Hallo, Gast!
PTE is up! (booster balancing) |
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06-07-2012, 04:09 PM |
Beitrag #161
-=OG=-RPGforYOU
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(06-07-2012 04:03 PM)DeltaForce schrieb:(06-07-2012 03:56 PM)RPGforYOU schrieb:(06-07-2012 03:53 PM)XkS.Assassin.GEO schrieb:(06-07-2012 03:49 PM)RPGforYOU schrieb: It will be open for the weekend I heard. I'm not sure If I get your opinion correct! I can see there is still an advantage, but I don't think in damage any more of the item.(for most then) (06-07-2012 04:05 PM)HATE schrieb: Delta I think you and RPG are talking down the same road using different words. My words are easier!
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06-07-2012, 04:12 PM |
Beitrag #162
Asfodhell-A
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To avoid spamming and keep some balance, we should get like only 3 grenades without booster (or 2 ?), 2 or 3 claymores and so on ...
It would be fair for Booster users to possibly get 6 grenades, 6 clays. Who would need 7 or more grenades anyway ?
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06-07-2012, 04:14 PM |
Beitrag #163
XkS.Assassin.GEO
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06-07-2012, 04:15 PM |
Beitrag #164
Thyrion
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i love the new joining/leaving screen!! (not sure if im allowed to post this, but admins may delete it)
instead of an ugly popup, we now get this nice looking screen ![]() Not sure if this is final version, but it looks nice! |
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06-07-2012, 04:16 PM |
Beitrag #165
DocZiLLa
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(06-07-2012 03:55 PM)ay.j.eng schrieb: Quick summary of the new boosters: Damage has been tweaked for unboosted gadgets... I'm assuming they are buffs. Boosters now only increase the number carried... So potentially a sniper can have 8 claymores? If unboosted damage is increased to where it can kill in 1 shot... Mother of God... Anyone know the new stats for gadgets? EDIT: I just noticed that Airburst gets +3 magazines... Wow... Now people get to rage for all new reasons... Eh, at least damage values aren't completely bugged anymore. Good job? |
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06-07-2012, 04:16 PM |
Beitrag #166
-=OG=-RPGforYOU
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(06-07-2012 04:15 PM)Thyrion schrieb: Not sure if this is final version, but it looks nice! Uhu, not bad new GFX also if error connecting it looks 'nicer' now!
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06-07-2012, 04:17 PM |
Beitrag #167
ay.j.eng
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(06-07-2012 04:16 PM)DocZiLLa schrieb: Anyone know the new stats for unboosted gadgets? On it. Comparison coming soon ™. |
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06-07-2012, 04:17 PM |
Beitrag #168
Thyrion
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(06-07-2012 04:16 PM)DocZiLLa schrieb:(06-07-2012 03:55 PM)ay.j.eng schrieb: Quick summary of the new boosters: they will most likely change the claymore/grenades training ... because so many gadgets is just redicilouse and no1 would buy the boosters. nonboosted grenades will be most likely 2 |
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06-07-2012, 04:18 PM |
Beitrag #169
Asfodhell-A
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(06-07-2012 03:43 PM)HATE schrieb: Keep in mind guys - this is a preview PTE. So while we will collect feedback the PTE version will be released. Yeah, I'd like to ![]() RELEASE THE KRAKEN !!! ... I mean ... THE PTE !! |
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06-07-2012, 04:22 PM |
Beitrag #170
Healin4ev3r
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(06-07-2012 04:16 PM)DocZiLLa schrieb:(06-07-2012 03:55 PM)ay.j.eng schrieb: Quick summary of the new boosters: unboosted claymore = 100dmg unboosted XM25 = 34dmg ( 3 hits kill against 100HP enemy ). unboosted frag grenade 100dmg. unboosted AV mine 1000dmg ( wtf? ) unboosted C4 350. Basically, in order to avoid instant death from gadgets, you need to have 110HP/kevlar and vehicle armor booster. |
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06-07-2012, 04:23 PM |
Beitrag #171
ay.j.eng
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Base Explosives
Boosters
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06-07-2012, 04:24 PM |
Beitrag #172
XkS.Assassin.GEO
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(06-07-2012 04:22 PM)Healin4ev3r schrieb:(06-07-2012 04:16 PM)DocZiLLa schrieb:(06-07-2012 03:55 PM)ay.j.eng schrieb: Quick summary of the new boosters: Oh well,at least now they are useful. |
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06-07-2012, 04:24 PM |
Beitrag #173
Thyrion
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(06-07-2012 04:22 PM)Healin4ev3r schrieb:(06-07-2012 04:16 PM)DocZiLLa schrieb:(06-07-2012 03:55 PM)ay.j.eng schrieb: Quick summary of the new boosters: do know that that is max damage, so the radius is also important, it will only do this damage when it explodes really really close to you. But it does make having 110hp very usefull! And it makes claymores usefull again |
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06-07-2012, 04:24 PM |
Beitrag #174
-=OG=-RPGforYOU
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(06-07-2012 04:22 PM)Healin4ev3r schrieb: Basically, in order to avoid instant death from gadgets, you need to have 110HP/kevlar and vehicle armor booster. Yeh that was also Hate's point of those changes! Making a certain game balance with that as well. (06-07-2012 04:24 PM)Thyrion schrieb: do know that that is max damage, so the radius is also important, it will only do this damage when it explodes really really close to you. Believe that range was 2m to 2,4m the effective 100dmg radius. |
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06-07-2012, 04:25 PM |
Beitrag #175
HATE
Go to next Official Response...
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Accuracy matters once again boys and ghouls.
EAsy Studio Lead Designer HATE - Assault B15H09 - Recon |
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06-07-2012, 04:26 PM |
Beitrag #176
-=OG=-RPGforYOU
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(06-07-2012 04:25 PM)HATE schrieb: Accuracy matters once again boys and ghouls. ![]() Dear god where do you find those creatures?
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06-07-2012, 04:29 PM |
Beitrag #177
Healin4ev3r
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Claymores are death traps again
. I suggest making them deal 50dmg each, not 100.(06-07-2012 04:25 PM)HATE schrieb: Accuracy matters once again boys and ghouls. But as hotspot radius is increased for all these gadgets, isn't accuracy less important? |
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06-07-2012, 04:30 PM |
Beitrag #178
-=OG=-RPGforYOU
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(06-07-2012 04:29 PM)Healin4ev3r schrieb: But as hotspot radius is increased for all these gadgets, isn't accuracy less important? Not really cause you have to place those claymores to do the best damage!
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06-07-2012, 04:33 PM |
Beitrag #179
ay.j.eng
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Finally, updated my post above with all gadget changes. Mortar strike has self damage now
![]() http://battlefield.play4free.com/en/foru...#pid902629 |
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06-07-2012, 04:35 PM |
Beitrag #180
DocZiLLa
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(06-07-2012 04:17 PM)Thyrion schrieb: they will most likely change the claymore/grenades training ... because so many gadgets is just redicilouse and no1 would buy the boosters. Okay, that makes sense. So they nerf unboosted carrying capacity so we have to buy booster to have a slight increase in number of gadgets. Nice? I don't know, I guess it justifies the boosters a bit, but then again, the community takes a hit so EAsy can make some cash... Still, I guess, its an improvement to the current system. Although any tweak to damage would be an improvement. (06-07-2012 04:22 PM)Healin4ev3r schrieb: unboosted claymore = 100dmg Thanx for info. Values aren't crazy anymore besides AV mine. Yeah, It seems this upcoming booster tweak update is only laying the foundation for future clothing inserts. In any case, I'm just glad I can finally use my grenade effectively once again. Although, I gotta admit the current grenade damage has really forced me to improve my accuracy of placing nades in camper's laps. Should be fun when I can 1 hit kill with them again.
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My words are easier!
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. I suggest making them deal 50dmg each, not 100.