14-01-2012, 03:28 AM
Battlefield Play4Free
Full Version: Rendering and Lighting updates
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14-01-2012, 04:00 AM
Cant you easy guys do nothing right? What kind of company are you? Incompetent bunch of trolls...
14-01-2012, 04:38 AM
Hold on a sec. VB you said that the devs are soon to correct the extra brightness on Low and super Low settings?
But I play on Medium settings and it's bright here too.
But I play on Medium settings and it's bright here too.
14-01-2012, 07:05 AM
(14-01-2012 04:38 AM)CropedFrag Wrote: [ -> ]Hold on a sec. VB you said that the devs are soon to correct the extra brightness on Low and super Low settings?
But I play on Medium settings and it's bright here too.
i play on high and i think the same , way 2 much blue and yellow in most maps and laggy more so now. The view distance aka fog removal was silly , you want every day to be a sunny great day for a battle with no smoke or fog .Even though MS booster will get a nerf you can see across the whole maps which is plain wrong . Also less is more is a good motto to remember. Some graphics do look nice i will admit that but some you went to hard and squeezed it 2 far to the point of a more noticeable look that is un natural.
LESS IS MORE

14-01-2012, 11:13 AM
I either got used to new Oman look or it is now more green and less yellow. Still the buildings seem too yellow though. Perhaps giving them a color pallette similar to Karkand buildings would improove their looks. Just a thought.
[EDIT]
Nope, I was wrong. I'm okay with grass, ground and natural stuff in general, but objects, buildings, vehicles and soldiers are simply yellow and that looks just bad.
I still think, that giving the map more white-ish tone might be cool. Or just go back to old brown-ish looks. Now I'm confused
[EDIT 2]
I wonder how would it look if there was a sunset with partially red sky and red tint on stuff.
[EDIT]
Nope, I was wrong. I'm okay with grass, ground and natural stuff in general, but objects, buildings, vehicles and soldiers are simply yellow and that looks just bad.
I still think, that giving the map more white-ish tone might be cool. Or just go back to old brown-ish looks. Now I'm confused

[EDIT 2]
I wonder how would it look if there was a sunset with partially red sky and red tint on stuff.
14-01-2012, 12:19 PM
karkand +1 good job
oman -100 what were you thinking?
oman -100 what were you thinking?
14-01-2012, 01:13 PM
The lighting on Basrah, in the parking house, that looks awesome! So "new" and good!
Can you add more of this sort?
Can you add more of this sort?
14-01-2012, 03:54 PM
(12-01-2012 05:33 PM)kayack1 Wrote: [ -> ]great but have you thought of that ? :
- now the recon will spot EAsily the ennemy's , so they will aim with their mortar ( boosted ) more accuratly .
- it will be the snipers heaven ...
- ouch my eyes , too bright !
Snipers heaven INDEED LIVE WITH IT! xD
Gotcha2 say's am pleased for now starting to play again.
This maybe said in a long time ago.
let me be the first GOOD JOB.
Now only fix the lighting on low detail AND ITS AWESOME!
14-01-2012, 04:12 PM
14-01-2012, 05:51 PM
(14-01-2012 02:41 AM)Wizlawz Wrote: [ -> ]
Oh that was me with my flashlight attachment. I use a booster on that one so it is still effective in daylight and at long range.
14-01-2012, 06:17 PM
What's with the puddles on Dragon Valley. They look horrible from a distance. (Medium video setting)
Edit:
![[Image: 8sda4.jpg]](http://i.imgur.com/8sda4.jpg)
Edit:
![[Image: 8sda4.jpg]](http://i.imgur.com/8sda4.jpg)
14-01-2012, 07:29 PM
I definitely agree on the DV-issues with the puddles. Up close they look great and add to the wetness of the map, but when you get further away they really stick out. Not so much on high-setting as on medium.
![[Image: BFP4f%2525202012-01-14%25252018-52-37-40.jpg]](https://lh3.googleusercontent.com/-9PanshtTSXQ/TxHCH15yuhI/AAAAAAAABgM/ja2XUvzynr4/s800/BFP4f%2525202012-01-14%25252018-52-37-40.jpg)
![[Image: BFP4f%2525202012-01-14%25252018-39-51-05.jpg]](https://lh5.googleusercontent.com/-2bJWroVTk9g/TxHA69H4EnI/AAAAAAAABfc/sF_NOALeTjI/s640/BFP4f%2525202012-01-14%25252018-39-51-05.jpg)
![[Image: BFP4f%2525202012-01-14%25252018-40-21-70.jpg]](https://lh5.googleusercontent.com/-nRR66InSzyM/TxHBGUgG2WI/AAAAAAAABfs/miYVwk4EFZw/s640/BFP4f%2525202012-01-14%25252018-40-21-70.jpg)
![[Image: BFP4f%2525202012-01-14%25252018-52-32-96.jpg]](https://lh6.googleusercontent.com/-5vvthKdzx1A/TxHCH1OJYbI/AAAAAAAABgQ/2n7WlDzuN68/s800/BFP4f%2525202012-01-14%25252018-52-32-96.jpg)
![[Image: BFP4f%2525202012-01-14%25252018-42-48-05.jpg]](https://lh3.googleusercontent.com/-RoBuSoSX2eA/TxHA62YaZyI/AAAAAAAABfg/YS2qTiqQFNY/s640/BFP4f%2525202012-01-14%25252018-42-48-05.jpg)
![[Image: BFP4f%2525202012-01-14%25252018-43-35-11.jpg]](https://lh4.googleusercontent.com/-WjwaHI_xNAo/TxHBKYaxF6I/AAAAAAAABf0/5WQWVc5ZT8U/s640/BFP4f%2525202012-01-14%25252018-43-35-11.jpg)
![[Image: BFP4f%2525202012-01-14%25252018-52-37-40.jpg]](https://lh3.googleusercontent.com/-9PanshtTSXQ/TxHCH15yuhI/AAAAAAAABgM/ja2XUvzynr4/s800/BFP4f%2525202012-01-14%25252018-52-37-40.jpg)
![[Image: BFP4f%2525202012-01-14%25252018-39-51-05.jpg]](https://lh5.googleusercontent.com/-2bJWroVTk9g/TxHA69H4EnI/AAAAAAAABfc/sF_NOALeTjI/s640/BFP4f%2525202012-01-14%25252018-39-51-05.jpg)
![[Image: BFP4f%2525202012-01-14%25252018-40-21-70.jpg]](https://lh5.googleusercontent.com/-nRR66InSzyM/TxHBGUgG2WI/AAAAAAAABfs/miYVwk4EFZw/s640/BFP4f%2525202012-01-14%25252018-40-21-70.jpg)
![[Image: BFP4f%2525202012-01-14%25252018-52-32-96.jpg]](https://lh6.googleusercontent.com/-5vvthKdzx1A/TxHCH1OJYbI/AAAAAAAABgQ/2n7WlDzuN68/s800/BFP4f%2525202012-01-14%25252018-52-32-96.jpg)
![[Image: BFP4f%2525202012-01-14%25252018-42-48-05.jpg]](https://lh3.googleusercontent.com/-RoBuSoSX2eA/TxHA62YaZyI/AAAAAAAABfg/YS2qTiqQFNY/s640/BFP4f%2525202012-01-14%25252018-42-48-05.jpg)
![[Image: BFP4f%2525202012-01-14%25252018-43-35-11.jpg]](https://lh4.googleusercontent.com/-WjwaHI_xNAo/TxHBKYaxF6I/AAAAAAAABf0/5WQWVc5ZT8U/s640/BFP4f%2525202012-01-14%25252018-43-35-11.jpg)
14-01-2012, 10:17 PM
Wait, they were suppose to be puddles? I thought they were oil spills. ._.
Edit: Art team good job on Karkand, Shaqi, and Dalian. Those maps are fine to my opinion, however, like others, there are issues.
Oman's buildings pop out of the ground sometimes and the color is very yellow.
Basra is so bright it seems like I am always looking at the sun. ._.
Dragon Valley has puddle issues from a distance. Makes it look like oil all over the place.
Please fix these immediately as they really hurt gameplay.
Edit: Art team good job on Karkand, Shaqi, and Dalian. Those maps are fine to my opinion, however, like others, there are issues.
Oman's buildings pop out of the ground sometimes and the color is very yellow.
Basra is so bright it seems like I am always looking at the sun. ._.
Dragon Valley has puddle issues from a distance. Makes it look like oil all over the place.
Please fix these immediately as they really hurt gameplay.
14-01-2012, 10:34 PM
I use a calibrated minitor, seems ok to me. It should however be noted that many minitors sold ar too bight out of thebox.
Since the 12th however, I have been receiving memory allocation errors (why does the game suddenly decide it needs 1.5 Gig more!)
Since the 12th however, I have been receiving memory allocation errors (why does the game suddenly decide it needs 1.5 Gig more!)
14-01-2012, 10:59 PM
i like all the small details that have been added, too.
14-01-2012, 11:07 PM
the game and lighting looks amazing on Medium and High. It really sucks the the people who play on low and super low are blinded though 
Thanks a bunch for this huge upgrade!
Few minor bugs to fix with new shadows but overall great job EAsy art team!

Thanks a bunch for this huge upgrade!
Few minor bugs to fix with new shadows but overall great job EAsy art team!
15-01-2012, 12:12 AM
I play on LOW settings, and what i see:
Karkand is not bad, may be slightly less brightness would be good.
Dalian ok too.
Oman good.
Basra weird, im blinded with this walls! too much brightness
Sharqi good.
DragonValley good,
Karkand is not bad, may be slightly less brightness would be good.
Dalian ok too.
Oman good.
Basra weird, im blinded with this walls! too much brightness
Sharqi good.
DragonValley good,
15-01-2012, 01:21 AM
(14-01-2012 05:51 PM)Jyleann Wrote: [ -> ](14-01-2012 02:41 AM)Wizlawz Wrote: [ -> ]
Oh that was me with my flashlight attachment. I use a booster on that one so it is still effective in daylight and at long range.
ahhh ok
also when driving the boats "away" from the sun and you hit F face cam it shows the lighting effects on the FRONT of the boat
15-01-2012, 01:22 AM
İn low setting only have too brightnes
15-01-2012, 04:31 AM
Great now i can play with sunglasses. It's way to bright with high settings (karkand ... my god), doesn't make any sense. Fix a brightness option in settings pls cause this sucks and no im not gonna change my monitor configs for a game.
It's nice you try to do something about the graphics but you really should focus on other area's first, fix all those damn bugs for example. The game is still frame dropping heaven.
It's nice you try to do something about the graphics but you really should focus on other area's first, fix all those damn bugs for example. The game is still frame dropping heaven.
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