why not switch the guns of the classes to make them a little more balanced?
Medic - PP2000 , sub machine gun
Engineer - G3A4 , Battle rifle
Assault - MG3 , Machine gun
this will make the useless assault pack a little more punch and makes the Engineer focus a little more on repairing and taking out tanks instead of beeing a killing machine
thoughts?
The G3 is the most powerful rifle at long range, and it's not joke in med-short range either. The sights are currently broken (devs are fixing), but everything else about it is as good as the M16 was. It's definitely the most versatile weapon in the game. Which is why the assault class gets it. However, it sucks if you spray and pray because it has some recoil. If you burst, no other weapon outguns it in med-long range.
The MG3 is the most powerful gun at med-long range when scoped in. It's a defensive weapon. When used the right way, it can take down even snipers in 7-8 shots. AND it has a huge mag. However, it's pretty bad when you use it in an offensive role. The assault class is an offensive class.
The PP2K is the most useless gun in defense, but extremely good in short-med range when used offensively. Its main advantage is spray and pray, which it excels at. However, in long range, it's outgunned (in damage and deviation) about 5:2 by the MG3, the second worst gun in long range.
Long range: G3>MG3>PP2K
CQB: PP2K>G3>MG3
Defensive Role: MG3>G3>PP2K