonly used objects, added a few things and integrated some feedback from the community where we could!
![[Image: Karkand_Update.jpg]](http://cdn.battlefield.play4free.com/uploads/1/Karkand_Update.jpg)
![[Image: Oman_Update.jpg]](http://cdn.battlefield.play4free.com/uploads/1/Oman_Update.jpg)
![[Image: Basra_Update.jpg]](http://cdn.battlefield.play4free.com/uploads/1/Basra_Update.jpg)
![[Image: DragonValley_Update.jpg]](http://cdn.battlefield.play4free.com/uploads/1/DragonValley_Update.jpg)
![[Image: Dalian_Update.jpg]](http://cdn.battlefield.play4free.com/uploads/1/Dalian_Update.jpg)
![[Image: Sharqi_Update.jpg]](http://cdn.battlefield.play4free.com/uploads/1/Sharqi_Update.jpg)
I certainly hope you enjoy these updates as much as we do.
Rock on soldiers and let us know what you think!
~Jeremy
Jeremy Miller – Art Director of EASY - here to fill you in on the Battlefield PLAY4FREE‘s rendering and lighting update we’ve just released.
The art team approached this with two things in mind: First, to use this classic game engine more effectively while minimally impacting performance. Second, to make each map more visibly unique and instantly recognizable compared to the others. This effort will be ongoing, but I’m very excited with what we were able to do!
Using the engine more effectively:
- The addition of “specularity” or “shine” to many elements in the environment. Objects such as tiles, glass windows, metal, cement now react to the light in a more realistic and interesting way.
- Increased the contrast and quality of the lighting for most of the level elements. The form, shapes and details of both soldiers and weapons are more easily seen both in shadows(!) and direct sunlight.
- Fog distances have been reviewed, fine-tuned and even pushed back where we could make it work.
- Increased the consistency of the *look* of the maps across detail levels. While Battlefield PLAY4FREE is certainly at its best on high settings, there should be less of a change shifting down to medium and lower settings. We’ll be putting some more time towards this in the near future as well as addressing a bug where Low and Superlow are much too bright.
Individualizing the maps:
There really are too many little tweaks to mention them all but here are some: balanced and optimized many of the textures used throughout the maps, improved the quality of some commonly used objects, added a few things and integrated some feedback from the community where we could!
Karkand
![[Image: Karkand_Update.jpg]](http://cdn.battlefield.play4free.com/uploads/1/Karkand_Update.jpg)
- Matched the lighting to the “hot, bright desert town” setting.
Oman
![[Image: Oman_Update.jpg]](http://cdn.battlefield.play4free.com/uploads/1/Oman_Update.jpg)
- Shifted the lighting from "warm sunset" to "cool sunrise" and added some colour.
Basra
![[Image: Basra_Update.jpg]](http://cdn.battlefield.play4free.com/uploads/1/Basra_Update.jpg)
- Lightened it up overall and shifted the palette closer to that of a middle-eastern city.
Emphasized that you are fighting in a half-finished development on the outskirts of the city.
Dragon Valley
![[Image: DragonValley_Update.jpg]](http://cdn.battlefield.play4free.com/uploads/1/DragonValley_Update.jpg)
- Brightened up the lighting slightly and added some elements to make it feel more wet.
Dalian
![[Image: Dalian_Update.jpg]](http://cdn.battlefield.play4free.com/uploads/1/Dalian_Update.jpg)
- Reduced the brightness slightly, pushed the fog back and removed some of the blue.
Sharqi
![[Image: Sharqi_Update.jpg]](http://cdn.battlefield.play4free.com/uploads/1/Sharqi_Update.jpg)
- Minor adjustments, including pushing the fog back, to help the “oncoming dust storm on a sunny day” setting.
I certainly hope you enjoy these updates as much as we do.
Rock on soldiers and let us know what you think!
~Jeremy

Gotta see it all in action. Also gonna check if you can still see the edge of the world on Dalian.![[Image: MOD1.png]](http://s13.postimage.org/rfop9esp3/MOD1.png)