Hallo, Gast!

23-02-2012, 11:57 PM | Beitrag #1
Offline dokk1e_1. 
The Wake Island is a great map and it would fit in Battlefield Play4Free

Players please sign if you want this map in the game (sign like this /sign) Thank you !!

Flags - (suggested in the rush mod that is probably coming up)

A: North Village

-The North Village (A) is likely to come under attack first due to its close proximity to the US deployment area. Therefore, RU defenders must spawn here in significant numbers to hold back the attackers. Expect attackers to approach from the bay in Boatss, so monitor the eastern approach. While ground vehicle attacks are unlikely during the opening moments of the battle, defenders must eventually prepare for enemies crossing the bridge to the west. Mining the bridge is an effective way to stop vehicle attacks originating from the North Base (B) and beyond. The concrete structures on the north shore are great hiding spots for troops capturing or contesting the flag. Recon troops posted here can spot and engage opponents at the South Base (E) control point across the bay. This is a great way to score some long-range kills. But opponents at the South Base (E) may also be scanning for targets from their side of the island. Always keep a solid piece of cover between yourself and potential snipers at the South Base (E).

B: North Base

- Construction is still under way at the North Base (B) at the start of this battle. The flag is surrounded by five partially complete concrete structures. Given the flag’s wide capture radius, this control point can be captured or contested from within most of these structures, giving both attacking and defending infantry plenty of places to hide. When it comes to defending this flag, engineers armed with mines and rocket launchers are very effective. Vehicles rushing through the center of the control point are easy prey for mines, so be very careful when driving a DPV or FAV Buggy through here. Consider parking on the perimeter and moving toward the flag on foot because the muddy terrain makes it difficult to spot mines, particularly when traveling at high speed. While most attacks come along the road to the east and west, US attackers may attempt amphibious assaults using their Boats and LAV-25s. So when defending here as the RU team, be sure to monitor traffic in the bay as well as along the southern shore. As usual, take measures to avoid getting picked off by snipers posted on the opposite side of the island near the Beach (D) or South Base (E).

C: Airfield

-The Airfield © is the focal point of this battle. It serves as the unofficial base for the RU team. This control point supplies the RU team with the bulk of their vehicles, including their only jets and helicopter. So, if the US team manages to capture this flag, the RU team loses all of their air assets. The flag is located in a hangar-like structure on the north side of the runway. Infantry must enter this structure to contest or capture the flag. As a result, defenders should post a squad here at all times simply to guard the flag. With so much activity happening here, it’s easy to forget about defending the flag and thus open the door for sneaky infantry capture attempts. So carefully monitor the interior and exterior of this structure. Motion sensors deployed by recon troops can help with this task. While infantry and vehicle attacks from the North Base (B) and Beach (D) are most common, never rule out attacks from the bay. The US team can use their LAV-25s and Boats to assault from the east and land troops within meters of the flag. Both teams gain a AA here, which is ideal for deterring strafing attacks by enemy jets and helicopters; it will never have a shortage of airborne targets.

D: Beach

-What was once a sandy beach with a concrete bunker is now a loading dock used to unload cargo from transport ships. While the Beach (D) supplies no vehicles for either team, it’s still a critical control point that serves as a great staging area for infantry attacks on the nearby Airfield ©. Because it is often neglected by defenders, the US team should try to steal this flag early in the match. Consider rushing it with the UH-60 BlackHawk or Boats. There are no ladders or ramps on the sides of the loading dock, so amphibious attackers must land their vehicles along the shoreline to the east or west. The flag is located in the center of the loading dock, surrounded by a variety of crates and shipping containers. These objects provide some decent cover for those capturing or contesting the flag, but defenders are better off watching this flag from a distance. The hill to the west of the loading dock offers a great view of the entire dock as well as the shorelines. If you’re tasked with defending this location, get on this hill and pick off attackers as they rush toward the flag.

E: South Base

-In terms of assets, the South Base (E) is the mirror image of the North Village (A); it supplies both teams with a tank and a light vehicle. Also like the North Village (A), this control point is likely to come under attack early in the match. Therefore RU defenders should spawn and prepare for amphibious and air attacks. Construction is still under way here, with three partially built concrete structures lining the northern shoreline. The flag is located in the center of the muddy road cutting through this control point, which makes it easy for vehicles to capture. But infantry can also capture and contest this point by hiding in one of the nearby structures. To guard against vehicle attacks, defenders should heavily mine the area around the flag as well as the road to the west. This is a great way to score some easy kills against troops in fast-moving DPVs and FAV Buggies. Recon troops spawning here can also assist in efforts to take control of the North Village (A) and North Base (B) across the bay. Using a sniper rifle, take aim across the bay and pick off opponents at long range. But stay low and find some good concealment. Remember, if you can see the enemy, they can see you. So don’t be surprised if sniper duels break out between these three distant control points.

Vehicles:

U.S. vehicles:

-AH-64 Apache Attack Heli
-2 F35 Aircraft
-M1A2 Abrams tank
-LAV-25 APC
-2 Hummve's
-2 FAV Buggy
-6 Boats

RUS. vehicles:

-Mil MI-28 Attack Heli
-2 Mig-29 Aircraft
-T-90 tank
-BTR-90 APC
-2 GAZ-3937 Vodnik's
-2 DVP's

-Same number of the vehicles would be wanted so the game is fair

P.S. - The E flag exists in the Battlefield 3 and Battlefield 2 versions of the map (not necessary,but it would be nice if there is uneven number of flags (it would take more fighting for the win)).
- I understand that this is not easy to do so you can always remake (or not) the Battlefield 2 version of the map.

-Hope this helps with the design of the flags and M-Coms in the probably upcoming RUSH mode

Photographs of the previous and newer Battlefield games:

.jpg  wake-island-2007.jpg (Größe: 45.24 KB / Downloads: 62)
.jpg  Wake-island1943.jpg (Größe: 21.94 KB / Downloads: 57)
.jpg  300px-Wake_Island_2014_-_Conquest_Large_Map.jpg (Größe: 13.79 KB / Downloads: 77)

Players please sign if you want this map in the game (sign like this /sign) Thank you !!

Angehängte Datei(en)
.jpg  941844-bf2wake_01.jpg (Größe: 109.27 KB / Downloads: 3708)

(Dieser Beitrag wurde zuletzt bearbeitet: 15-03-2012 11:54 PM von dokk1e_1..)
24-02-2012, 12:01 AM | Beitrag #2
Offline Gandler 
http://battlefield.play4free.com/en/foru...?tid=57809

http://battlefield.play4free.com/en/foru...p?tid=1194

24-02-2012, 12:12 AM | Beitrag #3
Offline dokk1e_1. 
(24-02-2012 12:01 AM)Gandler schrieb:  http://battlefield.play4free.com/en/foru...?tid=57809

http://battlefield.play4free.com/en/foru...p?tid=1194

I know about that thread but he didn't recommended the flag positions and future M-Com stations so my thread has more advantage because of the the recommendations.

(at least that's what i think, don't you?)
24-02-2012, 12:19 AM | Beitrag #4
Offline Gandler 
(24-02-2012 12:12 AM)dokk1e_1. schrieb:  
(24-02-2012 12:01 AM)Gandler schrieb:  http://battlefield.play4free.com/en/foru...?tid=57809

http://battlefield.play4free.com/en/foru...p?tid=1194

I know about that thread but he didn't recommended the flag positions and future M-Com stations so my thread has more advantage because of the the recommendations.

(at least that's what i think, don't you?)
True, but just pointing out there are (literally) hundreds of existing Wake threads Smile

24-02-2012, 12:27 AM | Beitrag #5
Offline dokk1e_1. 
(24-02-2012 12:19 AM)Gandler schrieb:  
(24-02-2012 12:12 AM)dokk1e_1. schrieb:  
(24-02-2012 12:01 AM)Gandler schrieb:  http://battlefield.play4free.com/en/foru...?tid=57809

http://battlefield.play4free.com/en/foru...p?tid=1194

I know about that thread but he didn't recommended the flag positions and future M-Com stations so my thread has more advantage because of the the recommendations.

(at least that's what i think, don't you?)
True, but just pointing out there are (literally) hundreds of existing Wake threads Smile

I know but I'm trying to save EA some time with the suggestions and recommendations
24-02-2012, 09:48 AM | Beitrag #6
Offline eXchance9 
(23-02-2012 11:57 PM)dokk1e_1. schrieb:  The Wake Island is a great map and it would fit in Battlefield Play4Free

Players please sign if you want this map in the game (sign like this /sign) Thank you !!

Flags - (suggested in the rush mod that is coming up)

A: North Village

-The North Village (A) is likely to come under attack first due to its close proximity to the US deployment area. Therefore, RU defenders must spawn here in significant numbers to hold back the attackers. Expect attackers to approach from the bay in RHIBs, so monitor the eastern approach. While ground vehicle attacks are unlikely during the opening moments of the battle, defenders must eventually prepare for enemies crossing the bridge to the west. Mining the bridge is an effective way to stop vehicle attacks originating from the North Base (B) and beyond. The concrete structures on the north shore are great hiding spots for troops capturing or contesting the flag. Recon troops posted here can spot and engage opponents at the South Base (E) control point across the bay. This is a great way to score some long-range kills. But opponents at the South Base (E) may also be scanning for targets from their side of the island. Always keep a solid piece of cover between yourself and potential snipers at the South Base (E).

B: North Base

- Construction is still under way at the North Base (B) at the start of this battle. The flag is surrounded by five partially complete concrete structures. Given the flag’s wide capture radius, this control point can be captured or contested from within most of these structures, giving both attacking and defending infantry plenty of places to hide. When it comes to defending this flag, engineers armed with mines and rocket launchers are very effective. Vehicles rushing through the center of the control point are easy prey for mines, so be very careful when driving a DPV or VDV Buggy through here. Consider parking on the perimeter and moving toward the flag on foot because the muddy terrain makes it difficult to spot mines, particularly when traveling at high speed. While most attacks come along the road to the east and west, US attackers may attempt amphibious assaults using their RHIBs and AMTRAC. So when defending here as the RU team, be sure to monitor traffic in the bay as well as along the southern shore. As usual, take measures to avoid getting picked off by snipers posted on the opposite side of the island near the Beach (D) or South Base (E).

C: Airfield

-The Airfield © is the focal point of this battle. It serves as the unofficial base for the RU team. This control point supplies the RU team with the bulk of their vehicles, including their only jets and helicopter. So, if the US team manages to capture this flag, the RU team loses all of their air assets. The flag is located in a hangar-like structure on the north side of the runway. Infantry must enter this structure to contest or capture the flag. As a result, defenders should post a squad here at all times simply to guard the flag. With so much activity happening here, it’s easy to forget about defending the flag and thus open the door for sneaky infantry capture attempts. So carefully monitor the interior and exterior of this structure. MAVs and T-UGS motion sensors deployed by recon troops can help with this task. While infantry and vehicle attacks from the North Base (B) and Beach (D) are most common, never rule out attacks from the bay. The US team can use their amphibious AMTRAC and RHIBs to assault from the east and land troops within meters of the flag. Both teams gain a mobile AA vehicle here, which is ideal for deterring strafing attacks by enemy jets and helicopters. Always keep the LAV-AD or Tunguska-M here; it will never have a shortage of airborne targets.

D: Beach

-What was once a sandy beach with a concrete bunker is now a loading dock used to unload cargo from transport ships. While the Beach (D) supplies no vehicles for either team, it’s still a critical control point that serves as a great staging area for infantry attacks on the nearby Airfield ©. Because it is often neglected by defenders, the US team should try to steal this flag early in the match. Consider rushing it with the UH-1Y Venom or RHIBs. There are no ladders or ramps on the sides of the loading dock, so amphibious attackers must land their vehicles along the shoreline to the east or west. The flag is located in the center of the loading dock, surrounded by a variety of crates and shipping containers. These objects provide some decent cover for those capturing or contesting the flag, but defenders are better off watching this flag from a distance. The hill to the west of the loading dock offers a great view of the entire dock as well as the shorelines. If you’re tasked with defending this location, drop prone on this hill and pick off attackers as they rush toward the flag.

E: South Base

-In terms of assets, the South Base (E) is the mirror image of the North Village (A); it supplies both teams with a tank and a light vehicle. Also like the North Village (A), this control point is likely to come under attack early in the match. Therefore RU defenders should spawn and prepare for amphibious and air attacks. Construction is still under way here, with three partially built concrete structures lining the northern shoreline. The flag is located in the center of the muddy road cutting through this control point, which makes it easy for vehicles to capture. But infantry can also capture and contest this point by hiding in one of the nearby structures. To guard against vehicle attacks, defenders should heavily mine the area around the flag as well as the road to the west. This is a great way to score some easy kills against troops in fast-moving DPVs and VDV Buggies. Recon troops spawning here can also assist in efforts to take control of the North Village (A) and North Base (B) across the bay. Using a sniper rifle, take aim across the bay and pick off opponents at long range. But stay low and find some good concealment. Remember, if you can see the enemy, they can see you. So don’t be surprised if sniper duels break out between these three distant control points.

Vehicles:

U.S. vehicles:

-AH-64 Apache Attack Heli
-2 F35 Aircraft
-M1A2 Abrams tank
-LAV-25 APC
-2 Hummve's
-2 FAV Buggy

RUS. vehicles:

-Mil MI-28 Attack Heli
-2 Mig-29 Aircraft
-T-90 tank
-BTR-90 APC
-2 GAZ-3937 Vodnik's
-2 DVP's

-Same number of the vehicles would be wanted so the game is fair

P.S. - The E flag exists in the Battlefield 3 and Battlefield 2 versions of the map (not necessary,but it would be nice if there is uneven number of flags (it would take more fighting for the win)).
- The upper info comes from the Battlefield 3 blog (so those are Battlefield 3 flag positions).
- I understand that this is not easy to do so you can always remake (or not) the Battlefield 2 version of the map.

-Hope this helps with the design of the flags and M-Coms in the upcoming RUSH mode

Photographs of the previous and newer Battlefield games:


Players please sign if you want this map in the game (sign like this /sign) Thank you !!

how you know that rush mode is coming? Big Grin

24-02-2012, 11:00 AM | Beitrag #7
Offline dokk1e_1. 
(24-02-2012 09:48 AM)eXchance9 schrieb:  
(23-02-2012 11:57 PM)dokk1e_1. schrieb:  The Wake Island is a great map and it would fit in Battlefield Play4Free

Players please sign if you want this map in the game (sign like this /sign) Thank you !!

Flags - (suggested in the rush mod that is coming up)

A: North Village

-The North Village (A) is likely to come under attack first due to its close proximity to the US deployment area. Therefore, RU defenders must spawn here in significant numbers to hold back the attackers. Expect attackers to approach from the bay in RHIBs, so monitor the eastern approach. While ground vehicle attacks are unlikely during the opening moments of the battle, defenders must eventually prepare for enemies crossing the bridge to the west. Mining the bridge is an effective way to stop vehicle attacks originating from the North Base (B) and beyond. The concrete structures on the north shore are great hiding spots for troops capturing or contesting the flag. Recon troops posted here can spot and engage opponents at the South Base (E) control point across the bay. This is a great way to score some long-range kills. But opponents at the South Base (E) may also be scanning for targets from their side of the island. Always keep a solid piece of cover between yourself and potential snipers at the South Base (E).

B: North Base

- Construction is still under way at the North Base (B) at the start of this battle. The flag is surrounded by five partially complete concrete structures. Given the flag’s wide capture radius, this control point can be captured or contested from within most of these structures, giving both attacking and defending infantry plenty of places to hide. When it comes to defending this flag, engineers armed with mines and rocket launchers are very effective. Vehicles rushing through the center of the control point are easy prey for mines, so be very careful when driving a DPV or VDV Buggy through here. Consider parking on the perimeter and moving toward the flag on foot because the muddy terrain makes it difficult to spot mines, particularly when traveling at high speed. While most attacks come along the road to the east and west, US attackers may attempt amphibious assaults using their RHIBs and AMTRAC. So when defending here as the RU team, be sure to monitor traffic in the bay as well as along the southern shore. As usual, take measures to avoid getting picked off by snipers posted on the opposite side of the island near the Beach (D) or South Base (E).

C: Airfield

-The Airfield © is the focal point of this battle. It serves as the unofficial base for the RU team. This control point supplies the RU team with the bulk of their vehicles, including their only jets and helicopter. So, if the US team manages to capture this flag, the RU team loses all of their air assets. The flag is located in a hangar-like structure on the north side of the runway. Infantry must enter this structure to contest or capture the flag. As a result, defenders should post a squad here at all times simply to guard the flag. With so much activity happening here, it’s easy to forget about defending the flag and thus open the door for sneaky infantry capture attempts. So carefully monitor the interior and exterior of this structure. MAVs and T-UGS motion sensors deployed by recon troops can help with this task. While infantry and vehicle attacks from the North Base (B) and Beach (D) are most common, never rule out attacks from the bay. The US team can use their amphibious AMTRAC and RHIBs to assault from the east and land troops within meters of the flag. Both teams gain a mobile AA vehicle here, which is ideal for deterring strafing attacks by enemy jets and helicopters. Always keep the LAV-AD or Tunguska-M here; it will never have a shortage of airborne targets.

D: Beach

-What was once a sandy beach with a concrete bunker is now a loading dock used to unload cargo from transport ships. While the Beach (D) supplies no vehicles for either team, it’s still a critical control point that serves as a great staging area for infantry attacks on the nearby Airfield ©. Because it is often neglected by defenders, the US team should try to steal this flag early in the match. Consider rushing it with the UH-1Y Venom or RHIBs. There are no ladders or ramps on the sides of the loading dock, so amphibious attackers must land their vehicles along the shoreline to the east or west. The flag is located in the center of the loading dock, surrounded by a variety of crates and shipping containers. These objects provide some decent cover for those capturing or contesting the flag, but defenders are better off watching this flag from a distance. The hill to the west of the loading dock offers a great view of the entire dock as well as the shorelines. If you’re tasked with defending this location, drop prone on this hill and pick off attackers as they rush toward the flag.

E: South Base

-In terms of assets, the South Base (E) is the mirror image of the North Village (A); it supplies both teams with a tank and a light vehicle. Also like the North Village (A), this control point is likely to come under attack early in the match. Therefore RU defenders should spawn and prepare for amphibious and air attacks. Construction is still under way here, with three partially built concrete structures lining the northern shoreline. The flag is located in the center of the muddy road cutting through this control point, which makes it easy for vehicles to capture. But infantry can also capture and contest this point by hiding in one of the nearby structures. To guard against vehicle attacks, defenders should heavily mine the area around the flag as well as the road to the west. This is a great way to score some easy kills against troops in fast-moving DPVs and VDV Buggies. Recon troops spawning here can also assist in efforts to take control of the North Village (A) and North Base (B) across the bay. Using a sniper rifle, take aim across the bay and pick off opponents at long range. But stay low and find some good concealment. Remember, if you can see the enemy, they can see you. So don’t be surprised if sniper duels break out between these three distant control points.

Vehicles:

U.S. vehicles:

-AH-64 Apache Attack Heli
-2 F35 Aircraft
-M1A2 Abrams tank
-LAV-25 APC
-2 Hummve's
-2 FAV Buggy

RUS. vehicles:

-Mil MI-28 Attack Heli
-2 Mig-29 Aircraft
-T-90 tank
-BTR-90 APC
-2 GAZ-3937 Vodnik's
-2 DVP's

-Same number of the vehicles would be wanted so the game is fair

P.S. - The E flag exists in the Battlefield 3 and Battlefield 2 versions of the map (not necessary,but it would be nice if there is uneven number of flags (it would take more fighting for the win)).
- The upper info comes from the Battlefield 3 blog (so those are Battlefield 3 flag positions).
- I understand that this is not easy to do so you can always remake (or not) the Battlefield 2 version of the map.

-Hope this helps with the design of the flags and M-Coms in the upcoming RUSH mode

Photographs of the previous and newer Battlefield games:


Players please sign if you want this map in the game (sign like this /sign) Thank you !!

how you know that rush mode is coming? Big Grin

well i don't but it should because there are bunch of threads about it and l lot of signs
(Dieser Beitrag wurde zuletzt bearbeitet: 24-02-2012 11:09 AM von dokk1e_1..)
24-02-2012, 02:35 PM | Beitrag #8
Offline forceness101 
doesn't sound too bad, but... BOATS, PLEASE? i don't want to be forced to fly, cause i myself am a better swimmer than a pilot... and i can't swim at all, really. and i don't always trust other to correctly pilot a heli.
24-02-2012, 04:20 PM | Beitrag #9
Offline eXchance9 
(24-02-2012 11:00 AM)dokk1e_1. schrieb:  
(24-02-2012 09:48 AM)eXchance9 schrieb:  
(23-02-2012 11:57 PM)dokk1e_1. schrieb:  The Wake Island is a great map and it would fit in Battlefield Play4Free

Players please sign if you want this map in the game (sign like this /sign) Thank you !!

Flags - (suggested in the rush mod that is coming up)

A: North Village

-The North Village (A) is likely to come under attack first due to its close proximity to the US deployment area. Therefore, RU defenders must spawn here in significant numbers to hold back the attackers. Expect attackers to approach from the bay in RHIBs, so monitor the eastern approach. While ground vehicle attacks are unlikely during the opening moments of the battle, defenders must eventually prepare for enemies crossing the bridge to the west. Mining the bridge is an effective way to stop vehicle attacks originating from the North Base (B) and beyond. The concrete structures on the north shore are great hiding spots for troops capturing or contesting the flag. Recon troops posted here can spot and engage opponents at the South Base (E) control point across the bay. This is a great way to score some long-range kills. But opponents at the South Base (E) may also be scanning for targets from their side of the island. Always keep a solid piece of cover between yourself and potential snipers at the South Base (E).

B: North Base

- Construction is still under way at the North Base (B) at the start of this battle. The flag is surrounded by five partially complete concrete structures. Given the flag’s wide capture radius, this control point can be captured or contested from within most of these structures, giving both attacking and defending infantry plenty of places to hide. When it comes to defending this flag, engineers armed with mines and rocket launchers are very effective. Vehicles rushing through the center of the control point are easy prey for mines, so be very careful when driving a DPV or VDV Buggy through here. Consider parking on the perimeter and moving toward the flag on foot because the muddy terrain makes it difficult to spot mines, particularly when traveling at high speed. While most attacks come along the road to the east and west, US attackers may attempt amphibious assaults using their RHIBs and AMTRAC. So when defending here as the RU team, be sure to monitor traffic in the bay as well as along the southern shore. As usual, take measures to avoid getting picked off by snipers posted on the opposite side of the island near the Beach (D) or South Base (E).

C: Airfield

-The Airfield © is the focal point of this battle. It serves as the unofficial base for the RU team. This control point supplies the RU team with the bulk of their vehicles, including their only jets and helicopter. So, if the US team manages to capture this flag, the RU team loses all of their air assets. The flag is located in a hangar-like structure on the north side of the runway. Infantry must enter this structure to contest or capture the flag. As a result, defenders should post a squad here at all times simply to guard the flag. With so much activity happening here, it’s easy to forget about defending the flag and thus open the door for sneaky infantry capture attempts. So carefully monitor the interior and exterior of this structure. MAVs and T-UGS motion sensors deployed by recon troops can help with this task. While infantry and vehicle attacks from the North Base (B) and Beach (D) are most common, never rule out attacks from the bay. The US team can use their amphibious AMTRAC and RHIBs to assault from the east and land troops within meters of the flag. Both teams gain a mobile AA vehicle here, which is ideal for deterring strafing attacks by enemy jets and helicopters. Always keep the LAV-AD or Tunguska-M here; it will never have a shortage of airborne targets.

D: Beach

-What was once a sandy beach with a concrete bunker is now a loading dock used to unload cargo from transport ships. While the Beach (D) supplies no vehicles for either team, it’s still a critical control point that serves as a great staging area for infantry attacks on the nearby Airfield ©. Because it is often neglected by defenders, the US team should try to steal this flag early in the match. Consider rushing it with the UH-1Y Venom or RHIBs. There are no ladders or ramps on the sides of the loading dock, so amphibious attackers must land their vehicles along the shoreline to the east or west. The flag is located in the center of the loading dock, surrounded by a variety of crates and shipping containers. These objects provide some decent cover for those capturing or contesting the flag, but defenders are better off watching this flag from a distance. The hill to the west of the loading dock offers a great view of the entire dock as well as the shorelines. If you’re tasked with defending this location, drop prone on this hill and pick off attackers as they rush toward the flag.

E: South Base

-In terms of assets, the South Base (E) is the mirror image of the North Village (A); it supplies both teams with a tank and a light vehicle. Also like the North Village (A), this control point is likely to come under attack early in the match. Therefore RU defenders should spawn and prepare for amphibious and air attacks. Construction is still under way here, with three partially built concrete structures lining the northern shoreline. The flag is located in the center of the muddy road cutting through this control point, which makes it easy for vehicles to capture. But infantry can also capture and contest this point by hiding in one of the nearby structures. To guard against vehicle attacks, defenders should heavily mine the area around the flag as well as the road to the west. This is a great way to score some easy kills against troops in fast-moving DPVs and VDV Buggies. Recon troops spawning here can also assist in efforts to take control of the North Village (A) and North Base (B) across the bay. Using a sniper rifle, take aim across the bay and pick off opponents at long range. But stay low and find some good concealment. Remember, if you can see the enemy, they can see you. So don’t be surprised if sniper duels break out between these three distant control points.

Vehicles:

U.S. vehicles:

-AH-64 Apache Attack Heli
-2 F35 Aircraft
-M1A2 Abrams tank
-LAV-25 APC
-2 Hummve's
-2 FAV Buggy

RUS. vehicles:

-Mil MI-28 Attack Heli
-2 Mig-29 Aircraft
-T-90 tank
-BTR-90 APC
-2 GAZ-3937 Vodnik's
-2 DVP's

-Same number of the vehicles would be wanted so the game is fair

P.S. - The E flag exists in the Battlefield 3 and Battlefield 2 versions of the map (not necessary,but it would be nice if there is uneven number of flags (it would take more fighting for the win)).
- The upper info comes from the Battlefield 3 blog (so those are Battlefield 3 flag positions).
- I understand that this is not easy to do so you can always remake (or not) the Battlefield 2 version of the map.

-Hope this helps with the design of the flags and M-Coms in the upcoming RUSH mode

Photographs of the previous and newer Battlefield games:


Players please sign if you want this map in the game (sign like this /sign) Thank you !!

how you know that rush mode is coming? Big Grin

well i don't but it should because there are bunch of threads about it and l lot of signs

aha i hope so Big Grin ot squad team death match Big Grin

24-02-2012, 07:58 PM | Beitrag #10
Offline dokk1e_1. 
(24-02-2012 02:35 PM)forceness101 schrieb:  doesn't sound too bad, but... BOATS, PLEASE? i don't want to be forced to fly, cause i myself am a better swimmer than a pilot... and i can't swim at all, really. and i don't always trust other to correctly pilot a heli.

sorry I'll put them in to. forgot Smile
25-02-2012, 02:49 AM | Beitrag #11
Offline [tbag]donut 
/sign
25-02-2012, 03:16 AM | Beitrag #12
Offline felixfj007 
/sign


[Bild: 3ohe.jpg]


felixfj007's posts: click the picture to see all his posts.
30-04-2012, 05:36 AM | Beitrag #13
Offline Mr.BlackFire.007 
/sign
03-05-2012, 10:38 AM | Beitrag #14
Offline nielsdekiller34 
/sign
18-12-2012, 01:53 PM | Beitrag #15
Offline devesator 
/sign

Signature removed by Solid:
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10-07-2013, 05:07 AM | Beitrag #16
Offline MRBOOM164 
/sign
10-07-2013, 11:43 AM | Beitrag #17
Offline Kurtz420 
Like the devs add anything the community asks for...



Gehe zu:


WEB_PLAYER_PROFILE_ADD_TO_FRIENDS
WEB_PLAYER_PROFILE_REMOVE_FROM_FRIENDS
/de/ajax/checkFriendStatus
/de/ajax/friend
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