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First it was fun, but now, you can even walk without get one in the face! There are to many players with the mortar strikes! it doesn't rain it pours mortars every freaking 10-20 seconds! I think it is killing the flow of the game.

What you think?

"Freakin mortar strikes noobs!"

or

"Its nice, can we have more?"

What do you suggest to limit it? Restrict number of player with that hability per map? or is it good like this?

----------------------------------------------------
Update: just to make clear to somepeople, I play also as Recon, and I have used the MS (yes, without the Boost), and what I most desagree is the boosted MS that is OP, but mainly the excessive amount of players per team with boosted MS! This iguals every freakin 5-10 seconds nuclear bombs raining down on your head!

Is it a problem for your guys? What the solution?

or

Is it ok? Bring him in!

You tell me! My opinion...its killing the game!
No gadget with a area effect should kill a guy with 100% health in a FPS. EASY didn't learn from the rpgbooster, now its time to abuse MS boosters. Even hiding in buildings doesn't help. The skill should soften up the enemy, but not kill him.
(05-12-2011 12:26 PM)Pankratius Wrote: [ -> ]No gadget with a area effect should kill a guy with 100% health in a FPS.
Indeed.
Many times, during one round at the same map I've been killed at spawn.
There's no fun in being killed already at the spawn.
mortar strike needs a nerf ,I used one time to test and damn that is a caos.
I hope that they fix it but until now devs d not speak anything if they going to do something about it.
Not really a problem, imo. People just gotta adjust their strategies to counter this kind of attack. (Btw, i'm not a recon, so I'm not defending my own cause). I was playing this weekend on L3GIT server - 24/7 Kark, and there were 2 guys raining death in turns (one call for mortar strike, then the other one does the same while the 1st is in the cooldown, refresh or reload or whatever it's the name of the time must pass b4 you can use it again, then the 1st guy call for mortar while the 2nd is reloading and so on). After getting killed twice by mortar strikes, I learned that I would have to adjust my strategy to the current situation/adversity. By this I mean, stay out of most common areas. When it's too quiet near any flag that you're taking, beware, it's possible mortar strikes are on their way. Best thing to do is to get out for a while and watch the explosive rain from a safe distance, then go back and finish capping the flag. And, when possible, shoot the recon that's calling the mortar, so that he'll take another 5 or 10 seconds b4 he's able to do anything, including call for MS again. Better yet when you kill them when they have their eyes into the binoculars (or whatever is that tool that determines where the mortars are gonna strike), that way they'll have to wait for the respawn time plus MS cooldown time.

Hope this is useful to ppl.

P.S.: This is my opinion on this matter, if yours is different, feel free to disagree, argue and expose your own, but do it respectfully, so we all can have a healthy discussion and not a rage/trolling thread.
About which strategy you want to talk?
Oh, about spawn points bombardments strategy, right?
When 2 guys with 5 stars skill + booster using mortar strike at the same time.
(05-12-2011 12:51 PM)Sturmer_84 Wrote: [ -> ]About which strategy you want to talk?
Oh, about spawn points bombardments strategy, right?
When 2 guys with 5 stars skill + booster using mortar strike at the same time.

That was quite what was happening when I was playing, 2 guys with MS ability + the booster. Only they weren't striking the main spawn, but fire bases. That's what it's meant to be done, anyways. What's the use of the mortar but to kill the enemy? The strategy is: stay out of these areas. There are known areas in each map where there's most of probability that MS will happen there (AKA fire bases). Get out of there until it's safe to return (after the MS!). And shoot those damn recons!
(05-12-2011 12:44 PM)Cabelotas Wrote: [ -> ]there were 2 guys raining death in turns (one call for mortar strike, then the other one does the same while the 1st is in the cooldown, refresh or reload or whatever it's the name of the time must pass b4 you can use it again, then the 1st guy call for mortar while the 2nd is reloading and so on).

Thanks for the opinion, and I think also that is a new type/strategy of game now with the mortars strike! Thats good!

But, the think is that most time, its not only two guys doing that! there more! The servers are loaded with snipers with mortars strikes habillity, and they just rain them in!

And also, like others say, something like a gadget that as a BIG area affect can kill a guy with 100 wealth! IT destroys the game!
yesterday i picked up both mortar and clay booster running rk3 mortar i used primarily on the common spawn points, on flag caps and defending flags from apcs and front line flares. but in those matches seen 2 more guys using mortar but were using it mindlessly i mean they used on an empty flag and once on a sniper spot and got like 2 kills or so.

its game breaking ofc but i dont see many go for it as i see rpg booster guys besides on all games was recon mvp and most recon were negative kdrs and seen some 0/15 on my team. on other rounds was overall mvp.

ofc most was because of the mortar and good claymore placement but i am practicing scope sway and getting better but i still hate it also many are going mortar couse they cant get used to the scope sway (i am missing 20-100 range common headshots now imagine casual 1kdr pre patch recons) so go mortar and get kills aka ballance 2.0 aka CRAP!!!

its gamebreaking but u get used to it i got killed by mortars and i just suicide bug and mortar them. payback will always be a female dog Smile (EDIT: female dog like WTF ITS A TRADITIONAL SENTENCE CMON!!!!!!)
Yes, if you play on Aussie servers you'll see everyone spamming Mortar Strikes. It gets F*cking annoying.
(05-12-2011 01:02 PM)RB1982 Wrote: [ -> ]Thanks for the opinion, and I think also that is a new type/strategy of game now with the mortars strike! Thats good!

But, the think is that most time, its not only two guys doing that! there more! The servers are loaded with snipers with mortars strikes habillity, and they just rain them in!

And also, like others say, something like a gadget that as a BIG area affect can kill a guy with 100 wealth! IT destroys the game!

Well, when there are several players playing as recons, and all they do is rain the MS, I agree, the game gets annoying. When that happens, I usually just hop onto another server, where I can find more fun playing.

Also, I agree that boosted MS have a really big blast radius... that should be reduced (not the damage, the blast radius). If you think about it, it's reasonable that a direct hit kills the oponent, or even if he's up to 3 metres far from the impact point. Anything between 3-8 metres should cause severe damage, but not a death to the oponent. And, the further you are from the impact point, the less damage you take. I guess that would be reasonable.
The only thing you can do to counter this is to stay the hell away from those flags and just kill everything that moves. Simple as that.
It's not like taking flags is part of the game, is it?
(05-12-2011 01:26 PM)JohnnyCache Wrote: [ -> ]The only thing you can do to counter this is to stay the hell away from those flags and just kill everything that moves. Simple as that.
It's not like taking flags is part of the game, is it?

Well, I guess it's part of the game, yes... But you gotta stay on your toes everytime you're capping a flag... If it's too quiet, there's something wrong.
this is ruining teamplay as nobody wants to move in groups bcause mortars... no flags are taken...
(05-12-2011 01:29 PM)Cabelotas Wrote: [ -> ]
(05-12-2011 01:26 PM)JohnnyCache Wrote: [ -> ]The only thing you can do to counter this is to stay the hell away from those flags and just kill everything that moves. Simple as that.
It's not like taking flags is part of the game, is it?

Well, I guess it's part of the game, yes... But you gotta stay on your toes everytime you're capping a flag... If it's too quiet, there's something wrong.

+1

Loved the sarcasm! Big Grin right on the money!
(05-12-2011 12:44 PM)Cabelotas Wrote: [ -> ]Not really a problem, imo. People just gotta adjust their strategies to counter this kind of attack. (Btw, i'm not a recon, so I'm not defending my own cause). I was playing this weekend on L3GIT server - 24/7 Kark, and there were 2 guys raining death in turns (one call for mortar strike, then the other one does the same while the 1st is in the cooldown, refresh or reload or whatever it's the name of the time must pass b4 you can use it again, then the 1st guy call for mortar while the 2nd is reloading and so on). After getting killed twice by mortar strikes, I learned that I would have to adjust my strategy to the current situation/adversity. By this I mean, stay out of most common areas. When it's too quiet near any flag that you're taking, beware, it's possible mortar strikes are on their way. Best thing to do is to get out for a while and watch the explosive rain from a safe distance, then go back and finish capping the flag. And, when possible, shoot the recon that's calling the mortar, so that he'll take another 5 or 10 seconds b4 he's able to do anything, including call for MS again. Better yet when you kill them when they have their eyes into the binoculars (or whatever is that tool that determines where the mortars are gonna strike), that way they'll have to wait for the respawn time plus MS cooldown time.

Hope this is useful to ppl.

P.S.: This is my opinion on this matter, if yours is different, feel free to disagree, argue and expose your own, but do it respectfully, so we all can have a healthy discussion and not a rage/trolling thread.

/thread
2 recons mortaring spawn area in sharqi... u get paradropped and try to cap flag.. mortars come when ur capped half of it :/ gg
The mortar damage is fine to be honest. Just heavily reduce the amount of spread of mortar shells and remove the possibility of one rogue shell landing on your head 100 metres away from the place where all other shells landed. Make it so that its pretty much only useful for killing that 1 dumb APC/Tank driver that chose to stay stationary. Also reduce its ability to kill people inside of structures with shells landing on the roof.
I think at least in the Official servers the EAsy should limit the amount of recons that have the MS hability. I dont know if it is dificult to do it, but i think with would solve the problem!

And I think, so far, mainly we are agreeing that the BIG problem its that with the MS you cant even go near a flag, because there would be garanteed, at least to sniper raining down mortars if even a fly comes near! That tottaly kills the game right there! Once a flag is conquered the MS rule and cannot gain them!
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