New version of my comprehensive stats chart is out. (Old chart is
here.)
New features include:
- abilities
- repair tool, defib, gadgets...etc and bandages/instaheal
- infantry attributes
- a much more detailed vehicle damage system and explanation on how it works
- intuitive system of how-many-shots-does-it-take for vehicles and projectiles
- infantry damage to vehicles (including info on APC armor and wheels)
Explanations in the notes at the bottom right.
Spreadsheet Version:
https://spreadsheets.google.com/ccc?key=...q94C#gid=0
Preview (Right Click > View Image to save to computer):
For Download:
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attachment=3780]
Reformatted image, post. Added link to old thread.
If there's any mistakes you noticed or if anything is unclear (or if you have no idea where to start), comment or PM me.

You've outdone yourself man, thats some seriously amazin work.
Gotta say Rukqoa...this is just masterful!
I wish every player would have to read this before they start their first game and it was available in the weapon selection screen for easy access. I am so sick of QQing in game and flaming weapon users because they suck and are ignorant.
With your permission I'm going to add this to my sig...
(28-04-2011 06:23 AM)Intricate1 Wrote: [ -> ]You've outdone yourself man, thats some seriously amazin work.
(28-04-2011 07:30 AM)Terminal Wrote: [ -> ]Gotta say Rukqoa...this is just masterful!
I wish every player would have to read this before they start their first game and it was available in the weapon selection screen for easy access. I am so sick of QQing in game and flaming weapon users because they suck and are ignorant.
With your permission I'm going to add this to my sig...
Thanks for the feedback guys. Just doing what I could to help out the community.

Really great work there Rukqoa!!
You forgot about mindevmodzoom.
Awesome.....
thanks a lot!

(28-04-2011 03:59 PM)Pantalaim0n Wrote: [ -> ]You forgot about mindevmodzoom.
They don't make a difference in the calculations. Mindevmodzoom is only useful when devmodzoom x mindev is less than it. And that's not the case in P4F because the devs clearly set them to very low values.
Nice work as usual. Move for sticky.
This is gloriously beautiful... thank you for your continued efforts in keeping people informed of the stats in the game! <3
This needs to be a sticky.
Yeah good work.
But the "headshots to kill" seem wrong to me, at least for the SV98 and the M24. The stats say you need one or two headshots with the SV98 at long range, but if the enemy has full health you will always need two headshots. And the stats of the M24 say you need just one headshot at long range, but there is a chance you need two. Or did they change the headshot multiplier or I just read the chart wrong?
Besides this the "hits to kill" stats could become problematic. So far as I know there will be a tier 3 skill to increase the max HP. This would change the meaning of "full health".
(29-04-2011 08:06 AM)DerBaldrian Wrote: [ -> ]Yeah good work.
But the "headshots to kill" seem wrong to me, at least for the SV98 and the M24. The stats say you need one or two headshots with the SV98 at long range, but if the enemy has full health you will always need two headshots. And the stats of the M24 say you need just one headshot at long range, but there is a chance you need two. Or did they change the headshot multiplier or I just read the chart wrong?
Besides this the "hits to kill" stats could become problematic. So far as I know there will be a tier 3 skill to increase the max HP. This would change the meaning of "full health".
My experience with the SV98 is that there's a good chance for OHK for headshots at all ranges. 80 meters really isn't that big of a distance. It's shorter than the view range of Karkand. I have no experiences with the M24. (Headshot multiplier is 2.1x btw)
I'm almost certain that the damage section is correct. Unless we're playing different versions of the game, these should reflect the current stats.
And when the increased XP comes out, I'll just add 2 sections for people with extra HP. Chart's gonna get bigger, but I can fit it in somehow.

I didn´t know that the headshot multplier has been increased. My fault.
(28-04-2011 10:56 PM)rukqoa Wrote: [ -> ]They don't make a difference in the calculations. Mindevmodzoom is only useful when devmodzoom x mindev is less than it. And that's not the case in P4F because the devs clearly set them to very low values.
No, please refer to one of my old posts (to which you in fact replied):
http://battlefield.play4free.com/en/foru...#pid125073
While it seems that the game fps have been reduced from 30 to 20 I highly doubt the deviation mechanics have been modified. Of course if you have contradicting empirical data you can ignore these objections altogether.
A devmod is always a multiplier.
(29-04-2011 03:23 PM)Pantalaim0n Wrote: [ -> ] (28-04-2011 10:56 PM)rukqoa Wrote: [ -> ]They don't make a difference in the calculations. Mindevmodzoom is only useful when devmodzoom x mindev is less than it. And that's not the case in P4F because the devs clearly set them to very low values.
No, please refer to one of my old posts (to which you in fact replied): http://battlefield.play4free.com/en/foru...#pid125073
While it seems that the game fps have been reduced from 30 to 20 I highly doubt the deviation mechanics have been modified. Of course if you have contradicting empirical data you can ignore these objections altogether.
A devmod is always a multiplier.
Naw. IIRC, it's a new mechanism introduced in BF2142 for the LMGs (which have decreased deviation if you go full auto in 2142) to prevent them from getting absolute perfect accuracy when zoomed in.
minDevModZoom means the absolute minimum deviation a gun can have when zoomed. A devmod usually implies a multiplier, but a min/max in front of anything is always a limit.
I don't have empirical evidence for it, but I don't have evidence for a lot of other things either.

Good read:
http://forums.gamespy.com/battlefield_2_...620938/p1/
Wow, we got another mod coming.

(29-04-2011 09:42 PM)Sixx Wrote: [ -> ]Wow, we got another mod coming. 
Yeah. Hopefully, the mods see this thread and add it to the list of important guides/tutorials.
